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Steve

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Everything posted by Steve

  1. Steve

    COVID Baby

    I'm quite far from the right or the left in my political beliefs, but yeah true dog. I'm aware people are dying of this at higher rates in other countries, most of which have subpar medical care standards and the living situation is vastly different. In Italy specifically from what I understand most of the country is somewhere between 25-40 years behind in development. It's as if they are in a modern soviet union with the standard of living there. I'm sure that their standard for medical care is on a similar level as well. There are many parts in Italy that apparently don't even have modernized plumbing, which would obviously be a hygiene issue on it's own. (That last part may be incorrect I remember reading in a textbook at some point in time I don't know how outdated it is.) I've also read that it's very common for the elderly to live with younger people in Italy which is almost the perfect storm for this "highly contagious" disease. To be frank I rarely completely trust what I read anyways. I also just realized this reply was from July lmao
  2. Ragemans weird ass horker from skyrim laugh will live on forever.
  3. BS you drive a ford and you know it.
  4. I've been in favor of a compromise between the two. What if you had to process scotch twice but it would work like meth, meaning you process it once and then process it immediately again afterwards. The other idea I had was increasing the time it takes to process it. I remember before I was an admin I tested how long it took to process 30 scotch and I think it was exactly 1 minute and 30 seconds. I think that is the main problem, that is why you rarely see people at the distillery. The other reason this is a problem is gathering for scotch takes basically no time at all compared to meth, and while it does make less money it seems to carry significantly less risk. In my opinion increasing the time it takes to process the scotch from 1 minute and 30 seconds to around 2 minutes and 30 seconds should be sufficient, maybe even 3 minutes. This way there is more risk without the boring hassle of going back to the distillery a second time.
  5. I think the solution in most instances with cop numbers is seeing higher ups in game. It's well known that if a LT+ is on the odds of there inherently being more cops online is greater. I'm not taking a shot at your activity(honest). However, higher up activity is something that Asylum has had a problem with for most of it's existence from what I have seen.
  6. It was quite early on, however I didn't play with any cartel focused gang at all until late 2015ish. I realize that the game has changed since then. I am simply not a fan of making something like this and then treating it like a server event that should be uninterrupted. I do see the skill gap of course, and I have discussed that with other people on the forums quite a bit in the last few years. At the rate I also think that the skill gap is partially what pushes so many people away, but because of a specific reason, that being that the newer to moderately experienced player has a very small chance at getting into even a decent gang because experienced gangs treat the game like they are fighting over a $5k tournament sometimes. My gang is guilty of this as well, so I'm not saying its yours alone or whoever. I still firmly believe any amount of hand holding for this is legit cringe.
  7. What exactly would be considered disrupting it? I feel like what people want out of conquest is to log on for the game for 2-3 hours, have uninterrupted cartel fights/fights with other gangs and log off. If that is what you want why not just make or play on an attack and defend server? The main reason I am against the group cap in any fashion is that it has been proven on Asylum that it is not good for gang life. Why? Because when it was introduced it caused the handful of large gangs to split up because it wouldn't make sense to keep all the people they hand in their gang. Initially it did actually work as intended. The problem it ends up producing is people are almost forced to play against their friends. The other problem that showed up later down the road is that gangs were disbanding because the gangs that split off from the gang were in before no longer had as good leadership as it did. It also made it a hell of a lot harder for any newer player to get involved the end game rebel life because the gangs wanted to stay competitive and only have the best of the best players in their gang. I realize that a group cap would not effect you in any way as you are already playing with very well established and experienced players. It does however make it so much harder for the guy with less then 1-2k hours to go anywhere. Even if it's a different story on another server, understand we are not that server. Any two given Altis Life communities may have some parallels but also many differences. People legit believe that conquest will bring Asylums population up higher then we have seen it in years. I think that is only partially true. I believe it will only bring the numbers up while conquest is going on, and maybe a little bit after and beforehand. So we are talking what? max 8-12 hours out of the week? I would like to see the results of conquest just for my own curiosity. However, I'd rather see it get treated in the same way an air drop gets treated, minus giving the ability for cops to intervene as they already can't at cartels. I feel like conquest in the long run draws people away from actually just playing the game and instead players gravitate towards this CSGO game sweaty mind set.
  8. You know I'm not gonna lie I thought this was a joke at first but since it isn't why the hell would that be a good or even necessary idea? Do you realize that cops on Asylum have had to deal with 2-3x the torture that they have to deal with now this time 5 years ago?
  9. its likely gonna be on the same server we play on if it every becomes a thing so how would that actually work?
  10. Put guns in your gang house and game on the bounty hunters. Recruit more bots or lose. What you are suggesting is babying people.
  11. For house cap drug? that sounds like a dope idea. Replacing east arms would still be a good idea too imo
  12. Great idea but imo there needs to be a way to get onto the main center piece of the cap other then an orca.
  13. People treat it like an esport.
  14. Cartels aren't esports.
  15. Run it, I wanna see who can get the biggest zerg
  16. From what I understand there is 3 caps that gangs fight over for like 2-3 hours. When the it's over the top 3 gangs all get a certain amount of money. However, a lot of these other servers that have "conquest" or something like it are trying to baby their cartel players by not allowing bounty hunters to camp rebels or warzone and what not. The other thing, is that I don't know if we would have a second server for it which would inherently mean a lot of people wouldn't be able to get into the server when it happens. This would almost certainly result in a lot of backlash. From what I have seen from the montages, conquest looks like a zerg fest with 5 different gangs trying to kill each other at some random ass place. I could see how it would be fun initially but I also think it would get old really quick as I prefer to fight gangs/cartels the way people do now. The other pain in the ass that I personally see with it is that it would attract a metric shit load of closet cheaters to deal with. In addition to that, one might think it would help our population out but in reality most of the people who play in conquests from what I've been told only log on for conquest and rarely much of anything else. Group cap is in any capacity is aids. Get the numbers to compete or suffer with less. It was removed from asylum for a good reason.
  17. Someone roast this guy he shouldn't be allowed to talk shit to anyone.
  18. You aren't necessarily meant to. It's meant to be extremely rare. Granted not many gangs have tried the evidence lockup, let alone complete it because it is hard but I think that's the way it should be. The last one that was completed(not saying the rebels actually got it) apparently had 17 mil in bank notes or some wild shit. Some perspective for you there.
  19. The main difference is that to actually get the zaphir from the lock up you have to have at least a semi-cordinated group of people to do it. The risk to it is quite high. The risk to crafting anything is quite low. Even if it was 500k to craft a single zaphir + items needed people will grind it out. I know this because I was one of those people who would do it. There are only so many rare things that would actually be even considered viable for crafting a zaphir. And in my opinion not even those things are rare enough. If any monkey can go craft one ever monkey will have one.
  20. If any person can just go craft a zaphir it will be everywhere, people will grind them out and that will be very very bad. Even if its like 200k + meth + a gold bar or something like that it becomes so much easier then actually robbing the evidence lockup and getting it with the rare chance that it drops. -1 from me.
  21. Sounds like you need testosterone replacement therapy.
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