Google™ Posted October 1, 2017 Report Share Posted October 1, 2017 Just now, Cobra said: I feel this idea needs to be readressed, glass still has no real value. No one farms glass to sell at commodities, plus, cratable optics would be an awesome item for Asylum Exchange Merchants. Thoughts? @bamf @Gnashes Link to comment
Meow Meow Posted October 2, 2017 Report Share Posted October 2, 2017 +1 and +1 for range finders @bamf @Gnashes Link to comment
Mayhem Posted October 2, 2017 Report Share Posted October 2, 2017 (edited) Add crafting of scopes example: Arco would be 5 Glass , 1 iron ingot also add animal hides that can be collected by hunting. With this you can add a talent tree where default chance of receiving hide while skinning animals is 25%, talents can include up to 75% chance. tactical vest could require 3 goat hides or another animal and 2 iron ingot Carrier lite vest can require 5 goat hides + 3 iron ingots this would increase activity in hunting. Adds more talents to the game. And when taxes are maxed. Saves players some time buying gear at rebel to stock pile a house with vests. edit: good location for this crafting area would be that military complex just west of Oil processing. Could also have separate licenses to craft these scopes and vests Edited October 2, 2017 by Mayhem BioHazard, Cobra, badger and 1 other like this Link to comment
Cobra Posted October 3, 2017 Author Report Share Posted October 3, 2017 Animal hides for vest? I dig it, definitely would give hunting a far better use than meats which is hardly worth the talents / time. Link to comment
Cobra Posted October 8, 2017 Author Report Share Posted October 8, 2017 shameless bump Link to comment
Cobra Posted October 10, 2017 Author Report Share Posted October 10, 2017 Thanks for the support folks! Link to comment
bigjohn561 Posted October 10, 2017 Report Share Posted October 10, 2017 On 10/2/2017 at 11:39 AM, Mayhem said: Add crafting of scopes example: Arco would be 5 Glass , 1 iron ingot also add animal hides that can be collected by hunting. With this you can add a talent tree where default chance of receiving hide while skinning animals is 25%, talents can include up to 75% chance. tactical vest could require 3 goat hides or another animal and 2 iron ingot Carrier lite vest can require 5 goat hides + 3 iron ingots this would increase activity in hunting. Adds more talents to the game. And when taxes are maxed. Saves players some time buying gear at rebel to stock pile a house with vests. edit: good location for this crafting area would be that military complex just west of Oil processing. Could also have separate licenses to craft these scopes and vests @bamf have u thought bout this? Mayhem likes this Link to comment
cHIP oTLE Posted October 11, 2017 Report Share Posted October 11, 2017 +1 to scope crafting. Link to comment
TRYHARD Posted October 11, 2017 Report Share Posted October 11, 2017 On 10/1/2017 at 8:49 PM, Meow Meow said: range finders @bamf @Gnashes Seeing as people use way point markers to judge the distance I see no reason why they cant be implemented. @bamf Link to comment
Xehons Posted October 11, 2017 Report Share Posted October 11, 2017 2 hours ago, tryhardsqueaker said: Seeing as people use way point markers to judge the distance I see no reason why they cant be implemented. @bamf I cant hit anything past 200 meters anyways so - 1 Link to comment
skrood Posted October 11, 2017 Report Share Posted October 11, 2017 Just now, Xehons said: I cant hit anything past 200 meters anyways so - 1 cuz ur bad Mayhem likes this Link to comment
Xehons Posted October 11, 2017 Report Share Posted October 11, 2017 Just now, Skrood. said: cuz ur bad who? Link to comment
skrood Posted October 11, 2017 Report Share Posted October 11, 2017 Just now, Xehons said: who? dad <3 Link to comment
Cobra Posted October 15, 2017 Author Report Share Posted October 15, 2017 Laser designation please, for....reasons. Bherky likes this Link to comment
Cobra Posted January 5, 2018 Author Report Share Posted January 5, 2018 I know the servers are a lil crazy with stability, but I will not let this idea die. The commodities shop has glass, but nowhere to craft it. The people of Altis need a new lens in crafting and I find craftable optics to be a fitting solution. ((Show your support today!)) Donald likes this Link to comment
Donald Posted January 5, 2018 Report Share Posted January 5, 2018 Just now, Cobra said: I know the servers are a lil crazy with stability, but I will not let this idea die. The commodities shop has glass, but nowhere to craft it. The people of Altis need a new lens in crafting and I find craftable optics to be a fitting solution. ((Show your support today!)) +1 Link to comment
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