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Monster

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  1. Monster liked a post in a topic by speed in Change log 7.7.0   
    I would venture to say that the average American does not work 90 hours a week to support their family. That was the logic behind my comment.
    Regardless, props for doing whatever you have to do to support your family. Not going to knock you for that!
  2. Monster liked a post in a topic by Haych in Change log 7.7.0   
    But the timer decrease is a bigger enough nerf considering you only have 1 attempt to land, and if someone is on the runway at that current time, you've failed.
    Let me list the other things you could of done without directly effecting the price.
    Payout effected by the Drug Cartel  10-15 second timer when loading drugs (keeps you inside the red zone much longer) Both points, 1 effecting payout but not effecting payout for groups who spend time taking Drug Cartel, and 2. significantly increasing the risk of doing these runs.
  3. Monster liked a post in a topic by /|/|0T4RD in ł Ł ł - Ławless Recruitment   
    If you haven't noticed, most of us don't really give a fuck that you stole all of our gang bank money. We are still here and if you thought for 1 second that would hinder our gang then you are sadly mistaken. I asked you for it back, you don't want to give it back, keep the shit. Simple as that. Now carry on with your backstabbing mentality and keep it off my thread.
  4. Monster liked a post in a topic by william in Change log 7.7.0   
    oh hi salty shitwings, yes i have!
  5. Monster liked a post in a topic by Clint Beastwood in being abused by admins again   
    This.  And @Dork is terrible at this game so he stood no chance. 
  6. Monster liked a post in a topic by /|/|0T4RD in ł Ł ł - Ławless Recruitment   
    Yep, I'm gonna go change my leader title to Grand Wizard in teamspeak now #goodaymate
  7. Monster liked a post in a topic by they took the name eazy in ł Ł ł - Ławless Recruitment   
    Sending you ts, so we can see how you are
  8. Monster liked a post in a topic by bamf in Change log 7.6.0   
    It's a prison, there will always be "guard towers" of some sort.
  9. Monster liked a post in a topic by Gatorade in Change log 7.6.0   
    Well the constructions he added arn't penetrable by 7.62 so atleast you have a place you can get into and use to shoot from.
    It doesn't seem like much of a change but I can dig it.
     
    As for the prison as long as cops dont play some homo shit and hide in the reids it looks fun
  10. Monster liked a post in a topic by heroinunicorn in Change log 7.6.0   
    When an APD captain is changing the prison it sounds like a bad idea to me.
  11. Monster liked a post in a topic by /|/|0T4RD in 下 | Fury | Recruitment | Closed | Server #2   
    -Age: 16
    -In game name: Losing Connection
    -Previous gangs: Lots of them (I'm a gang hopper)
    -Hours on Arma 3 Screen Shot: 2400
    -Why should we accept you: I can make my ping go really high when I shoot so you cant see me
    -Current Money in Bank: 50k but I'll just buy Katibas
    -Time played on Asylum: I started with 32bit a long time ago but we quit now I'm back he will come too we have same skill level
  12. Mitrones Massoud liked a post in a topic by Monster in Noobious Introduction   
    Kids are great, my boys take turns serving all my Asylum jail time!  
    But congrats, btw!!
     
  13. /|/|0T4RD liked a post in a topic by Monster in Noobious Introduction   
    Kids are great, my boys take turns serving all my Asylum jail time!  
    But congrats, btw!!
     
  14. BioHazard liked a post in a topic by Monster in Noobious Introduction   
    Kids are great, my boys take turns serving all my Asylum jail time!  
    But congrats, btw!!
     
  15. Monster liked a post in a topic by Haych in Bigger Backpack [I KNOW THIS ISN'T NEW]   
    Not sure why the big back packs aren't added yet. Would somewhat buff runs without directly touching anything, something this server really needs. Could cost slightly more for obvious reasons
  16. Monster liked a post in a topic by M R. O R A N G E in Bigger Backpack [I KNOW THIS ISN'T NEW]   
    What i believe would "buff" drugs and mining is leave prices alone but add the big backpack... right now too many people are camping/running drugs (flying drugs) I really think it would even out the over populated drug runners 
    The big pack should be like 1.5 - 2 times size of carry all 
    Maybe even make it illegal, so its a risk to have?
    BUT if it is illegal, it still should be sold in every clothing store just like sdar.
    Please take this into consideration, lol if you want
    What do you think?
  17. Monster liked a post in a topic by bamf in Change log 7.5.5   
    I just fixed it to be 12 now.  Thanks for pointing that out.  The fix will be in the next hotfix.
  18. Monster liked a post in a topic by bamf in Backpacks in crates?   
    Paratus and I talked about this last week.  We may actually look at enabling this provided we can prevent backpackception.
  19. Sneaky liked a post in a topic by Monster in Noobious Introduction   
    Kids are great, my boys take turns serving all my Asylum jail time!  
    But congrats, btw!!
     
  20. Monster liked a post in a topic by Flax in Noobious Introduction   
    Yea I live with my girlfriend. That is normal where I live though Nathan. There are 15 year old girls pregnant where I live. My girlfriend is 18.
  21. Monster liked a post in a topic by Haych in Change log 7.5.5   
    You are also forgetting how expensive load-outs are now, and owning 2 Turfs was the only thing that made the prices acceptable. I'm paying just under 25k for a average load-out (No CSAT's, No Grenades) after spending a whole server restart capping Arms and 2 Turfs.
    I think, and the whole rebel community will agree with this, that the Arms and 2 Turf discount should be exactly how it used to be. We've all been under the assumption that the 2 Turf discount is currently broken and been waiting for a fix for it.
  22. Monster liked a post in a topic by Churu in Change log 7.5.5   
    fucking poor bastards 
    good, maybe a minor fed update and everything with the federal reserve will be perfect, as for now, 8-10 bars and still not worth it as 12 people doing it and most likely 15-20 cops will be on to stop a full federal reserve. @bamf i think a lot of the community (mostly rebels, fuck career cops ) can agree the fed payout is simply not worth it unless the risks are extremely low, now sure some deerstands make it a lot easier but i still think not many will do it unless you get maybe up to 10-15 bars around 45-30 min before restart.
  23. Monster liked a post in a topic by Rodrigo in ł Ł ł - Ławless Recruitment   
    Cleaned up the recruitment thread, take this as a warning
  24. Monster liked a post in a topic by Axe in Bait 'n' a ifrit   
    First ifrit kill? 
     
  25. Monster liked a post in a topic by bamf in Change log 7.5.5   
    There is only one main feature today, but it is one that has been requested for a long time.  
    Organs may now be harvested from dead players by choosing "Execute and Harvest" and having a skinning knife on you. Organs are quite heavy, make sure you have space on you to hold them. The Black Market is interested in buying organs from you. You may only harvest organs once per hour. Some people may try to eat organs - this is possible, but may have unpredictable results.  Raw organs can not be eaten. The smell of cooking human flesh is able to be distinguished by the APD at certain ranges. Cooked human organs may be sold to Wong's. If you have recently butchered someone, or have organs on you, then the APD can charge you with cannibalism. Cannibals who are jailed will go to the Insane Asylum inside the jail.  Inmates in the Insane Asylum are unable to request a trial or pay their bail so that they can get the help they so deeply deserve. Hotfix
    Big focus with several changes in server performance and stability. Can no longer place a tracker from within a vehicle. Can no longer place a tracker on another player's body. Can now swap selected number of items on both sides of trunk/container interface.  
    Hotfix 2:
    Market UI updated to show correct Current price (when you sell to the market), as well as the current Buying price (when you buy from the market) for virtual items.  This has bugged me for a long, long time and yesterday @Gnashes and I finally found the bug in the logic.  So if it says Current price of 928 for 25 year old scotch, that is what you will get.  No more guesswork.   ATM removed from Skydiving on Altis.  Plan ahead if you want to skydive, or use the same functionality in the cities.   Shipwreck symbols added to the map (thanks for removing them Bohemia). Players can no longer add multiple speedbombs to the same vehicle. Players can no longer add a speedbomb to a restrained player. Players can no longer chop Drug Runner planes. Police of the appropriate rank may now scroll wheel to add and remove the IR laser from the SPAR-17. Players can no longer apply splints, painkillers, blood bags, etc to other players from extreme distances. Player can no longer feed painkillers to other players from within a vehicle. Fixed a potential exploit involving players using names containing Arma Classname variables. The APD is now able to more thoroughly disarm suspects who are "mostly dead".    
    Hotfix 3:
    The Asylum Exchange has returned. The servers will now perform a hard restart periodically in an effort to keep performance high.   Servers 4 and 5 should now restart much faster. Aircraft that are flying should no longer have their passengers affected by earthquakes. Altis can no longer afford to destroy all the "deer stands" at the federal reserve.  DP missions should no longer spawn crates if a vehicle is on the spawn point. Spawning an Orca in Rodopoli should leave the main rotor clear now. Adjusted weapon pricing for 7.62 weapons (per a forum suggestion). Some Apex weapons are able to be crafted while on the island of Tanoa. Added "Sell Price" to vehicles at the Vehicle Factory and Black Market.  This is somewhat experimental, but should mostly work.   Restarts now tell you which Asylum server you are playing on.   The Apex weapon crafting is only available on Tanoa since if you do not have the expansion and then set a weapon down (put it in a backpack or trunk for instance), then you can not pick it back up.  I'll talk to Paratus and see if there is anything we can do, but I think BIS set it up that way (I'm guessing they want it that way).  
    Hotfix 4:
    Swapping items in trunks should now be more reliable. Searching a vehicle with contraband will now split the money among all online APD officers. Drug runner planes are now able to be seized properly by the APD, and will only pay the APD when searched the first time. Apex weapon crafting is available on Altis.  Also these weapons are now on the market.  Hitting the 3 key will no longer cause your avatar to surrender.  For those that are tilted by seeing Oil Cartel (Underwater) on the map during server startup, prepare to be untilted. Several back-end logging enhancements. I can not stress this enough:  
    If you do not own the DLC, you will not be able to pick up a DLC weapon if you put it down. Craft one for your use and you are fine, craft one and put it in the inventory of a vehicle and you will not be able to pick it up.  Bohemia is doing that, not us...
    Hotfix 5:
    The federal reserve should have more gold available now. The APD has developed new sources allowing them to see what is happening on the market. The current tax rate now shows on your phone below prestige while checking your bank balance. The map now displays information about illegal areas (redzones). Please direct new players to the map when they are unsure of the rules. Hotfix 6:
    Disabled the Asylum Exchange for at least today to see if it helps with performance.  I'll likely need to talk to Paratus about how we can work to improve the performance around this feature. Spikestrips will now randomly choose which tires to break instead of always breaking the same ones. Excavation has had a few minor tweaks to what you receive and will now again give you cocaine. AK12 mags may be crafted on Altis. Pressing T on your crates will now open the virtual inventory (just like it does for vehicles). Gang groups should allow hexes to 12 players now instead of 10. APD charges have been sorted a touch.
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