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G.O.A.T

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  1. G.O.A.T liked a post in a topic by Thomas in Heli Pilot helmet [CSAT] - Clarification   
    So I have had mixed responses on the pilot helmets from multiple admins at the moment and would like to know what the current situation regarding them is. 
    Mixed opinions are kinda annoying, some say its perfectly fine others saying you cant have them.
    @Gnashes@Mitch (IFRIT)@Clint Beastwood@Trilligy@BaDaBiNg_10-8


  2. G.O.A.T liked a post in a topic by Farmer Steve in Heli Pilot helmet [CSAT] - Clarification   
    FarmersvilleFTW
  3. G.O.A.T liked a post in a topic by Smee in Asylum as a whole   
    This post is a community post that needs to be addressed for all who play asylum, Yes there are allot of issues on asylum both server and back end and or content related. but what keeps us playing asylum and that people love most. We need a stimulation to reaching our goals or need different approach in donating money. We thank @bamf for maintaining the server out his own pocket, Not only we thank the devs that dedicate their time and effort from their real life jobs @Gnashes.  These 2 individuals has helped us as a community into something that i keep coming back to. and maybe you're self ? But They dedicate their own time that they dont need to give to asylum.
    At the moment the "ball" is on the community side of the court, Us as a community need to find a way or a way that suits the community in reaching those figures that Asylum needs, Allot of players love this server and donated years ago, and say "I donated to level 3 and got my debit card". 
    Im a player that has clocked 5k hours on asylum alone, I only donated $50 3/4 years ago, and a little for pilot coveralls. there are many of us out there that are on the same sheet and have a passion or the sheer dedication to keep playing asylum even when the servers are shit.
    Server content will not drive asylum in the direction it needs to be, yes there can be changes but its not all just content, Some ideas will get shut down and then their are ideas that can impact those who play and to keep playing.
    There needs to be a way that we can look at Asylum as a whole and each and every individual can make an impact. I hate the whole idea everything behind a paywall. There must be a way that we can come back into a normal 6.0 lifestyle where we can receive a patch note every Thursday or even every 2nd Thursday. ( $1000 for every 2nd week patch note ) like we were promised from @Paratus. I dont know financial figures that the server requires.
    This Topic needs to be a group discussion , no pointing fingers saying "fix server" "ddos every 2 seconds" After all we are the ones who keep coming back and what can we do to help and to assist in making a stop to the stone thats rolling down hill.
    No Shit posts, just general comments. Thank you.
  4. G.O.A.T liked a post in a topic by Bag Of Funyuns in FarmersVilleFTW   
    Get good
  5. G.O.A.T liked a post in a topic by Bag Of Funyuns in FarmersVilleFTW   
    @Tyler eat a snickers, you're not you when you're hungry. 
  6. G.O.A.T liked a post in a topic by Leroy Fish in FarmersVilleFTW   
    Thats how we roll my guy Matthew the corporal was trying to fuck with my gang so we downed him and took him then a LT showed up and he got pistol banged by farmer with no armor on haha
     
  7. G.O.A.T liked a post in a topic by Tyler in FarmersVilleFTW   
    Lmao theres like 90 of you...
  8. G.O.A.T liked a post in a topic by Leroy Fish in FarmersVilleFTW   
    I love that picture!!! great job farmer!
    Arma Karma and Farmerville for the win!
  9. G.O.A.T liked a post in a topic by william in FarmersVilleFTW   
    YOU AND YOUR HOUSE ARE SO FUCKING AIDS STEVE
  10. G.O.A.T liked a post in a topic by Farmer Steve in FarmersVilleFTW   
  11. G.O.A.T liked a post in a topic by Gen. Henry Arnold in Bug   
    I'll make it so that the first bought optic goes on the gun, any additional ones will be forced into the player inventory.
  12. G.O.A.T liked a post in a topic by cHIP oTLE in Why is there no reasonable way to make money...   
    I remember playing back in 2015 and someone once said in sidechat, "if you're not making AT LEAST 100k per server session, you're shit".
    From that point on, I switched my methods up, and didn't do an activity unless it would yield me at least 50k/hr.  
    Meth lab is a ghost town, and crank can be done ANYWHERE.  2 EASY, GOOD money making methods.
     
  13. G.O.A.T liked a post in a topic by they took the name eazy in Why is there no reasonable way to make money...   
    Make mk1’s  takes 15 minutes if coke field is in OG place
  14. G.O.A.T liked a post in a topic by LITTLE HANOI in Why is there no reasonable way to make money...   
    I have over 6 million and around 8 million Prestige but I started small and what money I made I used to expand and make more money, I did not blow my money and I craft and make guns to save money. I own several sheds on 3 servers and have money making on all but I started with a 70K house and two scotch barrels and bought more barrels with the profit and now I have 17 scotch barrels and crank truck as well, Gnashes is right people are lazy but if you put in the time your bank will grow if you manage your cash right and use common sense when making money to lower your risk of being robbed or busted by police and take friends with you for back-up and keep expanding your money making Abilities. Though I have 9 full 25 year old scotch barrels on server two that I cannot sell at the moment
  15. G.O.A.T liked a post in a topic by Smee in Impounding / Reclaim of vehicles   
    Have you wondered why vehicles vanish when they are impounded, Or you wonder why they vanish when they are seized. ?
    Well This is the idea for everyone. Don't you want to bring a job role to altis ? or just another place for rebels to get their vehicles back ?
     
    Well this will bring back some fun to altis, So here we go.
    How it works for Civilians
    When a vehicle is requiring to be impounded / seized, the police will send a notification to any online workers who have the talents and equipment of that nature. Simple add a scroll wheel option inside for officers to use and it will send a location and type of vehicle on the map ( large or Small ), Workers will then respond to that with a "medic sort of notification ( hit 9 to respond or 8 to cancel )
    When arrival of destination the vehicle used can be "Tow Roped"  Workers will then drive to any 3 locations out side city limits to an impounding/seize area where they can turn the car in for money, ( just like chop but legal ) when impounding 10 - 20 % of the vehicle value is paid out in "cash" to the worker depending on how fast they get it to the impound/seize centre/center.
    Then on civilians must reclaim back their vehicles , Just pay 25% of the value of the vehicle, and its parked nicely out the front. 
    How It works for Rebels
    If you are a rebel, and see a vehicle that is yours or not yours the person holding up the security guard after a certain time limit can then use bolt cutters to cut the Clamp of the car, then lock picked to receive keys. At that point it can be driven to a chop shop to either reclaim for 50% of the vehicle price or sheer cash in hand.
    How it works for APD
    Hop in the vehicle of choice an app will pop up on phone for police, simply click and a notification is sent.
    Or you can impound the "long way" and receive nothing or receive bonus for calling a worker and successfully gets impounded Only impounding officer will receive paycheck
    It was this picture that gave me the thought of posting this

     
  16. G.O.A.T liked a post in a topic by V3n0M! in Schedule a Server 2 Uptime?   
    Can we get a scheduled up time for server 2 this weekend, to allow people to sell there stuff out of their houses, get rid of houses etc..
  17. G.O.A.T liked a post in a topic by Scott in Change log 8.1.1   
    rip kavala. Forever.
  18. G.O.A.T liked a post in a topic by bamf in Change log 8.1.1   
    Altis Lumber is open for business
    Seeing an opportunity to get bigger and harder wood, the Altis Lumber corporation has setup two lumber mills to process wood into planks (which have higher resale value).  Once you have processed your wood into planks you can sell them to a Commodities Trader.  Altis Lumber hopes that everyone will take this new opportunity to get wood on Asylum.  Remember their motto:  The harder the wood, the higher the value!
    Additional items in this patch:  
    Players who disconnect while downed or restrained will now spawn a bag on the ground that can be sent to jail by the Police or any bounty hunter who has their bounty before the disconnect happened.  Go to the bag, and scroll wheel to send combat logging d-bags to jail.   The seizure of illegal items by the APD has been optimized.  Also, zipties are no longer able to be seized by the APD.   Bounty hunters participating in the Skip Tracer game system now receive a message when they arrest someone to show them how much honor they made for the arrest. Governor messages have been limited to 250 characters. If you already have a primary weapon equipped, and attempt to purchase another one, you will receive a message instead of automatically replacing your current weapon.   The clothing system has been rewritten to more properly display custom skins (and to be much more efficient). You may no longer rapidly pull vehicles from the garage.   APD officers who have been downed while in a vehicle can now be removed from the vehicle by players.   Medics will receive more money for the service of reviving you now.  Parole has been optimized and should be more reliable.   The wanted list should now always show the proper name for a player who is wanted. Bounty Hunters:  The "Enter Vehicle as Bounty Hunter" option will now only show if there is a restrained player in the vehicle.   You can no longer capture a cartel with an SDAR (sorry fam, go get a real gun). The Community Goal discount for unlimited items should now apply properly. The APD opened a picnic area at Air HQ.  Bring your boyfriend over and have a nice relaxing meal. Various backend performance fixes. Finally, the wanted system has been completely rewritten for optimization.  This should reduce network traffic a ton when loading the wanted list.  The other added benefit is that the theoretical maximum bounty is going to be much, much higher now.  Who can get it up the highest?  I guess only time will tell...
  19. G.O.A.T liked a post in a topic by Silver-Spy in Uranium fever   
    Uranium Mining/Processing [Suggestion]
    Uranium mining was an idea that i got and after giving it some thought and getting some feedback and their own suggestions i decided to make this thread.So before you say anything just give it a read and if you don't like lemme know why.
    First off why should another activity to make money be added in the first place?.Well this should be different that other activities currently available to make money ingame.The way it will be different is because it will involve 2 people to be involved in the whole process.It is also going to be different from other legal/illegal activities because mining Uranium would be legal but processing it would be illegal.A different way of looking at money making process.
    This is the process i have in mind
    Step 1 : Mine Uranium [each weigh about 3 in your inventory]
    Step 2 :Bring it to Uranium processing {Illegal}
    Step 3:One person should be standing on a certain spot which is mainly to show that he is controlling the temperature of the processing..[ From coding aspect i dont think its going to be that hard to select an area with radius 5m.
    Step 4: Sell it to commodities trader/Black Market/Drug dealer?
    Payout [Base price of Uranium=600/Uranium Ore is worthless ]
    If you do Uranium mining in a Box Truck you would end up with ~70k.Giving you and your friend ~34.8k each
    If you do it in Hemit Box you would end up with ~200k.Giving you and your friend 100k each
    A Box of Meth would give you around ~90k without drug
    A Hemit Box would give you ~280k
    But remember this Uranium mining is not a one man show and requires 2 people so it will not going to break the economy.
    Conclusion
    Just another suggestion of making money and encouraging players to do something different.I am open to any feedback good or bad
    .Prices can be changed and this is just a suggestion so no flame me plox
    Suggested by@wollie35 and me myself
    https://www.altisliferpg.com/topic/172-tutorial-uranium-mine-44/
    Thanks to @JAY1HP
     
  20. G.O.A.T liked a post in a topic by swiift in Useful Training Maps for Asylum   
    Hey guys!
    I made both of these maps a while ago, but only recently publically released them on the workshop today.
    These are maps (tailored to rebels) to help you and your gangmates train on common spots.
    Feedback is always appreciated!
     
    CARTEL ATTACK AND DEFEND http://steamcommunity.com/sharedfiles/filedetails/?id=1307321227(edited)       1V1 REBEL NORTH TRAINING http://steamcommunity.com/sharedfiles/filedetails/?id=1307327067  
  21. G.O.A.T liked a post in a topic by postgame in S2 AND S3 ROTATION?!?!?!   
    I hope I'm not going out of reach by saying that the server quality of 4 is consistently disappointing. I rarely see server 3 have problems yet it is usually the last one prioritized
  22. G.O.A.T liked a post in a topic by Fried Rice in S1 | Abdera 3 Crater | SOLD   
    Lmfao end game no it’s not you can fill each crate up in a house and do crank and get 450k
  23. G.O.A.T liked a post in a topic by Ben Flint in S1 | Abdera 3 Crater | SOLD   
    stop reposting your house, to try and get rid of my comment. I will keep reposting my comment. Mr. @Barkin and I made a deal on this house, I got ingame and went to abdera to purchase this house for the price we agreed upon. Once I got there, he raised the price. not only once, but twice. after our third deal on this house, he pretty much told me to fuck off and that he was putting the house up for bidding wars on the forums. I told him to fuck off and his response was "alright, stay broke then bitch. This house is endgame." 
     
  24. G.O.A.T liked a post in a topic by TheCrestedPenguin in New Oil Rig   
    So as many of you know the latest update made oil a little more appealing to certain people ( Mainly the new and/or poor people ) I think that it should focus on everyone who is involved with this oil rig meaning also the rebels doing the cartels and the new people trying to make a living, But i don't think it has both sides even right now. 
    With that in mind i decided to work on an Oil Rig myself. I focused on looks and accessibility and on combat aspects in the rig itself. I have had a few people test it and they liked it, i refined and tuned it into their liking's but the most important thing i feel is that you guys feel good with this. So i made a very little video showcasing it and i took a few screenshots for you guys to look at. If you want a closer look at it contact me and we'll get in a server and have a look ( I really encourage you guys to do this cause it gives you a better feel for it ).
    Here are a few things to note:

    1. The current oil rig has 288 objects, The one i build has 308. ( These are ALL Objects in the builds ) 
    2. You have 5 ways to get on the oil rig that is not by air, These are the main stairs besides the docks and each pillar the rig rests on is a way up.
    3. It has 3 ( maybe more depending on what chopper and how good of a pilot you are ) spots to land on the rig.
    4. Lots of places to fight from and shoot at other area's in the rig.
    5. In my opinion it looks allot better than the current Oil Rig. Meaning it appeals more to the new civilian trying to make a living.
     
    Pictures
    https://imgur.com/a/1RzY4

     
    VIDEO
     
    This is just a build and an opinion nothing is gonna change most likely but i do want you guys' opinion on it.
  25. G.O.A.T liked a post in a topic by Bazzajack in Change log 8.1.0   
    Lads, I think we're all missing the point here, why can't I hold my axe anymore?
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