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Steve

Retired Staff
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  1. Steve liked a post in a topic by Lorax in william exposed   
    @william's 1 taps r 2 strong
    @Nomadox is a cuck
  2. Steve liked a post in a topic by salty.connor in [ŧ] ŧemper - Recruitment - [OPEN]   
    accept only if he wears shield tags for 3 days 
  3. Steve liked a post in a topic by viraL in [ŧ] ŧemper - Recruitment - [OPEN]   
    In-game name: viraL
    Timezone: CST
    Hours on Arma 3 (screenshot): https://gyazo.com/d239bf8973719b97fe9e3057e2454bbc
    Previous gang affiliations: SHIELD, Instinct, Tenacity
    Why we should accept you: im good af
    Member who can vouch for you : Newfie, SHIELD Connor
  4. massi liked a post in a topic by Steve in Old Pyrgos Prison COMMUNITY PETITION   
    There would be people guarding a bank and the Federal Reserve too.
  5. Steve liked a post in a topic by massi in Katniss Everdeen   
    it's a shame you had a sex change, it would be ez corporal or else  
  6. Steve liked a post in a topic by Reformed Katheeri in shitage   
  7. Steve liked a post in a topic by Stag in Is anyone else experiencing way more black screens/freezes?   
    Since this little patch that came out the other day, I've been getting way, way more freezes/black screens that just stop the game in it's tracks and disable the computer controls. 
    Anyone else having these issues?
  8. Steve liked a post in a topic by Dom in Aleec Spazeeds TIPS 2 ASYLUM #1 (moving targets)   
    Also another tip. Just pull your plug then wait for them to be running in place... Then shoot them.. insert plug back in and wait for the kill feed. works everytime.
  9. Steve liked a post in a topic by Aslan in IŊV | Invasion - Recruitment - [Open]   
    Server 3
    Invasion is an experienced gang that likes to fight cartels, banks, prison breaks and cops.
                                                                                                                                                                                            
                            
       Requirements
    Age +15
    1000 Hours on Arma 3 [Screenshot] 
     Be active
    Keep Tac Comms
    Financially stable
     Know how the call outs at Cartels,banks and prison breaks
    Experienced in Cartels,banks and prison breaks.

                                                         
     Application Format
    In-game name :
    Age:+15
    Estimated Asylum Time:
    Bank Balance:
    Have you ever been banned?
    Do you have a mic and TeamSpeak?
    Current and Past Gangs?
    If in a current gang, why are you looking to leave?
    Why do you want to join our gang?
     Do you know any members of our gang?
  10. Steve liked a post in a topic by Budbringer in Change log 7.10.1   
    Its just a troll addition by bamf to trick you
  11. Steve liked a post in a topic by Haych in Change log 7.10.1   
    Log onto the servers first time in a while, greeted with this, this shit not fixed yet? lmao

     
  12. Steve liked a post in a topic by Aslan in [ŧ] ŧemper - Recruitment - [OPEN]   
    https://gyazo.com/5dfc195272479dab7353b4192692ddd3
  13. Steve liked a post in a topic by Notey in [ŧ] ŧemper - Recruitment - [OPEN]   
    This is katheeri...  @Steve
     
  14. Steve liked a post in a topic by Jwilly in [ŧ] ŧemper - Recruitment - [OPEN]   
    Lookin for more active people
     
  15. Steve liked a post in a topic by JAY1HP in Range finders for cops   
    Apparently cops should have everything in this community.
  16. Steve liked a post in a topic by Haych in State of Asylum V 3.0 : Client (Still) Not Responding   
    One thing that confuses me, is why they ignored the temporary solution we came up with the first time the kicks started. Cap the servers to 80 instead of 100. Less players thus less memory usage. It was obvious the day the kicks started it only happened when the server hit very high population. The devs where to busy at the time blaming Ddos. Apparently its never the servers fault, its either Bohemia or a 3rd party. Carry that logic into Identity and we'll see how far it goes.
     
  17. Steve liked a post in a topic by massi in State of Asylum V 3.0 : Client (Still) Not Responding   
    got kicked twice today
     
    not very fun while you're trying to fight
  18. Steve liked a post in a topic by TheRealLethal in State of Asylum V 3.0 : Client (Still) Not Responding   
    bring back auto paying cartels. 
  19. Steve liked a post in a topic by Axe in Montage 3   
    Wait. People put quadbikes on stairs now? 
    What a bunch of pussies. 
  20. Steve liked a post in a topic by Jwilly in Montage 3   
    No black bars this time
    ps im a render bot
  21. Steve liked a post in a topic by bunni in [ŧ] ŧemper - Recruitment - [OPEN]   
    #FreeTheCarbonis
  22. Steve liked a post in a topic by Haych in State of Asylum V 3.0 : Client (Still) Not Responding   
    > paratus checklist for fix
    rely on bohemias 64bit > If 64 bit doesn't work?
    blame ddos Repeat.
  23. Steve liked a post in a topic by explicit in State of Asylum V 3.0 : Client (Still) Not Responding   
    Other threads :
     
    State of Asylum V 3.0 : Client (Still) Not Responding
    A Quick Introduction
    This thread is going to follow in the format of the two other threads that I made some months ago. Some things stated previously will come back up in this post because addressing them would be a good idea. There has been a lot of improvement over the past months but some problems still persist. This is probably going to be a shorter post.
    What's Wrong?
    As stated in the previous two threads, communication is a big issue. Additionally, I'd like to address ignorance within this community. Some admins like to argue points without any sort of definitive evidence and ignore community members that spend time compiling evidence and information about issues.
    • BattlEye Kicks (Again)
    There has been a lot of improvement over the past few months with the amount of BattlEye kicks going on in the servers. One must remember, however, it's been nine months since the beginning of these lag spikes/kicks and they are still not fixed. On the contrary, @bamf made a very nice post bringing the community together to talk about BattlEye kicks and it worked  out rather well. Despite hid thread, however, the kicks do still sometimes happen and bring frustration to community members. There needs to be more communication with the developers and the community. Developer-player interaction has improved a lot over the past few months, yes —  but the community is still failing to hear updates from developers on progress against this issue. Without a doubt, a lot of community members would appreciate if at least a sentence about combating this everlasting issue was posted in the patch notes. Just a sentence would bring reassurance and let members know that the problem isn't being ignored and the developers are doing everything in their power to fix the issue.
    • Ignorance
    In recent patch notes a very controversial change has come to light. Carrier lights are not allowed to be used with CSAT clothing due to extreme armor values. Leading up to this change, many community members (@Haych , @Bikstok , etc.) posted many videos, screenshots, and evidence to prove how skewed the armor values were against other clothing. Unfortunately, a member of the staff ignored absolutely all of the obvious proof and went on to argue for ages against it. This only caused a divide and ultimately the problem took longer to fix. The staff member in question has done things like this in the past and I am not mentioning his name in order to get this post approved through mod queue. If this certain staff member were to take the massive amounts of evidence posted by the community into consideration, maybe a change would have come faster. Ignorance does not help to solve problems, it only helps to preserve them. It also causes an unnecessary divide and fuels arguments.
    Shorter this time but I felt like readdressing some of these things would have been a good idea. Please do not flame, don't want this shit locked if it gets approved. Thank you.
     
    edit : Some of my points may seem biased and that's because they are. I try to remain unbiased but in situations such as these I take into account my own experiences over the past ~9 months and am frustrated. Also, some of them may be a little bit unclear. I would like to state that the Battleye kicks have improved A LOT over the past months but still happen. For example, I started a bank yesterday with some friends and we all got kicked.
  24. Steve liked a post in a topic by Rocketneo in I'm (partially) Back   
    It has been a long journey, with real life working/living. Bought my friends Arma 3 and the first recommendations were to play Altis Life Asylum. Started in The Corp, with a small group of friends. Then after about a week or so of diamond running with a katiba, and @SheriffJohnBeard mentioning to apply to the gang he was in which was Bad Blood, I became a member of Bad Blood for the rest of my time on the server till members quit playing as often, and friendships in leadership started to fail. Kept Bad Blood as my primary gang and didn't feel like starting over so i stopped playing the game. Started back up a year ago but ended up quitting again, due to friends not playing anymore. Still rep the Bad Blood tag but just kinda chilling with friends on the server whenever they are online, if they are not then i'll probably be on cop or medic. 
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