Jump to content

Fried Rice

Support Team
  • Posts

    1,749
  • Joined

  • Last visited

Reputation Activity

  1. Fried Rice liked a post in a topic by Bherky in Hydro - Do It Again Asylum Montage   
    This guy fucks.
  2. Fried Rice liked a post in a topic by Donald in Hydro - Do It Again Asylum Montage   
    There were more minutes in this video than there were frags
  3. Fried Rice liked a post in a topic by Chris Peacock in Hydro - Do It Again Asylum Montage   
    Soooo. We are dropping the 5minute 3 kill tage 🔥🔥
  4. Fried Rice liked a post in a topic by Djmon in ****APD Policy Update 04/16/2024****   
    Effective Immediately
    Prestige Weapons
    Constable+ may now use any prestige weapon they can purchase from their normal cop weapon shop
     
    Charges
    The following is a clarification on the correct weapon to be charged
    From
    Possession of High Powered Rifle - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    To
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, Four Five, SPMG, Lynx, Type 115 .50 cal mags) $10,000
  5. Fried Rice liked a post in a topic by shawn in Hydro - Do It Again Asylum Montage   
    Chat what did I just watch
  6. Fried Rice liked a post in a topic by Wutang in Changelog April   
    Not saying Nikolai’s doesn’t need some changes to make it harder for cops to get their coins but cops prestige tokens are comparatively weaker than civs. The strongest thing cops got was an RPK which is LT+ and the majority of cops only get to use the CMR. Throw a couple suppressors in there too. Absolutely nothing game breaking while civs tokens allow them to acquire weapons that can one shot an ifirt/pen towers or acquire a suicide vest that sets off a nuclear bomb. If you can’t see why the changes to national were made and the direction the server would go if every civ had these tokens you’re actually brain dead. 
  7. Bob Danaloo liked a post in a topic by Fried Rice in Drug Transport   
    Drug Transport 
    When you seize drugs into a car you can take it back to the nearest HQ and seize it there and split it among all the officers in a 2km distance. I propose alternative method which involves taking X amount of money worth of drugs back to Pyrgos HQ and allowing a Cpl+ to start a Drug transport if there are x amount of civs on. The drugs would then be transferred into a HMMT or other slow-moving transport truck and required to be driven to Evidence Lockup. This transport truck would be marked on the map allowing civs to counter the cop convoy and take the drugs for themselves. If the cops successfully get to the Evidence they are able to seize the drugs and EVERY cop involved gets the full amount instead splitting it x amount of ways. 
  8. Crossfade liked a post in a topic by Fried Rice in Drug Transport   
    Drug Transport 
    When you seize drugs into a car you can take it back to the nearest HQ and seize it there and split it among all the officers in a 2km distance. I propose alternative method which involves taking X amount of money worth of drugs back to Pyrgos HQ and allowing a Cpl+ to start a Drug transport if there are x amount of civs on. The drugs would then be transferred into a HMMT or other slow-moving transport truck and required to be driven to Evidence Lockup. This transport truck would be marked on the map allowing civs to counter the cop convoy and take the drugs for themselves. If the cops successfully get to the Evidence they are able to seize the drugs and EVERY cop involved gets the full amount instead splitting it x amount of ways. 
  9. Fried Rice liked a post in a topic by william in Ken,Stop your abusive behavior immediately.You dog shit   
    Can confirm you have used the “transfer function” a few times vs me
  10. Fried Rice liked a post in a topic by Fitz in Changelog April   
    I'm going to start at what seems to be a perception or belief of the community about the Asylum development process.  You guys seem to think that I sit down at my computer and just add whatever I want to add and giggle when it fucks someone over.  I have been in this community since 2014 most of which obviously not as a dev, so I see where you're coming from but also it doesn't make any sense.  This last patch was entirely based around things that people wanted added to the server, QOL stuff, more combat stuff, etc etc etc.  There is no unilateral decision making when it comes to development on the server, everything is discussed with the SA's CMs, other devs, Rogue, COP, captains, Chiefs where applicable, and admins as a whole.  I am frankly quite irritated by the insinuations otherwise that we are just fucking around with code and then say, "Oh this looks good".  
    Development has to be a private affair, where possible we will let you know when something is about to come out, however I know for a fact that other servers staff watches our patch notes, and are inside our community trying to steal content, ideas, and players.  I am not going to make that easier for them in any way, shape, or form.  
    In regards to this actual list of complaints, I don't know if you just didn't actually read my post before becoming upset and deciding to write a response, or what.  But the exact same changes went into effect for the cop and civ trees, not to mention the fact that I extended how long the cop event takes to give the rebels time to counter and pay the rebels 500k for disabling it in the first place.  These events were never intended to be as easy to successfully complete than they were, so we changed that.  There is more stuff that we have plans for with these events and systems, so we wanted to change them now to see how it would work.  This decision had nothing to do with fucking you over, this was about improving a system that I made 4 months ago when I had no fucking clue what I was doing, to make it better and more able to build off of in the future.  
    In terms of balance, everyone things they have the perfect solution, you post your complaints from your perspective, someone else posts it from there's, these interests are hardly ever going to line up, and at the end of the day we need to make a call.  Just because we're trying something that isn't 95% in your favor right now doesn't mean that A) it won't be changed in the future, or  that it is the wrong decision for the community as a whole.
    Lastly, considering the previous state of development on here, and the development on other servers, we are more open and forthcoming than ever before.  If this was in other communities, you would have been banned from posting on patch notes with your posts deleted.  You have people volunteering their time, energy, and skills to make this place run, the overwhelming majority of whom are unpaid.  I really don't think it is too much to ask for to give us the benefit of the doubt that we aren't doing it maliciously, and that we are actively trying to better and save a community that we all love.  
    If you have something that you think should be changed for the better, make a suggestion, I can't divine what people are upset about, but also give it a chance.  Don't read something, and without logging onto the server or giving it time to play out decide that it is fucked.  We are spending quite a lot of time making all of this stuff, writing the notes and responses, and patching the server.  Spend some time yourself seeing how it is before immediately telling us to fuck off.
  11. Fried Rice liked a post in a topic by MoLu. in Enjoy.   
  12. Fried Rice liked a post in a topic by Ruffian in Changelog April   
    Thankfully you can have both hands and still be disabled, you stupid fuck. Don't you ever talk to my pookie chow that way, you bib-dribbling gerber baby retard faggot.
  13. Fried Rice liked a post in a topic by Vortex in Ken,Stop your abusive behavior immediately.You dog shit   
    I see a pattern with these accusations
    p.s. still don't know what a "transfer function" is

  14. Fried Rice liked a post in a topic by Ken in Ken,Stop your abusive behavior immediately.You dog shit   
    Its shocking that your friend brakes the rules and somehow I am the abusive one.
  15. Bherky liked a post in a topic by Fried Rice in Changelog April   
    No problem, I'm glad I single-handedly caused Fitz to change his own event! 
  16. livernuts liked a post in a topic by Fried Rice in AK74U for constable t1 or t2 token   
    Speaking of which, can we get the Non GL option for cops as well? We only have access to the GL variant. 
  17. Fried Rice liked a post in a topic by Fitz in Changelog April   
    I'm not sure entirely where the disconnect is, tokens spawn on the floor, you have to pick them up.  The previous design was ridiculous, and it gatekept a lot of what we want to do going forward.  I have no doubt that we will have to increase the number of tokens spawned, but yes you have to split the rewards with other players.  It is the same as any other fed event, you need to share the rewards.  Yes you will need to team up with other players to successfully complete the event.  
    While it was definitely cool to see everyone joining big groups to zerg the event, it was never intended to be able to have 40 people getting a tier at once.  As with everything we will continue to work to balance this and Nikolai's.  But it isn't as easy as just flipping a switch, no one way is going to please everybody.  I understand what you guys are thinking, but you get ~$4Mill, plus a bunch of tokens.  
    TLDR: Yes, it was too easy to do successfully before, and we are doing this to allow us latitude to build off this framework in the future.
  18. Fried Rice liked a post in a topic by Fitz in Changelog April   
    Hotfix 4:
    Process timer  
  19. Fried Rice liked a post in a topic by william in headshot sound effects   
    if this was introduced @zdeatwould never be able to hear this so i dont think it would be fair
  20. Fried Rice liked a post in a topic by Junke in Changelog April   
    @.Nathan
  21. Fried Rice liked a post in a topic by Chris Peacock in Sting 9mm for Cadet+ again   
    Just use protector. I also don’t think this is worth the effort of the devs to confirm it with the captains just for cadets to use the spar anyway
  22. Fried Rice liked a post in a topic by Fitz in Changelog April   
    Hotfix 3:
    Fixed the following:
    Minigun boats not being seizable The sway coefficient resetting after dying (From Feb patch) Sui vest bug Drone spawns New drones not taking money on buying A bunch of ladders not working Added van spot on NUHQ Some markers for Nikolais National Gate timer 5 -> 7.5 mins Nikolais Civ Gate timer 5-> 7.5Mins Cop vault timer 5 -> 10 mins Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. We are in no way attached to these numbers, if we need to spawn more then we'll spawn more.  Doing this to see how we need to change for the future
×
×
  • Create New...