Mi Hung Lo Posted August 21 Report Share Posted August 21 (edited) Hello everyone, I'm excited to propose a new update idea for Asylum that I believe could bring a fresh and engaging experience to the server. I’m looking for feedback and suggestions to refine this concept, so please feel free to share your thoughts! Civil War Event in Altis Overview: The idea is to introduce a dynamic Civil War event on Altis, where the island is divided among 3 or 4 factions vying for control. This would significantly shift the current gameplay dynamics and provide new opportunities for player engagement. These "wars" would happen at set times during the week. Key Features: Faction Dynamics: Players will have the option to choose and support one of the warring factions. Each faction will be responsible for making decisions and implementing changes on the island, similar to the current role of the governor. With this system, the governor role will be replaced by faction leadership. Civil War Battles: Regular, large-scale battles will occur in different cities across Altis. The outcome of these battles will determine which faction gains control over various regions and eventually, the government. During these wars, the city they are happening in are red zones. Battles will be randomized to ensure that no city is safe and that players must stay alert. Player Involvement: Players who join a faction will receive basic combat kits for the battles. For more advanced gear, they will need to purchase. Unlike the current gang events, which are predominantly focused on cartel-oriented gangs, these faction wars will not benefit gangs directly. This new system will engage all players, regardless of their gang affiliation. Government Changes: The faction in control after a series of battles will influence the island's government, bringing new rules and changes to the gameplay. This will keep the server’s environment dynamic and evolving. Why This is Needed: Inclusivity: Many recent content updates have been heavily focused on cartel-related gang activities, leaving out players who aren’t part of these groups. This Civil War event will involve everyone on the server and give them a chance to make a significant impact on the island’s fate. Combat Focus: Arma 3 excels in offering immersive combat experiences, which sets it apart from other role-playing servers. This new event leverages that strength, providing a unique and exciting way for players to engage in large-scale combat, something not commonly seen in Altis Life servers. Revitalization: The proposed system introduces a fresh, dynamic element to gameplay, moving away from static mechanics and offering new challenges and opportunities for all players. Benefits: Introduces a new layer of strategic gameplay and player choice. Encourages increased participation and engagement by creating a sense of purpose and impact. Revitalizes the server by shifting away from the current, static gameplay mechanics. I’m eager to hear your thoughts on this idea. What do you think could be improved or added? Thank you for your time and input! -- Expanded Faction Dynamics Spoiler Major Towns as Factions Each faction will be based on one of Altis' major towns, reflecting the unique characteristics and governance styles of those towns. Player Voting System Civilians within each faction will have the power to vote on certain laws and policies that their faction will implement. Faction Rewards Spoiler Drug Legislation Death Penalty Reduced Taxes Edited August 21 by Mi Hung Lo Added to the post Akeelagi, SNOOOP, Sikorsky and 5 others like this Link to comment
bread_ Posted August 21 Report Share Posted August 21 Great suggestion. Sad this is prob going to get put into denied because it doesn't involve the APD (everything on this server needs to benefit the APD for some gay reason...) luke110 likes this Link to comment
Mi Hung Lo Posted August 21 Author Report Share Posted August 21 3 minutes ago, bread_ said: Great suggestion. Sad this is prob going to get put into denied because it doesn't involve the APD (everything on this server needs to benefit the APD for some gay reason...) Dom does not include the APD and seems like that is getting a green light. Link to comment
Maaqs Posted August 21 Report Share Posted August 21 (edited) I like the idea, here are some of my thoughts/questions 1) How would you control/maintain balance across all 3 factions? And if you weren't, what would stop some 'backroom deals' going down and there being a majority for 1 faction that just dominate the other 2. 1 hour ago, Mi Hung Lo said: The outcome of these battles will determine which faction gains control over various regions and eventually, the government. 2) In regards to the bolded part, what would you have the winning faction control? ie: The faction that owns Kavala controls Weed in some manner, Athira - Coke, Pyrgos - Meth, Sofia - Heroin? Perhaps something like increased processing speed, or a slight increase in sell price? And whatever faction controls the whole government sees these boosts over the whole map and not just their specific drug. Just spit-balling ideas to incentivize newer players/newer gangs/gangless people to want to get involved. 3) May get downvoted/memed to hell for this, but I would love it if player-owned houses were inaccessible during the PvP. Perhaps a player could still access their inventory but are unable to simply lock themselves in their house and fight. Edited August 21 by Maaqs Link to comment
Mi Hung Lo Posted August 21 Author Report Share Posted August 21 1 hour ago, Maaqs said: I like the idea, here are some of my thoughts/questions 1) How would you control/maintain balance across all 3 factions? And if you weren't, what would stop some 'backroom deals' going down and there being a majority for 1 faction that just dominate the other 2. 2) In regards to the bolded part, what would you have the winning faction control? ie: The faction that owns Kavala controls Weed in some manner, Athira - Coke, Pyrgos - Meth, Sofia - Heroin? Perhaps something like increased processing speed, or a slight increase in sell price? And whatever faction controls the whole government sees these boosts over the whole map and not just their specific drug. Just spit-balling ideas to incentivize newer players/newer gangs/gangless people to want to get involved. 3) May get downvoted/memed to hell for this, but I would love it if player-owned houses were inaccessible during the PvP. Perhaps a player could still access their inventory but are unable to simply lock themselves in their house and fight. Hey great questions and think there will need to be more of these to refine the idea before it is ready to go. 1. The idea is Civs can pick any faction before the battle. When the battle comes around and say it is unbalanced civs can have the option to switch to anther faction or be one of the first to deploy in the over powered one. Ex: 10 people in faction 1, 9 people in faction 2, 4 people in faction 3. The max amount of players that can deploy for a faction is what the lowest faction has. So it would be a 4 v 4 v 4, or people can jump to another faction and fight. 2. Being on the winning faction you will have control of certain aspects of the island. Making weed legal or not, death penalty, and could add other options people could think of. Think of it being a new government in charge. Maybe winners get a small payout as well for their help, 3. I am open to ideas with this one but think player owned houses should not work during the battle in the area it is in. livernuts likes this Link to comment
Lucien Posted August 21 Report Share Posted August 21 I always thought it would be cool if cops had to contest rebels over cities - ex. blocking spawns for cops and increasing drug sell prices under rebel control, adding aa against the side that doesn’t own the city, under cop control legal item sell price is buffed and checkpoints nearby have extra objects placed. That kind of thing. Obviously if there is a federal event, cops would be able to still spawn there. Would be interesting but probably aids with the current gameplay loop livernuts and Donald like this Link to comment
Patato Posted August 22 Report Share Posted August 22 13 hours ago, bread_ said: Great suggestion. Sad this is prob going to get put into denied because it doesn't involve the APD (everything on this server needs to benefit the APD for some gay reason...) What a dumb statement S1 Domination event Depositing bonus money directly into your gang account every 5mins for owning a cartel Storage lockers (APD didn't get these) interactive gathering Removing talents I'm also pretty sure the cops would have been just as happy had we not re-added evidence/shipping robbery. APD at any given point can only make up at max 1/3 of the server population. Obviously civilians are important and we want to encourage civ v civ experiences. Its why we basically forbid cops from going to cartels. Its why we have constant random events (Air drops/Ufo/shipping) which cops are dissuaded from attending. The APD are very vocal about wanting to be able to patrol and not sit in federal events all night. The OBVIOUS thing for us to do is to explore ideas (exactly like this one) which encourages civs to fight each other and not cops. zdeat likes this Link to comment
Patato Posted August 22 Report Share Posted August 22 As for the actual suggestion, I think it just needs alot more detail It leaves me with a lot of questions. What is the purpose of the Govoner if this were to be implemented. Wouldn't this essentially remove the entire role outside of pardoning players? Players are just going to store any gear we give them instead of fight, they already do this when they can get away with it in admin events. Why would players participate in these fights. Most players arn't going to be affected by weed legalization or death penalty. So they would be fighting solely for reduction of taxes. Personally i don't think this is enough incentive leading to lack luster player involvment. Picking factions, Obviously players will want to play with their friends. How do we stop one faction from gaining overwhelming numerical advantage and just steam rolling the other factions. or stopping factions from teaming up? My initial thought was having pre-determined fights between the four citys. Say one week its kavala fighting sofia at the same time as pyrgos fighting athira For this "event" to function i think you need alot more in the way of personal rewards. It also needs to impact the island more. The scenario in my head would be along the lines of Pyrgos faction vs Athira faction. Perhaps pyrgos faction loses and their city falls into chaos. The APD base would be forced to close, but in turn due to the civil unrest the bank would also close and couldn't be robbed. You would also need some sort of mechanic to punish the losing side. Otherwise players will just concede the fight/not participate to get a more advantagous outcome. I think its an interesting concept. But the idea is just not fleshed out enough to really have a conversation amongst devs. It would basically just be me going "How do we have a civil war on asylum" SNOOOP and Akeelagi like this Link to comment
Mi Hung Lo Posted August 22 Author Report Share Posted August 22 8 hours ago, Patato said: As for the actual suggestion, I think it just needs alot more detail It leaves me with a lot of questions. What is the purpose of the Govoner if this were to be implemented. Wouldn't this essentially remove the entire role outside of pardoning players? Players are just going to store any gear we give them instead of fight, they already do this when they can get away with it in admin events. Why would players participate in these fights. Most players arn't going to be affected by weed legalization or death penalty. So they would be fighting solely for reduction of taxes. Personally i don't think this is enough incentive leading to lack luster player involvment. Picking factions, Obviously players will want to play with their friends. How do we stop one faction from gaining overwhelming numerical advantage and just steam rolling the other factions. or stopping factions from teaming up? My initial thought was having pre-determined fights between the four citys. Say one week its kavala fighting sofia at the same time as pyrgos fighting athira For this "event" to function i think you need alot more in the way of personal rewards. It also needs to impact the island more. The scenario in my head would be along the lines of Pyrgos faction vs Athira faction. Perhaps pyrgos faction loses and their city falls into chaos. The APD base would be forced to close, but in turn due to the civil unrest the bank would also close and couldn't be robbed. You would also need some sort of mechanic to punish the losing side. Otherwise players will just concede the fight/not participate to get a more advantagous outcome. I think its an interesting concept. But the idea is just not fleshed out enough to really have a conversation amongst devs. It would basically just be me going "How do we have a civil war on asylum" I agree that it needs to be worked out more but getting the idea out there and willing to have the community contribute to it if they think it would be something they like to see. I'll work on a response to your questions you have brought up. Link to comment
Mi Hung Lo Posted August 22 Author Report Share Posted August 22 11 hours ago, Patato said: As for the actual suggestion, I think it just needs alot more detail It leaves me with a lot of questions. What is the purpose of the Govoner if this were to be implemented. Wouldn't this essentially remove the entire role outside of pardoning players? Players are just going to store any gear we give them instead of fight, they already do this when they can get away with it in admin events. Why would players participate in these fights. Most players arn't going to be affected by weed legalization or death penalty. So they would be fighting solely for reduction of taxes. Personally i don't think this is enough incentive leading to lack luster player involvment. Picking factions, Obviously players will want to play with their friends. How do we stop one faction from gaining overwhelming numerical advantage and just steam rolling the other factions. or stopping factions from teaming up? My initial thought was having pre-determined fights between the four citys. Say one week its kavala fighting sofia at the same time as pyrgos fighting athira For this "event" to function i think you need alot more in the way of personal rewards. It also needs to impact the island more. The scenario in my head would be along the lines of Pyrgos faction vs Athira faction. Perhaps pyrgos faction loses and their city falls into chaos. The APD base would be forced to close, but in turn due to the civil unrest the bank would also close and couldn't be robbed. You would also need some sort of mechanic to punish the losing side. Otherwise players will just concede the fight/not participate to get a more advantagous outcome. I think its an interesting concept. But the idea is just not fleshed out enough to really have a conversation amongst devs. It would basically just be me going "How do we have a civil war on asylum" Now that I had time to work on your questions here is my response to each. What is the purpose of the Govoner if this were to be implemented. Wouldn't this essentially remove the entire role outside of pardoning players? Spoiler In this update, the Governor will be overthrown as part of the transition to faction-based control. The new factions will replace the Governor's role, each vying for control of the island. The Governor’s position will be phased out, reflecting the lore where the old regime is seen as ineffective and corrupt Players are just going to store any gear we give them instead of fight, they already do this when they can get away with it in admin events. Spoiler Ensure players participate actively rather than storing gear, we’ll implement a server restart before the Civil War event begins. This restart will transition players to a separate server where gear storage is not permitted. The event will last no longer than one to two hours, ensuring it remains engaging and timely. After the event concludes, the server will restart and return to normal operations, incorporating the battle's outcomes into the main server. This method will prevent gear hoarding and maintain the focus on active participation. Why would players participate in these fights. Most players arn't going to be affected by weed legalization or death penalty. So they would be fighting solely for reduction of taxes. Personally i don't think this is enough incentive leading to lack luster player involvment. Spoiler To boost player involvement, we'll introduce several new incentives beyond legalization and the death penalty. Each faction’s victory could lead to unique changes in cities, such as exclusive stores, special activities, and unique items only available in the winning faction’s cities. Additionally, players will earn rewards for their participation during the war, including money for kills and completing objectives. There will also be unlockable titles for those actively participating in the war, providing further motivation to engage in the event. Picking factions Spoiler To ensure balanced participation and prevent dominance by larger factions, we’ll implement a tiered payout system. If a faction is significantly larger, such as having 20 players compared to smaller factions with only 5 each, the larger faction will receive reduced payouts per kill (e.g., $250 instead of $1000), while smaller factions receive the full amount. This encourages players to join and support smaller factions. Additionally, we’ll set caps to limit faction sizes; for example, if one faction is too large, players will not be able to join it until the other factions have a minimum number of players. This system will dynamically adjust based on player involvement to maintain balance and fairness in the event. Link to comment
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