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_HaydenD

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  1. _HaydenD liked a post in a topic by Master27411 in New Tactic! Just scream and you won't die!   
    @HomeUser @Lacerda @Codie Alterman@DarkKnight @Wade Wilson @Ron Johnson
  2. Russell* liked a post in a topic by _HaydenD in More Skins!   
    +1 i think medics should have striders
  3. _HaydenD liked a post in a topic by Mitch (IFRIT) in Forum login <--- Read here IF YOU CAN'T LOGIN TO YOUR ACCOUNT   
    Hello all,
    You will now need to use your email to log into the forums. Even though it gives the option for display name, it will only accept your email address. 
     
    Thank you,
    Mitch
  4. _HaydenD liked a post in a topic by MoralityVII in How to Process Civilians Over the Phone   
    Who is that lmfao
  5. _HaydenD liked a post in a topic by vedalkennnnnn in Gang Run Ad's during GW 7   
    For all you fellow roleplayers out there with big bux, why not get your gang out there even more and run an ad during gang wars?
    I feel it could be good for newer players who're looking for gangs and tune in and smaller gangs who're trying to recruit others.
    Prices for ad's would be decided upon depending on the length of the ad as well.
    Aside from that I think it would be funny tbh
  6. _HaydenD liked a post in a topic by HomeUser in Gang Run Ad's during GW 7   
    This is a great idea
  7. Nubis liked a post in a topic by _HaydenD in asylum cops suck   
    @Russell* this is why you are my favorite
  8. Russell* liked a post in a topic by _HaydenD in Change Log 8.3.0   
    best part right here
  9. Scott liked a post in a topic by _HaydenD in Change Log 8.3.0   
    best part right here
  10. Emma liked a post in a topic by _HaydenD in Change Log 8.3.0   
    best part right here
  11. _HaydenD liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.0   
    First off, we appreciate your cooperation and support as we work on server performance. While we do so, here are some small additions and changes that have been asked for by the community, we do listen to your voices . Once we get the performance to an acceptable level, we will begin adding the new content we’ve been working on for all players to experience. We'd also like to welcome back @Bikstok as contributor and look forward to our development team pushing out great changes in the future!
    Added the ability to claim vehicles at Chop Shop. Added 2 additional Rebel outposts. Thank you @Jbdragon for the designs. Reworked the prison, designed by @Jbdragon! Second bridge removed from the prison A second bridge will be added soon. The dynamic map system Poseidon implemented needs to be reworked or adjusted to accept objects "snapped to surface" or with pitch and yaw settings for the new Eden Editor. There is a laptop in the prison that you need to upload the virus to in order to infect the security system. The timer is now handled server side, so the player who starts it can lose connection, get killed, leave the server, etc and the prison break will continue. The APD will need to stop the prison break if possible by restoring the system at the laptop in the prison. When the map marker returns to blue, prisoners can no longer escape. Increased price of the Qilin to 50k. Increased price of the Prowler to 45k. Removed side doors on Qilins/Prowlers. Increased the price of the APD Prowler to 25k. Added ability to add additional smokes to Ifrits and Striders using the vehicle ammo item. Added vehicle ammo item to Cop shop. Added the Raven vest to Rebel outpost, Skip Tracer and UC. Added rear/side seats to the DLC cargo van. Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Increased revive payout to $3500. Added MX SW to CPT+. Added MX GL (Smoke rounds only) to SGT+. Added SWAT uniform to LT+. Added Brown NVGs to UC. Removed Gendarmerie uniform from APD. Removed killer shelves from Kavala. Players can no longer sync their location while within 200m of any cartel. Tweaked downing script. Tweaked vehicles to be more resilient to non projectile damage. Removed the seat belt option and made vehicles significantly safer. Fixed a bug with red names and vehicles. Fixed an exploit with RPGs. Fixed APD talent for Hellcat. Fixed an exploit with syncing. Added an auto-locking method on the servers when FPS gets low on the server It will auto-unlock if the FPS recovers, we hope this will aide in having less crashes IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw.
    Hotfix #1:
    Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report Honor & Honor Talents should now sync properly Hotfix #2:
    Decreased damage taken to player while in vehicles. Doner Kebabs will no longer make your food value be a decimal point under certain circumstances. Removed APD Prowler doors. Removed Gang Bank cap. Now all players who are in the vicinity of the prison will be charged with Prison Conspiring. Any players who decide to be broken out from jail will also now be charged with Prison Conspiring on top of Escaping Prison. Prison Break delay dropped from 45 minutes to 15 minutes. Syncing at certain zones has been fixed. An option to refill magazines at Rebel Outposts has been added. Re-added the ability to sell weapons at Firearm Factory, vehicles are still disabled. Added lethal MX SW rounds to Cop shop. Some security adjustments. Hotfix #3:
    Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time Hotfix #4:
    Prison cooldown adjusted to be 30 minutes Federal Reserve hacking animation fix Fix regarding donor item(s) pickup Prestige conversion has been disabled Fixed Rodo gathering benefit Hotfix #5:
    Rodo gathering benefit has been adjusted Race related content has been removed The Phone Weather button has been removed "Criminal Records" has been removed The flash on speed trap cameras has been removed Some other behind the scenes junk adjustments/removals
  12. Russell* liked a post in a topic by _HaydenD in asylum cops suck   
    @Russell* this is why you are my favorite
  13. _HaydenD liked a post in a topic by Nubis in My Next Bad Montage   
  14. Codie Alterman liked a post in a topic by _HaydenD in APD Captain Announcement   
    @Codie Alterman Very well deserved!! Congrats Codie!
  15. _HaydenD liked a post in a topic by Samperino in APD Captain Announcement   
    Please welcome our newest Captain of Asylum's Altis Police Department, @Codie Alterman
    Congratulations are in order.
    He will be learning the ropes over the next couple of weeks, so take it easy on him!

  16. _HaydenD liked a post in a topic by Elastic in Arma 3 Operation: Trebuchet Trailer   
    So did they partner with Halo? This personally brought back good memories of when I was a little kid playing Halo and I can see how they are trying to tie both the games together since they are set in futuristic settings but I feel like its a little weird for halo to be in arma 3.
  17. _HaydenD liked a post in a topic by Mycri in Vacation to Kavala   
  18. _HaydenD liked a post in a topic by WolfLeader in S1 will rise again!   
    For now we have been defeated by the animals of S2
    https://gyazo.com/ef33bf1a3e2a36bbd3c5646db7c8751b
  19. Nubis liked a post in a topic by _HaydenD in Look out for that light house!   
    DK was about lethal you
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