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Walt

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Posts posted by Walt

  1. General opinion on how to retain player base. From all my years within several communities, the #1 reason why players comeback is to relive old memories with past and present friends. The mission is simple, make the server as user friendly as you can to allow players to relive these memories no matter which play-style they prefer. While attempting to build this idea, it’s important to also maintain balance within the current active community keeping all rules and features simple/ easy to understand.

  2. 2 minutes ago, Zurph said:

    not me, i left because the game has to many cheaters 

    ^Exactly, Cheating culture is also a big reason, why past and present players refuse to now play. On top of the game being so old.

    Continuous cycle over the past several years. As soon as one group gets banned there’s another group cheating weeks after, just the way the game is.

    -Players cheat because they’re tired of being spun on by current cheaters.

    -Old players come back after realizing there shit, and don’t have time to get better.

    -Ego.

    -Lastly, players that chose to quit the game, but would rather go out cheating then just putting down the sticks.

     

    Fried Rice, Ken, Zurph and 1 other like this
  3. 3 minutes ago, Jr4life24 said:

    This was a comment made roughly 6 months to 1 year ago? I don’t keep up with Dom all that often other than I know it was a huge huge money printer for most gangs.

    Yea, it used to be a major money print before they nerfed it months ago. Its economic effect has been balanced, so it’s not a big deal now.

  4. 1 hour ago, Jr4life24 said:

    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.

    • This is a light RP server, not a wasteland server.
    • Relevant communication
    • A push away from favoritism to involve more of the community

    It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.

     

    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 

    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.

    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.

     

    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 

    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.

     

    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.

    • When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it.
    • I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain.
    • We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team. 

    And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.

     

    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.

    For clarity, you don’t make profit on domination anymore since it was nerfed to shit months ago. 1st place gets maybe 100-200k profit if ur lucky….most times you lose money. Everyone else within the standings rarely makes profit. In reality, you put the same amount into dom as you get out. Regardless half the people playing domination don’t even play the main server so it shouldn’t be effecting S1 anyways. Also I’m very curious which gang is making 500k-1.2m, sounds like a wild exaggeration to me…LMAO? If anything domination is a money sink.

    I will agree that the concept of Domination/ Conquest has killed Cartels on all servers. I can’t even tell you the last time a group has asked us for fights. We’re always open to logging on, anytime we do the gangs (Crimson, Hyper, Zenith, etc) refuse to even come to Warzone or are just one and done. Cartel Culture is simply no longer the same, and is a dead play-style unfortunately.

    Batcan, .Nathan, finessor26 and 1 other like this
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