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Danne

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  1. Danne liked a post in a topic by Leady in Change log 8.1.7   
    http://my.gaming-asylum.com/donate
    *cough* *cough*
     
    Help keep Poseidon around and patches like these coming.
  2. Danne liked a post in a topic by bamf in Change log 8.1.7   
    Well the server stayed at around 45 FPS while mostly full, so probably?
  3. Danne liked a post in a topic by Papa Austin in Change log 8.1.7   
    Its been great, we did 3  2 banks and a fed or two and the server didn't lag at all
  4. Danne liked a post in a topic by bamf in Change log 8.1.4   
    This patch is a few Quality of Life things for Rebels (well mainly one).  There are a few other items as well:  
    You may now move your gang house.  The gang leader initiates the move by going to the gang house and accessing the move menu under the House Menu.  The gang house is able to be moved to another home the gang leader already owns.  All things tied to the gang will move properly, but the crates will not magically "poof" to the new building.   Player housing in cities is no longer in god mode if it is close to the city center.   Players should no longer fall out of vehicles when they are downed/killed.   Listing your house for $0 will take the house off of the market.   Players may no longer use the Asylum Exchange as unlimited storage.   You can turn off ambient sounds in the phone settings now.   Finally, we added two new vehicles to the game.  They are both considered illegal vehicles, and may be purchased at the rebel outposts.  

    Hotfix 1:
    Armed vehicles should store and pull with ammo now.   North Rebel finally found it's bottle of Round Up. Fixed a few exploits. Performance improvements.   Hotfix 2:
    Altis Landscape Company has finished spraying Round Up in the bank area. Fixed a long standing bug with the calculation of item prices. The price you see should now accurately depict the price you will pay for items.  There may be one bug left here, but it's a fairly small one.   Fixed several exploits.   Almost forgot, APD UAVs will no longer clean up.
  5. Danne liked a post in a topic by Maaqs in Zaros Turf   
    Increased payout from:
    Chopping vehicles
    Gas Station Robberies
     
  6. Danne liked a post in a topic by bamf in Change log 8.1.2   
    Also, it's hotfix time:  
     
    Hotfix 1:
    S2 should remain online until the end of the month now following this hotfix The group cap should always remain at 15 as intended You should be able to move around a touch more as a prisoner now People doing prison breaks should be less likely to TP when running close to the walls now
  7. Danne liked a post in a topic by Roice in Tried to play a new arma server   
    I felt this needed to be used as a sample
     
  8. Danne liked a post in a topic by V3n0M! in $2 Million Giveaway!   
    Suicide Vest your Lakka Shed every restart
  9. Danne liked a post in a topic by ... in $2 Million Giveaway!   
    I would buy hearing aids.
     
  10. Danne liked a post in a topic by McMuffin in Moneycap removed?   
    Do you have any prestige? 
  11. Danne liked a post in a topic by Heidelberg in Moneycap removed?   
    After you get 500k prestige, the cap increases to 1.5 mil. After 1 mil prestige, the cap increases to 2 mil. At some point you reach 10 mil prestige, which then completely removes moneycap
  12. Danne liked a post in a topic by Tricks in First day back in 3 months....   
    fights against fudgers gang was actually fun for me, I haven’t played in a lot time so I was rusty. Other then the mindless side chat bs you fat retards kept saying good fights had fun let’s do it again.  
  13. Danne liked a post in a topic by Lew in A few words from an old player.   
    ou know something although the servers may be unstable at times an so on its the players themselves who make asylum fun or not. Yea its frustrating at times but the community and players themselves make the server worth playing or not. I mean i remember i had to keep trying the server for half hour before getting in it was that busy. All im seeing on the forums is so much negativity towards everything, why not work with each other rather than slate everything. The server was good back in the day because players respecting the on goings and appreciated how it all works. Now people expect so much and take so much fir granted when ultimately the RP within the server and the community in the forums make asylum the place to be. So when new guys come around an say hi why say stuff like O im sure you will have a great time on these shitty servers ect. Why not be more positive an say welcome see you around sometime.
     
    These servers could be the best an most stable but if the players dont RP an do things the right way an the community base is toxic then its still not gonna be fun regardless of server stability.
     
    Ye it might not be how it used to but you guys can still make the server fun an shape how the server is played. I am really looking forward to seeing some of you around and playing with you all.
     
     
  14. Danne liked a post in a topic by revise in 2 athira houses for sale S1   
    First house is a 150k that is 50m from dmv and is also invincible  
    Asking Price :  800k
    https://gyazo.com/c7c357676613d3f77a0ded273e0bfd7d
     
    Second house is a 150k that is 100m from dmv 
    Asking Price : 700k
  15. Danne liked a post in a topic by wollie35 in Server 1 & 4 down   
    Banks in the Netherlands got DDossed with a 50 euro setup, I figure asylum is alot easier to attack so that money point is not very valid 
  16. Danne liked a post in a topic by bamf in Change log 8.1.1   
    Altis Lumber is open for business
    Seeing an opportunity to get bigger and harder wood, the Altis Lumber corporation has setup two lumber mills to process wood into planks (which have higher resale value).  Once you have processed your wood into planks you can sell them to a Commodities Trader.  Altis Lumber hopes that everyone will take this new opportunity to get wood on Asylum.  Remember their motto:  The harder the wood, the higher the value!
    Additional items in this patch:  
    Players who disconnect while downed or restrained will now spawn a bag on the ground that can be sent to jail by the Police or any bounty hunter who has their bounty before the disconnect happened.  Go to the bag, and scroll wheel to send combat logging d-bags to jail.   The seizure of illegal items by the APD has been optimized.  Also, zipties are no longer able to be seized by the APD.   Bounty hunters participating in the Skip Tracer game system now receive a message when they arrest someone to show them how much honor they made for the arrest. Governor messages have been limited to 250 characters. If you already have a primary weapon equipped, and attempt to purchase another one, you will receive a message instead of automatically replacing your current weapon.   The clothing system has been rewritten to more properly display custom skins (and to be much more efficient). You may no longer rapidly pull vehicles from the garage.   APD officers who have been downed while in a vehicle can now be removed from the vehicle by players.   Medics will receive more money for the service of reviving you now.  Parole has been optimized and should be more reliable.   The wanted list should now always show the proper name for a player who is wanted. Bounty Hunters:  The "Enter Vehicle as Bounty Hunter" option will now only show if there is a restrained player in the vehicle.   You can no longer capture a cartel with an SDAR (sorry fam, go get a real gun). The Community Goal discount for unlimited items should now apply properly. The APD opened a picnic area at Air HQ.  Bring your boyfriend over and have a nice relaxing meal. Various backend performance fixes. Finally, the wanted system has been completely rewritten for optimization.  This should reduce network traffic a ton when loading the wanted list.  The other added benefit is that the theoretical maximum bounty is going to be much, much higher now.  Who can get it up the highest?  I guess only time will tell...
  17. Danne liked a post in a topic by wollie35 in Uranium fever   
    thx, ye we were talking about it and we figured its all the same gather > process. Being forced to do it with 2 people makes u team up with randoms (if ur a solo) and hopefully a bit more unique. 
    Also : Our idea was (i hope i speak for you too silver) about bringing zaros into play
    if anyone has an idea spit it out 
  18. Silver-Spy liked a post in a topic by Danne in Uranium fever   
    The idea about having to be 2 people minimum is a good change for starters, maybe doesnt have to be Uranium but the idea appeals.
  19. Danne liked a post in a topic by Gen. Henry Arnold in Change log 8.1.0   
    Code optimisations and execution speeds are being tweaked for upcoming patches, hopefully it’ll help as much as it can with performance.
  20. Danne liked a post in a topic by Fried Rice in Change log 8.1.0   
    when you soft log you lose your Y inv
  21. Danne liked a post in a topic by Donald in orca ded   
    skip to 5:09 to watch me get 3 tapped by a cop with an mx
  22. Danne liked a post in a topic by Smee in S2 AND S3 ROTATION?!?!?!   
    what he meant was just 1 of the 4 servers down
  23. Danne liked a post in a topic by Smee in S2 AND S3 ROTATION?!?!?!   
    I think personally from now on shut down a server and have 3 permament servers 12,4 and or have 1 and 4 restart at the same time and switch with 2 and 3
  24. Danne liked a post in a topic by Mitch (IFRIT) in Hello   
    Good afternoon, morning and evening
    How is everyone today? 
  25. Danne liked a post in a topic by bamf in Community manager announcement   
    As some of you may have noticed, @Mitch (IFRIT) has a shiny new tag of Community Manager.  I've decided to bring the role back to Asylum, but it's going to operate differently than it has in the past.  The focus of the CM role will now be to interact with the community first and foremost.  It's not a "head admin" position like it was in the past, but instead will work with the various factions in the community by fostering communication with those factions and the developers.  
    So let's all welcome @Mitch (IFRIT) to his new role and see what we can work on together.  He's your advocate for the game we all love here, so use him wisely.  Those of you that want to take on leadership roles for your community faction should watch for announcements from him in the coming days and weeks to see how you can help get involved to make the game (and community) better.  
    Congratulations Mitch!
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