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Callumm

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  1. Callumm liked a post in a topic by Energy in Cozza | Asylum #1   
    21 stone
  2. Callumm liked a post in a topic by uc. in MONTAGE #1   
    Dropping a birthday montage, no hate plzzz first montage 
  3. Callumm liked a post in a topic by Jesse in Hey Guys - Asylum State   
    Hey all,

    Wanted to give a bit of an update sooner.. been busy with work all weekend. I just finished my last workday today and got some OT that I probably will have to work on Wednesday. That being said, hopefully we'll have an update out here very soon...

    The major thing that I'm currently working on is pulling out A2Net from the server. Currently the only thing it's being used for is to run batch files for restarts. I just had to get some time to make some new batch files to handle restarts and work on making the like literal 10 restart files in to 1 so that it's all in one place. I have been working on some changes for the last hour or two and have made good progress. Actually testing out the new restart setup now.
    We've made some changes to various settings and configuration details that seem to have helped the server somewhat. However, we are aware of the lockups which are currently caused from high RAM usage. We're working on figuring out the issue with that. Mass Kicks due to population seem to be resolved, now you just get mass kicked when the server doesn't have the ability to think for itself.
    Regardless, feel that out of the gate we're starting strong. Like Clint stated earlier, thank you all for keeping faith and helping keep numbers up. I have a lot of logs to skim through to hopefully see a consistent factor, while also trying to work on other stuff as well. I ask that you guys have a bit of patience. Hopefully we'll have the issues fixed or at least found within the next 14 days or so.
    Thanks,
    Jesse
    Edit: Happy Holidays btw.
  4. Callumm liked a post in a topic by Connor McGregor in explicit | Recruitment   
    Requirements
    - Knowledge of cartels
    - 1500 Hours
    - Financially Stable
    - Active
     
    Application Template
    Name:
    Arma Hours:
    Reason for wanting to join:
    Previous gangs:
    Vouches:
     
    Roster
  5. Callumm liked a post in a topic by Tiger in Prime [Little bit open]   
    Requirement don't be a retard     Application Format In-game name:
    Age:
    Hours on Arma 3 (Screenshot required):
    Previous gangs:
    Why would you like to join Prime:
    How active will you be? (Ex: 5-6 Days a week):
     
    A lot of effort was made here
     
    Roster
    Active members:
    tiger, Jay, Oskarr, RobiN, Corgi, Luker, Mur, Fudger
    Ludde, Chrome, dog, Derek,thor, Nomadox, CRH, Roice, RoguePilot, Proud
  6. Callumm liked a post in a topic by Corgi in What Big gang should i join in server 1   
    The Batty Boys are still the best gang
  7. Callumm liked a post in a topic by Alec-I in Shed Friend   
  8. Callumm liked a post in a topic by Corgi in тenacity | Recruitment | S4 | Limited   
    NO MEME ZONE OR A N G E R Y STAFF  
     
     
     
     
    RECRUITMENT ONLY 
     
     
     
    E
  9. Callumm liked a post in a topic by ma1ko in Asylum 1   
  10. Callumm liked a post in a topic by Alec-I in [FSA] Aleec Spazeed retires as a hacker   
    I have chosen to hand in my titles of hacker aimbot godmode captain back to asylum as my time is up and im now an old asylum man, this time it's my decision to leave not the ADMINS. I go out on my terms like Lightning mcqueen. 
     
  11. Callumm liked a post in a topic by Apachee in Apache//Asylum #7   
    Thx Oblivion For The Fights
  12. Callumm liked a post in a topic by YuSheng in fuck 12 - YuSheng   
  13. Mank liked a post in a topic by Callumm in The Vicious Cycle Of Support Team Members   
    @goyneyyy.
  14. K1NG liked a post in a topic by Callumm in The Vicious Cycle Of Support Team Members   
    @goyneyyy.
  15. Kate liked a post in a topic by Callumm in The Vicious Cycle Of Support Team Members   
    @goyneyyy.
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