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skimancole

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  1. Rhymezilla liked a post in a topic by skimancole in Changelog December   
    Big fan of the cartel updates and gang fort safezone rebels. Can't wait to see this ingame!
    Hyped for the rest of the patch later.
    "This is a part of what we have planned for this month and we hope you have patience for the rest"
  2. skimancole liked a post in a topic by operatorjohnny^ in Gang Fort Rebel Camping   
    A large issue with gang fort is rebel camping. The whole idea of gang fort is to fight at the gang fort, not kill nakeds at rebel. It is hard to create a rule that prohibits all rebel camping so I propose a second option. 
    Create a rebel that is only active during the time that gang fort is up
    - This rebel would either be a green zone or a safe zone during the 1 hour time limit of the gang fort
    - Only active during gang fort
    This allows more gangs to fight gang fort and gives smaller gangs more of a chance to gear during gang fort. 
  3. william liked a post in a topic by skimancole in Gang Fort Rebel Camping   
    I agree tbh that rebels should be un-campable during gang fort. Really ruins the entire fight. Happened today and there's technically no rule that prohibits the uninvolved gang. I'd actually like a full on Gang Fort rule clarification by an SA as it's always causing issues.
    The gang fort rebel is a nice idea though because it would be super easy to moderate vs the regular rebels and having to tell randoms to leave rebel. It would also make it impossible to camp rebel and having to constantly moderate gangs camping who are also involved.
     
    Only issue is making it where ONLY the gangs who are fighting gang fort can use it, so it's not abused. Maybe after a certain amount of points held it can be used to prove you're fighting? Or maybe it's just reportable if you aren't fighting.
     
    This man has my full support. This would make all the drama mostly disappear @ObiWoki @RoguePilot
  4. operatorjohnny^ liked a post in a topic by skimancole in Gang Fort Rebel Camping   
    I agree tbh that rebels should be un-campable during gang fort. Really ruins the entire fight. Happened today and there's technically no rule that prohibits the uninvolved gang. I'd actually like a full on Gang Fort rule clarification by an SA as it's always causing issues.
    The gang fort rebel is a nice idea though because it would be super easy to moderate vs the regular rebels and having to tell randoms to leave rebel. It would also make it impossible to camp rebel and having to constantly moderate gangs camping who are also involved.
     
    Only issue is making it where ONLY the gangs who are fighting gang fort can use it, so it's not abused. Maybe after a certain amount of points held it can be used to prove you're fighting? Or maybe it's just reportable if you aren't fighting.
     
    This man has my full support. This would make all the drama mostly disappear @ObiWoki @RoguePilot
  5. operatorjohnny^ liked a post in a topic by skimancole in operatorjohnny I   
    Johnny dropping a montage? 


  6. skimancole liked a post in a topic by operatorjohnny^ in operatorjohnny I   
  7. Polar liked a post in a topic by skimancole in gang fort player cap fix   
    This was a safeguard with the last gang fort by not allowing more than 6 players within 3.5km. Not sure why this was removed tbh. 100% +1
  8. lukee liked a post in a topic by skimancole in gang fort player cap fix   
    Sure, but It’s also a rule problem too. I don’t think he meant don’t let them not join the server. He meant reinstate the 3.5km which didn’t allow rebel camping
  9. lukee liked a post in a topic by skimancole in gang fort player cap fix   
    This was a safeguard with the last gang fort by not allowing more than 6 players within 3.5km. Not sure why this was removed tbh. 100% +1
  10. King liked a post in a topic by skimancole in gang fort player cap fix   
    Sure, but It’s also a rule problem too. I don’t think he meant don’t let them not join the server. He meant reinstate the 3.5km which didn’t allow rebel camping
  11. operatorjohnny^ liked a post in a topic by skimancole in gang fort player cap fix   
    This was a safeguard with the last gang fort by not allowing more than 6 players within 3.5km. Not sure why this was removed tbh. 100% +1
  12. skimancole liked a post in a topic by lukee in gang fort player cap fix   
    make it where you cannot gain any points when u have more than 8 players online in the gang, this defeats players that arent participating in gang fort camping towns, houses, rebels etc.
  13. lukee liked a post in a topic by skimancole in Repair animation   
    Honestly I agree. Only reason it's bad is because you can't cancel it and get stuck.
    If that's fixed, then keep it who cares. But if it can't be fixed, get rid of it
  14. operatorjohnny^ liked a post in a topic by skimancole in Repair animation   
    Honestly I agree. Only reason it's bad is because you can't cancel it and get stuck.
    If that's fixed, then keep it who cares. But if it can't be fixed, get rid of it
  15. Vash liked a post in a topic by skimancole in Repair animation   
    Honestly I agree. Only reason it's bad is because you can't cancel it and get stuck.
    If that's fixed, then keep it who cares. But if it can't be fixed, get rid of it
  16. King liked a post in a topic by skimancole in Repair animation   
    Honestly I agree. Only reason it's bad is because you can't cancel it and get stuck.
    If that's fixed, then keep it who cares. But if it can't be fixed, get rid of it
  17. skimancole liked a post in a topic by King in Repair animation   
    Revert the repair animation please this new one was made by some drooler
  18. skimancole liked a post in a topic by Witz in Rotating Cartels   
    On my list already
  19. lukee liked a post in a topic by skimancole in Self lockpick   
    Eh I mean I agree with this one or else they could just keep breaking out over and over - 
    failing to stop attempting to when asked could waive your right to explain charges with 'disobeying an order from an officer' charges and just get a ticket, followed by jail after the 3rd warning as the charge policy is normally. But not the straight to jail if escaped
  20. Repto liked a post in a topic by skimancole in Self lockpick   
    Eh I mean I agree with this one or else they could just keep breaking out over and over - 
    failing to stop attempting to when asked could waive your right to explain charges with 'disobeying an order from an officer' charges and just get a ticket, followed by jail after the 3rd warning as the charge policy is normally. But not the straight to jail if escaped
  21. Junke liked a post in a topic by skimancole in Self lockpick   
    yeahhhhh cop restraints have never been "self lockpickable" ever since this server began for a reason.
    This would also make processing unbelievably difficult and make the slim RP we have even worse.
  22. Sandwich liked a post in a topic by skimancole in Self lockpick   
    yeahhhhh cop restraints have never been "self lockpickable" ever since this server began for a reason.
    This would also make processing unbelievably difficult and make the slim RP we have even worse.
  23. Repto liked a post in a topic by skimancole in Self lockpick   
    yeahhhhh cop restraints have never been "self lockpickable" ever since this server began for a reason.
    This would also make processing unbelievably difficult and make the slim RP we have even worse.
  24. skimancole liked a post in a topic by Austin M in Self lockpick   
    Why would you need this? https://gyazo.com/fa6e41d72f24ff7336533aa2ec885874
  25. lukee liked a post in a topic by skimancole in Make a dead man switch for people that dont want to lose their bounty   
    If you're already downed then you've already lost. Let's not make it more shitty for cops
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