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Azeh

Change Log - Halloween

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Added:

  • ----Fire Department / Medic ----- Complete Rework!
    • White-list now required to play as Medic
    • !311 to message all online medics.
    • New medic sirens, as well as a horn for certain medic vehicles.
    • New medic lights.
    • New Skins (Thanks @Boon)
    • Defib cooldown timer is now 6 minutes for civilians and cops.
    • Adrenaline shots have been renamed to Narcan shots.
      • Narcan shots will only pick up a downed player. They will not remove the debuff after being revived.
    • The time it takes to revive someone has been increased from 15 to 20 seconds for civilians and cops.
    • Paramedics+ can unlock houses but not access house inventories.
    • Cash earned by revives (as a medic) is shared between your medic group.
    • Place-able Objects (Cones/Road Barriers)
  • Reworked DP Missions
    • 3 New talents added.
      • Slow Poke - Gives an additional 5 minutes to complete deliveries.
      • Experienced Trucker - NPCs will sell basic goods for survival and repairs at an increased cost compared to gas stations.
      • Porch Pirate Protection - Half the money you make will be direct deposited in your bank account and the other half will be given to you on hand.
    • New HUD icon & timer to display time left complete.
    • Experience gained from dp missions has been decreased slightly.
  • Ability to list houses on the market
    • Use the housing menu to set a price.
    • Enter 0 to remove your home off the market.
    • Houses will sell with the inventory upgrades and aging upgrades and be transferred to the new owners!
    • Ability to search for Player Owned housing for sale via the Home Improvement NPCs.
  • New "Mail Box" System Added
    • Type !comp in chat to check your mailbox
      • Admin Compensation will soon go in here so you can receive comp while playing again.
      • Offline house sale money will also be available in here. 
      • You need to check it as, the server will not automatically give it to you like before for performance reasons.
  • Re-added Evidence Lockup Robberies
    • Reduced officers required to 6.
    • Removed officers teleporting inside initially.
    • Increased time for player to react to electric fence.
    • Temporarily disabled virtual inventory loot.
    • Added RPK12 and Zafir to bonus loot.
  • Misc Civ Changes
    • Added 75rnd mag for AK-12 and AKM to Rebel Outposts
    • Added Red smoke round for Under-barrel
    • Re-added skydiving.
    • Re-added meat cooking.
    • Re-added scroll wheel option for corn and rye.
    • Added talent to spawn with NVGs upon respawning after death.
    • Re-added vehicle trackers.
      • Appropriate talents will also spawn the vehicle with a tracker.
    • Re-added shank functionality & two duct tape spawns in prison which are used to make shanks.
    • Re-added medic request/enroute system.
    • Re-added Channel 7 News broadcasts.
    • Re-added functionality for the talent that gives you a chance to spawn at a hospital after dying.
    • Re-added functionality for refueling at the airfield.
      • Uses a progress bar to show remaining amount to fuel + fuel cost.
    • Re-added laser tag.
    • Re-added earthquakes.
  • Re-added bounty hunting.
    • The minimum bounty required to be a target is now $25,000.
    • The MX variants are now illegal weapons, but can still be purchased at skiptracer.
    • Added Spar-16 to Skiptracer. Also illegal.
    • Re-added fugitive/informant pings for bounty hunters.
    • BH arrests have a 20 second progress bar (30 at Skiptracer).
  • Cop Changes
    • Re-added 'tracing' for money gained from selling drugs, doing bank robberies and drug runners, allowing cops to search/seize said money.
    • Re-added cop siren yelp.
      • CTRL + F to use.
    • Re-added cop siren phaser.
      • Shift + F to use
    • Re-added fugitive/informant pings for cop.
    • Spar16S is now available to SGT+.
    • 1Rnd Smoke Shells $500 -> $250
    • 1Rnd Smoke Shells now also come in red
    • Access to two new place-able objects thanks to @Patato
Spoiler

F0B0787E9BF36A9DC790B855F3508A8F7481DC6A

 

Changed/Tweaked:

  • Economic Changes 
    • Uranium
      • Sell Price $750 -> $550
    • Cannabis/Marijuana/Medical Marijuana
      • Weight 3 -> 2 (All)
      • Marijuana Sell Price $326 -> $330 
      • Medical Marijuana Sell Price $200 -> $300
    • Misc Items
      • GPS $250 -> $100
      • Toolkit $80 -> $50
      • Binocular $150 -> $100 
      • 1Rnd Smoke Shells $500 -> $250
  • Non Economic Changes
    • Some DP Mission NPCs have been relocated slightly to better accommodate cargo containers.
    • Most crafting sell prices have been adjusted (mainly in the down direction).
    • Some Destruction Crate textures have better quality images now.
    • Being admin revived no longer gives you a debuff.
    • Being the owner of Zaros now grants you free vehicle claiming at chop shop.
    • Increased virtual storage of the Qilin and Prowler.
    • Tweaked cop lights. They will also be brighter during daytime.
    • Slightly increased the damage you take from crashing vehicles.
    • Cop siren wail uses a different sound.
    • On each gather/mine, your current and max inventory capacity will be displayed.
    • JSRS is now allowed again (however - can't be used on the server currently as the most recent Arma update broke something). Blastcore won't return.
    • Dropping items in jail will now delete them instead.

Fixed:

  • Heli lock-picking to require the correct talent.
  • ATMs not being accessible again after failing a gas station robbbery.
  • Cop profiteer talents to correctly give increased pay.
  • A script error when being given a ticket.
  • A script error when using Hunter/Strider sirens.
  • An issue related to being put in jail repeatedly.
  • Achievement titles not syncing after setting them.
  • Gang members being able to spawn at a blown up gang house.

Removed

  • Pain System & Painkillers
  • Removed RPG launcher and ammo from Rebel Outposts (Restricted to Airdrops and Evidence Lockup).

 

Hotfix #1:

  • Fixed bounty hunters not being able to open the wanted menu for their bounties.
  • Fixed a an issue/a script error related to vehicle trackers.
  • Fixed bounty hunter group markers not working.
  • Fixed an issue where if your bounty was arrested while you were offline, that bounty would be given back to you when logging back in.
  • Fixed bounty hunters being able to cap cartels.
  • Improved "put in vehicle" action.
  • SGTs+ can now purchase Spar16S mags.
  • Changed the Spar 16's name in Skiptracer to make it display as illegal.
  • Changed how medic door unlocking works code-wise.
  • Added a clothing NPC to Kavala for medics to use.
  • Added cop speed radar (custom action 8 only).
  • Re-added air garage to the oil platform.
  • Re-added "pull out unconscious" action.

Hotfix #2:

  • Fixed shared BH arrests being split with an additional non existing person.
  • Fixed/added skiptracer interrogation arrest.
  • Fixed cop/medic lights being extremely bright if turned on during daytime and stayed on till night.
  • Fixed honor not being given for BH CL arrests.
  • Fixed/increased the range of tempest device gathering at the cocaine field.
  • Added option for medics to enter vehicles without unlocking
  • Added sidechat for medics.
  • Added hexagons for medics.
  • Added more clothes for medics.
Quenton, Scott, Alex. and 28 others like this

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Did you guys fix the uniform glitch? When you put on the bape uniform and died with it you would be in a different uniform once revived. @Azeh

56 minutes ago, Tarro said:

EMT Tarro at your service 

Career medic

Edited by Master27411

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Just now, Master27411 said:

Did you guys fix the uniform glitch? When you put on the bape uniform and died with it you would be in a different uniform once revived

Career medic

459c2b4a44e946f994a28fcc0b407faa.png

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Holy Hell Shanks in Prison!!! Now i get to die out of prison and now in prison.  Perfect!!

Edited by Guido

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57 minutes ago, Azeh said:

 

  •  The time it takes to revive someone has been increased from 15 to 20 seconds for civilians and cops.
  •  Narcan shots will only pick up a downed player. They will not remove the debuff after being revived.
  •  Added 75rnd mag for AK-12 and AKM to Rebel Outposts

 

no

Edited by Abu Hajaar

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3 minutes ago, Sean That Irish Guy said:

Update is actually legit af.

So with the debuf now, we have to go and get medical correct? or can a medic help also?

@Azeh

Medical guy in major cities should still work to remove the debuff. Just a note: If you are revived by a medic there is no debuff,  It is only applied by revives from cop/civ. 

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2 minutes ago, Tacko fall said:

that's retarded. 

How is it retarded?

Just now, Leady said:

0.o They can revive you when you die in your locked house now. 

Did you guys fix uniform glitch with bape uniform?

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1 hour ago, Azeh said:
  • Re-added bounty hunting.
    • The minimum bounty required to be a target is now $25,000.
    • The MX is now an illegal weapon, but can still be purchased at skiptracer.
    • Added Spar-16 to skiptracer.
    • Re-added fugitive/informant pings for bounty hunters.
    • BH arrests have a 20 second progress bar (30 at Skiptracer).

BH Rep Lucien reporting for duty @Revenant

479353e08c4c9373952449efe0cc6f86.png

1 hour ago, Azeh said:
    • Spar16S is now available to SGT+.

Cries in forever corporal

 

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Just now, Tacko fall said:

because he can keep it unlocked and bring some friends [ civs] to raid the house.

The medics will keep people out of a house and lock the door after the revive. They also have the cops to back them up

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1 hour ago, Azeh said:

Added 75rnd mag for AK-12 and AKM to Rebel Outposts

Why. Just why... smh I wounded what retard came up with this

Abu Hajaar likes this

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