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Steve

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  1. Google™ liked a post in a topic by Steve in Remove money cap   
    Their popularity has less to do with them having 3 servers instead of 4 and more to do with them doing what the community asks more often then not.
  2. Google™ liked a post in a topic by Steve in Remove money cap   
    I would like Orcas to be buffed again because they were once usable by cops as well. Cops could land on top of a bank and inside the fed without getting half of everyone in it shot out. Some seem to thought that orcas being nerfed was a nerf for only rebels, but they are simply mistaken.
  3. CRH liked a post in a topic by Steve in Remove money cap   
    People keep saying the reduction in players is a result of Arma slowing down as a game. I believe this to be partially true, but not to the extent that many say it is. Their are plenty of other life servers the thrive and prosper where Asylum is dying and it has been now for the past year maybe two years. 
    In my opinion it has to do with these in this order
    Poor server performance and the way that no Dev is getting it fixed. Money cap Cartels not autopaying Group cap(to a certain extent, increasing this to 15 or 16 would be nice.) The arbitrary spike in vehicle prices, which was to encourage people to craft them. The rotor script and Orcas being weak in general. The general disregarding of the communities opinions and suggestions by the devs.
  4. Mike Stmria liked a post in a topic by Steve in Remove money cap   
    Sometimes I'll make 4-5 mil in a week if I know I will be too busy to keep up on making money for the next month or so. Besides If you are in a gang that likes to fight cops or cartels a lot, having any kind of money cap is a real pain in the ass. Ifrits and Orcas are expensive, they can even get expensive if you craft them( I know first hand.) 
    I also just simply want the personal freedom to have as much or as little money as I want. Not to mention the few people who do want the money cap in haven't seen the end game content yet.
    In my opinion the money cap and 6.0 in general was the first step in the direction of I guess you could say, "holding peoples hands." You see, the money cap was put in place to stop the rich from picking on the poor, to stop gangs from bringing 3 suicide vests to come save their friends from cops. When I first got killed by a full orca of FSA at the weed field 2 years ago I did not blame it on them being too rich, I realized that I better get some friends together or I will never get any further. I realized I had to make enough money so I can buy a real gun and have a fighting chance, I took the situation into my own hands.
    Group cap was put in to stop people from having 25 people at a cartel fight, and another gang having 10 (the server would take a shit if you tried doing this now anyways.)  Instead of complaining about being outnumbered, I would group up with more people and teach them as best as I could. Besides if a gang has 25 people on they are most likely strong in numbers and not skill. Solution: kill them, if you are good enough you will win.
    The rotor script was put into stop gangs from using Orcas aggressively in combat, whether it was for spotting or hot dropping. So they put in the rotor script even though Orcas are made of fucking paper now. Solution? Shoot the pilot out with a 7.62, if you are on cop and can't get one shoot them when they drop on you. Chances are you have 30 rounds to spare instead of 20. Get behind a rock and kill them. Or stay close to your team mates and they will be able to trade-kill your death. The rotor script is a crutch for those who are bad shots or for those who don't know how to deal with them in the first place. If you think I am wrong quote me on what and explain why, I am more then happy to discuss.
    Furthermore on the hand holding bullshit in general, I noticed gangs will only fight cartels if you let them defend, or go to a certain cap. Half the time the cap they want you to go to isn't even the current cap for that restart. People will not come back if they get shot in the back or if you do something they don't want you to do. Asylum has shaped many players into a very narrow minded style of game-play. If you shoot someone in the back it makes you apparently "dishonorable" or "unfair." Solution: check behind you before you push closer to something and that will happen less, have a little patience, if you can't then oh well, tough shit.
  5. TRYHARD liked a post in a topic by Steve in Remove money cap   
    Sometimes I'll make 4-5 mil in a week if I know I will be too busy to keep up on making money for the next month or so. Besides If you are in a gang that likes to fight cops or cartels a lot, having any kind of money cap is a real pain in the ass. Ifrits and Orcas are expensive, they can even get expensive if you craft them( I know first hand.) 
    I also just simply want the personal freedom to have as much or as little money as I want. Not to mention the few people who do want the money cap in haven't seen the end game content yet.
    In my opinion the money cap and 6.0 in general was the first step in the direction of I guess you could say, "holding peoples hands." You see, the money cap was put in place to stop the rich from picking on the poor, to stop gangs from bringing 3 suicide vests to come save their friends from cops. When I first got killed by a full orca of FSA at the weed field 2 years ago I did not blame it on them being too rich, I realized that I better get some friends together or I will never get any further. I realized I had to make enough money so I can buy a real gun and have a fighting chance, I took the situation into my own hands.
    Group cap was put in to stop people from having 25 people at a cartel fight, and another gang having 10 (the server would take a shit if you tried doing this now anyways.)  Instead of complaining about being outnumbered, I would group up with more people and teach them as best as I could. Besides if a gang has 25 people on they are most likely strong in numbers and not skill. Solution: kill them, if you are good enough you will win.
    The rotor script was put into stop gangs from using Orcas aggressively in combat, whether it was for spotting or hot dropping. So they put in the rotor script even though Orcas are made of fucking paper now. Solution? Shoot the pilot out with a 7.62, if you are on cop and can't get one shoot them when they drop on you. Chances are you have 30 rounds to spare instead of 20. Get behind a rock and kill them. Or stay close to your team mates and they will be able to trade-kill your death. The rotor script is a crutch for those who are bad shots or for those who don't know how to deal with them in the first place. If you think I am wrong quote me on what and explain why, I am more then happy to discuss.
    Furthermore on the hand holding bullshit in general, I noticed gangs will only fight cartels if you let them defend, or go to a certain cap. Half the time the cap they want you to go to isn't even the current cap for that restart. People will not come back if they get shot in the back or if you do something they don't want you to do. Asylum has shaped many players into a very narrow minded style of game-play. If you shoot someone in the back it makes you apparently "dishonorable" or "unfair." Solution: check behind you before you push closer to something and that will happen less, have a little patience, if you can't then oh well, tough shit.
  6. Stratego liked a post in a topic by Steve in Remove money cap   
    Sometimes I'll make 4-5 mil in a week if I know I will be too busy to keep up on making money for the next month or so. Besides If you are in a gang that likes to fight cops or cartels a lot, having any kind of money cap is a real pain in the ass. Ifrits and Orcas are expensive, they can even get expensive if you craft them( I know first hand.) 
    I also just simply want the personal freedom to have as much or as little money as I want. Not to mention the few people who do want the money cap in haven't seen the end game content yet.
    In my opinion the money cap and 6.0 in general was the first step in the direction of I guess you could say, "holding peoples hands." You see, the money cap was put in place to stop the rich from picking on the poor, to stop gangs from bringing 3 suicide vests to come save their friends from cops. When I first got killed by a full orca of FSA at the weed field 2 years ago I did not blame it on them being too rich, I realized that I better get some friends together or I will never get any further. I realized I had to make enough money so I can buy a real gun and have a fighting chance, I took the situation into my own hands.
    Group cap was put in to stop people from having 25 people at a cartel fight, and another gang having 10 (the server would take a shit if you tried doing this now anyways.)  Instead of complaining about being outnumbered, I would group up with more people and teach them as best as I could. Besides if a gang has 25 people on they are most likely strong in numbers and not skill. Solution: kill them, if you are good enough you will win.
    The rotor script was put into stop gangs from using Orcas aggressively in combat, whether it was for spotting or hot dropping. So they put in the rotor script even though Orcas are made of fucking paper now. Solution? Shoot the pilot out with a 7.62, if you are on cop and can't get one shoot them when they drop on you. Chances are you have 30 rounds to spare instead of 20. Get behind a rock and kill them. Or stay close to your team mates and they will be able to trade-kill your death. The rotor script is a crutch for those who are bad shots or for those who don't know how to deal with them in the first place. If you think I am wrong quote me on what and explain why, I am more then happy to discuss.
    Furthermore on the hand holding bullshit in general, I noticed gangs will only fight cartels if you let them defend, or go to a certain cap. Half the time the cap they want you to go to isn't even the current cap for that restart. People will not come back if they get shot in the back or if you do something they don't want you to do. Asylum has shaped many players into a very narrow minded style of game-play. If you shoot someone in the back it makes you apparently "dishonorable" or "unfair." Solution: check behind you before you push closer to something and that will happen less, have a little patience, if you can't then oh well, tough shit.
  7. Sheriff Rick Grimes liked a post in a topic by Steve in Remove money cap   
    I mean what would you rather have, a community that gets what they want and is more populated overall, or a community that doesn't get what they want added in and is dying as a direct result of it. I'm not here to complain if it sounds that way. I have every interest in seeing Asylum becoming what it once was or at least as close as it can get to that.
  8. Hanzo/Dirty Scrubz liked a post in a topic by Steve in Remove money cap   
    Their popularity has less to do with them having 3 servers instead of 4 and more to do with them doing what the community asks more often then not.
  9. Shaq Daddy liked a post in a topic by Steve in Remove money cap   
    People keep saying the reduction in players is a result of Arma slowing down as a game. I believe this to be partially true, but not to the extent that many say it is. Their are plenty of other life servers the thrive and prosper where Asylum is dying and it has been now for the past year maybe two years. 
    In my opinion it has to do with these in this order
    Poor server performance and the way that no Dev is getting it fixed. Money cap Cartels not autopaying Group cap(to a certain extent, increasing this to 15 or 16 would be nice.) The arbitrary spike in vehicle prices, which was to encourage people to craft them. The rotor script and Orcas being weak in general. The general disregarding of the communities opinions and suggestions by the devs.
  10. Steve liked a post in a topic by goyney in btw   
  11. Steve liked a post in a topic by Seán That Irish Guy in btw   
    Better representation

  12. Steve liked a post in a topic by JIMBO in btw   
    the whole slogan is out dated 
  13. Steve liked a post in a topic by Ronald in btw   
  14. Steve liked a post in a topic by Shepurd in 07 Shepurd   
    It was fun fellas o7

  15. Krypton:) liked a post in a topic by Steve in Remove money cap   
    Their popularity has less to do with them having 3 servers instead of 4 and more to do with them doing what the community asks more often then not.
  16. Gutchi liked a post in a topic by Steve in Remove money cap   
    People keep saying the reduction in players is a result of Arma slowing down as a game. I believe this to be partially true, but not to the extent that many say it is. Their are plenty of other life servers the thrive and prosper where Asylum is dying and it has been now for the past year maybe two years. 
    In my opinion it has to do with these in this order
    Poor server performance and the way that no Dev is getting it fixed. Money cap Cartels not autopaying Group cap(to a certain extent, increasing this to 15 or 16 would be nice.) The arbitrary spike in vehicle prices, which was to encourage people to craft them. The rotor script and Orcas being weak in general. The general disregarding of the communities opinions and suggestions by the devs.
  17. Steve liked a post in a topic by Krypton:) in Remove money cap   
    If Olympus had defibs it'd be full 24/7
  18. Krypton:) liked a post in a topic by Steve in Remove money cap   
    I would like Orcas to be buffed again because they were once usable by cops as well. Cops could land on top of a bank and inside the fed without getting half of everyone in it shot out. Some seem to thought that orcas being nerfed was a nerf for only rebels, but they are simply mistaken.
  19. JAY1HP liked a post in a topic by Steve in Remove money cap   
    People keep saying the reduction in players is a result of Arma slowing down as a game. I believe this to be partially true, but not to the extent that many say it is. Their are plenty of other life servers the thrive and prosper where Asylum is dying and it has been now for the past year maybe two years. 
    In my opinion it has to do with these in this order
    Poor server performance and the way that no Dev is getting it fixed. Money cap Cartels not autopaying Group cap(to a certain extent, increasing this to 15 or 16 would be nice.) The arbitrary spike in vehicle prices, which was to encourage people to craft them. The rotor script and Orcas being weak in general. The general disregarding of the communities opinions and suggestions by the devs.
  20. Kieran liked a post in a topic by Steve in Remove money cap   
    People keep saying the reduction in players is a result of Arma slowing down as a game. I believe this to be partially true, but not to the extent that many say it is. Their are plenty of other life servers the thrive and prosper where Asylum is dying and it has been now for the past year maybe two years. 
    In my opinion it has to do with these in this order
    Poor server performance and the way that no Dev is getting it fixed. Money cap Cartels not autopaying Group cap(to a certain extent, increasing this to 15 or 16 would be nice.) The arbitrary spike in vehicle prices, which was to encourage people to craft them. The rotor script and Orcas being weak in general. The general disregarding of the communities opinions and suggestions by the devs.
  21. Steve liked a post in a topic by White in Montage #6 - White ;)   
    I was gonna wait for better clips but there has been no fights and I don't feel like waiting anymore. i know its not the best. Enjoy!
     
  22. Steve liked a post in a topic by pete in Tom the Talking Parrot   
  23. Steve liked a post in a topic by goyney in Tom the Talking Parrot   
    Explicit - Restoring meme standards since 1952
  24. Steve liked a post in a topic by Seán That Irish Guy in Can i drop my scope?   
    @Mayhem That shits works like a charm.
  25. Krypton:) liked a post in a topic by Steve in Remove money cap   
    See I could be wrong but I don't agree with that. I started playing in what I think was late 2014 and I remember getting extremely frustrated spamming in.
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