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About DankBud

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    Asylum Rebel
  • Birthday 06/18/1988

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  1. i get this after i get randomly BE kicked,all ive done was just restart it an jump back on
  2. Atleast its something war points can contribute to...Make it cheaper if you have x% amount per title you have during the season,(Maybe) incorporate war kills also? My guess would be to complicated to be worth it,but throwing it out there.Could influence people to fight wars.
  3. we blew him up too
  4. fuck off there working as truly intended
  5. you could just admit you fucked up? instead of draggin this in a thread...100% knew the intentions but yet you still got close....almost along the thing line of de sync ramming,its a 50-50 shot of them living or dying,if they die its VDM..if they dont you got lucky....But you would rather sit here an claim it was some "arma" issue....Thats called first person misjudgement <.<. Hope you sit that 7 days on the bench you meatball
  6. lmao ouch
  7. you know last night i was wondering if this was mason's fault or not,i dont think it was after seeing in this way...Its pretty clear what are intentions are,but yet you fly the way we are coming in...wish he didnt comp that lol..Mason was way to committed for the landing in this video....was like the 4th orca of the night
  8. wtf helllll no...
  9. yea,sounds reasonable,altho i dont think the timer at drug works correct,after you cap it.I had it start capping at 19 min left a few days ago.Having it for min 30 min is enough to make the most out of a meth run while owning it.Don't have to worry about sdar capping anymore.
  10. True it can be,i wouldn't mind seeing them add in something other then the gang bank thing for cartels,kinda make it more valuable/more of a reason to defend it..something like with the % decrease in rebel when you own arms an 2 turfs (used be be able to unlock the mk200's) an cheaper vest's/rpg's. so if you own 2 turfs an arms you get the nice % cut from rebel...Now if you own drug you get a 5-10% increase maybe selling? but this can be played with the 3 turfs depending on what ones you are in hold/control of....Kinda wing'd it on that but always can add to it an what not..
  11. Im not sure what they took out or added with zaros..Tbh never wasted the time unless went to fight who ever was taking it,but even then always got caught up in other things. But something is needed to spice things up with turfs and cartels.
  12. Yea thats true too,I think having those kinda guns(7.62/MK/ak's) in a turf will promote the bigger gangs/groups to treat turf as a priority an that can hurt the newer players who try an venture out an do something different from there norm. Ive always got em for the gang,an with the turf dealer was just a safer alternate then regular dealer to sell at.Even more so when we all played alot an had 1-2k meth to sell each. Plus i wouldn't mind seeing them do something different with turfs,hell maybe even add another one in on the rotation.Although thats prob the last thing we do need atm with server issues an all.
  13. nah thats to many for one player to have. no one does anything that much they need to grind out 8house worth of stuff and or wanna fill it...
  14. we can only hope right lol?
  15. Not a bad idea tbh,would/could promote to fight it more often...I still feel it be a bit much tho or to easy maybe to get that style of weapon,it should be only a rebel buy-able gun..Sure it would promote more fights in turf and maybe the cartel,but turfs as far as i know meant for the smaller groups/gangs also..