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Everything posted by Steve
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Although it is much easier said then done, an extremely enticing money sink would be viable. When I think about it though a large reason that this may be a problem is the lack of cops playing. Every time I have played in the last few months there has been less then 6 or 7 cops playing during prime time. No matter how much they want to balance the economy the cops need to have enough presence to at the very least slow down the drug runs for people. Cops might not like to hear it this way, but they are a game mechanic in the same way that rebels are. You can't retain 1 with out the other in the long term. That being said I don't know how to make the game more desirable for police, but perhaps that's something worth looking at more thoroughly.
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The only problem with something like this is that there is really no turning back, granted they could always roll it back to the day before the wipe. A lot of things that were asked for and eventually granted in Asylums history ended up back firing. Domination rewards have only aided in breaking the economy. Group cap was appreciated for some time but ultimately removed in the long run. 6.0 (xd) was hated more and more as time went on with the money cap being in place until it was removed. There are many more things just like this. I think the nostalgia of it would boost player count for some time, but it is seriously worth considering the adverse ramifications of this. Me personally, I don't play Asylum much any more but that's really only because I don't have a really active gang to spam feds with and shit like that. I also know that one of the big reasons I played for as long as I did was because Asylum was the type of game/server that didn't wipe. There are 2 scenarios where I see this working. 1. A backup of the current server database is kept in the event the wipe just shits on the player count. 2. A second server is put up with a completely separate database to see if everyone flocks there. Only problem with this is the player count might end up being split down the middle, which comes with other long term issues.
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nothing better than listening to music while playing
Steve replied to Hakeem's topic in Videos and Screenshots
whatup bonnor -
My main concern for whether or not Arma 4 will take off with the asylum community has less to do with the capabilities of people making the server. There will likely be a host of different guns, the way you can damage will probably change a bit. Suppose when you get shot you cant just first aid kit and be at 75 health. You may have to go through a 5 step process that takes multiple minutes to heal similar to the DayZ standalone. What will gangs do without ifrits and mk1's? We all want to see stuff get spiced up but I honestly think people got hooked into Asylum and Altis life in general because of the niche combat and game play that may completely be altered into something that only a fraction of the people who play Asylum or who have played it for a long time will enjoy. Not to mention the map size and terrain will likely be a whole different ball game. In my opinion, Altis is easily the best map for a life server and within that it blows every other map out of the water. It may not be perfect to everyone, but it has grown to be the perfect map for it's purpose to me. I think that will be hard to top for myself and many others.
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ruthless
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go back to the bee hive bumble bee man
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A pretty wise move all things considered.
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-1 his friend chico trolled me in squad and tried to rp as private ryan kek
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A global ban is a global ban is a global ban. I have 1 or 2 friends that are global banned that I would like to play with again, but it's a slippery slope. If you get a GB, and don't get it reversed by battle eye, you are shit out of luck.
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Just had some flashbacks
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hvt was one of the worst additions to the server/apd policy i had ever seen.
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I'll headbutt you, your forehead is smaller then mine.
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Why not keep both so you can still have faks for drug runs and such and it wont take away from what you can hold?
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Someone post a video of dillon laughing
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Looked like it could be pretty fun when I was in the testing server.
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thank you, @Mitch (IFRIT)kys
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What initially got my attention a long time ago was seeing they had 5 full servers but I stayed because I loved how much freedom the players have always had in the way they can play. So many life servers out there have all these ridiculous rules that you have to follow and it really trims down your options on what you can do and when you can do it. I haven't actually been in game that much recently but what has always kept me here was mostly the friends I have and the way staff handles things, even before I was staff I felt like one of our key attractions is having grounded admins, something that was at least at one point a hard thing to find in a community.
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I think the easiest is the fed, but you obviously need more people so it's sort of a bad comparison.
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This could and likely would largely alter how easy it is for the police to stop prison breaks. With even a handful of competent cops the prison is probably one of the easiest things to stop. If the cops properly use a van it's almost a fail safe strategy to win. Using the van directly ties into being inside the actual prison compound. If they were to get inside the compound with a van and then TP to a relatively safe location from the inside back to the outside, you have just made it that much easier for cops to assault the prison. While I realize this could be a nice QOL change for some, it would compromise the balance of the prison. Balance is often more important then QOL. If you make the choice as a cop to enter the prison compound, then fight your way out or fight until you die. -1 from me.
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The reason I suggested those limitations is there realistically needs to be some restrictions for the police in the use of this vehicle. If there isn't a handful of boxes to check before using it, it will almost certainly be used too frequently. This should rarely be a vehicle that is pulled if it ever gets put in. Why? Because for over half a decade police got by without it when they have good leadership around.
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As Jay said it could use more practical testing on the live server with gangs organically doing the federal events with the cops using this. However I recommend some restrictions in place if it is implemented to limit how easily the police can use this. These limits should be followed and considered black and white to prevent bullshit problems that would otherwise come with this change. These are just ideas and I would like to hear other peoples thoughts on the matter. There should be a certain amount of rebels doing each event this is pulled for. I.e 10 rebels at the fed, 6 at the bank, 6 at the prison etc. I would argue that this should not be pulled at all for the evidence lockup as that is hard enough as is. On the way over to whatever federal event they are going to, the vehicle has to be completely full, that way the cops can't zerg with 5 cops in the madrid and 5+ other hunters/striders, unless they have the numbers to do so, meaning they have 10 in the madrid already and then other cops in armor. That situation would be quite rare I think. The rank of captain could be the only cop allowed to drive it under any circumstances regardless of the situation, if the captain gets shot out tough luck hopefully they have another captain inside the vehicle. Now, speaking about whether or not it is actually impenetrable by a .50 cal definitely needs to get looked at. @John Lemmon demonstrated that could prove to be problematic. I am for this change, however only under the circumstances that it's use by the cops and the circumstances it is used in are very carefully kept in check. I would also like to add that civilians should get the ability to steal it, if the cops are gonna use it then they should be prepared to deal with the chaos that comes with losing it for the remainder of that restart or until they get it back.
