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Monster

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  1. Monster liked a post in a topic by Furnie Mack in Change log 6.9.0   
    If someone can't handle a larger mission file download once a week or so, they don't need to be using the internet at all with that potato of a connection they have.
  2. Monster liked a post in a topic by bamf in Change log 6.9.0   
    A new aggression system has been added to the game.  When someone shoots you (or your vehicle), they will now show as red to you and your group.  Aggression lasts for 5 minutes and is limited in its range.
    Gang items:
    Command menu and group lead functions have been removed from the game. You can now set your own gang tag as the gang leader. This is done through the gang menu. You may only use characters from the gang name itself.  Cop items:
    Cop restraints are no longer infinite.  You will become unrestrained after 10 minutes if you are further than 500m from the nearest cop. Undercover cop names have been redacted from kill/down messages. A bug causing cops to not be paid when killing a suspect has been fixed. Cops will no longer lose Y menu items from vehicle deaths. Fixed “snitches” talent for the APD.  Added quick loadouts for the APD upon respawning after death. The officer will be able to retrieve the gear they had on when they died, but will be subject to a timer and having funds for the loadout. An issue where a police UAV would be disconnected when entering a vehicle was fixed.
    Bounty hunter items:
    Bounty hunters/warrant officers will be able to see how long until they are next able to track if they attempt to track too soon. You are now able to request a bounty while in a vehicle. You should no longer get bounties for your gang and/or group members. Miscellaneous features:
    Oil processing has relocated. You now earn more oil per run. You may now lock and unlock individual doors in your house by using the U button.   Medic sirens now turn off immediately when the medic shuts them off. Unflipping a vehicle is now only available if you were the last person driving it, or if you have keys to the vehicle. The 'Quit Asylum' (Abort) button now sends a sync request upon pressed, so you don't need to worry about hitting 'sync data' as much. Removing zipties as a civilian now requires a weapon (or that you be in the group of the restraining party) The owner (or gang members, if this is a gang house) of a house is now always able to access his crates, even while the house is locked Locking your house will now close all doors as well.   Other items:
    Money again drops as intended.   Fixed an issue related to pricing for out of stock items.   Measures have been taken to fix the Arma 3 group limit problem. Hopefully this will prevent players from being unable to create new groups. Optimized how some of the scroll menu options availability is calculated to limit FPS loss while scrolling. A bug preventing you from giving a bloodbag or splint to another player was fixed. Pull out unconscious should be more reliable. Fixed a couple of bugs related to losing gear when bad data syncs. Running out of food/water, and then bringing it back above 0 will actually restore your stamina as intended. The vehicle factory now leaves more room for large helicopters to be crafted. You should no longer be able to purchase more ammunition than you can carry.   Hotfix 1:
    Bounty hunters can now show and hide their badges more reliably. Revive requests will now only show for APD medical officers when no medics are online.   Fixed a minor issue with the calculation of the quick loadout price. The APD can now directly enter the Strider's Commander seat. You can now use the virtual inventory of house crates while your house is locked.   Fix for vehicle stock decreasing when not having enough money for the purchase.   Fixed an issue with unintentionally spawning at the Skiptracer Base.   Potentially fixed a rare bug related to escorting a player.  You should now be able to request a bounty from inside a vehicle from your phone.   Vehicle shop menu now reflects the price net of the governor's tax. Hotfix 2:
    Cops must now use the regear function at the sign.  You have to stay within 10m, and you may not enter a vehicle.   Fixed an issue related to the radius of cop warrant tracking A few more NPCs have made their way back to the island. Removed a message that was unintentionally popping up Changed the Suicide message Undercover APD officers will no longer have their identities revealed in the downed/killed feed. You may now only request a single trial. Player's names will be added to map markers they create.
  3. Monster liked a post in a topic by Donk in Change log 6.8.6   
    Instead of it saying "potential threat has entered the world near you" can we just replace that with "hamsham has logged in" 
  4. Monster liked a post in a topic by °Juicyy° in Loadout WTF ?   
    So now A loadout is 35-40k old money that would be 350k.. In The old days you could gear Up for 110k thats 11k in new money, now we have less money its Harder to make money when there is no life rule for cops at like heroin, so Harder to make money money cap is at 1M and loadout cost A shit ton of money.. I dont get it 
     
    sorry for my shitty english BTW lol 
  5. Monster liked a post in a topic by Jamal in Casino Idea   
    yeah cuz you got that 5 mil prestige totally legit you might be next on asylum exposed... But that's none of my buisness
  6. Monster liked a post in a topic by Zoex in FSA Kavala HQ Bombing   
    Nothing will ever defeat the road side bombs.
  7. Monster liked a post in a topic by Alec-I in FSA Kavala HQ Bombing   
    Three police officers died in the making of this video
  8. Monster liked a post in a topic by Murdoc Fluxes in What I think of your Server!   
    I love it so far lol. lots of friendly people who are crazy and very funny. this server is actually my favorite so far. sometimes I get kicked from the server hopefully not from doing anything wrong but hopefully  its just my internet being crap hahah. I kinda wished they'd have a day/night cycle along with storms like thunder storms, Twisters, or even just Cloudy days. cops are friendly which is always great. and hopefully I can make a name for myself there. also I really do plan on doing some videos for my youtube channel on this server. maybe even join in a gang or police department maybe even just being a civilian going on trips across the map. anyways I love the server and I love the people. can't wait to play more
  9. Monster liked a post in a topic by Hans Strudel in More Pictures and Video From Server 3's Chaos Today   
    Server 3 was pretty crazy today! Tanks rolling down the streets of Kavala, the admin giving everyone their own personal jet to fly, and finally to top it all off, we got to have a 50 cal war in the city. Thank you to all the admins and moderators for the fun night. Short video of the 50 cal fight at the bottom.


     
  10. Monster liked a post in a topic by EixunA in Change log 6.8.6   
    If that is an issue to you don't play cop its not for the money.
  11. Monster liked a post in a topic by bamf in Change log 6.8.6   
    First off, @KBW has joined our team as our first contributing developer.  Most of the items in this patch are fixes he implemented this week.  Make sure to thank him as he put in a ton of effort.  
    With that being said, here are this week's patch notes:  
    Players in groups will now receive a gang or group tag indicating what group they are currently in Y menu items should no longer collide with vehicles after a player dies inside the vehicle Y menu items will now remain on elevated surfaces when dropped due to player death Driving while restrained is no longer possible Medics and cops can now pull unconscious players from vehicles Added a new talent "Jaws of Life" that allows a civilian to pull an unconscious player from a vehicle An exploit related to the clothing shop has been fixed "Out of stock" pricing now works as expected 911 map marker from phone calls will only display if you are the dispatcher Issuing parole to a detained suspect now has a confirmation dialogue Cop vehicle searches will now only seize illegal contraband Only one person may withdraw money from a gang bank at a time Added additional checks to prevent some duping methods Boats may now be chopped (yes, someone tried this) Being revived by someone who is not a "professional" will immediately set your health to 75% You will receive a confirmation dialogue when leaving a gang When you are at war with someone in a vehicle, that vehicle's occupants will now show as red to you Ammunition count in magazines will now sync when you logout Ammunition may no longer be refilled at clothing shops The game will now sync all 3 axis (you can sync on top of buildings now) When you log in near the rebel outpost, any players already there will receive a notification that you logged in nearby. Being killed by the APD should now pardon you automatically An exploit related to blood bagging has been fixed Custom placed houses will now function much more reliably The weed field should now accurately show whether or not weed is illegal Seizing illegal items will now properly add to the officer's bank account (instead of subtracting from the account) Fixed an exploit related to repairing vehicles The gunner of an armed offroad will now be charged in the deaths he causes As you can see it has been a busy week.  We will be rolling the patch out shortly.  
  12. Monster liked a post in a topic by Midamaru in Change log 6.8.5   
    Bamf is the interactive dev we always needed next to paratus. Is there anything the community can do to support you? 
  13. Monster liked a post in a topic by bamf in Change log 6.8.5   
    There are tons and tons of bug fixes that will hit this week.  I did not want to push them in the hotfix today as we needed to test things a touch more.  The Y inventory thing is one of the fixes (it should work much better now after this week's patch).
  14. Monster liked a post in a topic by What zit tooya in [§] Addon - "Cartels"   
    mlg

  15. Monster liked a post in a topic by J1M in Change log 6.8.5   
    Just saying groups are so fucked
  16. Monster liked a post in a topic by George in Coffee   
    If you don't have any negative or positive constructive feedback towards the suggestion please get off the post and be salty elsewhere. Thanks 
  17. Monster liked a post in a topic by Padrinos in Coffee   
    I love coffee. Yessss
  18. Monster liked a post in a topic by hamsham12 in Please Put A Limit To Cop Respawns On Server #3   
    Quality RP out of a SGT, QUALITY.
  19. Monster liked a post in a topic by Ebola in Fix Server 3 Now   
    Well there is alot of things that everyone else wants fixed too but rudely demanding to Fix Server 3 now will  get you nowhere. I dont know who taught you manners but to me you seem like a spoiled little shit
  20. Monster liked a post in a topic by Samuel in The Only time my RP works   

    What's red and orange and looks good on Plebs? ... Fire!
  21. Monster liked a post in a topic by Axe in cartels   
    Music is hard because you cant cater to everyone.
    Personally I'd rather listen to the same EDM/Chilstep over and over as opposed to some of the rap music people use. 
    A) Because its overused, and B.) Just because I personally dislike rap
    The music in this actually was pretty good. Better than most. 
  22. Monster liked a post in a topic by Tyrone hugh in WHAT??   

  23. Monster liked a post in a topic by Special K in Spideys Great Escape.. With A Twist   
    liked that part where u killed urself 
  24. Monster liked a post in a topic by Estellor in Spideys Great Escape.. With A Twist   
     I love how you call me lowtier in side chat but cant hit someone laying down 2 ft infront of you on your first try...
  25. Monster liked a post in a topic by Yenii in Spideys Great Escape.. With A Twist   
    It clearly does matter to you if you took the time to reply to his comment and call him a "rat" which isnt really an insult, more of a word used by people who don't have the intelligence to come up with a better insult.
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