lukee Posted June 4, 2022 Report Share Posted June 4, 2022 (edited) A new way of committing terrorism is using a old abandoned military facility was later taken over as a Rebel missile launch facility, the way you would use this facility (which is not a federal event) is by going to Black Market Production and crafting a VLS Cruise Missile.(All specific details of this suggestion is not fully thought out and can most likely be different) This missile (with a high weight) can then be transported to the facility. Once you get to the facility you would load the missle into the VLS which will take some time (maybe like 5 minutes) and then you would use a UI with a map giving you the option to launch the missile anywhere you would like. (before you think this is overpowered...) anyone who is in a 500 meter radius of where the missiles destination is, will get a 10 second warning on the top right of their screen (with a emergency broadcast system sound talking about incoming missiles or sum shit)And if needs to be balanced the missile can randomly hit within a small radius of where the target was chosen (5-20 meters) or the destination can be marked on the map. And the cooldown can obviously be raised or lowered.The risks/cons of using this facility will be: The Police will be pinged of your location if you have a bounty over 15,000. You will automatically be charged with Terrorism. Anyone who is at the facility can cancel the launch during the loading procedure at the same place it was loaded from.You cannot cancel the launch once the missile has been fired. Each launch will have a 1 hour cooldown before someone can launch another.The missile will be fairly expensive and difficult to acquire.The Benefits of using this system over a suicide vest is: You can do it remotely far away from anywhere you are launching it. Whoever you launch it towards will get a short warning. There is no risk of the missle not reaching its destinationHow it would work: Once the missile is fired, the VLS rocket will launch straight up into the air and despawn (as the actual missile won't be that) Once the time is up for something to be exploded a new missile will be spawned above the target and that will be used as the actual missile, as the first one was specifically for immersion.Concept: Can be named something like Abandoned GLS Facility, Rebel Launch Facility, or somewhere around those.Screenshots:https://imgur.com/a/ilfLneC Edited June 4, 2022 by lukee idk jus read Link to comment
Austin M Posted June 4, 2022 Report Share Posted June 4, 2022 As much effort you put into this, I personally don't prefer to be peppered with missiles at hq repeatedly. Tyrone Darnell and lukee like this Link to comment
lukee Posted June 4, 2022 Author Report Share Posted June 4, 2022 1 minute ago, Austin M said: As much effort you put into this, I personally don't prefer to be peppered with missiles at hq repeatedly. forgot to mention 1 hour cooldown 2 minutes ago, Austin M said: As much effort you put into this, I personally don't prefer to be peppered with missiles at hq repeatedly. also I didnt put much effort into it tbh Link to comment
Sheriff Rick Posted June 4, 2022 Report Share Posted June 4, 2022 Would be a total mess but it sounds fun lol 王 rando 王 likes this Link to comment
lukee Posted June 4, 2022 Author Report Share Posted June 4, 2022 why would it be a mess? Just now, Sheriff Rick said: Would be a total mess but it sounds fun lol its basically a sui vest alternative Link to comment
lukee Posted June 4, 2022 Author Report Share Posted June 4, 2022 Just now, Tyrone Darnell said: no yes Just now, Tyrone Darnell said: no bro prob didnt even read it Link to comment
Sgt_kupcake Posted June 4, 2022 Report Share Posted June 4, 2022 (edited) Honestly, I love this idea! +1 EDit: probably increase the amount of money to make the warhead and maybe have to restore the facility before using it each restart adding additional money sink? Edited June 4, 2022 by Sgt_kupcake lukee likes this Link to comment
lukee Posted June 4, 2022 Author Report Share Posted June 4, 2022 19 minutes ago, Sgt_kupcake said: Honestly, I love this idea! +1 EDit: probably increase the amount of money to make the warhead and maybe have to restore the facility before using it each restart adding additional money sink? yeah, like I said it can always be buffed or nerfed, im just sharing the general idea Link to comment
Sgt_kupcake Posted June 4, 2022 Report Share Posted June 4, 2022 I mean the admins are always looking for a way to fix the economy so maybe make the missile expensive and restoration expensive as well. Link to comment
lukee Posted June 4, 2022 Author Report Share Posted June 4, 2022 (edited) missile is worth atleast 100k Edited June 4, 2022 by lukee Link to comment
Sgt_kupcake Posted June 4, 2022 Report Share Posted June 4, 2022 The suicide vest is worth like 230k? Why would a missile be cheaper? Link to comment
lukee Posted June 4, 2022 Author Report Share Posted June 4, 2022 20 minutes ago, Sgt_kupcake said: The suicide vest is worth like 230k? Why would a missile be cheaper? like I said, its not final. you read it right? 27 minutes ago, Sgt_kupcake said: The suicide vest is worth like 230k? Why would a missile be cheaper? "(All specific details of this suggestion is not fully thought out and can most likely be different)" Link to comment
Gen. Henry Arnold Posted June 4, 2022 Report Share Posted June 4, 2022 I know another server that lets people launch nukes that drop a radiation zone onto the map Link to comment
Austin M Posted June 4, 2022 Report Share Posted June 4, 2022 Just now, Gen. Henry Arnold said: I know another server that lets people launch nukes that drop a radiation zone onto the map I thought that was fallout 76 lukee likes this Link to comment
lukee Posted June 4, 2022 Author Report Share Posted June 4, 2022 3 hours ago, Gen. Henry Arnold said: I know another server that lets people launch nukes that drop a radiation zone onto the map thats a little op Link to comment
OGwAng Posted June 4, 2022 Report Share Posted June 4, 2022 3 hours ago, Gen. Henry Arnold said: I know another server that lets people launch nukes that drop a radiation zone onto the map you should make a poll lukee likes this Link to comment
Sgt_kupcake Posted June 4, 2022 Report Share Posted June 4, 2022 Yeah that would be cool! having to utilize the new hazmat suits for radiation zones! and maybe the AFD could scrub it?! Link to comment
lukee Posted June 5, 2022 Author Report Share Posted June 5, 2022 3 hours ago, Sgt_kupcake said: Yeah that would be cool! having to utilize the new hazmat suits for radiation zones! and maybe the AFD could scrub it?! It’s not supposed to be a nuke but ight ig Link to comment
Midamaru Posted June 5, 2022 Report Share Posted June 5, 2022 Even though carefully considered the whole idea I still think being able to hit anywhere on the map with an explosive is kind of overpowered. Just an suggestion as a solution for this: mortar artillery, you have to aim (which can be done perfectly when you know how it works) but requires you to be at least in the area of your target. https://armedassault.fandom.com/wiki/Mk6_Mortar#:~:text=Far range%3A 284 to 4%2C078,(ETA 40-29 seconds) Far range: 284 to 4,078 metres (ETA 40-29 seconds) You even have different kinds of ammo: High-Explosive (HE): 18 metre blast radius, has a penetration depth of 30 millimetres (direct impact only). Guided*: 8 metre blast radius, infrared-guided; will attempt to home in onto "hot" vehicles within a radius of 800 metres. The submunition separates from the main shell once it is 300 metres above the impact zone. The IR seeker has a 10% chance to lose lock against smoke countermeasures. Laser Guided (LG)*: 8 metre blast radius, laser-guided; can only lock onto laser spots within a radius of 800 metres. The submunition will "launch" from the dummy shell once it is 300 metres above the impact zone and begin seeking a laser spot. Link to comment
lukee Posted June 6, 2022 Author Report Share Posted June 6, 2022 22 hours ago, Midamaru said: Even though carefully considered the whole idea I still think being able to hit anywhere on the map with an explosive is kind of overpowered. Just an suggestion as a solution for this: mortar artillery, you have to aim (which can be done perfectly when you know how it works) but requires you to be at least in the area of your target. https://armedassault.fandom.com/wiki/Mk6_Mortar#:~:text=Far range%3A 284 to 4%2C078,(ETA 40-29 seconds) Far range: 284 to 4,078 metres (ETA 40-29 seconds) You even have different kinds of ammo: High-Explosive (HE): 18 metre blast radius, has a penetration depth of 30 millimetres (direct impact only). Guided*: 8 metre blast radius, infrared-guided; will attempt to home in onto "hot" vehicles within a radius of 800 metres. The submunition separates from the main shell once it is 300 metres above the impact zone. The IR seeker has a 10% chance to lose lock against smoke countermeasures. Laser Guided (LG)*: 8 metre blast radius, laser-guided; can only lock onto laser spots within a radius of 800 metres. The submunition will "launch" from the dummy shell once it is 300 metres above the impact zone and begin seeking a laser spot. Yeah but for how expensive the missile would be it would be a rare occurrence, and you have to consider the amount of time it takes to go load the missle for 5 minutes and the 10 second warning for who you're trying to hit to still be there when it hits. The artillery thing seems a little less realistic in the case of the server in my opinion. Link to comment
ObiWoki Posted June 12, 2022 Report Share Posted June 12, 2022 We will be internally discussing the viability of the impact it would have on the 'life' aspect on the server and all other important aspects of having such tool in the game. lukee likes this Link to comment
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