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Leady

APD Captain
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Everything posted by Leady

  1. Something that has been suggested many times is removing the pay out/bounty clear for lethals. I would be interested to see how that plays out. Could go along way to reducing their use.
  2. Yesterday was the first full day of the AFD being released in a working state. We were able to identify a couple of minor issues and 1 major issue that were relayed to the Devs. IMO none of the issues found are game breaking or would prevent one from enjoying their time as a medic. I've encouraged the Chiefs to open up interviews, but as Jake stated it wont be a flood gate at first. The more people that you bring in the more issues that will be found, to ensure they are reported and handled promptly small waves of interviews seems like the best solution.
  3. Leady

    Farewell All

    o7 Jesse. Thank you for all the work you've put into Asylum and will probably continue to do from time to time.
  4. Still doesn't give you access to the house inventory, you would have access to a dead guy on the floor the medic was going to revive.
  5. But they can honk at you!
  6. 0.o They can revive you when you die in your locked house now.
  7. Medical guy in major cities should still work to remove the debuff. Just a note: If you are revived by a medic there is no debuff, It is only applied by revives from cop/civ.
  8. Removed RPG launcher and ammo from Rebel Outposts Oh happy days!
  9. Replaced with new 'fixed' logo lol.
  10. We're trying very hard to avoid that. I've seen in the past problems that require a hammer be hit with a bulldozer IE: Prowlers/quillins. We are planning some small changes to gameplay mechanics to promote allowing a medic revive over a cop or civ, but in case a medic isn't available we still want players to be able to revive. Yes they will have separate blacklisting/points or what ever the chiefs decide for handling disciplinary actions.
  11. Important sentence in there, "While the APD holds command authority during such events medics will be on standby to rush into harms way to assist those who are in need." There are some things that need to be finalized before we can go into anymore details around this but the skinny is yes, there will be ways for medics to revive civs during feds/banks/prisons/lockups.
  12. As we continue to work behind the scenes to get the new medic systems into place we wanted to give a look into where we stand and some of the things coming. First off let me officially congratulate @Jake as the first Chief of the Altis Fire Department. Jake has been and will continue over the next few days to get policies in place and begin to fill out the ranks. Helping him along the way is Assistant Chief @Bread. The rank structure is quite a bit different compared to the APD where we have 3 captains with 1 of them being an admin chief of police position. At the end of the day the CoP is still another captain when it comes to policies and decisions for the apd. On the other hand, the AFD will have 1 Chief position that is the ultimate decider in all related matters. As Bread is doing, there will be 2-4 Assistant Chief positions that are responsible for helping the Chief to make new policies and enforce AFD guidelines. The other ranks are as follows: Paramedic - (Junior Staff) Advanced EMT EMT EMR - (Cadet) In addition to new uniforms for each rank you will also be seeing some new vehicles and old ones with new skins moving around Altis with the launch of the AFD. A huge shout out to @Boon whom without, much of this wouldn't be possible. His work has been far above and beyond what we could imagine. He has created almost everything skin wise from the logo, to the teaser image you see below. We've also brought in @GO7NEY to help finish off the new skins and chalk this part of the project complete. One major game-play change to highlight is the working relationship between the APD and AFD especially around federal events. While the APD holds command authority during such events medics will be on standby to rush into harms way to assist those who are in need. The APD and AFD will have joint communication channels for all federal events as well. Their teamwork will also extend outside of major events around the island, more to come on that later though. While there will always be some friction when new things are introduced both factions have agreed to have policy changes in place to help alleviate as much of that friction as they can. Finally, how do you join? Like the Apd there will be applications on the forums. We hope to have them opened very soon, right now we plan to open them prior to the new medic system being implemented on the servers. That means there will be a gap of time between acceptance and the new faction rolling out. In the meantime the old un-whitelisted medic is live on the servers but has no impact on any rank for AFD. There is still some work to be done, as such there is no ETA on the factions release. We are expecting more information around the AFD to be provided by the Chiefs later this week.
  13. Wait what am I getting banned from? And no lie I am a trash player.
  14. Not to mention 1.12 Rag had been nerfed into the ground compared to original release, and it would appear the guild who downed him used an exploit to level quicker than would be normally able(has since been hotfixed).
  15. We spend the day yesterday fighting cartels. After the first fight facing shot guns we quickly ditched our 7.62's. After cartel fighting we teamed up with DS and did a prison and bank shotgun only. The carnage. 2 slugs to a ghost hawks engine mid flight took it out, I was able to 1 tap @Samperino out of his strider from the side/back window with a slug and if you've fought with or against me, you know i'm a patato. Hunter/ifrits are pretty much the same, load slugs end the driver. While there is a lag between firing and dying especially with the pellets I just don't see slugs being any better for the server. Fun yes, balanced? not even close. When @DS_Billy says "Leady, this isn't okay is it?" you know its bad.
  16. I wouldn't call it shitty admining. I got the point they were trying to extend the fight. An idea for future events like this : have the cops who died and can't come back spawn pygros. Once the timer is up the phones are restored and those cops in pygros can respond as the reinforcement. The rebels then have to act quickly to kill the remaining cops and get the person out instead of having infinite time to mass and overwhelm with numbers otherwise they'll be faced with cops attacking from within and the outside as well. If the cops get there in time and clear out the rebels they win. If the rebels get the guy out and to the predetermined location they win.
  17. Boat was fine good plan actually. The change was going from hold until x minutes. Cops held for that time and then some. Then the goal post got moved : now you 4 cops have to clear out 8-10 rebels in the compound oh yeah they can keep coming back as long as that guy in the deer stand never pushes or dies lol.
  18. The event itself was fine, it was as the event was ending the rules were changed to ensure a rebel victory that is what got the apd into a tizzy. After that those who were in the "event" group decided to do a prison. Instead of slamming our heads against the wall I took the officers out to the salt flats and held an apd only pawnee event. Officers who wished to go to the prison were allowed but not required. As to the late night prison, We were in an active situation already and there was no one in the prison to break out. Same call as before, feel to respond if you wish otherwise you can continue our pursuit. One officer did respond a couple times but was killed each time and eventually rejoined our situation. I can tell you the park rangers online had a way better time chasing that squirrel.. I mean Ifrit.
  19. 7.62 has become a staple at this point and I don't see it leaving any time soon (ever). Not allowing officers to be in gangs just doesn't make sense. There are already heavy repercussions for showing favoritism to gang mates while on cop. As to the element of surprise. Everyone knows what cops are going to do 90% of the time. Zerg until the enemy resolve is broken and they overwhelm them. Prison changes are in the works. Renaming bounty hunters, What you are suggesting would simply eliminate bounty hunting and replace it with a whole new profession. Bounty hunting scumbags are important balance to keep the law breakers in check while there are no apd officers available.
  20. Blake : *speaking at 10,000 words per min to a suspect who just fought cops for an hour and has zero rp other than "Fuck you* OKAY SIR HERE ARE YOUR CHARGES WOULD YOU LIKE PAROLE
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