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KrazyKnight

APD Corporal
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  1. KrazyKnight liked a post in a topic by Fried Rice in Shit-Tage   
  2. KrazyKnight liked a post in a topic by Big fart in Athira Redesign   
    Please add AHOA building for our meetings 
  3. KrazyKnight liked a post in a topic by Yung Tommy in Young Tommy Montage 8   
    I told ya'll I could shoot and ya'll just didn't believe me.
  4. KrazyKnight liked a post in a topic by Alec-I in #1 Most Wanted man in Altis (was)   
    note - WAS most wanted, thanks to LT Zdeat I have been cleared of all charges and free to roam the streets.
     
     
  5. KrazyKnight liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  6. KrazyKnight liked a post in a topic by Ebola in Ifrits back to civ only   
    I disagree, cops should keep frits however I'm with yall on the higher ups passing down mk1s like its nothing. It definitely happens more often now.
  7. KrazyKnight liked a post in a topic by baranoos in Ken gets VDM'ed   
    My beloved Ken please unban me I love you it was an accident I didnt even see you there 😞 PWETTY PWEASE
    Ken was flying the orca btw!
  8. KrazyKnight liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  9. KrazyKnight liked a post in a topic by Rogue in Announcements and an Apology   
    I would like to announce a few things. First things first, I would like to apologize for being too disconnected from the community. I could make a list of reasons as to why this was the case, but those would just be excuses. The only person to blame for the current situation is me. I will be around weekly at a minimum going forward to assist the admin team.
     
    To help remove some of the weight from the Senior Admins(SAs) plate, Community Managers(CMs) will be added to the team. Their only duty will be to ensure the pulse and health of the community is at the forefront. The SAs will continue to run the admin team. They are separate roles but of equal rank. This will help each role focus on what matters most, the health of the community. That being said, welcome our Community Managers:
    @Ronald
    @DarkKnight
    Thank you for your patience, time, and contributions.
         -Rogue
  10. KrazyKnight liked a post in a topic by HUNTE in Casino Texas holdem Poker!   
    Poker is a must for a casino. would be good for the community to gather to simply battle it out in some low stakes poker. was thinking maybe small blind being $25 big blind being $50 going into it with $1000. really would like to see this would be lots of fun.
  11. KrazyKnight liked a post in a topic by Alec-I in The Minge Dynasty   
    @OLL13& Family
    @Omar
    @Ken
    @Silver-Spy
    @emanuelmitrone
    @Kevin Miller
    @Lorax
     
    @Roice
    @Bilal Battu
    @Tony
    @Bloodhound
     
     
  12. KrazyKnight liked a post in a topic by Silver-Spy in The Minge Dynasty   
    We have found and killed one of his male wives already.  More to join soon
  13. KrazyKnight liked a post in a topic by Roice in What tf happened   
    While there are a lot of layers and variables to this discussion, many which have already been highlighted above so I will not waste my time repeating the detailed gripes from within. However I will offer a perspective from a completely different place based of my experience and history here. 
    Simply put, the connection between the current staff as a whole and the player base is severely hurting right now. We saw a similar scenario occur during the Gnashes era where a large majority of the community felt like he was damaging the server more then helping. I would be hard pressed to find anyone that knew what was going on back then, to disagree with that statement. Although, and to his credit, as great as some of Gnashes efforts on the backend were that the community was mostly unaware of, they strongly disliked him solely because of how he carried himself and how he interacted with the player base.
    Digging deeper into the issues from my perspective, having spent most of this servers life engaged in some part of this community whether as an average player, an LT, an admin, a backend dealings aficionado, and a retiree, I will say with absolute confidence that our current leadership with the Senior Admin team (Community Manager back in our day) is the worst its ever been in this communities history.
    I do say that intentionally, but I also believe that its not entirely each of their faults either (Current SAs). If you look back to how the community was managed over the years, after Bamf and Gnashes left,@Clint Beastwoodtook over ownership (alongside@BaDaBiNg_10-8for a short time) and carried @Mitch (IFRIT) and @Leady over as CMs. We had a solid foundation of actual grown ups operating from the ground up coming from a good place and painstakingly trying to not repeat history that we all disliked about Gnashes (and Olio before that) and repair the server at the same time. When Mitch became owner he maintained this presence with the community, although I will say looking back toward the end of his era as server pop fizzled, I don't know if Blake was a great choice for CM (still have love for you buddy), Jayshawn had a better temperament but absolutely no one will ever compare to Leady.
    Leady showed us what real leadership was like. He didn't get angry, he never acted like a child, he was almost overbearingly level headed. He did not feed into drama and create rules in and out of game to cater to and enable more of that same drama. He was a true leader that was passionate about helping our community and most of this servers players respected the hell out of him for it. Sure, a few here and there had qualms with Clint, Mitch and Leady just as any other ownership era but it was SIGNIFICANTLY less than it currently is. 
    I point this out because its important to see that during those transitions, the servers quality of life and interaction with the staff team and the player base grew substantially. At the same time, the server file was cleaned up and added to greatly during Jesse's (paid) time here along with an incredible amount of help from Azeh and many others. What I'm saying is that the development that was happening then ALSO played a huge part of the success during that time.  
    The admin team back then was much more respected in my opinion. Without nitpicking specific scenarios or even individuals right now, most of us will agree that that is no longer the case. Not saying everyone is horrible by any means either. 
    I personally see how much of it went wrong with the progression of our staff team including who was added to it over the years but without proper leadership absolutely none of that will change. However, it must start somewhere. But how will it start if some of the issues at bay are almost all the way to the top? We revolutionized after Bamf and Gnashes, Clint & Bada bought the server and turned it into Asylum 2.0 and even though we didn't have 4-5 servers during their time or even Mitch's, the community was much healthier than it is today. And even if we remove development out of the equation entirely, the leadership was much stronger back then without a doubt. I don't know if it was because most of us were all older and had jobs, wives, kids and or other adult related responsibilities that we carried ourselves differently back then or what, but something was definitely different. 
    I have a lot of love for all of our players and staff, past and present, anyone that has spent time here to be apart of this community, even though I enjoy banter I don't truly dislike anyone enough for it to impede my judgement. With that said, I think its silly to have someone that was permed for mass rdm to later not only become an admin, then a captain, but now also a Senior Admin leading our admin team and our community. If you look at the problems we are currently facing within the community and you think that lack of respected leadership isn't the most important issue, I regret to inform you, you are part of the problem. I'm not just trying to pick on people either, I just genuinely believe the lack of trusted and respected leadership is the core of the issues we are seeing and the more we ignore that and bicker about the little things, the less anything will change. 
    Its a trickle down effect from there honestly as well. Favorites are played and friends of certain people are being brought up as staff without thorough evaluation and training and then we as the community are stuck with more unhealthy leadership continuing to drive everything downhill. And who do we run too about it? The same 3 people that seem to be the primary point of contention for all of this chaos? It was somewhat of a rigorous process back then to even become just staff let alone CM. It is a very large responsibility and I am sorry if this hurts your feelings, but none of the current 3 are fit for service in that role based on all that I have witnessed and experienced since being staff. They individually lacked the experience necessary to succeed to begin with so again at the same time, I don't really blame them. We have a smaller community now and the circle of potential candidates for staff are in turn smaller so I understand how that has also played a part in it. 
    TLDR

    Replace the current CM team and start over. They have lost a significant amount of confidence within the community and fighting to repair that at this point is unrealistic. I can think of 3 potential candidates that currently have healthy relationships with the community as a whole to be effective in that role. Although I am in favor of 2 CMs instead of 3. 

    Dont @ me
     
  14. KrazyKnight liked a post in a topic by Alec-I in What tf happened   
    Ever since I stopped playing a while back the servers been in decline, I take full responsibility. 
     
  15. KrazyKnight liked a post in a topic by KaReeM Kinte in Hacker   
    Sorry, just came out of deep hibernation 
  16. KrazyKnight liked a post in a topic by Fitz in February Patch Notes   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Nikolai’s Compound:

    Ivan and Hugo’s brother Nikolai has moved into the Altis Oil Rig to compile the illegal gold that they have gained from the illegal brokering of sanctioned Russian crude.  He has brought with him elite weapon makers who make parts for high powered weapons and ammo.  7 cops are required to rob this.
    Civ-Side Event:
    Rebels can breach Nikolai’s Compound to obtain Elite Weapon Semiconductors and stolen gold bars.
    Nikolai has paid corrupt APD officers to defend his compound, until the outer walls have been breached, they will be able to spawn in his HQ to defend the tokens.
    Use a raspberry-pi computer to breach the outer wall and vault, once the outer wall is open the APD must have to fly into the compound.
    Upon breaching the vault numerous gold bars and weapon semiconductors will spawn in for the rebels to steal.
    Cop-Side Event:
    Corruption pays, once the APD has secured the compound from the rebel terrorists they will have an opportunity to breach Nikolai’s vault and access his prisoner, the APD prestige dealer.
    Once the vault opens the APD will have three minutes to buy a prestige token which they can sell at any HQ to activate their prestige tiers.
    During this event the rebels will have the availability to secure the vault for Nikolai and be paid for their efforts.
    APD Prestige Tiers:
    Buy the tiers inside the vault, sell at any HQ to activate.
    Tier 1 Buffs- $1,000,000
    Red gull 2% Cheaper Spike strips 2% cheaper Defib 2% cheaper All weapons and Equipment 2% cheaper Land Vehicles 2% Cheaper Air Vehicles 2% cheaper If no red gull spawn with 5 red gull APD Jet skis/SDVS CMR-76 (UC Cpl+) Tier 2 Buffs-$1,750,000
    Red gull 4% cheaper Spikes 4% cheaper Defib 4% cheaper All weapons and Equipment 4% cheaper Land vehicles 3% cheaper Air vehicles 3% cheaper If no blood bag spawn with 3 blood bags Promet MR CPL +UC Lt+ Sawed Offs APD Taru Benches Cpl+ Tier 3 Buffs-$2,500,000
    Red gull 6% cheaper Spikes 6% cheaper Vehicle Ammo 6% cheaper Defib 6% cheaper All weapons and Equipment 6% cheaper Land vehicles 4% cheaper Air vehicles 4% cheaper Armored vehicles are 8% cheaper If no spikes spawn with 2 spikes LT+ UC Rpks Stash House Event:

    Athira Stash House
    With the influx of drugs on the island the Drug Cartel has begun to store some of its illegal drugs at the Athira Stash House, place a diamond tip drill on the garage and you will be able to breach the vault and access the illegal loot inside.30-min cooldown
    Civ v. Civ event, payoff is based on number of people online, and in Athira
    10-minute timer to breach the vault
    Does not count towards federal events
    Tobacco:
    A new Tobacco field has been planted on the island of Makyrnisi in the middle of Pyrgos Bay.  Go there and gather illegal tobacco leaves for use in crafting cigarettes and cigars.
    Gather Tobacco at Tobacco field
    Dry the tobacco at the Tobacco Factory
    Plane pine planks into paper at the lumber mill
    Roll Dried Tobacco and Paper into Cigarettes at the Tobacco Factory
    Or gather cocaine and process Dried Tobacco, Unprocessed Cocaine, and Paper into Cigars at the Purification Factory
    Sell Cigars at African Warlord, and sell Cigarettes at Drug Dealer
    Elite Weapon Crafting:
    You can now craft certain high-powered rifles at the black-market production, you need to have the appropriate civilian prestige tier to use the weapons.  Zafir usage on S1 is now dependent upon having Tier 2 unlocked.  If you try and access a Zafir in your house it will drop it on the ground and you will not be able to put it back inside your house.
    Zafirs: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 ASUS Dark Hero Mobo
    RPG-42: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Spar-16S: 25,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Raspberry-Pi Computer: 1 Ryzen 5950X, 1 Asus Dark Hero Mobo, and 64GB DDR4 Ram
    Ammo:
    Zaf Boxes: 15,000, 10 Process Uranium, 5 Rubber
    RPG-42 Rds: 45000,2 Counterfeit Rolex Watches, 10 Uranium Processed, 5 Rubber
     
    Changed/Tweaked:
    Improved availability of CPU Cases Changed how # of cops is called at the National HQ Change how SWAT is called for Nat HQ New staff titles Further developed admin event capabilities The oil rig is now re-designed. PC Parts are now easier to get, and illegal. Fixed:
    Medic offroad service pricing Virtual crafting bugs A couple culverts blocking the way to sheds. Missing walls at Nat HQ Furniture icons not working. Being able to use Suicide vests while in prison  
    Hotfix #1:
    Fixed timers on Stash House and Nikolai's Compound National HQ vault being able to be disabled APD being corrupt with the tokens Couple other vars around the event Tripled the # of goldbars spawned in at Nikolai Temporarily removing Spar-16s and RPG-42 crafting (Bipods are spawning in, and RPG auto bans you) These will be re-added don't worry.**You can still buy the RPG-42 at rebel  
    Hotfix #2:
    Updated StashHouse payments and frequency Added tobacco items to exchange  New weapons able to be put in houses a bunch of back-end fixes 
  17. KrazyKnight liked a post in a topic by Vortex in Vortex #3   
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