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Posts
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Everything posted by ObiWoki
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I don't see why heroin should have an extra processing step to produce a purified form but then again idc if we do. @Patato thoughts and opinions?
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For sure that we can arrange the distance to be infront of the car name no biggie, For the other bit ima look into the possibilities of adding the despawn timer to it but by looking into the system for 3 seconds I doubt the current system easily allows for that. I'll add it to the list of "future projects maybe soon?"
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We do not feel like exploring the possibilities of having an on the fly spawnpoint other than house spawns as of right now
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Already on the list of things that has to be done, just don't want it in the quest system
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You can already do this in arma 3 settings and if thats not enough maybe the night eyes talent is just the right talent for you
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Hotfix #1 Wanted menu is back on 1 to not confuse older players Can now actually be changed with user action 16 (instead of just adding a second button to open the wanted menu) for players that badly want to use 1 to pull out their gun A house near athira police checkpoint has been disabled due to it being unbuyable Static inventory is no longer a thing when drilling for oil (your upgrades count now!) A bug which resulted in people being able to buy vehicles for 2% of the actual price
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SWAT spawns use a safe spawnpoint system. It moves you away from the players that are in HQ for a reason. It might be unfortunate that you spawn far away but keep in mind it comes in handy sometimes. We could take a look into the existing normal spawnpoints tho
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Correct yet incorrect. I eventually changed it to be a settable polygon so we can exactly decide where you can seize and where not because using a circle around a mapmarker is dumb so now we draw a polygon and within there you can seize. In my opinion you should be able to seize / send to jail in the entirety of the HQ which should be a viable option but probably an unpopulair opinion
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Will be added for bounty hunter cuffs
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Might sound harsh but we are not adding a store to just sell one item, go to the rebel outpost or rethink the entire chop shop idea and we might have a longer talk
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We will be doing tests with rare occasions of rain. This will not be a realtime follow of the real life islands weather.
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We will be internally discussing the viability of the impact it would have on the 'life' aspect on the server and all other important aspects of having such tool in the game.
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You are going to have to be way more specific than 'add cartel / processing / new drug please thanks bye' As we are open to suggestions for new stuff I have no clue what you imagine by 'Counterfeit Cash and Document Forgery processing plants with a new Cartel?'
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We will look into this mod and if it doesn't give any advantages other than lighting we will add it to the server
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You are not playing battlefield, but a life server
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Before this derails completely, i'd say this response (maybe should be worded a bit nicer) is the statement i'd give on this subject
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Added a poll
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Confirmation for leaving gang/ other menu options
ObiWoki replied to Sgt_kupcake's topic in Approved
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I am sorry to announce that this is not something we will be supporting, From this post I assume you like the shotguns in the game and would like other people to run around with them. Unfortunatly just because you think people should use it doesn't mean we should add in some buff to get people to like the gun. Shotguns are already an overpowered weapon that can instantly kill a person or tap someone from an ifrit if you want to bring someone straight to the respawn screen you can pick any of these options. Execute Skin Scalp The shotgun is particularly good at taking out enemy's from a decent range in one shot or shooting people in vehicles, If some people don't see this use then I guess it is their loss.
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We are happy to implement any jobs when they are well thought out but I do not see any real content being added by these 3 suggested. As much as I wish we could add this I doubt it will ever be used and it will just go in the pile of things that we have but aren't used. If someone has a better idea for a real job that we could implement in altis I am happy to listen but for now I will be closing this