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operatorjohnny^

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Posts posted by operatorjohnny^

  1. 11 hours ago, phoenix. said:

    You are a fucking piece of shit. If you give me the same ping, you will fucking say I am a cheater

    I hope you can constantly improve your arma skills through practice, instead of making useless fucking suggestions here,

    pheonix calm down, we are cool

  2. 1 hour ago, Trioxide said:

    The tower could be replaced with a cargo HQ (command center)

     

    The flag, itself, isn't important in the fight, just being in the area around it.

     

    Pushing is actually pretty easy, and flanking is not that hard. The hill allows for very wide flanks to be effective. To push, all you have to do is slam the sandbags and rocks on the far side of the flag. You can cap from there. The rocks behind and in front of the sandbags are helpful for pushing, and so are the vehicle wrecks I put down. The holes in the sides of the compound itself make it easy to get inside and attack once you slam the wall. I don't think pushing this objective is that hard.

    If the tower was removed and replaced with a different building, would it be a good cap?

    your cap is not good. no one likes towers regardless of condition. his wongs is much better as those buildings have been used in different dom caps and gang fort so they're proven to be good.

    oldluke likes this
  3. 2 hours ago, 王 rando 王 said:

    there’s always going to be afk players at prison, people afk their prison times. been that way since asylum started. and it’s obvious that taking afk players from prison to free fire zone for free war kills and blood money was not intended and is an oversight that players abuse.

    don't go afk and you're good

  4. On 7/2/2022 at 12:05 PM, Trioxide said:

    Add Stratis for Domination + implement a system so there is some variety and it isn't Utes every time.

    utes is only goodd map for a 30 person dom

    oldluke likes this
  5. 2 minutes ago, KrazyKnight said:

    I could be mistaken. But as far as I'm aware the only thing you need to worry about is going to a drug dealer and that's it. Feel like there needs to be more layers to that or just removed for sure.

    you are correct. all you need to do is buy the seeds and then dry them at the dealer

  6. 2 hours ago, Patato said:


    Honestly adding another pointless double process drug is not really something I'm overly interested in doing. I personally don't want to see anymore stand and stare money making.

    Id rather see a unique/creative idea with new mechanics.

    You could choose to "Cut" the fentanyl with something. Make it a bit of a gamble, you could keep cutting the fentanyl with other stuff found around the island and increase your yield. But you might get to the drug dealer and he turns you away. (Or worse)

     

    usually you cut things with fentanyl so maybe you can make fentanyl and cut cocaine/heroin with fentanyl to make it more potent and expensive? 

  7. 4 hours ago, Ebola said:

    I appreciate the response. Just to add in reference to the Spar 16S I believe it would cure all the calls to add additional weapons to BH as its a great variant and something new for the BHs to use.

    As for the suppressors I hear you on that one

    Though I agree with your suggestion buying them at rebel, The lethals are more for when you're fighting larger groups to hunt one of their members. Making that trip to rebel then to your house also have to swap licenses to buy each time you need them/restock.

    If excess honor to convert to increase bounty cap  (max would be 250k)... I liked @王 rando 王  suggestion of making it a way to hand select a bounty by using honor as a way to get it.

    promit for bounty hunters!

  8. 2 hours ago, Trioxide said:

    Not being able to push in ifrits is not a bad thing. It's variety. Boat pushing is easily done from free fire rebel, and there are lots of great places to Orca-drop. The island is basically just oil rig, but actually close to where most cartel fighters are. It's literally right next to everything. It's even more accessible than Church Arms.

    The Ghost Hotel is right next to a rebel, much closer to everything than Northwest Wongs.

    My Oil Cartel suggestion is basically just as close to rebel as the current Northwest Wongs, and it's a lot closer when the aircraft carrier is there.

    Like I said, these locations being more uncommon will increase cartel activity when the cartels spawn at them. People will want to go fight at the special locations, so the ones that are far away will receive the same level of activity as most cartels do now. None of them are farther away or less accessible than some of the current cartel locations. When they added the Crypto Cartel, it had three locations that were all spread out and far away, but people still went to fight it. And, it even had similar functionality to Oil Cartel, so it's a good model for it.

    I don't think they will increase any activity. Cartel fighters like the caps that have been here for years as they have proved to be balanced. Boat pushing terrible, you have no armor at all and are a sitting duck. Orca dropping can work but theres limited numbers of people who can effectively orca drop. Not to mention most gangs don't care enough to go up to north wongs, so why would they care to go to these new cartels. 

    Also, Ghost Hotel was a cap previously and was removed. It just promotes sitting in houses

  9. Just now, Ebola said:

    I dont think it would be bad imo. especially if made very expensive. 50-100k price tag

    maybe with an expensive price tag but kavala and athria would be aids as fuck bc you wont know which house you're getting shot from

  10. Just now, 王 rando 王 said:

    I think this a pretty wack ass idea. and this dude probably only suggested it because he has good houses near heroin field/processing (so I’m guessing)

    idk i think the sofia rats need a way to make some serious dough

  11. 48 minutes ago, Ebola said:
    • SPAR 16S for rebels/BH without the ability to purchase the 100rnd Mags. Imo this would increase the usage of the Spar due to the slightly better range stats. Would also boost BH QOL as it it is a great variant to add. 
    • 9mm/5.56 Suppressors - Make them illegal to possess/expensive to buy but would also be a great addition to the server for all factions. Still can see the tracer rounds that are automatically in the ammunition for the weapons that can have these equipped so you still would be able to see where the rounds are coming from. Would open up the window for some great RP scenarios too.
    • Spar Lethals for BH - Can we please have these added as either a magazine or toggle ability. Should still only be available for those that have unlocked Apex Predator talent.
    • Excess Honor - I currently have 330k in unused honor. Can we turn this is into a BH blood money system or even possible use it to increase the Bounty Cap. Maybe for every 1 honor = .5 of increase for bounty cap. I.E. trade 50k worth of honor to move the 175k limit up by 25k to 200k....Obv cap the bounty cap at reasonable limit like 225k or 250k?

     

     

    everything but 5.56 suppressors, that would be fucking cancer 

    Ebola likes this
  12. 10 hours ago, Trioxide said:

    The goal here is to reduce the number of cool POI's on the map that are currently being wasted, and simultaneously add more variety to cartel life. Since these are special locations, and people probably wouldn't like having to fight these locations as often as the others, the cartels should have a reduced chance of spawning at them (maybe 1 in 10). Just the fact that the cartels are only there every once in a while will bring more activity to them when they are.

    This post is more about the locations than the designs, which are subject to change. However, I think the designs for oil and drug are keepers. The mission.sqm file is linked at the bottom, which you can use to view them all in the editor.

     

    1. Drug Cartel - Pyrgos Gulf Island

    Similar to the Oil Rig, this cap forces players to push in either a boat or helicopter. The main challenge in pushing this objective is inserting yourself onto the island, which isn't half as hard as it looks. Once you are there, pushing the cap itself can be done relatively easily from the rocks (which also serve as a good sniping spot) and other places. However, there is plenty of cover for people on the flag. The flag zone does cover the entire 2-story building on the right in the first image, but does not reach the rocks on the left (it stops right before). Don't underestimate boat pushing this cap. It's a very short boat ride from Free Fire Rebel, and you could easily land with cover on the east side of the island and push up those rocks, or go through the cave.

      Reveal hidden contents

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    2. Arms Dealer - One of these...

    I wasn't sure where exactly the third location for Arms Dealer should go, but I thought of these three spots as possibilities. Thronos may be a bit too close to LSD processing, and East Arms and The LighthouseTM are pretty bland and would need new, more interesting designs implemented. People have been asking for another cap at East Arms for a while, but please don't just make it another castle if that location is used.

      Hide contents

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    3. Wong Triad - Altis Ghost Hotel/Old Casino

    This is literally the coolest location on the entire map and it is being completely wasted now that the casino is gone (it was being wasted even when the casino WAS there). It is the perfect location for a cartel, assuming people don't cry about having to fight inside a large building. Clearing rooms isn't hard, and it would be a very interesting fight. I don't know about everyone else, but it looks pretty fun to me.

      Reveal hidden contents

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    4. Oil Cartel - Far Northeast Molos Bay Port

    In my opinion, this is a great design and location. It is far away from anything important, but about the same distance to rebel as the current Northwest Wong Triad (much closer with the aircraft carrier in Sofia). There are many ways to push and defend. Players cannot cap from the boat.

      Reveal hidden contents

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    Map:
    HIBy5uI.png

     

    mission.sqm File: https://drive.google.com/uc?export=download&id=1K2OMadcyzxPN_W1pgBgg-Dl5cYdWxps3

    some of these locations were already cartels and removed for a reason. i also think having drug on admin island is op as fuck as the only way to push is by heli or boat. i also think that cartels should be concentrated more towards one side of the map because as it is no one gives a fuck about oil rig/north wongs other than gangs like dh that have 15 people online and you never see them literally anywhere

  13. 17 hours ago, NotMike said:

    My primary point was that the time of day where the cartels make the most money is the time of the day when the least amount of players are online, and there is little fighting. It makes no sense economically to show up to a cartel during prime time if you have not already beaten the game because you are only going to fight, not to profit. This leaving room only for those of us who are doing it because we want the fight, and none for those who are doing it as a fun way to make money like it should be.

    THAT BEING SAID, here is a more direct response and something of an elaboration on my above point to the comment I just quoted. Its not unusual to burn through 100k fighting one cartel, especially if you lose just one ifrit you're already more than that in the hole. Only those who have beat the game so to speak can afford this price. At most a gang that fights caps in the day time will break even. Its unreasonable to expect that a gang where the richest member has only a few million dollars could stand up and repush any of todays cartel fighting gangs, and theres only about 5 as im sure you have noticed. It simply is not economically viable. We are all stacked and couldnt care less about the price of our loadouts for the rest of the time we play, and the newer gangs will go broke even if they win the fight because of how little the cap draws in. If the solution is not increasing the payout for a capture, than it has to be increasing the time a capture is on cooldown so these players have time to do their runs utilizing the cartel. 

    you have 9 million and claim you are broke. feed the boys, mike.

     

    but in all seriousness, the newer "broke" gangs do need some incentive to fight. theres only about 2 gangs left that pretty actively fight cartels that dont give a shit about money..so i do think making the income independent of other players is a step in the right direction. it in no way will completely solve the lack of cartel fights, but it will help as it is a multi-layered issue

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