-
Posts
981 -
Joined
-
Last visited
Reputation Activity
-
Fried Rice liked a post in a topic by Chris Peacock in National HQ
You just contradicted yourself. If cops are OP how has this event not been stopped 1 time
-
Mr. Chow liked a post in a topic by Chris Peacock in National HQ
I think the issue is that civs are doing it in groups of 30+ any fed event would be a breeze. Maybe put a group cap on so that cops can stand a chance
-
Alex. liked a post in a topic by Chris Peacock in National HQ
Everything Oskarr is saying is correct. We have many new gen players thinking that cops are op and civs need to win more and shit but in reality this event is supposed to be the last event you do in progression. It is not supposed to be easy and should not have nearly as high a success rate as it does. Limiting a group cap is the only way I see fixing this because there is no reason for the server not to Zerg the event as everyone can get the token if completed
-
Fried Rice liked a post in a topic by Chris Peacock in National HQ
Everything Oskarr is saying is correct. We have many new gen players thinking that cops are op and civs need to win more and shit but in reality this event is supposed to be the last event you do in progression. It is not supposed to be easy and should not have nearly as high a success rate as it does. Limiting a group cap is the only way I see fixing this because there is no reason for the server not to Zerg the event as everyone can get the token if completed
-
zdeat liked a post in a topic by Chris Peacock in National HQ
Everything Oskarr is saying is correct. We have many new gen players thinking that cops are op and civs need to win more and shit but in reality this event is supposed to be the last event you do in progression. It is not supposed to be easy and should not have nearly as high a success rate as it does. Limiting a group cap is the only way I see fixing this because there is no reason for the server not to Zerg the event as everyone can get the token if completed
-
Chris Peacock liked a post in a topic by Oskarr in National HQ
The event is not supposed to be easy hence the rewards, grps of 3-5 people have nothing to do with it and if they want to they should join or form a gang but whats the point of that when they can just join the ''server gang''
11 cops would not be an issue for a decent gang if cops didnt pull 11 ifrits for 11 cops, these should be stacked and limited (maybe different for every event) or just use a hatchback if u want to push solo.
these massive groups are here cause cops complain that events are too hard so they get stuff to help them fight (ifrits,mk1,money etc) and in return civs struggle to win so they form these massive groups to counter and now cops want even more change in their favour, why not limit both and try to balance it that way instead of increasing everything. Reduce the time it takes to rob, reduce the amount of armor cops can have reduce the amount of people there can be in a grp increase the amount of time it takes cops to return.
If u get lethaled ur team should revive and if u cannot be revived u made a misstake, that is not the cops fault i also think this mass group has zero cordination which is why it is not as easy as the cops make it sound but if a gang was formed with actual comms and cordination this event would probably not be an issue at all if anything i think cops would need a slight nerf
-
Chris Peacock liked a post in a topic by Oskarr in National HQ
This big of a group should not be a thing, any event would be almost impossible to win for cops with that big of a group
Dont balance events around 35+ man grps, any normal gang/grp that tries to do it wont be able to
Also the tokens should be awarded to the gangs that can actually manage to complete the whole robbery not just anyone who manages to type in the password for the grp, the rewards are big and should not just be handed out like this
This server is basically just one massive gang right now and its awful
-
Oskarr liked a post in a topic by Chris Peacock in National HQ
I think the issue is that civs are doing it in groups of 30+ any fed event would be a breeze. Maybe put a group cap on so that cops can stand a chance
-
Stretch liked a post in a topic by Chris Peacock in National HQ
I think the issue is that civs are doing it in groups of 30+ any fed event would be a breeze. Maybe put a group cap on so that cops can stand a chance
-
Alex. liked a post in a topic by Chris Peacock in National HQ
I think the issue is that civs are doing it in groups of 30+ any fed event would be a breeze. Maybe put a group cap on so that cops can stand a chance
-
Ruffian liked a post in a topic by Chris Peacock in National HQ
I think the issue is that civs are doing it in groups of 30+ any fed event would be a breeze. Maybe put a group cap on so that cops can stand a chance
-
Fried Rice liked a post in a topic by Chris Peacock in National HQ
Cops lose events all the time brother
In fact I’d say the majority of time
-
Ebola liked a post in a topic by Chris Peacock in National HQ
I think the issue is that civs are doing it in groups of 30+ any fed event would be a breeze. Maybe put a group cap on so that cops can stand a chance
-
Chris Peacock liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!
Howdy Everyone!
We know it's been a wild couple of months here on Asylum. We've made a lot of changes and are continuing to do so to enhance the Asylum experience. As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.
In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world. We just want to thank everyone for being a part of this crazy community we call Asylum.
In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
Asylum Gold Items:
2 Winners x 6 Months of Asylum Plus 4 Winners x 3 Months of Asylum Plus 15 Winners x 1 month of Asylum Plus Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
In Game Items:
2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck!
-Asylum Staff
-
Chris Peacock liked a post in a topic by william in House Raids
us being able to get into locked houses but not search/seize inventories would be a cool addition.
-
Chris Peacock liked a post in a topic by Patato in House Raids
I don't think they should be able to raid inventories but captains should discuss them being able to open a door to get someone out of a house. By SGT your not risking your rank for a big bounty.
-
Chris Peacock liked a post in a topic by Austin M in ****APD Policy Update 04/09/2024****
Effective Immediately
Nikolai’s Compound
Officers are allowed only 1 attempt on opening the vault, officers are required to secure the gate on successful or unsuccessful breaching of the vault.
House Raids
Lieutenants are no longer required to have an officer guard every unlocked exterior door of the house to retrieve an already downed suspect.
The Lieutenant is still responsible to ensure everyone who shouldn't be in the premise is removed prior to relocking the door(s)
Internal Affairs
Current
Unlawful home entry
Not following the proper house raiding procedure.
6 points and removal from the APD
Updated
Unlawful home entry
Not following the proper house raiding procedure.
Up to 6 points and removal from the APD
-
Chris Peacock liked a post in a topic by KrazyKnight in remove the snow
also keep it daytime only thx
-
Chris Peacock liked a post in a topic by 王 rando 王 in speed up the electric chair
can u speed up the electric chair. theres like a solid 30 seconds of sitting in the chair before it even start playing the sound. then theres like 5 seconds after the sound before you die.
please and thanks
-
.Max liked a post in a topic by Chris Peacock in Changelog April
Anyone who had tier 1 still has tier 1 and tier X so in reality they are saving 1mil
-
王 rando 王 liked a post in a topic by Chris Peacock in Changelog April
Anyone who had tier 1 still has tier 1 and tier X so in reality they are saving 1mil