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Posts
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Everything posted by Steve
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Having a transparent idea of what happened is nice. thanks bro it gives us some closure
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good times gamer
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Public Enemy (idk how it was actually spelled i may be incorrect) Salty Connor ConnorK
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Gotta say dog this is super cool I hope you pull it off. You have my respect for trying either way. CRH Chunkers Walter White jamie kareem kinte bkz boomerman promethus cole Ernie Hectic
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If possible, can someone at least keep the discord and forums running? There's lots of memories here. Thank you to all my friends that I've met from this community. I will never forget the feeling of racing home to jump on Asylum.
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I'm not saying I wanna play a FiveM server where I can't rob people, that would be retarded. I think the main takeaway is the obvious objective fact that with the powerhouse that the best of the Asylum Devs were, we would dominate the FiveM world. I'm currently staff in a small FiveM community and I told them a long time ago our main competition would be an Asylum FIveM server, and frankly it would be hard for me to choose between the two. Even still, Asylum may have very well missed the FiveM bandwagon. If I was a betting man, I'd say they have a far better chance at making something real happen on FiveM over Arma 3. Arma reforger is also on the table for pretty much the exact same reason. Well said, miss you gamer.
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Although people are toxic for no reason nowadays, I appreciate the point that's being made here. I think the reality of the situation is that this should be a hotfix and not a new patch notes because of how many seemingly small changes are coming through.
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Teamspeak really slept on developing their stuff over the years. 7 or 8 years ago discord was still considered a meme as far as I can tell. Sometime shortly before Covid started it seemed to just explode in popularity. I've adjusted to discord and realized it's objectively better. It just surprises me that the leader of the voip industry for gaming got so over ran so fast. In the last 2 or 3 years, it seems like discord is far beyond gaming.
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quick peak jihads and commies all day every day
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Are you in favor of the new money prestige system?
Steve replied to Bag Of Funyuns's topic in Denied
I'm not in favor of it but I do think it may work. Hear me out Bag, the servers pop is dog shit in the off hours allowing people free reign to make money if they want to stay up late. That's always been there but its far more of a problem now and they are trying to combat it with a different version of the money cap. I'm not in favor of it because Asylum not only survived, but thrived for years with out it and now it's seen as needed. I've said it before, and will keep saying it; anything beyond growing our population over the long term through aggressive means of advertising in some way is as far as I'm concerned, a band-aid. There is one alternative, and that would be dropping Arma 3 and/or letting it die on its own but shortly before that they bring up another game server. -
I wanna say that I really like these patch notes. A lot of original ideas for legal civs is cool and creating a niche RP sub-faction for the APD is great. However, I think there are others besides myself that wanna know how you guys intend on rebuilding our population this on the Arma 3 platform if its an option. Do you intend to do some kind of advertising? Pay a large-ish streamer to play here x amount of hours a week? I'm not saying it has to be one of those two, however some idea to continuously bring people here other then word of mouth has been needed for years.
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We’re Not Finished: Rebuilding Asylum for the Community
Steve replied to Mitch's topic in Announcements
I think without realizing it, you mentioned a period of time in a Asylum where essentially people weren't "lazy" about grinding money. And in my opinion that was right around 2016 and prior to that. Don't get me wrong, there is other factors outside of this. -
We’re Not Finished: Rebuilding Asylum for the Community
Steve replied to Mitch's topic in Announcements
The main difference between the 2016ish era of Asylum and prior to that and now is we have 1 server in stead of 4. When you have 4 servers the real estate market is vastly different and its much more reasonable to buy 1-2 meth houses and make money. I know this because I my self have done it on and off for years. It is challenging nowadays to buy a house. and while you would think the server is dead at 2 am there is a pretty good shot some dude is sitting on meth lab. -
Everyone has to follow the server rules, but the APD has to follow the guide book as well as an additional set of rules. However, while playing PD you're expected to follow the server rules regardless. I understand that you may be mad about a situation you or a friend had. I'm inclined to tell you that, in my experience not being accountable isn't going to help you.
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We’re Not Finished: Rebuilding Asylum for the Community
Steve replied to Mitch's topic in Announcements
I never really came to Asylum for the RP. A very very small percentage of the fun I have had here was through RP beyond "hands up or die." I wasn't limited to cartel fighting by any means, but it was a large part of what I did and I loved and still love this community. However, you are right when you say that egos got involved but it was less with cartels and more with domination. I would equate domination/conquest/whatever the other servers have to DDT. For those who don't know DDT was an insecticide used in America and the rest of the world. It was very dangerous for your long term health and caused birth defects and a host of other problems. However, what it did do was kill insects incredibly effectively for long periods of time. It was so efficient that it virtually wiped out malaria ridden mosquitoes in the United states. In my opinion that is a net positive, as malaria is one of the biggest killers world wide. My point being Domination/conquest was a net positive. It kept the community alive when it likely would have otherwise failed. That being said, at the same time it ended up being a huge factor in what diminished Asylums player base into competitive ego filled kids with montages. It's not the main reason we have a dying community, but it is a big one. -
I have always been more a fan of allowing the server to be played with as few restrictions as possible. If it bothered me that much and I really wanted to fight gang fort, in the off hours I would make it my mission to relentlessly ruin the experience for the bounty hunters. I can see why this is annoying to deal with, but bare in mind that doing so brings this a step closer to domination, and the idea of domination made the regular server significantly less populated long term because it's a constant fight which satisfies the experience people want to have. While this is merely my opinion, and something that is quite difficult to prove i stand by it. Don't forget that I too have also had my play time ruined by bounty hunters at rebel plenty of times so it's not like I don't feel the pain. +1 on the arson kit price increase. That should cost minimum 3x the cost of repairing the house.
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The cool downs have been in place for like 7+ years at this point. I personally think its nice. The only thing more annoying then someone capping your cartel when you are fighting another is someone who waits till your gang is specifically doing something else and they go take it for a free cap. It somewhat wards off people from taking it who have no real intention of fighting over it at all.
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ive been checking it out a little bit, not sure yet. Regardless, I genuinely hope it does well.
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I would more or less agree with what your saying. The only flaw I see in your response is if you specifically look at the last 6 months or so of Asylums population, they definitely did not have the ability to have enough police. Now they without question should. If they don't it will be a failure on the part of the staff/ownership for not cultivating police presence. There is truth in the idea that having 15+ rebels against 5-6 is problematic. The solution is not having 5-6 cops. Asylums is ultimately balanced and fueled by having at least 10 cops on around the clock.
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They can't manage to keep 15-20 cops on regularly with all the staff they have along with pd?
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I hope they don't add the group cap back. That made a lot of people stop playing Asylum cause they couldn't play with there friends.
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June 28th - Wipe & Update. Pre-wipe stats summary below.
Steve replied to Azeh's topic in Announcements
You and I were tempers only team players back in the day. Never forget -
I was surprised that I found my self agreeing with the wipe being necessary, however if your post is serious is any capacity I suggest you dial back your thinking bro. Both sides need to be heard in this to the fullest extent to expose any potential flaws. I hear both sides of the argument and they both bring up decent points. As I said, I agree with the decision to wipe, however it's relatively easy to turn the "pro wipe" argument in to a fucking pin cushion. Saying something as simple as, "Asylum has been mismanaged for the past 1-3 years depending on how you look at it, and why would they do it correctly now?" This has very real merit. Or even, "Olympus has never had to wipe, and they were the ugly red headed step brother of Asylum for years." While I'm not really attacking you, I'm trying to use your post as an example for people who genuinely believe this, as you obviously intended for it to be somewhat satirical. That being said, blind belief in an idea of any kind is always foolish. We have to have counter arguments to make the outcome that much better.
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20-30 is numerically better than 0