
Akeelagi
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Akeelagi liked a post in a topic: IRL Altis Asylum Mural
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Akeelagi liked a post in a topic: IRL Altis Asylum Mural
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silenthunter217 liked a post in a topic: Add mods
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Akeelagi liked a post in a topic: Kudos for Flyrobert1000
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Bob Danaloo liked a post in a topic: Add mods
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Akeelagi liked a post in a topic: Community Meeting Sunday 2/23 7:30PM EST
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Akeelagi liked a post in a topic: UNDEAD Recruitment : Status [OPEN]
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if people cant figure out mods this late into the lifespan of arma 3 then there is no hope for them. the whole "barrier to entry" argument is dumb because if people want to play they will if they dont then they wont. plus we have a staff team, especially the support guys who can help them the best they can. we have to do something at this point because we are just paralyzed at this point.
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That just promotes pushing 8 and sitting there. I think the system is fine how it is. If the afd isn’t able to get to them then the cops will do it as we always have. Plus cops move around the map a hell of a lot more then the afd does so we tend to get more revives anyways. I don’t think we should forfeit anything if we are doing the work while the useless afd just sit in a town. Especially after their “boycott”.
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my guy im retired. ive been retired from 2018 lol i dont have anything to do with leadership of the APD. what are you on about? also who would you like to see in leadership spots that would be so much better then the 9 Lts and 3 captains we have now? give some names
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there are 3 new captains and almost a whole new group of LT's from a year ago. what more do you want? do you want to be put in a captain spot or have your friends put in there? I've never understood this. I only ask because I see you aren't whitelisted as a cop so I'm assuming you fucked up somewhere and got blacklisted or got removed for something and you just don't like the APD so now you constantly say "wipe the apd" as if its some magic solution to some fantasy you've concocted in your head.
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like samp said, not every faction needs access to everything the others ones have. you want a ghosthawk, get captain.
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What happened to higher ups telling people to go to different cities and not group up? I remember we used to do that sometimes when one city had to many cops. Hardcoded things are a bandaid for bad leadership in this case. Let the sgts, Lts and captains get the APD to where it needs to be not some line of code. There are two new captains and some new Lts let them fix the problem
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Akeelagi liked a post in a topic: crush | ArmA Montage 18
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Akeelagi liked a post in a topic: Bring back parole
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Why don’t we just do what we always do and just make it Sgt+
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Akeelagi liked a post in a topic: Bherky Final Montage
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Akeelagi liked a post in a topic: Asylum Update & Roadmap
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We got rid of csats and carrier lites a while ago due to armor stacking issues the community brought up and possibly problems with BI ( not sure if I’m remembering something else with this or not.)
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Factorio, gotta get ready for the dlc
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if you lose its added to your time
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Only point I don’t think is good. They can go though deerstands and Most other cover and that isn’t good. Plus it’s two guns in one and that’s a huge advantage. You can fuck up the .50 cal shot then switch right back to the 6.5 while others need to go though the animation of switching weapons
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correct my if im wrong but wasnt there a post bitching about higher ups pulling armor? it just seems to be a simple case of the apd cant win either way, they are damned if they do dammed if they dont with this community.
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Add some concrete walls around the roof thing behind the dome and I think it looks nice and functional
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I think there is a double side to this. One I agree with the money cap. If money needs to be grinded for then that player interaction around the map will keep happening and that is what drives the server at the end of the day. Especially when the cops get bored and log off civs can still fight and grind and interact. The other side I can see is people seeing it as a never ending grind and just getting burnt out and leaving. I don’t know we keep both sides happy but maybe the devs can figure that one out.
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The idea I think is there is a button to add 50% to the ticket but not the overall bounty if sent to jail. The 50% increase is a rare thing as is(as least that I’ve seen and even back when I was an LT) and it is only used when people are being super toxic or harassing the officer. Is there a way to do that so it only affects the ticket price and not the bounty if sent to jail? I think that’s what samp is asking for.