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BioHazard

APD Corporal
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  1. BioHazard liked a post in a topic by The Monopoly Man in Changing EMT sirens   
    When I play medic, I wait for gas station robberies to start, fly over there and hit my sirens. Funniest shit ever.
  2. BioHazard liked a post in a topic by Vanilla Coke in Cartel Locations   

    Any of these, pictures w/ captions are in the thread


    Small Military base with a nice landscape, no big towers, and overall, pretty balanced (imo) Located At: 230072

    Not sure if already suggested in my thread, but I like this, it just needs some balancing in the editor and it is also way too close to mineral processing (I'm talking ~400m from it) Located At: 128166

    Just East of Athira, this compound I found the other day while trying to complete a fed and it caught my eye, it's not too big, there's not super overpowered defender positions but there's also no place to attack it from, so that could be a problem. Located At: 165190


    I found this heading to another one and I love it so much, it's shaped like Meth Peninsula, has a deerstand instead of a tower, has a compound that you can shoot at it from 600m away, and plenty of cover for attackers and defenders, if this were implemented, I could see it being a hit. The 3 pictures consist of the whole area. The only thing it is near in Asylum is the Jewelry store in Kalithea, but I doubt that will be much of a problem. Located At: 181191
     
    kthx.
  3. BioHazard liked a post in a topic by The Weeb in Cartel Locations   
    Who the fuck has a house in kavala? like whats the point? 
  4. BioHazard liked a post in a topic by rngr in Suh Dude   
    I'm making a joke with a close friend, you are a just being a cunt.
    Not to mention you are in no position to talk shit when you are in a nobody gang that never fights, only time I have ever seen you is dying to Monopoly in the kill feed.  Get the fuck out.
  5. BioHazard liked a post in a topic by The Monopoly Man in Suh Dude   
    Time for an intro, I go by the in game name "The Monopoly Man". You may recognize me by my infamous 10 strider rebel raids or my amazing huron hot drops on bank roofs. I joined asylum in december 2013 and became an athira pistol banger/bounty hunter.  In early 2014 I joined a gang called Peach Cartel (The ones that actually carried peaches) and went career rebel for about a year.  Then in some other time in 2014 I joined the FSA for a small period of time. I joined the APD as of November 2014 and became addicted to the cop side of things and became a career cop. I was promoted in 2015 to corporal in March, Sergeant in June, and LT in august.  Shoutout out to my homebois @Clockwerk @Dom @ZIM2233
  6. BioHazard liked a post in a topic by HotWings in Hi I'm PantryPicker   
     
  7. BioHazard liked a post in a topic by PantryPicker in Hi I'm PantryPicker   
    Here's my story for anyone who doesn't already know, because I'm frankly tired of people asking.
    >Joined Asylum sometime late June of 2014, spent the next year as mostly a career cop, working my way to LT.
    >Used to run a shit gang called Insurgo with around 30 people in it.
    >Got really bored / burnt out so I left for a month, then came back a month later to go out with a bang (fucking idiot).
    >Went on cop, killed a bunch of people, ran over people with my hunter, got perm'd obviously.
    >Came back 6 months later, because like as soon as I got banned Paratus started rolling out updates like crazy, and I wanted in.
    >~2 months after I wanted to come back, the admins decided to be generous and give me a second chance.
     
    My advice: I know a lot of you are complaining about being bored and shit, but just take a fucking break then come back when you want to. Don't be like me and blow it because it's a pain in the ass to try to get unbanned.
     
    See you out there on Altis. Or Statis. Or that modded map thingy that's coming out.
     
     
     
     
    Sincerely,
    PantryPicker
  8. Michael liked a post in a topic by BioHazard in program to record rdm etc. ;)   
    Dxtory or OBS I recommend 
  9. BioHazard liked a post in a topic by Capt Pepper in Changing EMT sirens   
    Yep, with some of the newer players as of late. I am thinking it is something that is desperately needed.
  10. Capt Pepper liked a post in a topic by BioHazard in Changing EMT sirens   
    +1 as long as they don't sound like the cop sirens. 
  11. BioHazard liked a post in a topic by Das Otter in RIP Katibas   
    heartless members of the APD installed a tracking device on my truck while I was making weapons....stole all 12 of my Katibas :C
     
    (audio is quiet soooo don't turn your volume up too loud and get spooked)
     
     
  12. BioHazard liked a post in a topic by Hound in Potential New Aspect for Asylum Rebels   
    Taking into account the recent understanding within our community that things are getting a bit stale for Rebels, I sat down for about 2 minutes (as we all should) and thought of a quick idea that incentivizes gangs to fight for a cartel whilst adding another activity for rebels.
    The idea is essentially some sort of "Cartel Leader." After capturing Arms or Drug cartel, a gang will have the ability to interact with the "NPC" and be assigned a mission relevant to that cartel. (Similar to DP missions, but illegal and for rebels). An example of a mission could be that after your gang has captured drug cartel and you selected to be assigned a mission, a randomized message would pop up stating "I need you to get these drugs to "X" location. If you make it there, I'll make sure you're rewarded." And a unique HEMTT could spawn in, full of Meth. No one would be able to access the HEMTT unless it enters the randomly assigned area, like one of those pointless cities that just have houses, or a random DP that's near a major city, like DP2. After you get the HEMTT to the location you could potentially have to protect for X minutes until it disappears and the person assigned the mission receives X amount of money.
    In order to spice things up with the missions, cops could be able to receive some sort of "intel" report that notifies them of a cartel operation. The notification should serve more as a "hint" as opposed to a very specific location for the cops to immediately head towards. 
    All of the aspects of this idea could be replaced in order to create a variety of missions, such as replacing the HEMTT with another vehicle(s),  or spawning in a crate full of an item(s) that is relevant to your mission. 
    I thought of this shit as I was typing it, so if you want to -1 and say it's shit, go ahead, but I'm just trying to think of things to revive our gang community, which is a pillar of Asylum. I think the idea has some workability with it and with some creative minds, I'm sure we can think of something.
    Below I've listed two other quick ideas that I've been thinking about. Let me know what you think
    -Increase the time before another gang can capture a cartel. maybe instead of 15 minutes (Or whatever the hell it is), change it to 30. 10 fully geared guys just died for that cartel, at least let it mean something. Especially for gangs that wish to use the cartel for economic reasons when doing drug/weapon runs. Capturing drug and planning to do a meth run is a bit pointless when a gang just contests it as you roll up to meth lab. 
    -Create a civ to cop ratio. Not sure of the feasibility of the coding for it though. i.e 1 cop for every 5 civs online. (If there were 84 civs online, 16 cop slots would be available). As of lately, there have been "cop armies" on every server due to an influx of cops. It ruins the fun when two guys that are new to the server go to rob a gas station when there are 40 civs on, and 2 minutes later 12 cops are surrounding the place. 
    These are just some ideas based on my opinion of how some things should be changed/added. I encourage everyone to take a minute and think of some stuff they think would help revive the community, as opposed to complaining about being bored/quitting the server. 
  13. BioHazard liked a post in a topic by Volunteer281 in Asylum Modded server leak???   
    Lol you guys are ridiculous 
  14. BioHazard liked a post in a topic by Spank in Asylum Modded server leak???   
     

     
  15. BioHazard liked a post in a topic by DefNotBully in Asylum Modded server leak???   
    HYPE! What better way to celebrate than unban our favourite aussie son Bully.
  16. BioHazard liked a post in a topic by Reformed epTic in Asylum Modded server leak???   
    There are servers that hold 250, and they manage to get better FPS than Asylum. 
  17. BioHazard liked a post in a topic by Sky in Best Asylum Server?   
    S3 best cops 
    S3 best civs 
    S3 best gangs 
    S3 best S3
    Come S3
  18. Le Razoir liked a post in a topic by BioHazard in Help cant play!!   
    They are server-side mods, the client does not need them in order to play. Just untick all mods and make sure your game is up to date and you'll be fine. 
  19. BioHazard liked a post in a topic by Googie in Change Log 6.6.5   
    FUCKING HYPE

  20. BioHazard liked a post in a topic by Ballsack noodle in program to record rdm etc. ;)   
    Fraps 
  21. BioHazard liked a post in a topic by Hiraku in The APD Drug Lockup / Convoy Event   
    OR EVERYONE SHOULD COME TO 3
     
    BECAUSE 3 IS BEST
  22. BioHazard liked a post in a topic by Sneaky in Medic Sport And New Cartel?   
    Can't trust the troll medics to be in kavala with a hatchback sport. Too much danger!
  23. Bersabee liked a post in a topic by BioHazard in Change Log 6.6.5   
    The Arma 3 Launcher has support for modpacks that are on steam. As far as I'm aware this is what's going to be used and it should be as simple as one click and wait to download all of the mods.
    And as for the mission file, I'm not so sure. I don't see that being possible, and even if it was in the mission file it would have to be mods that would require a tiny amount of space ie a few megabytes, instead of maps, vehicles and weapons packs which can be gigabytes in size.
  24. BioHazard liked a post in a topic by Scott in The Wipe Debate   
    Why the fuck would you sit? When you take it out, you have a chance to get shit all over your balls..? If you just fucking stand you've got plenty of room to not cover your balls in shit.
  25. BioHazard liked a post in a topic by Churu in Asylum duck game   
     
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