I was just chilling with my trusty go-kart, getting them tires warm for the race, when I met these lovely people who tried to prank me. I don't think it went as planned...
Special thanks to @Midamaru for his amazing editing skills ❤️
Hello,
I'm not sure if this has been posted before, (if it has, my bad) but I thought I would show you guys just what sort of activities can earn you experience towards getting the maximum number of talent points.
It's interesting that the UI says "Talent points are earned over time through all manners of gameplay"
Let's see if that statement lives up! Following is a list of actions that earn experience, and how much experience is earned for that action.
Note: Asylum used to have a meter that showed how close you were to the next point, however it was removed by the developer for some reason.
Summary: Some of the best ways to powerlevel as a civ if you haven't reached 27/27 yet were adding vehicle alarms to vehicles if you have cash to spare, else you might go for lockpicking or turtle catching for some money as well.
Arresting (as cop): 170 experience, Arresting (as civ BH): 150 experience
Buying a house: 50 experience
Catching a fish (by hand): 3 experience
Catching a (dead) turtle: 6 experience
Chopping a tree (only when less than 10 total talent points): 2 times the height of the tree, probably around 30 experience for the average tall trees. 0 experience if you have more than 10 points.
Completing a delivery mission, 40 experience
Catching a fish (with net): 2 experience
Basic Gathering (not mining/weed/heroin): 1 experience when less than 6 total talent points, otherwise 0 experience
scroll option called "Heal Self", uses a first aid kit - 10 experience
Mining - 2 experience when less than 10 talent points, else 0 experience
Hacking a vault (unsure what exactly this means, relates to fed): 50 experience
Cracking a safe (similar to above): 25 experience
Processing: Standard resources, including weed = 1 exp per unit processed, plus a flat addition of 2 exp. cocaine/meth/diamond are 3 experience per unit, heroin is 2 experience per unit.
Repairing a car: 2 exp
Gathering drugs (such as weed/heroin): 2 exp when less than 6 talent points, else 0
Flat rate of 5 experience per paycheck, however if you're a cop in an area where you get a bonus paycheck, this number is 15 experience.
Administering an adrenaline shot: 60 experience
Adding a vehicle alarm (I personally did this on everyone's vehicles I could to boost): 30 experience
Bloodbagging(medic): 5 experience
lockpicking a ground vehicle successfully: 30 experience, lockpicking boats/helis successfully = 40 experience
Attaching (not activating) nitro on a vehicle: 20 experience
giving painkillers (medic): 5 experience
Excavating wreck when less than 10 talent points: 2 experience
Attaching a speed bomb to a vehicle: 25 experience
Applying splint (medic): 5 exp
Setting a tent down: 15 exp
Using a gps tracker on a vehicle: 15 exp
Vehicle ammunition reload: 20 exp
reviving (medic): 30 experience
With all due respect to the person that has made the 1.st "Call To Serve" video which I really love,Since it made me actually join the APD.But as you already might have noticed i'am quite in love with editing and recording this kind of stuff so i had to make one of my own.Hope everyone enjoys!