Jump to content

Samperino

Support Team
  • Posts

    3,327
  • Joined

  • Last visited

Everything posted by Samperino

  1. Please welcome @Rafael as the APD's new Captain! He will be replacing @Codie Alterman. Take it easy on him as he will be learning the ropes of the position over the coming weeks. Congratulations are in order.
  2. Time to get that coast guard orca finally...
  3. Effective Immediately APD Age Requirement The age requirement to apply to join the APD is now 16 years of age or older. Applicants the age of 16 will receive quadruple points (disciplinary) until they reach the age of 17. Applicants the age of 17 will still receive double points (disciplinary) until they reach the age of 18. If you are interested in applying to the APD, please submit an application here. -The Captains
  4. I'm just going to drop this in here. :|
  5. Yep. It’s a step process to slowly reintroduce things back though. Cops are in a good spot for a while in my opinion, so the priority is more than likely civilian side right now. I’m not a developer though and I have zero insight into their plans/timeline.
  6. http://www.gaming-asylum.com/forums/index.php?/forum/53-suggestions-and-feedback/
  7. Effective Immediately Possession of Uranium Charge Any civilian who possesses uranium ore or uranium (weapon grade) should be charged with drug trafficking. This charge must be role played as "possession of uranium." A Possession of Uranium charge will be added shortly. Uranium Mine and Nuclear Power Plant Due to lack of funding to the APD, Cadets and Constables lack sufficient protective equipment to enter the Uranium Mine and the Nuclear Power Plant. Only Corporal+ are allowed to patrol the Uranium Mine and the Nuclear Power Plant. Corporals+ who patrol those two areas are to follow normal drug area policies. Corporals+ who patrol those two areas must wear protective clothing to enter the areas. Marked Corporals+: CBRN suit (Blue) or Diving Suit (without Contact DLC) Undercover Corporals+: CBRN suit (any variant) or Diving Suit (without Contact DLC)
  8. Submit bugs here: http://www.gaming-asylum.com/forums/index.php?/support/ Click For department, select P.S.: amazing work dudes
  9. You're on such a small leash that if you breathe the wrong way you're blacklisted
  10. A lot of people are complaining about their earplugs not working properly. Earplugs were changed to Custom Controls -> Use Action 12 Make sure you only have your earplugs bound to Use Action 12 only. If you have it bound to both 10 and 12, you'll have issues with your earplugs. Hope this helps. Off topic slightly as well, some custom controls may have changed in V2. Here is an updated list found in game.
  11. Yeah. I was casually flying my ghost hawk over Pyrgos as well and my back rotor would randomly just get deleted.
  12. Money sinks are typically cosmetic and not required to progress. Think in-game purchasable skins. It would do nothing to these players. These players typically don't use the 4k in their bank and 1 car in their garage to gamble away anyways. If they do, though, then it's a good thing they're gambling their in-game life away and not their IRL (hopefully).
  13. I would rather see more money sinks than anything. Right now there are people sitting on millions and millions of dollars, and they don't really spend it on anything, they just hoard it. Not necessarily a bad thing, but I feel like the "then people would feel the need to grind again" problem can potentially be solved with money sinks (e.g.: gambling, loot crates purchasable with in-game money, etc.).
  14. You have to be a cop to be able to do so.
  15. Seizing and impounding can occur before or after a ticket has been issued. http://gaming-asylumwiki.com/wiki/Processing#Seizing
  16. This isn't wasteland though. You're not supposed to be able to respawn instantly after getting caught by the cops. This is Altis Life where there are consequences for your (criminal) actions. Also you're somewhat hitting the nail on the head when you say that there's almost nothing to do on the server. I feel like some of this has to do with burnout, though. If you look at all the features Asylum has, there's actually a lot to do. When you have a lot of money, a lot of those activities are useless to you and Asylum becomes a wasteland server. I think the moral of the story here is that we should wait until V2 before we open up more dialogue. We're arguing over how this current version is, and that's not healthy. It's going to suck for a small while, but hang in there.
  17. The "majority of the server" isn't on the forums. The majority of the server plays the game and what happens, happens. The ones who have issues are naturally going to be the loudest, creating the illusion of a majority. Those who are happy or content rarely state that they are so. They have nothing they to complain about. That being said, points can be made for both sides and there needs to be a balance. I said this in Discord, but aside from the $10,000 Prison Conspiring charge that you get for initiating a prison break, there is no other consequence. There's no gold bars, no money. You're breaking people out of prison, so there needs to be an increased risk (consequence) for doing so. Now, onto my personal opinion here: If you want to fight cops, go find them and fight them. The prison break these days are used to funnel cops into one area as a shooting gallery. Rarely do I even see anyone in the actual prison waiting to be broken out.
  18. Agreed. Thinking something along the lines of allowing the sending of suspects straight to jail if they meet the following criteria: • Seen assisting in a recent active prison break • Must be brought back to HQ to send to jail • Suspect must be searched, charged, have their illegal items be seized, have their charges read to them, and be told why they are being sent straight to jail, before actually being sent to jail Just an idea, and certainly not something I'd like to mess with personally until V2.
×
×
  • Create New...