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Silver-Spy

APD Corporal
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  1. Silver-Spy liked a post in a topic by Alex. in Asylum S1 domination feedback thread   
    weve been playing Altis for over 8 years now give us back the modded maps
  2. Silver-Spy liked a post in a topic by Knight05 in medic changeup   
    Agreed. It also can accidentally kill people who run behind you.
    Mentioned this like 6 months ago and they said maybe but wasn't a priority.
     
    Agreed it should  show multiple Icons on the map IMO. And rather than having to respond to fires in order then re-kit you should be able to see locations and remaining timers on all fires so you can prioritize and distribute medics evenly as needed.
     
    I mentioned this along time ago also and they said no because it takes medics away from their duties as medics even though 90% of a medics time is spent afk sitting around doing nothing. With nothing to do in between calls. Calls which usually get cancelled after 5 seconds.
    I did a suggestion post in this very same forum for this like 6+ months ago and was told by Fitz it was already a thing. It's not, it never has been, it should be, it's stupid that it isn't
     
    People don't always post in civ side chat about doing feds because they don't want to get roached.  The suggestion I made months back was the ability to go in their phone and request a medic for a fed. 1 per side same for cops. Doing so would flag the medic on their map so there was a greatly reduced chance of friendly fire against the medic and flagged them both in visual range and on the map for like 5-15 mins depending on the length of  a fed on average in minutes so you knew EXACTLY which medic was yours and which was not. It only makes logical sense imo. 
     
    Asylum never has and never will prioritize medics over other factions sadly. It's a very niche faction nobody really cares about on either side outside of medics. It also isn't necessarily a faction that's going to keep players on the server by having more shit to do on medic. And with cops having their medic role and civs being able to revive each other as well its a very niche "nice to have but nobody ultimately cares if you are there or not" type faction. That being said I completely agree.
  3. Silver-Spy liked a post in a topic by KrazyKnight in Bring back parole   
    Can we get a definitive yes or no on this? This topic keeps coming up, and there's never been a, direct  yes or no answer from any of the owners/devs. Would be nice to put this to bed. I've looked, and the topic keeps coming back up on and off since 2019.
  4. Silver-Spy liked a post in a topic by Akeelagi in Allow Tier III armor / Fatigues for Union card   
    We got rid of csats and carrier lites a while ago due to armor stacking issues the community brought up and possibly problems with BI ( not sure if I’m remembering something else with this or not.) 
  5. Silver-Spy liked a post in a topic by Bag Of Funyuns in did asylum need a wipe? its back to how it was.   
    Gayest shit I’ve ever heard
  6. Silver-Spy liked a post in a topic by zdeat in V2 Or V3   
    The community is in this giant loop of needing drastic change, that change coming, then gets mad at the change and want to go back to the old ways. This is why our new player or player retention is falling off...
  7. Silver-Spy liked a post in a topic by Iuke in V2 Or V3   
    Why should the players who gave up on the server after the wipe be favored over those who stayed and gave the server a chance?
  8. Silver-Spy liked a post in a topic by Bag Of Funyuns in Establishing communication with property owners!!!!   
    I can just imagine "I'M THE NIGGA WHOS BLOWING UP YO CRIB | offer: $1"
  9. Silver-Spy liked a post in a topic by 王 rando 王 in Establishing communication with property owners!!!!   
    my name is rando and i support this.
  10. Silver-Spy liked a post in a topic by moift in Establishing communication with property owners!!!!   
    Buying a property can be annoying, especially when finding the current owner requires extra steps like posting on forums or Discord, where your post go unnoticed 90% of the time. 
    I propose a smooth mailing system in Asylum. With this feature, if you're interested in purchasing a property (for instance, an industrial shed near a rebel outpost) that’s already owned, you could simply scroll-wheel on the property to send an anonymous message directly to the owner. The owner remains anonymous until they choose to respond, and to prevent any sort of spamming of messages you can only send 1 offer every month or week. 
    This one-way messaging system would notify the owner the next time they log in, displaying the buyer's contact information and offer. This would create a smoother process, eliminating the need to bounce between different channels to find the property owner.
  11. Silver-Spy liked a post in a topic by moift in Asylum November Changelog   
    prison isn't dogshit anymore and bank finally changed who woul've thought this day would come 



     
  12. Silver-Spy liked a post in a topic by Alex. in Asylum November Changelog   
    Would be cool if the sheriff dept was it owns sub department. Have people apply for it and have its own higher ups and small SOPs that work alongside the default APD one. Also have its own sheriff title next to the persons name instead of APD Officer. It would give it room for some more rp instead of just loading in and changing your uniform in game to a sheriff one.
  13. Silver-Spy liked a post in a topic by Fitz in Asylum November Changelog   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Foreword: 
    A number of our team members have spent quite a bit of time the last few weeks in getting this out to you guys.  We have fundamentally changed the way our staff operates, the APD is represented, increased our security and processes, and done quite a bit of work to shift our community away from loud, toxic assholes and back to fun, light-rp guys.  This is the first step, additional posts will announce more content, staff changes, and policies in the coming days.
    The biggest thing we need to fix is the community, no piece of content is going to do that, it is on us as owners, and our staff to help our community recover from all these toxic cunts.  I am always here to discuss concerns and will try and hold community townhalls to just discuss things regularly. -Fitz
    Added:
    Altis Workers Union The Altis Workers Union is a new faction for civilian players.  These members have access to select facilities to sell items, buy weapons, and work within the law.  They are by definition law-abiding citizens, not able to have the training of a rebel, or a skiptracer.  Have access to higher caliber weapons to use for self-defense, (Legal with the license) Have access to the Dock Worker in Kavala which grants an 10% sale buff on most legal items Any vehicles bought/pulled out come with a built-in low jack which is activated when the vehicle is lockpicked The APD is then notified and given live updates on the vehicle's location The license can be revoked for uses included in an APD Policy to be released in concurrence with this post. IEDS Rebels can now buy improvised explosive devices to place around the island. Buy the IED from Rebel, hit "Use Item" via the Phone menu Place the bomb where you want to put it and prime the charge Call it from your phone to watch it explode You can defuse an IED with lockpicks once it has been placed There is a chance that it explodes if you try and defuse it, a higher chance if you did not plant it APD officers have better chances of disarming IEDs via the calling of the bomb squad.  Send a 911 message to the APD and officers will report to the scene. While an APD vehicle is close to the IED officers will be able to scroll on their trunks to "Activate Bomb Squad" Once an active EOD officer, you will be able to try and disarm the bomb. (Don't worry cops know what they're doing) Upon death or successful disarmament of the IED, cops will get their original gear back. There is also a chance that IEDs will spawn at random around the map. APD officers will be notified with a rough location and be able to defuse the bomb and sell the disabled device. Cotton Cotton has begun to grow in a field East of Kavala Go run and gather the cotton Bring it to the Cotton Gin in DP2 to process it before selling at the commodities trader/Union Docks Tobacco Tobacco has sprouted along the coast Southeast of Kavala Run and gather the tobacco Dry the tobacco over a campfire (This can be sold at the union docks) You can buy "Raw Papers" from a hospital, and then roll the cigarettes in your inventory whilst having dried tobacco and papers.  These are sold at the Union Market/Commod Trader You can buy "Raw Papers" and combine them with dried Tobacco and unprocessed marijuana at the Cigar Factory (Near black market production)_ to process cigars.  These are sold at wong Evidence Gathering Missions APD officers now have the ability to start an evidence collection mission from any APD HQ, by scrolling on a vehicle NPC. Drive the transport truck to the crime scene and collect the evidence Once the evidence has been loaded you can drive back to the directed HQ, once you arrive you will be prompted to deliver the mission. There is a chance that civilians will receive a notification when a delivery truck has been dispatched, and the location of pickup/delivery, so be careful! Sherrifs Department APD Officers may now deploy for the sheriffs department when joining the island.  This faction is designed for those who wish to roleplay, and patrol the cities of Altis. Sheriffs officers are excluded from the numbers required for federal events, although they may be requested as backup in accordance with APD policy. This faction is a blank slate, for role players and experienced officers alike to play in the cities, patrol nearby and engage with the community. Policy has been worked out to ensure that we ease our players into this, with additional development opportunities in the coming weeks.
    Mafia Strongholds With the recent development of a union on Altis the Italian Mafia has setup shop with support of local union leaders.  There are two Mafia compounds on the island which have associated illegal loot for the taking.  These compounds can be breached by civilians (As a federal event), or by APD officers as a raid event. Civilians which successfully defend a mafia compound will be able to steal the loot seized by the APD, and be rewarded for stopping the raid. The process to rob the compounds are the same for both factions.  (Cops can buy demo charges and crow bars at the APD shop, rebels at rebel) Place a demo charge on the main gate of the vault.  ~5 minutes  Use crowbars on the crates inside the compound to open them up ~60 seconds to pry open each crate Grab the sealed containers from the open crates and sell them at the rebel outpost/cop item shop
    Tractor Harvesting You are now able to farm bushes with tractors. (Replacing that dog shit garden truck).  Tractors will harvest bushes not in towns, that are in front of the vehicle while it drives. Strife Domination In addition to our core domination which is hosted on S1, we're now introducing an extended version which will be hosted once a week for starters. (Saturday afternoon, time to be announced) This version is designed to elevate the battlefield, extending the existing arsenal and vehicle garage with the rest of A3. What’s Included in the Extended Version? Armored Vehicles: Expanded Weaponry: Item Persistence: All vehicles, weapons, and equipment introduced in the extended version are restricted to the domination zone. This ensures that high-tier assets remain available only within the designated combat area. (any exploiting will be a bannable offense) Tutorial system Mandatory Tutorial for New Players: All new players will now be required to complete a tutorial upon first joining the game. [TUTORIAL MODE] Tag: During the tutorial, players will have a special tag, [TUTORIAL MODE], displayed in front of their name. Protected Learning Environment: Players with the [TUTORIAL MODE] tag are to be left undisturbed, except for receiving help and guidance. Enforcement Against Disruption: Any player found intentionally disrupting or ruining the experience of those in [TUTORIAL MODE] will face strict administrative action. Money prestige system We understand this change might come as a surprise, but we’re evolving, and we ask you to give the new Money Prestige System a fair shot. Let’s see where this journey takes us together (we can always revise it along the way, we will listen to your constructive feedback on this). We believe this system strikes a balance that benefits everyone: Grinders now have even more reason to push their limits and be rewarded for their efforts. Cartel fighters will not be constrained by an arbitrary 1 million cap that forces them into endless grinding loops, the 10 million cap offers a wide enough range to play a normal cartel fighting lifestyle. Starting Money Cap: All players will begin with a money cap of 10 million. Any earnings beyond this cap will be redirected towards Prestige. Prestige Progression and Cap Increase: Upon accumulating 10 million Prestige, your money cap will increase by 1 million, allowing you to hold up to 11 million in the bank. This progression continues: for every additional 10 million Prestige earned, your money cap will increase by another 1 million. Prestige Rewards: Prestige will offer exclusive rewards to recognize and reward long-term dedication. Legacy Earnings Conversion: Any money accumulated in V2 and V3 will automatically be converted to Prestige upon your first interaction with the server. Vehicle Insurance After Destruction: Destroyed vehicles will now remain in your garage. Instead of purchasing a new car, you can repair them for their selling price, saving both time and money. Stolen Vehicles: However, if your vehicle is stolen, it will not be recoverable, and you’ll need to acquire a new one. Added an additional free fire rebel  
    Changed:
    Combined achievement metrics between V2/V3 Centralized locations around cities. New APD HQs New Altis Penitentiary  New Bank of Altis Prisoners now pick cotton to reduce their time Increased economic viability of legal money-making methods (Im not writing them all) Gang Boat and Fort will now be equipped with an electric fence while they are not active. (So you can’t camp them) Removed region lock, (more description to come before release with timing, etc.) Money spawning for admins Admins are no longer allowed to spawn money in for themselves As a thank you for being a helpful member, each admin is rewarded 5k for their troubles every 5 minutes they are in game. They are allowed to spend this on anything they like. We fixed all the known bugs too, I'm not writing them down either  
    As stated, there are additional pieces of QOL and playable content that are awaiting play testing, they will be pushed ideally the week of Thanksgiving, (Or after depending on holidays).

     
    Hotfix #1 is now live
    removed smokes from vehicles due to an arma bug causing lag
    removed infinitely spawning trees on the map
    removed the ability to repair sold vehicles
    Hotfix #2
    Bounties not persisting on relog
    Trees that were causing lag
    Pyrgos medical NPC not being there
    Air HQ spawnpoint for cops not displaying correctly
    Admin pay not actually admin paying
    Picking cotton / anything that is spawned in with a 2d texture on profiling
    wrong wording on union license
    hotfix #3
    Strife domination potentially WAC banning on mission end
    Domination capture points not working on A3 profiling branch
    Domination payouts code fixed properly (again) (players need to play a minimum of 30 minutes domination to be eligable for payouts)
    Spawning vehicles in and or around new police HQ's
    Positioning on the NPC's in police HQ
    A broken automation on the backend of the server
    Asylum exchange being usable in the domination zone
    Metal gathering inside prison not working
    Cotton spawning in shitty locations in jail
    Removed really laggy trees in kavala
  14. Silver-Spy liked a post in a topic by Alex. in Bring back parole   
    Abused by cops giving everyone parole to skip processing and get the full paycheck. Maybe they can make it that parole only gives cops 50% of the bounty instead of the whole thing. 
    While im here add lethal payouts back big brain
  15. Silver-Spy liked a post in a topic by Cheech'nChong in Lemnos Dump   
    Must be weird to see that shit irl. No GPS needed i assume? xd
  16. Silver-Spy liked a post in a topic by 王 rando 王 in Lemnos Dump   
    Gonna make a Lemnos photo/video dump thread here.
    if you guys have any sentimental areas you’d like explored let me or Stan Lee know.
  17. Silver-Spy liked a post in a topic by Mitch in Changelog September 09/08/24 (sunday)   
    A small note regarding the upcoming patch:

    As many of you know, we've recently undergone a transfer of ownership which involved moving stuff and setting up all the necessary systems. This process took more time than anticipated and unfortunately did cut into our development schedule for this patch.
    We decided to still move forward and release a smaller patch to prevent an extended time without updates and use this as an example of the more open communication we want to strive for.
    We appreciate your patience and ongoing support as we work hard to bring the server back to its full potential. Your dedication keeps Asylum strong, and we're excited for what's to come.
    You can expect the patch to be released by the end of this week or early next week.
    An exact date will be added here in a couple days
    Patch will release on Sunday the 8th of September
    Added:
    Tri-Weekly Domination Event Tuesdays @ 5:00PM EST, Thursdays @6:00PM EST, Saturday 3:00PM At the above times Domination will pop on the island.  One of four zones will be randomly selected to be contested. (Sofia, Panagia, Arms Island, Drug Peninsula) For 90 minutes players will be able to spawn at the Domination Rebels and participate at the event, they will be fighting over a pot of the Governors money, and a tax of all weapons and vehicles bought during the event. Players will be paid if they have at least 250 points with a bonus for placing top 5. There is a random chance when a flag moves that one of the flags will spawn a: Hotzone: Points gather twice as fast Hardpoint: Control of the hardpoint goes to the gang with the most players within the flag zone Defuse the Bomb: A bomb is placed at the point, the gang who defuses it when the time expires gains 250 extra points to their score During the event a myriad of optimization features are enabled within the area to delete vehicles, suitcases and corpses within the zone. Players during the event receive 2x blood money for all kills in the zone Hit "J" to see all the gangs and their points Pot counter above the top three on the side of your screen Cartels in the area are disabled during the event, Arms Cartel does not take a cut from the rebels Random Event Additions During the restart we have added a number of random events that will spawn in different locations.  They are able to be contested by APD and Rebels although the APD is not required to attend.  If they are not secured within the time limit they will self-destruct Disabled Vehicles One of the following 3 vehicles are randomly selected to spawn [Ghosthawk (Armed), Prowler HMG, Minigun Boat] Players scroll on the option "Secure Vehicle" If the players gang is securing the vehicle when the 15 minute timer expires they will be able to use the vehicle for the restart If the APD secures it the vehicle will be seized by the officers Rebel Weapons Cache A weapons crate will spawn randomly on the island, the loot table is the following: [Suicide vests, grenades, flashbangs, Katiba, Type 115,  Mk200, LIM, RPG-7, Ak12, MXC, MX, ADR-97 Both variants] Players scroll "Secure Vehicle" to set their gang as the securing group Players will have access to the loot after 15 minutes APD Cache A disabled Huron full of APD loot will spawn on the island, loot table is the following: [Mk200, Suicide Vests, Grenades, LIM, RPG-32, CMR-76, Zafirs, MK1, Spr-17, MXC,MX] [Lockpicks, redgull, speedbombs, element 115, remote explosives, arsonist kits, bank notes, meth, goldbars, etc] Players scroll "Secure Vehicle" to set their gang as the securing group Players will be able to secure the evidence shipment and the Huron by securing it for 15 minutes Hotzone Event At random a cartel point will be selected as a Hotzone. During the event kills within the capture zone receives 2x blood money The gang holding the cartel when the event completes receives a 300k bonus. Cartel Bonuses Gangs will now receive a cash bonus when they fully capture a cartel.  This bonus is tied to the percentage that the gang has captured and the number of players online.  If you capture from 60% up to 100% you will receive less than if you captured from 100% down to 0% and back to 100%. National HQ Admin Event The APD Commissioner has requested the return of the APD National HQ as a base of operations for the APD.  Cops can spawn here and do all of the things that they would normally do in any other HQ, except this one is better The Anti-Air turret/security fense is only active during the admin event though...... unless? No jk its only enabled during the event Event: An admin can activate a raid of the National HQ. Players will be prompted to join via a "9" popup on their screen, they are then put into the raiding group and teleported nearby to gear-up and supply. APD officers are able to spawn in the HQ until the perimeter has been breached to defend their headquarters. Civilians must breach all layers of the HQ security to successfully secure the APD intelligence and receive their payment. APD Weapon locker Can be found at every HQ (cabinet hanging on the wall next to the store npc), allows you to store some guns/clothes to swap between them (CBRN suit for uranium etc) SWAT Rework V1 Please keep in mind this is an early iteration of a reworked SWAT system, there are more changes coming to how exactly this system works but we wanted to move forward with this early version to see how exactly it would affect federal events and the community. We will be keeping a close eye on the system and apply balancing when needed. Loadouts Non SWAT whitelisted officers now receive a scaling amount of "upgraded" loadouts when a federal event pops based on a few criteria, We will be tweaking these values to maintain a proper balance. Amount of opposing players opposing players gear a few other factors The "upgraded" loadouts are NOT SWAT (MK1, helmet, etc) kits. but are bound by the same rules (no dropping gear etc, an updated APD policy will be available before the actual patch) The loadout contains a weapon slightly above that officers rank, therefor increasing APD effectiveness overall vs only buffing a few select SWAT officers Cadet: MXC Constable: Type 115 Corporal: Type 115 / Spar 17 Sergeant+: MK-1 SWAT Garage Based on the same factors as described above the amount of available SWAT vehicles will scale accordingly. Ability to repair vehicles at fuel stations for a small fee coming soon Vehicle garage at storage facilities Loadout option at turfs (these will be separate loadouts due to the different availability of weapons/items) MX Smoke Launcher and Ammo to Skiptracers Gang skins (Want your own?)  Crimson MSK BBNB Changed:
    Asylum+ loadout slots increased to 10 SGTs can now open house doors They are still unable to seize house inventory MobileHQ cooldown reduced to 15mins A drivers license is now required to purchase a vehicle Hunger reduced by 10% Thirst reduced by 15% Getting out of vehicles will automatically turn off your engine (and save your ears) Vans are now available to constable+ Fixed:
    Restrain Check Gold bars now consistently affect the weight of the vehicle they are in Drug runner waypoints Lockpicking not setting off vehicle alarms when installed
  18. Mitch liked a post in a topic by Silver-Spy in A new chapter for Asylum: Ownership Change   
    Yeah just dont pull a Paratus and start Identity 2.0 @Mitch. Looking forward to see what you guys do 
  19. Silver-Spy liked a post in a topic by Junke in A new chapter for Asylum: Ownership Change   
    Can we get rid of the @.Nathan guy

    Looking forward to whats next for Asylum
  20. Silver-Spy liked a post in a topic by 王 rando 王 in A new chapter for Asylum: Ownership Change   
    is this my cm announcement?
  21. Sp0on liked a post in a topic by Silver-Spy in Allow Cadets to unlock potato Hatchbacks   
    They should get Go karts 
  22. Silver-Spy liked a post in a topic by Manolo in The last squeeze   
    (11) Trololol lvl 99999 (very loud at the end) - Twitch
    Stole this dudes jewlery and stuffed his truck with iron and gave it to the police.
    VERY loud at the end!
    Today RP!
    Asylum is back...lol
  23. Silver-Spy liked a post in a topic by shawn in Second Meth Lab Location   
    My boy we got more to worry about than two meth locations.
  24. Silver-Spy liked a post in a topic by Fitz in s2 dom   
    There are a number of optimization steps that exist within S2 that do not exist within the current S1 domination mission. Vehicle despawns, suitcase despawns, random events running in the background, etc. all of these need to be adjusted/ turned off whilst domination is active.
     
    We are in the active process of building out a more robust, optimized domination experience for people on S1.  Before we turned off S2 we got maybe 35 people per domination. Last night we had almost 60 people all on peninsula fighting for caps.
     
    The existing mission is to see “hey are people going to login and drive over to fight this.”  Once we have a more built out and optimized framework we can evaluate alternative options as necessary.  
     
    Feel free to disagree below, all feedback is good, all I ask is that you reserve judgement for once we complete this work.
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