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MehFrosty

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  1. MehFrosty liked a post in a topic by J9HUNNA in hello im j9   
    hi there 
  2. MehFrosty liked a post in a topic by J9HUNNA in hello im j9   
    im new to arma, would love to make new frend
  3. MehFrosty liked a post in a topic by Boonie Hat in New myAsylum Statistics   
    Today, Asylum is re-launching that old myAsylum you used to love with some extra features and that new car smell.
    Over the past month we have been re-imagining and designing the myAsylum Page to allow everyone to preview the stats of their friends and themselves.
    Now you can do just that! By searching or logging in with Steam you can see how you compare to the rest of the Community as well
    as new features that allow you to see your House contents, garage and your gang outside of the game!
    Check it out now. We hope you enjoy this update, try not to boast too much about all that money you have!
    https://my.gaming-asylum.com/profile
     
    Update 12/11/19: You can now showcase a banner of your choice on the forums as your signature
    by going to https://my.gaming-asylum.com/profile and clicking "Show Signature" then embed the link as your signature.
  4. MehFrosty liked a post in a topic by Leroy Jenkins in Automatic Gang Tag Display   
    Recommend automatic gang tags be displayed on each and every gang player if they are a member of a gang while playing civilian. It's time to man-up little scared boyz...
  5. MehFrosty liked a post in a topic by wilber38 in Change Log - Halloween   
    striders should not be a thing for medics anyways. 
  6. MehFrosty liked a post in a topic by wilber38 in Change Log - Halloween   
    Imagine giving medics striders with smokes just to kill rebel life even more LMAO
    https://gyazo.com/d39242fa66e536c5548ba4bc6fe921de
    4 striders pulled up within 1 min
  7. MehFrosty liked a post in a topic by Leroy Jenkins in Darkhorse becomes Black Label Society   
    Sorry guys but the Marine Corps Judge Advocate Division's latest cease and desist letter kinda freaked me out. Apparently, the real Darkhorse battalion guys have been watching our videos for a while my latest letter from the JAD sounds ominous and I'm not paying a fine or getting held accountable irl for a video game. So henceforth, Darkhorse has rebranded itself as Black Label Society and is currently recruiting. We had a good run under the Marine 3/5 designation but the YouTube videos put a bright spotlight on us and we received the wrong kind of irl attention. At this point, none of the videos have to be removed.
    Requirements:
    Have and/or know how to make money
    Knows what (Tac Coms) means and can actually do it
    Team Player/No toxic crap with team mates or other players
    Has a pretty good understanding of the game
    Likes to troll and have fun 
    Application Format:
    In Game Name:
    Hours on Arma (please provide screenshot):
    Previous gangs:
    Previous bans, be specific:
    Why do you want to be on BLS?:
  8. MehFrosty liked a post in a topic by goyney in Whitelisted Medics   
    Good stuff @Boon
  9. MehFrosty liked a post in a topic by Boonie Hat in Whitelisted Medics   
    +1
  10. MehFrosty liked a post in a topic by Leady in Whitelisted Medics   
    As we continue to work behind the scenes to get the new medic systems into place we wanted to give a look into where we stand and some of the things coming.
     
                                
    First off let me officially congratulate @Jake as the first Chief of the Altis Fire Department.
    Jake has been and will continue over the next few days to get policies in place and begin to fill out the ranks. Helping him along the way is Assistant Chief @Bread. 
    The rank structure is quite a bit different compared to the APD where we have 3 captains with 1 of them being an admin chief of police position. At the end of the day the CoP is still another captain when it comes to policies and decisions for the apd. On the other hand, the AFD will have 1 Chief position that is the ultimate decider in all related matters. As Bread is doing, there will be 2-4 Assistant Chief positions that are responsible for helping the Chief to make new policies and enforce AFD guidelines. 
    The other ranks are as follows:
    Paramedic - (Junior Staff) 
    Advanced EMT 
    EMT 
    EMR - (Cadet) 
     
    In addition to new uniforms for each rank you will also be seeing some new vehicles and old ones with new skins moving around Altis with the launch of the AFD. A huge shout out to @Boon whom without, much of this wouldn't be possible. His work has been far above and beyond what we could imagine. He has created almost everything skin wise from the logo, to the teaser image you see below. We've also brought in @GO7NEY to help finish off the new skins and chalk this part of the project complete.

     
    One major game-play change to highlight is the working relationship between the APD and AFD especially around federal events. While the APD holds command authority during such events medics will be on standby to rush into harms way to assist those who are in need. The APD and AFD will have joint communication channels for all federal events as well. Their teamwork will also extend outside of major events around the island, more to come on that later though. While there will always be some friction when new things are introduced both factions have agreed to have policy changes in place to help alleviate as much of that friction as they can.
    Finally, how do you join? Like the Apd there will be applications on the forums. We hope to have them opened very soon, right now we plan to open them prior to the new medic system being implemented on the servers. That means there will be a gap of time between acceptance and the new faction rolling out. In the meantime the old un-whitelisted medic is live on the servers but has no impact on any rank for AFD.
    There is still some work to be done, as such there is no ETA on the factions release. We are expecting more information around the AFD to be provided by the Chiefs later this week. 
     
  11. MehFrosty liked a post in a topic by cHIP oTLE in Welcome our newest Contributors to Asylum   
    much better!
  12. MehFrosty liked a post in a topic by Clint Beastwood in Welcome our newest Contributors to Asylum   
    Asylum Community,
     
    After the launch of V2, we realize the community has been seriously lacking in aesthetics...
     
    After careful consideration we have brought two talented community members into our staff to help address these issues.
     
    Please welcome 
     
    @Boon
    @GO7NEY
    To our contributor team.
     
    Their primary goal will be to help us in designing a better looking experience as well as making your players stand out from others in crowd.  
     
    We should see some great things added VERY soon.
  13. MehFrosty liked a post in a topic by J9HUNNA in Radiation   
    so what happens if you go to mine without the suit ? 
  14. MehFrosty liked a post in a topic by HomeTrlx in bring back Asylum Australia   
    Strife 
  15. MehFrosty liked a post in a topic by Barley in "Drunk Squad" Server 4   
    DENIED MF
  16. MehFrosty liked a post in a topic by Luke SwagWalker in When Drunk Squad try's to Roach our Meth! [EXPOSED]   
    The last video was DH propaganda. i am here to expose that.
     
    here is the raw unreleased footage of that day...
     
    @DH | John Wick
  17. MehFrosty liked a post in a topic by Masonn in Vehicle Despawns   
    Always been a thing on Asylum, you just have to "tap it" press t which resets the 5 minute? timer.
  18. MehFrosty liked a post in a topic by bigjohn561 in when i die at meth lab with a hemmit.   
    Could be worse tho.. Server could have a NLR...
  19. MehFrosty liked a post in a topic by Jesse in Aslyum V2   
    I'm quite confused as to what you mean... But okay...
  20. MehFrosty liked a post in a topic by Ghost0fDawn in Change Gas stations Robberies?   
    Could we maybe consider changing the way a gas station pays out so that any accrued progress would drop the money on the ground if the robber is downed/killed so that you still have a fighting chance if you are robbing with friends, or adversely want to kill the robber and take the money yourself. Currently no point in killing robber for the money only for it to fail and payout nothing.

    Could also add the option for police to seize the dropped money for an equal payout, and an additional ability to stop the robbery in a non-violent manner via a scroll wheel option on the gas station (Stop robbery) for a full payout to responding officers. I suppose this could essentially work by talking down the robber into surrendering with their hands up, where police could then move in and scroll wheel the gas station. (Surprising, I know) not every encounter requires you to down / handcuff the criminal immediately. 

    I know gas stations are small, I mostly just harass them with a flare gun, but I think this sort of change would bring a little more incentive to all sides, cops have an RP alternative that's not required, but could potentially payout more than just running in and guns blazing sirens, and anybody else can still show up and ruin the day.
  21. MehFrosty liked a post in a topic by J9HUNNA in "Drunk Squad" Server 4   
    Accepted for interview
  22. MehFrosty liked a post in a topic by cHIP oTLE in the TRUE v2 experience..   
    a like on this post = 1 dislike
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