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salty.connor

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  1. salty.connor liked a post in a topic by Fitz in Bherky Final Montage   
  2. william liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  3. Tyrone Darnell liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  4. Sp0on liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  5. Big fart liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  6. moift liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  7. SESHOLLOWATERBOYZ liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  8. andyr liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  9. PygrosDonB liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  10. Iuke liked a post in a topic by salty.connor in Reopening 5 pm EST   
    its from being diabetic fat fuck
  11. salty.connor liked a post in a topic by Knight05 in We’re Not Finished: Rebuilding Asylum for the Community   
    How many times are you guys going to say this before it actually means something lmao. Asylums last 10 we will return from the grave hype speeches have been exactly this followed by doing the EXACT opposite thing you said you going to do? At this point I don't see the point in saying we will do this, we will do that. Either do it or don't.
  12. Sp0on liked a post in a topic by salty.connor in Envy Recruitment [CLOSED] [S4] - Memes & Banter ONLY   
    at least he doesnt cheat fat fuck
  13. Tyrone Darnell liked a post in a topic by salty.connor in s2 dom   
    there are 16 people on right now
  14. salty.connor liked a post in a topic by Donutkiller in Month and a half Wipe Reflection   
    Lets wipe the server then have no further admin interaction with the server. What could go wrong
  15. salty.connor liked a post in a topic by SNOOOP in Event Title: Siege of Oreokastro   
    Objective: Engage in a high-stakes battle for control over the strategic town of Oreokastro. Capture flags, eliminate high-value individuals (HVTs), and strategize to secure victory. Admin leaders will guide each faction, all kits will be provided free of charge, and each participant will receive a 50k payout. This event aims to foster more server-wide conflicts and make use of a previously overlooked area of the map.
    Event Description: In the Siege of Oreokastro, law enforcement and rebels face off for dominance over the strategically significant town of Oreokastro. This event focuses on revitalizing server-wide engagements and utilizing a neglected part of the map. The town features three critical flags: one near each faction’s spawn and one neutral flag in the center. Capturing and holding these flags, along with eliminating high-value targets, will determine the winner. Admin leaders will assist each faction, and all kits will be provided free of charge. Every participant will receive a 50k payout, and the winning faction will earn additional benefits that enhance gameplay for a week.
    Event Details:
    Event Setting:
    Location: Oreokastro town, an underutilized area on the map with three key flags: Faction Flags: Positioned near each faction’s spawn on their side of the town. These flags can be captured by the opposing faction, providing strategic advantages and affecting spawn locations. Neutral Flag: Located in the center of the town, worth 5 points. Game Mechanics:
    Flag Control: Flags can be captured and held by either faction. Controlling a flag grants points and a strategic advantage: Faction Flags: Worth 1 point each. Located on each faction's side but can be captured by the opposing faction. Neutral Flag: Worth 5 points. Capturing and holding this central flag provides a significant advantage. High-Value Targets (HVTs): Initial Phase: After the first 10 minutes, two HVTs from each faction are marked on the map with a red circle. Killing these HVTs grants the faction 25 points. Final Phase (Last 10 Minutes): The top three kill leaders from each faction become HVTs worth 25 points each and are marked on the map with a red circle. Towers: Three main towers scattered around the town. While these towers offer some advantage for positioning, they are not overwhelmingly dominant, ensuring fair play. Deer Stands: Strategically placed deer stands provide elevated vantage points but limited cover. Roadblocks: Roadblocks are scattered along key roads, adding obstacles and defensive positions. Faction Leaders:
    Admin Leaders: Each faction will be guided by an admin leader who will assist with strategy and coordination, ensuring a fair and engaging experience. Kits:
    Free Kits: All kits and equipment for each faction will be provided free of charge to focus on strategic and tactical play. Payout:
    Attendance Reward: Each participant will receive a 50k payout for attending the event. Scoring:
    Flag Points: 1 point for each faction flag, 5 points for the neutral flag. HVT Points: 25 points per HVT kill, including the final HVTs in the last 10 minutes. Endgame and Rewards:
    Victory: The faction with the most points at the end of the event wins. Rewards: Rebels: Gain enhanced market advantages including better weapon prices, improved vehicle prices, and other market benefits. Cops: Receive a 15% increase in ticket payments and a 10% boost in rewards for seizing illegal items. Event Flow:
    Introduction (10 minutes): Brief all players on the event’s objectives, flag mechanics, HVTs, and the role of admin leaders. Battle Phase (60 minutes): Engage in combat to capture flags and eliminate HVTs. Admin leaders will assist with coordination and strategy. Final Push (10 minutes): The top three kill leaders from each faction are marked as HVTs worth 25 points each. Intensify efforts to control flags and target these final HVTs. Debriefing (10 minutes): Announce the winners, review the event outcomes, and explain the rewards.

    SIDE NOTES: SAFE ZONES WILL BE NEED TO BE CREATED FOR COPS AND REBELS ON EACH END OF THE TOWN
    Armored vehicals will also need to be spawn so people can make it to the town with out dying to a sniper elite gamer  https://gyazo.com/bde798c2efb0f5bcf9e49a085801ef3
    rebel sided flag
    https://gyazo.com/6fd44cc5b8658791de4c592404a9364a
    cop side flag
    https://gyazo.com/6f6e306c884c9f6b5272759614e73755
    main flag
    https://gyazo.com/dda5fe3877b03b205501a72c0b6c0575
     
  16. salty.connor liked a post in a topic by JoeDa in s2 dom   
    S1 Domination shouldn't be a thing.
    S2 Domination should stick to the same schedule and actually have map designers. S2 Domination became so fucking dead because no one wanted to work on it.
    I would suggest changing loadout prices on S2 Domination and prize winnings so it doesn't inflate S1 economy.
  17. salty.connor liked a post in a topic by goyney in Dayz RP Server   
    how has so much time passed but you are still a dribbling retard
  18. Flexibilyity liked a post in a topic by salty.connor in New Player Experience   
    This is a very light RP server, so they will never "Give us half your product and we let you live, and won't bother your next run" or maybe even "give us  25% of every run and we'll even protect you if you message us you need help." The thing with big groups (well im just speaking on behalf of unknown) if we see you in a zamak, tempest device etc in a legal zone we will get curious and initiate on you, no if ands or butts. If you comply we will just lockpick ur vehicle and see what you have inside and I promise you 90% of the time we will let you go because we are to lazy to process ur oil, sand and diamonds. SO with this being said start making ur money the legal way and when ur able to buy urself a type or MK without going broke try to run heroin. DO NOT RUN COKE DRAGONS JUST CAMP IN THEIR HOUSES 24/7.
  19. salty.connor liked a post in a topic by Fitz in Gang Fortress/Gang Boat   
    Yeah this seems to have gotten off topic.  We’re gonna discuss this and then make a decision, I personally thinks this makes a ton of sense.  I’m kinda surprised it wasn’t like that in the first place.
     
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