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Azeh

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Everything posted by Azeh

  1. Added: ----Fire Department / Medic ----- Complete Rework! White-list now required to play as Medic !311 to message all online medics. New medic sirens, as well as a horn for certain medic vehicles. New medic lights. New Skins (Thanks @Boon) Defib cooldown timer is now 6 minutes for civilians and cops. Adrenaline shots have been renamed to Narcan shots. Narcan shots will only pick up a downed player. They will not remove the debuff after being revived. The time it takes to revive someone has been increased from 15 to 20 seconds for civilians and cops. Paramedics+ can unlock houses but not access house inventories. Cash earned by revives (as a medic) is shared between your medic group. Place-able Objects (Cones/Road Barriers) Reworked DP Missions 3 New talents added. Slow Poke - Gives an additional 5 minutes to complete deliveries. Experienced Trucker - NPCs will sell basic goods for survival and repairs at an increased cost compared to gas stations. Porch Pirate Protection - Half the money you make will be direct deposited in your bank account and the other half will be given to you on hand. New HUD icon & timer to display time left complete. Experience gained from dp missions has been decreased slightly. Ability to list houses on the market Use the housing menu to set a price. Enter 0 to remove your home off the market. Houses will sell with the inventory upgrades and aging upgrades and be transferred to the new owners! Ability to search for Player Owned housing for sale via the Home Improvement NPCs. New "Mail Box" System Added Type !comp in chat to check your mailbox Admin Compensation will soon go in here so you can receive comp while playing again. Offline house sale money will also be available in here. You need to check it as, the server will not automatically give it to you like before for performance reasons. Re-added Evidence Lockup Robberies Reduced officers required to 6. Removed officers teleporting inside initially. Increased time for player to react to electric fence. Temporarily disabled virtual inventory loot. Added RPK12 and Zafir to bonus loot. Misc Civ Changes Added 75rnd mag for AK-12 and AKM to Rebel Outposts Added Red smoke round for Under-barrel Re-added skydiving. Re-added meat cooking. Re-added scroll wheel option for corn and rye. Added talent to spawn with NVGs upon respawning after death. Re-added vehicle trackers. Appropriate talents will also spawn the vehicle with a tracker. Re-added shank functionality & two duct tape spawns in prison which are used to make shanks. Re-added medic request/enroute system. Re-added Channel 7 News broadcasts. Re-added functionality for the talent that gives you a chance to spawn at a hospital after dying. Re-added functionality for refueling at the airfield. Uses a progress bar to show remaining amount to fuel + fuel cost. Re-added laser tag. Re-added earthquakes. Re-added bounty hunting. The minimum bounty required to be a target is now $25,000. The MX variants are now illegal weapons, but can still be purchased at skiptracer. Added Spar-16 to Skiptracer. Also illegal. Re-added fugitive/informant pings for bounty hunters. BH arrests have a 20 second progress bar (30 at Skiptracer). Cop Changes Re-added 'tracing' for money gained from selling drugs, doing bank robberies and drug runners, allowing cops to search/seize said money. Re-added cop siren yelp. CTRL + F to use. Re-added cop siren phaser. Shift + F to use Re-added fugitive/informant pings for cop. Spar16S is now available to SGT+. 1Rnd Smoke Shells $500 -> $250 1Rnd Smoke Shells now also come in red Access to two new place-able objects thanks to @Patato Changed/Tweaked: Economic Changes Uranium Sell Price $750 -> $550 Cannabis/Marijuana/Medical Marijuana Weight 3 -> 2 (All) Marijuana Sell Price $326 -> $330 Medical Marijuana Sell Price $200 -> $300 Misc Items GPS $250 -> $100 Toolkit $80 -> $50 Binocular $150 -> $100 1Rnd Smoke Shells $500 -> $250 Non Economic Changes Some DP Mission NPCs have been relocated slightly to better accommodate cargo containers. Most crafting sell prices have been adjusted (mainly in the down direction). Some Destruction Crate textures have better quality images now. Being admin revived no longer gives you a debuff. Being the owner of Zaros now grants you free vehicle claiming at chop shop. Increased virtual storage of the Qilin and Prowler. Tweaked cop lights. They will also be brighter during daytime. Slightly increased the damage you take from crashing vehicles. Cop siren wail uses a different sound. On each gather/mine, your current and max inventory capacity will be displayed. JSRS is now allowed again (however - can't be used on the server currently as the most recent Arma update broke something). Blastcore won't return. Dropping items in jail will now delete them instead. Fixed: Heli lock-picking to require the correct talent. ATMs not being accessible again after failing a gas station robbbery. Cop profiteer talents to correctly give increased pay. A script error when being given a ticket. A script error when using Hunter/Strider sirens. An issue related to being put in jail repeatedly. Achievement titles not syncing after setting them. Gang members being able to spawn at a blown up gang house. Removed Pain System & Painkillers Removed RPG launcher and ammo from Rebel Outposts (Restricted to Airdrops and Evidence Lockup). Hotfix #1: Fixed bounty hunters not being able to open the wanted menu for their bounties. Fixed a an issue/a script error related to vehicle trackers. Fixed bounty hunter group markers not working. Fixed an issue where if your bounty was arrested while you were offline, that bounty would be given back to you when logging back in. Fixed bounty hunters being able to cap cartels. Improved "put in vehicle" action. SGTs+ can now purchase Spar16S mags. Changed the Spar 16's name in Skiptracer to make it display as illegal. Changed how medic door unlocking works code-wise. Added a clothing NPC to Kavala for medics to use. Added cop speed radar (custom action 8 only). Re-added air garage to the oil platform. Re-added "pull out unconscious" action. Hotfix #2: Fixed shared BH arrests being split with an additional non existing person. Fixed/added skiptracer interrogation arrest. Fixed cop/medic lights being extremely bright if turned on during daytime and stayed on till night. Fixed honor not being given for BH CL arrests. Fixed/increased the range of tempest device gathering at the cocaine field. Added option for medics to enter vehicles without unlocking Added sidechat for medics. Added hexagons for medics. Added more clothes for medics. Hotfix #3: Cop: Added Green 4-five (LT+). Cop: Added Black Scope for 4-five (LT+). Cop: The Night Eyes talent now gives you black NVGs instead. Medic: Added fuel-can to medic shop. Medic: Re-distributed some medic vehicles Off-Road (Basic) Available to Rank 1 (Down from 2) SUV (Basic) Available to Rank 2 (Down from 3) Tempest (Covered) Available to Rank 2 (Down from 3) M-900 Available to Rank 2 (Down from 3) Medic: Re-named some uniforms. Civilian: Dying should now drop money on hand properly. Federal Reserve: Fixed the federal reserve not ending due to medics being nearby. Increased the time it takes to apply a demo charge to safes from 5 to 10 seconds. Decreased the time it takes to drill safes from 35 to 25 seconds. Fixed gate not opening fully if boltcut with a talent. Prisoners can no longer be downed with a gun or restrained. Dying while blindfolded should now put you back into your group on respawn. ALT F4'ing while dead should now delete the corpse properly. Fixed house spawns sometimes being at the bottom left corner of the map. Fixed bounty hunters being able to send combat loggers to jail without having their bounty. Fixed setting a gang talent causing you to be kicked from the server. Fixed a revive animation issue. Fixed an issue with not receiving bonus money from Skiptracer jailing. Altered some things to slightly reduce network traffic. Hotfix #4: Fixed RCO not showing in cop weapon shop. Fixed AK ARCOs being free in the cop weapon shop. Fixed a script error occasionally happening upon loading in after joining the server. Fixed charge removals (on cop) breaking bounty hunters. Fixed Master Crusader/Apex Predator being obtainable without all the prior honor talents. Fixed the notification after robbing someone not disappearing. Fixed an issue causing gang talents/xp to reset. Added a distance/location hint when tracking or getting a new bounty. Exiting vehicle trunks should no longer make you stand up if crouched. The "Tracksuit" uniform (i.e Gorka uniform) can now be used with a Carrier Lite. Some code cleanup/optimization.
  2. I need to hit max prestige on Modern Warfare first
  3. IIRC you said it happens in singleplayer etc also? Try launching the different executables in your game folder - arma3_x64 & arma3, and then see if it happens in the Eden Editor or singleplayer. If it still happens, Delete your profiles & settings: Documents\Arma 3 Documents\Arma 3 - Other Profiles Manually delete your game files (the entire folder, don't uninstall through Steam).
  4. On server 2? It'll give you the the $60k but the message will show $35k.
  5. Just something they did differently for the Contact DLC weapons. Not really a bug, but consistency would be nice.
  6. As always, please report any bugs you come across. Update will come into effect once the servers restart. Added: Added Uranium mining and enriching. Check out http://gaming-asylumwiki.com/wiki/Uranium for in depth information. Re-added rebel air drops. Re-added turfs and benefits. Re-added crafting. Re-added spikestrips. Re-added oil gathering (need have a pickaxe and be within 15m of a fuel truck for the action to show). Changed/Tweaked: Allowed players with max houses to price check houses. Reset vehicle despawn timer when setting up a fuel truck's oil drill and/or when starting to drill. Added a single notification for purchased items from the weapon shop (instead of spamming the chat). Syncing within the area of a cartel will sync you at a random position outside the cartel. Abuse will be punished. Allowed cops to pull out helicopters at civilian air shops. Fixed: Fixed being able to store gold bars in helicopters. Fixed exploit with medical marijuana. Fixed endless elevated security at Federal Reserve. Fixed jailtime not syncing. Fixed certain vehicles not being able to be pulled from Shed garages. Fixed scopes not being able to be bought for the Promet and AK-12. Fixed an instance where a restrained player could not be interacted with after being escorted. Fixed mining to give the correct amount. Fixed APD lethals not being toggle-able without a primary weapon. Fixed persistent vehicles not clearing vehicle ammo on server restart. Fixed revive animation making you stand up for other people. Fixed color of arrested players not being grey on the wanted list. Fixed dropping items while in a boat. Fixed the ability for multiple people to revive one person. Fixed the ability to use misc controls while dead. Fixed item pick-up exploit. Fixed gang house remaining as gang house after disbanding a gang.
  7. Well there wasn't a price increase, so the prices won't get decreased. Try making a comp request for your V1 crates, but idk if it will get accepted.
  8. I'm talking about V2. Without any upgrades you have 100 physical storage space.
  9. You flipped physical and virtual prices. The upgrade prices are different depending on the house 'tier', but for 220k/150k houses it's: Virtual: $5,000 (500) - $15,000 (1500) - $30,000 (3000) Physical: $5,000 (200) - $35,000 (650) - $55,000 (900) So upgrading the virtual inventory to 3000 space is $50,000. Around 10k cheaper than buying 3 large crates on V1. As for physical inventory, the default storage is 100. That's 33 MK1s. The maximum physical storage for the largest houses is 900. That's 300 MK1s.
  10. Haven't the weapon shops always been named? Either way, weapon menu was created by @Pizza Man a few months ago. Credit to him.
  11. reeeeeee if it helps, here's a couple of screenshots Clint posted in the Asylum discord
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