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Chris Peacock

APD Corporal
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  1. Crossfade liked a post in a topic by Chris Peacock in Fed balancing   
    U just quoted my sentence and didn’t put the +2. This is for low tier fed events and if the cops outnumber the civs 6 to 4 and still lose it’s okay…. Its okay to lose fed events and that’s also what civs need to realize is it’s okay to lose fed events. 
     
    Cool. If the group doing the fed is 10+ every cop will be required to go. It’s a ratio not a set number….. with some polishing and tweaking it would be balanced 
  2. Bherky liked a post in a topic by Chris Peacock in Fed balancing   
    Fed events are either done by a group that heavily outnumbers the cops where in order for the cops to win they need to pull multiple pieces of armor and even then have a hard time winning because they go against 10+ people with better gear and explosives. But there is also the other side of the spectrum where a small group or gang tries to do a fed event and they get slammed due to the fact that the cops have the ability to pull as much armor as they want.  I think the real discussion needs to be about when the police are allowed to use certain things. The thing that needs to change is APD policy and a bit of development. 
    I also know people will call me a career cop because they dont use their brain but as someone who prefers to play civ and just enjoys cop to fight fed events it is much more common to lose fed events as a cop if the numbers are even or you are outnumbered. the only time I see people crying is when they try to rob the bank with 3-4 people against 7-8 cops. It is gonna be hard to win that and you arent meant to win that. fed events are meant to be robbed my a semi-large group not a handful of people against a decent group of cops that are REQUIRED to go to the event. 
     
    Development Suggestion: When a fed event is started have a message (like the swat one) that tells the APD how many people are in the group that started the event
    APD Policy Change: Have a ratio of officers required to go if the group of people is smaller Ex: 4 Robbers 4 Cops are required to go with a Max of 6. (Could be called the +2 rule) Higherups get first dibs to who goes (This means that if a corporal wants to go and so do constables the corporal gets to go) and this will also incentivize wanting to get promoted in the APD. This ratio can be applied to just smaller fed events to start to see how it fits in (Gas marts, Banks, Jewelry, Shipping, whatever the higherups and devs see as balanced) 
    Server Rule change: Starting a fed event and then adding more people to your group after can be punishable UNLESS you notify the APD with a 911 text of x amount of people have been added to the group. 
     
    (I hope you guys can cooperate with the devs and SA’s if u guys see this as a good addition) 
  3. Fried Rice liked a post in a topic by Chris Peacock in Fed event balancing changes   
    We fight each other all the time…. Most of the time crimson will have 1 or 2 players on cop anyway just because we are mostly all apd officers 
  4. Crossfade liked a post in a topic by Chris Peacock in Fed balancing   
    Fed events are either done by a group that heavily outnumbers the cops where in order for the cops to win they need to pull multiple pieces of armor and even then have a hard time winning because they go against 10+ people with better gear and explosives. But there is also the other side of the spectrum where a small group or gang tries to do a fed event and they get slammed due to the fact that the cops have the ability to pull as much armor as they want.  I think the real discussion needs to be about when the police are allowed to use certain things. The thing that needs to change is APD policy and a bit of development. 
    I also know people will call me a career cop because they dont use their brain but as someone who prefers to play civ and just enjoys cop to fight fed events it is much more common to lose fed events as a cop if the numbers are even or you are outnumbered. the only time I see people crying is when they try to rob the bank with 3-4 people against 7-8 cops. It is gonna be hard to win that and you arent meant to win that. fed events are meant to be robbed my a semi-large group not a handful of people against a decent group of cops that are REQUIRED to go to the event. 
     
    Development Suggestion: When a fed event is started have a message (like the swat one) that tells the APD how many people are in the group that started the event
    APD Policy Change: Have a ratio of officers required to go if the group of people is smaller Ex: 4 Robbers 4 Cops are required to go with a Max of 6. (Could be called the +2 rule) Higherups get first dibs to who goes (This means that if a corporal wants to go and so do constables the corporal gets to go) and this will also incentivize wanting to get promoted in the APD. This ratio can be applied to just smaller fed events to start to see how it fits in (Gas marts, Banks, Jewelry, Shipping, whatever the higherups and devs see as balanced) 
    Server Rule change: Starting a fed event and then adding more people to your group after can be punishable UNLESS you notify the APD with a 911 text of x amount of people have been added to the group. 
     
    (I hope you guys can cooperate with the devs and SA’s if u guys see this as a good addition) 
  5. Hubschrauber liked a post in a topic by Chris Peacock in APD Ifrit Chop Price   
    they are like 10k cheaper if that
    I havent applied for sgt in about 6-7 months.... but okay
     
    zdeat is not staff
    The biggest issue I can see is the balance. Fed events are either done by a group that heavily outnumbers the cops where in order for the cops to win they need to pull multiple pieces of armor and even then have a hard time winning because they go against 10+ people with better gear and explosives. But there is also the other side of the spectrum where a small group or gang tries to do a fed event and they get slammed due to the fact that the cops have the ability to pull as much armor as they want. I know this post is about increasing the chop price but I doubt thatll change a thing. I think the real discussion needs to be about when the police are allowed to use certain things. The thing that needs to change is APD policy not development. 
    I also know people will call me a career cop because they dont use their brain but as someone who prefers to play civ and just enjoys cop to fight fed events it is much more common to lose fed events as a cop if the numbers are even or you are outnumbered. the only time I see people crying is when they try to rob the bank with 3-4 people against 7-8 cops. It is gonna be hard to win that and you arent meant to win that. fed events are meant to be robbed my a semi-large group not a handful of people against a decent group of cops that are REQUIRED to go to the event. 
     
    Development Suggestion: When a fed event is started have a message (like the swat one) that tells the APD how many people are in the group that started the event
    APD Policy Change: Have a ratio of officers required to go if the group of people is smaller Ex: 4 Robbers 4 Cops are required to go with a Max of 6. (Could be called the +2 rule) Higherups get first dibs to who goes (This means that if a corporal wants to go and so do constables the corporal gets to go) and this will also incentivize wanting to get promoted in the APD. This ratio can be applied to just smaller fed events to start to see how it fits in (Gas marts, Banks, Jewelry, Shipping, whatever the higherups and devs see as balanced) 
    Server Rule change: Starting a fed event and then adding more people to your group after can be punishable UNLESS you notify the APD with a 911 text of x amount of people have been added to the group.  
     
  6. Fried Rice liked a post in a topic by Chris Peacock in New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map   
    Honestly the biggest issue is the time length it takes to cap the flag and the fact u can’t move while you do it. It just takes 1 dude hiding like a bitch to kill you while ur a sitting duck for 30secs-1min
  7. Djmon liked a post in a topic by Chris Peacock in APD Ifrit Chop Price   
    I think the point is to not incentivize chopping police armor as they use it more often than civs
  8. Fried Rice liked a post in a topic by Chris Peacock in APD Ifrit Chop Price   
    U didn’t even drop a like on it
  9. Chris Peacock liked a post in a topic by Hubschrauber in APD Ifrit Chop Price   
    Mother of god... Non toxic thought out suggestions made by Chris!? 

    IT'S A SIGN!


  10. Hubschrauber liked a post in a topic by Chris Peacock in APD Ifrit Chop Price   
    I think the point is to not incentivize chopping police armor as they use it more often than civs
  11. MarchingBands liked a post in a topic by Chris Peacock in APD Ifrit Chop Price   
    I think the point is to not incentivize chopping police armor as they use it more often than civs
  12. zdeat liked a post in a topic by Chris Peacock in APD Ifrit Chop Price   
    I think the point is to not incentivize chopping police armor as they use it more often than civs
  13. Silver-Spy liked a post in a topic by Chris Peacock in APD Ifrit Chop Price   
    I think the point is to not incentivize chopping police armor as they use it more often than civs
  14. UberGaming liked a post in a topic by Chris Peacock in New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map   
    People can own a house in the turf and just sit there and lock themselves in with a view on flag. Or just in general. I think fighting in cities is aids especially when you have to sit for 30 seconds on a flag and can’t move more than 2m off it
  15. Rook1 liked a post in a topic by Chris Peacock in Add more houses to purchasable list.   
    Where are the shed “giveaways” the player base was promised when u guys added new ones
  16. Fried Rice liked a post in a topic by Chris Peacock in Add more houses to purchasable list.   
    Where are the shed “giveaways” the player base was promised when u guys added new ones
  17. Chris Peacock liked a post in a topic by CeeJae in unwhitelist medic   
    False - find another thread to shit post in bud
  18. Chris Peacock liked a post in a topic by Boomerman in Trello board   
    I am suggesting adding a trello board for features, bugs, and updates. This way the community can see what updates are being worked on, planned and what is finished. 
    As it stands people are kind of in the dark in terms of what is being produced and what updates are coming out, sometimes people are disappointed or annoyed at the updates coming out. This isnt the development teams fault at all. 
    This could be a way to allow people to vote on features so that features that players would enjoy would be prioritized in development.
  19. Chris Peacock liked a post in a topic by 王 rando 王 in Nametags   
    @Fitz is our only hope
  20. Chris Peacock liked a post in a topic by Fitz in Nametags   
    Well take a look into this for sure, I fully understand how painful it is to play dom with name tags and such atm.  Currently working on less intensive things for a bigger bang but I’ll spend some time looking at this in the coming weeks
  21. MoLu. liked a post in a topic by Chris Peacock in Nametags   
    I’ve always had inconsistency issues with name tags on asylum. I’m sure this has been brought up many times and I’m unsure if there is a fix. But with the addition the fitz to the team he seems to be the Swiss Army knife of the dev team. I was just wondering if it would be possible to overhaul the entire nametag system for consistency’s sake. For example in smokes there will be people dead infront of me and I can’t see them or their name but from their pov they have seen me from miles away. Also it could help with issues with the ~ key aswell to see names from a distance. I’m sure it isn’t as easy as changing a few lines of code or whatever must be done but I think it could definitely be useful for all parties. 
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