Snatch Posted January 18, 2016 Report Share Posted January 18, 2016 1 hour ago, Pwncakes said: Car constantly veering left or right for ~10 seconds when first entering a car. Actually there is a fix for this... Simply remove your "More Left" & "More Right" mouse direction key binding in Vehicle Movement section. Thank me later... Olivia and Sergio like this Link to comment
Olivia Posted January 18, 2016 Report Share Posted January 18, 2016 (edited) Bug that affects very few people but is hugely inconvenient for me: Any time you enter or exit a vehicle you will be disconnected from your drone. (You will NOT get disconnected when entering/exiting the benches of a hummingbird however.) Other smaller bugs: If two people try to revive somebody at the same time, the person cannot be revived. Cop options for bloodbagging sometimes need to fade before they are usuable. Can sometimes get 2 speeding tickets in one pass at Athira checkpoint (also the camera flash resets Paratus' new contrast). EDIT: Apparently this only happens if your speed goes below 90 then back up again, thanks Zoex Can't use Alt to free look while sitting in a chair. When you teleport for jury duty you'll sometimes be stuck doing your last movement animation (like rotating up and to the right which makes me dizzy) for the whole testimony When you die and respawn you can't reconnect to your drone for 2-10 mins. (On the UAV terminal there will be an X on the drone like someone else is already connected to it.) When a vehicle despawns near bank it doesn't go back to the owners garage (unconfirmed?) Enhancements: I'd love to see cop/group members on the GPS and cop map locations on the screen where you select where to spawn in as a cop. Disallow talking on side chat forever How about a new karaoke song already Edited January 18, 2016 by Olivia [df]Smokahontas, blinky and Sergio like this Link to comment
blinky Posted January 18, 2016 Report Share Posted January 18, 2016 9 minutes ago, Olivia said: Can't use Alt to free look while sitting in a chair. I'd be so much lazier than I already am If I could look around while sitting. 100% the reason you never see me sitting down. Link to comment
Miss Evo Posted January 18, 2016 Report Share Posted January 18, 2016 15 minutes ago, Olivia said: Disallow talking on side chat forever Think that means muting von on the server so yeah, that's not gonna happen but it's probably possible to kick someone after a certain time of speaking in side Olivia likes this Link to comment
Dredge Posted January 18, 2016 Report Share Posted January 18, 2016 1 hour ago, Miss Evo said: Think that means muting von on the server so yeah, that's not gonna happen but it's probably possible to kick someone after a certain time of speaking in side You can script it to kick/punish for sidechat use. It is possible to do without losing direct or vehicle VON Link to comment
Miss Evo Posted January 18, 2016 Report Share Posted January 18, 2016 3 minutes ago, Dredge said: You can script it to kick/punish for sidechat use. It is possible to do without losing direct or vehicle VON I meant you cant mute side because it would mute all von but you could tell if someone was talking in side Link to comment
Dredge Posted January 18, 2016 Report Share Posted January 18, 2016 10 minutes ago, Miss Evo said: I meant you cant mute side because it would mute all von but you could tell if someone was talking in side But you wouldn't have to do that. You can have a script that looks at a particular channel being used and then execute the script. So anyone talking on side would be subject to whatever the scriptmaker decided is a just punishment. Nothing would have to be muted on the clients end Link to comment
Miss Evo Posted January 18, 2016 Report Share Posted January 18, 2016 2 minutes ago, Dredge said: But you wouldn't have to do that. You can have a script that looks at a particular channel being used and then execute the script. So anyone talking on side would be subject to whatever the scriptmaker decided is a just punishment. Nothing would have to be muted on the clients end You can mute von on the server, thats what i was talking about Link to comment
Dredge Posted January 18, 2016 Report Share Posted January 18, 2016 (edited) Just now, Miss Evo said: You can mute von on the server, thats what i was talking about Ah, yeah you could do that. But its kinda chopping off your nose to spite your face lol. There are more....elegant..ways of dealing with it. Edited January 18, 2016 by Dredge Link to comment
Miss Evo Posted January 18, 2016 Report Share Posted January 18, 2016 5 minutes ago, Dredge said: But you wouldn't have to do that. You can have a script that looks at a particular channel being used and then execute the script. So anyone talking on side would be subject to whatever the scriptmaker decided is a just punishment. Nothing would have to be muted on the clients end You're completely misunderstanding what i am saying. A server can mute side chat that would mean muting von. So it probably possible to see when somebody is talking in side amd kick them after like five seconds of talking Link to comment
Dredge Posted January 19, 2016 Report Share Posted January 19, 2016 (edited) 4 minutes ago, Miss Evo said: You're completely misunderstanding what i am saying. A server can mute side chat that would mean muting von. So it probably possible to see when somebody is talking in side amd kick them after like five seconds of talking Yes, you CAN mute it. But what I'm saying is there is a better way than muting a channel. Because to mute it (iirc) you have to disable it completely which means no texting on side either so people cant talk. I'm not misunderstanding you. I get what you are saying. But you are taking a brute force method to the problem. But we are derailing the thread a bit Edited January 19, 2016 by Dredge Link to comment
Guest Posted January 19, 2016 Report Share Posted January 19, 2016 (edited) 3 hours ago, Olivia said: Cop options for bloodbagging sometimes need to fade before they are usuable. This isn't only for cop and not only for blood bags. There are so many occasions I have to wait to let my scroll wheel fade on cop and civ. When blood bagging, defibbing, executing, using painkillers, getting in vehicles, you name it. Sometimes particularly frustrating when your in a hurry, like you need to execute someone quickly at a cartel but have to sit there like 30 seconds sat in the open trying to let your scroll options fade mating the dead corpse. I'm not 100% certain but I believe some of them are associated with being tazed, also killed then revived or re-spawning? Edited January 19, 2016 by Inquisitor Link to comment
Boris Posted January 19, 2016 Report Share Posted January 19, 2016 It's default Arma actions causing the scroll wheel script items to disappear. If you pull out your weapon via the scroll wheel, you won't be able to perform Altis Life actions like entering a locked car as cop, or blood bagging someone. However, you can unlock the car to see the option to get in still, since entering vehicles is a default Arma action. I dunno why it happens or how to fix it though. Olivia likes this Link to comment
Serpico Posted January 19, 2016 Report Share Posted January 19, 2016 (edited) Undercover cops, when we die and get defib, we lose our y-inventory and are given the default. Edited January 19, 2016 by Serpico Grammar Olivia likes this Link to comment
Bikstok Posted January 19, 2016 Report Share Posted January 19, 2016 Not sure if this has been mentioned, but it's not on the list. Turfs. When you own 2 turfs and one of them becomes contested, you can't recap if another gang touched the flag. Olivia likes this Link to comment
Scott Posted January 19, 2016 Report Share Posted January 19, 2016 1 minute ago, Bikstok said: Not sure if this has been mentioned, but it's not on the list. Turfs. When you own 2 turfs and one of them becomes contested, you can't recap if another gang touched the flag. That was fixed last patch Bikstok likes this Link to comment
sah Posted January 19, 2016 Report Share Posted January 19, 2016 When you store a backpack in a crate it always despawns over restart. Dunno if this is meant to be like that for some reason unknown to me, just dropping it here. Link to comment
HotWings Posted January 19, 2016 Report Share Posted January 19, 2016 11 hours ago, Serpico said: Undercover cops, when we die and get defib, we lose our y-inventory and are given the default. And you lose all your gear at restart/relogging for prisons/banks. Spend 15k in Athira have to respawn 10 seconds later for a bank. Rinse and repeat. Link to comment
Demonic Posted January 19, 2016 Report Share Posted January 19, 2016 1 hour ago, PJ - said: When you store a backpack in a crate it always despawns over restart. Dunno if this is meant to be like that for some reason unknown to me, just dropping it here. Meant to be like that I think. If not, it has been brought up before and it's still not changed. Link to comment
HotWings Posted January 19, 2016 Report Share Posted January 19, 2016 1 hour ago, PJ - said: When you store a backpack in a crate it always despawns over restart. Dunno if this is meant to be like that for some reason unknown to me, just dropping it here. Duping issue i believe. Link to comment
Murmurs Posted January 19, 2016 Report Share Posted January 19, 2016 (edited) APD has been getting jury duty requests and payout randomly. Unless Paratus is intending Judge Dredd, in which case, it's perfect. Judge, Jury, and Executioner Edited January 19, 2016 by Murmurs Kajun and Olivia like this Link to comment
Murmurs Posted January 19, 2016 Report Share Posted January 19, 2016 Lockpicking was moved to a scrollwheel option, but unless Paratus removed it already, I don't think it's working. Olivia and Don like this Link to comment
Miss Evo Posted January 19, 2016 Report Share Posted January 19, 2016 1 minute ago, Murmurs said: Lockpicking was moved to a scrollwheel option, but unless Paratus removed it already, I don't think it's working. That was just for cars I believe but it's like a 1/10 chance you see it, otherwise you have to use it from your inventory like before Olivia likes this Link to comment
HotWings Posted January 19, 2016 Report Share Posted January 19, 2016 4 minutes ago, Murmurs said: Lockpicking was moved to a scrollwheel option, but unless Paratus removed it already, I don't think it's working. Only works when there is a person in the vehicle. Not sure if intended or not. Miss Evo and Olivia like this Link to comment
Guest Posted January 20, 2016 Report Share Posted January 20, 2016 Recently I have been able to get the option to "Rearm" at other players, using the option actually takes there med kits etc. I've only seen this option while on cop and the person was restrained but happened 3-4 times now. Link to comment
Miss Evo Posted January 20, 2016 Report Share Posted January 20, 2016 7 minutes ago, Inquisitor said: Recently I have been able to get the option to "Rearm" at other players, using the option actually takes there med kits etc. I've only seen this option while on cop and the person was restrained but happened 3-4 times now. yeah, medics can take smokes out of backpacks and maybe grenades Link to comment
Heidelberg Posted January 20, 2016 Report Share Posted January 20, 2016 On 1/18/2016 at 9:27 PM, Ranger said: Police weapons toggling to single fire is probably one of the most frustrating. I cannot count the number of times I have died in CQB due randomly turning to single fire. Link to comment
kryptonthegamer Posted January 20, 2016 Report Share Posted January 20, 2016 (edited) Hatches bug at prison/deerstands so you CANT shoot out of them, but you can get shot through them Edited January 20, 2016 by Kryptonn Olivia likes this Link to comment
Guest Posted January 20, 2016 Report Share Posted January 20, 2016 Just now, Kryptonn said: Hatches bug at prison so you CANT shot out of them, hut you can get shot through them This might be an Arma bug, I've had the same happen on KOTH. Link to comment
kryptonthegamer Posted January 20, 2016 Report Share Posted January 20, 2016 Just now, Inquisitor said: This might be an Arma bug, I've had the same happen on KOTH. Oh, i never had it happen on other servers so i figured asylum Link to comment
HotWings Posted January 20, 2016 Report Share Posted January 20, 2016 2 minutes ago, Kryptonn said: Hatches bug at prison/deerstands so you CANT shoot out of them, but you can get shot through them Working as intended Olivia likes this Link to comment
kryptonthegamer Posted January 20, 2016 Report Share Posted January 20, 2016 (edited) Not sure if anyone mentioned it but the menu items disappearing When holstering, having to let menu fade, is annoying. Edited January 20, 2016 by Kryptonn Link to comment
kryptonthegamer Posted January 20, 2016 Report Share Posted January 20, 2016 9 minutes ago, HotWings said: Working as intended Id Be fine if you couldnt Shoot in through them, but when i stand up, my bullet hits nothing and then i die through its frustrating. Link to comment
bamf Posted January 20, 2016 Author Report Share Posted January 20, 2016 On 1/19/2016 at 10:40 PM, Serpico said: Undercover cops, when we die and get defib, we lose our y-inventory and are given the default. I've never seen this one personally, but the way Captain undercover is done is slightly different. Can anyone get me video of this please? Link to comment
Scott Posted January 20, 2016 Report Share Posted January 20, 2016 Not sure if this is something you can change, but the weapon information window always fading away is annoying. Constantly having to change fire rate to make sure it's on full auto in cqc. It didn't disappear until a certain asylum update, so it is server side. Link to comment
Serpico Posted January 20, 2016 Report Share Posted January 20, 2016 45 minutes ago, bamf said: I've never seen this one personally, but the way Captain undercover is done is slightly different. Can anyone get me video of this please? I'm sure I have something on VOD. I'll get it to you shortly. Link to comment
bamf Posted January 20, 2016 Author Report Share Posted January 20, 2016 1 hour ago, Scott said: Not sure if this is something you can change, but the weapon information window always fading away is annoying. Constantly having to change fire rate to make sure it's on full auto in cqc. It didn't disappear until a certain asylum update, so it is server side. This was part of going to veteran mode. I'll have to look, but I think the Arma server executable is actually ignoring the documented fix for that in particular... Link to comment
kryptonthegamer Posted January 20, 2016 Report Share Posted January 20, 2016 1 hour ago, bamf said: This was part of going to veteran mode. I'll have to look, but I think the Arma server executable is actually ignoring the documented fix for that in particular... Is it ignoring the removal of fog paratus Also said he tried inplementing?? Link to comment
Scott Posted January 20, 2016 Report Share Posted January 20, 2016 (edited) 1 minute ago, Kryptonn said: Is it ignoring the removal of fog paratus Also said he tried inplementing?? Removal of chromosomes seems to be on point // Edited January 20, 2016 by Scott Link to comment
kryptonthegamer Posted January 20, 2016 Report Share Posted January 20, 2016 Just now, Scott said: Removal of chromosomes seems to be on point // My name is scott. I am a bug that my mother produced. Miss Evo and Scott like this Link to comment
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