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Sterling

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  1. alexander12325 liked a post in a topic by Sterling in grenade game   
    survive
  2. Mason liked a post in a topic by Sterling in Hide and seek event   
    I need to try this out now.
  3. Sterling liked a post in a topic by Elder Killmo in grenade game   
    Basic idea is you used a closed area or city and everyone gets say 5 grenades and it is a battle royal game but with grenades only
     
  4. Huan Lee liked a post in a topic by Sterling in Hide and seek event   
    Instead of a mk200, do the wooden Mk14 and put it in the hunting grounds. Seems like it'd be fun.
  5. Sterling liked a post in a topic by Elder Killmo in Hide and seek event   
    Basicly it be a admin event were you play hide and seek serveral people spawn with fresh gear and the seeker be fully geared with a mk200 or something and hast to go find the other hiders....say after ten minutes or so the hiders get a piste

     
  6. Sterling liked a post in a topic by Vanilla Coke in The Meta of Ifrit Smoke   
    The meta of a video game often refers to the most effective tactics available to win or secure an advantage. In Arma 3, on Asylum's domination server, this is the meta. Ifrit smoke was probably a hotly debated topic at some point, and though I am sure it has died down, I have just recently returned to the game and noticed that the meta of domination is almost completely tied around abusing these mechanics.
    Here is one thread made in April of 2020 based around an extreme abuse of this bug, where players would do something similar to this:
    For those who still don't understand, the bug has largely to do with the player's view and position relative to the smoke canister. When the player can no longer see the smoke canister, the smoke almost completely disappears, allowing the player inside of the smoke to have a clear view around them. There are multiple weird mechanics/bugs surrounding the use of Ifrit smokes and player positioning, which is why in a lot of the recent Asylum montages, and generally littered throughout the domination events, there is a lot of Ifrit smoke shenanigans.
    Now, a year later in April of 2021, this bug is still plaguing the meta of cartel fights and, to an even larger extent, domination events. For an example of this I will use a montage I viewed recently, as it was another pretty good indicator that exceptional players play like this. Obviously, no hate or praise to the player, this was just the most recent example. Pretty much every good player is aware of this (these) bug(s) and the ones who abuse them most effectively are absolute monsters on the domination server.
    The video begins playing a timestamp specifically chosen for the purpose of this thread, 0:24. This is actually a different bug not showcased in the thread from April 2020, but it is a bug used in conjunction with the aforementioned bug. This "FOV" bug involves zooming out, thus increasing your FOV, and effectively reducing the smoke cloud to about 20% of what it regularly is. I am not sure exactly how or why this bug works, but it is repeatable by standing on top of or in front of the smoke canister and double tapping the numpad minus key. Something about the increased FOV and, most importantly, the location of the player makes the smoke cloud very small, fitting only on a small portion of your screen instead of covering the entire screen. The combination of these two things makes some players extremely strong in the midst of an otherwise chaotic firefight.
    Also showcased in this fight at our beloved OG Arms, is the abuse of the first-person tilde key. If all else fails, at least you have built-in esp. You zoom into your scope and press tilde, then swing your shit around like you're spinbotting. If anyone runs in front of your crosshair, whether they are in the smoke or somewhere outside of it, you get a big red name spotting them for you. The first to tilde and find the other is the winner.
    Later in the video, which resumes playing at the timestamp of 1:37, our star player of the thread, Bherky, runs headlong into the smoke cloud of multiple Ifrit smoke canisters. As he rounds the corner, you can see that he turns his camera to a ~45 degree angle to the building, continuously running along the wall of the construction building. Due to the smoke canisters being placed mostly on the wall and/or a few meters behind him and away from the wall, he can null almost the entire smoke cloud by angling his camera in such a way. As he runs down the wall, you'll notice more and more smoke dissipating, despite the smoke still very much being there. Pausing at 1:43 is evidence that the smoke cloud has not even begun to dissipate. The reason I am bringing this up is because it is the modern use of the April 2020 bug. He faces the wall to limit his view of the smoke canisters, thus making the smoke disappear.
    All of this pretty much sums up the meta of rebel fighting at the moment. If you want to win domination, you will fight like this. If you want to lose, you'll pull a .50 cal and sit on a hill somewhere. If you want further proof that these bugs exist, I have recreated them in editor, I just don't feel like uploading a YouTube video for something multiple people have already uploaded inadvertently for me. If these videos are ever taken down for any reason, let me know and I will create a few. Obviously, I don't cover general FPS things, because clicking on heads and good movement is something you just have to develop overtime.
    TL;DR:
    In conclusion, I would like to propose the removal of Ifrit smoke on the domination server due to the generally bugginess of the mechanic and to shake up the meta. I couldn't care less about cartel fights on Asylum server #1, as they are nonexistent and pale in comparison to the scale of domination. This may seem like an extremely drastic change, but shaking up the meta is all the fun in competitive multiplayer games. Adapting and changing your playstyle to the new 'way to play' keeps the skill ceiling high and also keeps people from reaching that ceiling and sitting on top. Many games do this by adding new characters, new mechanics, removal of something, etc. Arma 3 does this by finding a new way to abuse an old system.
    An alternative, and perhaps a more realistic short-term approach would be to remove the blurriness in the smoke, it's doing nothing but straining the shit out of people's eyes and makes the idea of playing inside of the smoke, which seems to be an overwhelming trend in how to play, an initially counter-intuitive and somewhat intimidating playstyle. If you're going to limit player's view in the smoke, it needs to be in a much more aggressive manner or not at all.
    As a side note and a bit of a disclaimer, if nothing comes from this feedback/suggestion, this was also a post to help people understand the game. Not everyone has the time to sit down and watch other people play Arma 3 all day, but maybe they do have time to read a moderately-long thread on how to generally do things. I am by no means and I'm not claiming to have ever been exceptionally skilled at this game, nor do I claim to be some kind of fragging messiah. There are plenty of players who already know about these things, and probably even more. I just figured I would share some knowledge based upon what I have observed (at least what I consider to be) some exceptionally knowledgeable players doing.
    I had a lot of fun making this, and if I got anything blatantly wrong, please tell me. I appreciate your time and constructive feedback!
    Thanks for reading, friends!
  7. Sterling liked a post in a topic by Sheriff Rick in Wonder if anyone posted any suggestion of promoting RP on asylum.   
    Let us say the N word and RP will flourish
  8. Sterling liked a post in a topic by GravL in Wonder if anyone posted any suggestion of promoting RP on asylum.   
    ^
    then i can call the people i hire to gather for me what they actually are instead of "helpers"
  9. Bherky liked a post in a topic by Sterling in Bherky V   
    Bherky IV is dead long live Bherky V
  10. Crossfade liked a post in a topic by Sterling in Wanna chip bro?   
    Can't chew bro
  11. Sterling liked a post in a topic by crawfy in crawfy - arma montage 2   
  12. Sterling liked a post in a topic by Tyrone Darnell in Peacekeeper Recruitment   
    I haf 3 owars and im fiftenen let join I hab 4 millon dolhairs
  13. Septimus Singas liked a post in a topic by Sterling in Peacekeeper Recruitment   
    Maybe you'll get more people interested when you start behaving like a real gang.

    How was that 5 day by the way, Pablo?
     
  14. Sterling liked a post in a topic by Defragments in Bounty Hunter Talent Suggestion   
    Remove the "elusive" section of the Predator tree and change it to this
    You can drop a bounty after -
    4 minutes
    3 minutes
    2 minutes
    instead of
    10% chance crimes won't register against your bounty
    20%
    30%
  15. Sterling liked a post in a topic by Sheriff Rick in White lightning is broken. 1200 for 25 year, 1400 for white lightning.   
    I'd like to see a scotch buff, don't get me wrong but white lightning takes a while to make;  gather the ingredients, process twice, transport to distillery, and process again.  The money per hour probably isn't amazing in comparison to to a lot of things.
  16. Sterling liked a post in a topic by Sheriff Rick in White lightning is broken. 1200 for 25 year, 1400 for white lightning.   
    Scotch and White Lightning are two different types of items tho.  If you don't feel like processing and wanna do something else, that's where Scotch comes in.  It's massive money versus grinding.  Again tho, I'd like for Scotch to be worth more, but it is passive money.
  17. Sterling liked a post in a topic by william in v gang   
  18. Sterling liked a post in a topic by william in When that one retard blocks the door to buy box   
    ft heavy breathing
  19. Sterling liked a post in a topic by Mithridates VI Eupator in White lightning is broken. 1200 for 25 year, 1400 for white lightning.   
    white lightning is broken, i think that honestly the only thing that should be changed with alcohol making is a nerf on the price of white lightning. scotch should not be cheaper than white lightning, its made scotch worthless. 1200 for 25 year which u have to age AND process twice. when whitelightning is 1400 each and u can craft anywhere and have to process once.
  20. Sterling liked a post in a topic by Bherky in Arma 3 campaign stuff..   
    Fucking nerd.
  21. Sterling liked a post in a topic by Sheriff Rick in White lightning is broken. 1200 for 25 year, 1400 for white lightning.   
    I think Scotch should be higher, and if it was it would make white lightning riskier.  Let's not nerf Moonshine/White Lightning into the ground and have yet another useless method to make money on the server please
    But nothing needs to be done to Moonshine and White Lightning other than making it harder to run it just outside of your house.  God forbid something is actually viable and you don't have to run the same old meth and shit to make money.
    Something you have to process three times should be worth around $500?  Lol.
     
     
  22. Sterling liked a post in a topic by abdul karim azeem in abdul karim azeem l a thousand miles x   
    3 months soon to be top fragga
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