Jump to content

Feldmen

APD Officer
  • Posts

    17
  • Joined

  • Last visited

Reputation Activity

  1. Feldmen liked a post in a topic by What zit tooya in Small World   
    Met @Feldmen yesterday as well
  2. Feldmen liked a post in a topic by bamf in Change log 6.9.2   
    This will be a fairly lengthy list of patch notes for this week.  We have been very busy, and we hope you enjoy the changes and bug fixes we have in store for you.  
    Major new feature - the Asylum Exchange and Housing market
    Players may now sell resources, weapons, and vehicles to one another via the Asylum Exchange (located near the major towns). You can also put offers up to purchase items in an effort to get people to craft them for you. Offers for buying and selling items will expire after 3 days.   House sales now should work properly as well.  Check the home improvement store to get a listing of what homes are for sale on each server.   Now for all the other things that have happened this week
    Quality of life changes:
    You can store your vehicle at AAC airfield skydiving location Garage added to ghost hotel drug cartel location Added gang bank access at zaros/rodopoli turfs First aid kits added to swat loadouts Y menu items dropped on death from a helicopter will now spawn at ground level, preventing them from colliding with the rotors. The server will start with all bargates open RCO now purchaseable at turfs Garage UI will now display the color of the selected vehicle. Potential improvements to vehicle saving functionality across restarts. Attempting to track a bounty target who is on debug island or at the courthouse will now warn you as such and not waste your track attempt. Arms/turf weapon discount now applies to the weapon store at turfs. Being downed no longer deletes 1 magazine, it should be added to your inventory provided you have space. You can now play medic if you are wanted as a civilian for under $2,000. Attempting to store too many items in your vehicle will now see if any of the item will fit, and choose the maximum value (helpful when using the "double click to select all" feature) 2 people reviving the same person at once no longer completely disables revives for that corpse Added "Swap" button to trunk UI for trading items between vehicle inv and personal inv in one action Bug and other fixes:
    Key/cash/item transfer UIs now only show players in your vehicle crew when you are in a vehicle. Rebel clothing store now requires cash on hand. You can no longer buy things through walls. Dialog windows should close on death, preventing exploits Fixed a trial exploit which allowed the prisoner to become unrestrained and escape from jail entirely. Seat belts will no longer heal you. You can no longer pay off your bounty at a courthouse while on parole. You can no longer store a vehicle which has been destroyed Cadets can no longer access long-range scopes or lethal rounds. You can no longer use a blood bag or splint while in a vehicle Speculative fix for a situation where restrained persons could not be interacted with after escorting. You now need a bolt cutter to unlock the federal reserve gates as a civilian Undercover Y menu items duping/stacking on death has been fixed. A potential bug causing you to get stuck on swat gearing screen was fixed Adrenaline shots should once again serve their intended purpose of reviving a downed player. When used on yourself, it removes the 10 minute revive debuf/fatigue. Fixed some bugs with the blood bag animation Master medic prestige talent should now work for cops. Police can now search vehicle inventories and backpacks Show of force 4 and flight transport police talents have had their description corrected A bug where failing to complete the blood bag process would break the Y menu has been fixed Minor Additions:
    Sting added for cops/bounty hunters An old version of the Hunter/Strider siren has returned Sound added to seat belts. "Deposit All" button added to ATM UI. The civilian grease monkey talent now stocks your vehicle inventory with 2 tool kits when pulling it out. Several more NPCs have returned to Altis.   Donor:
    Donors now receive a 100,000 prestige bonus per level.   Australia:
    Modified the Australia map placements for the new Australia map RCO, MRCO, and ARCO scopes are now available on Australia More variety of weapons have been included in Australia Additional helicopters have been added to the map, and existing helicopters have had their prices reduced Gathering locations have changed significantly since the last time you were likely on the island, so come check that piece out as well Hotfix 1:
    Fixed crates not spawning in correctly The APD now has access to weapons on Australia Hotfix 2:
    Added message history to the cell phone. This will show all of the messages you received during your given login session. Added the ability to craft magazines to the factories. Corrected and returned hotkey for police restraining - defaults to shift+R, can also bind user action 4. Per request, action to pick barley takes priority in order over action to pick berries. Added confirmation dialog to "Match offer" exchange button. When matching a virtual item buy offer, you are now prompted for the amount you want instead of auto-choosing the amount they are selling. Barley/corn/rye may now be sold on the exchange. Edited some of the max price parameters for the exchange. Armed offroad gunners should always fall out of the vehicle when downed now. Bounty hunter badge no longer re-appears when requesting a new bounty. Repair action moved lower on the list so as to not take priority over 'get in vehicle'. Hotfix 3:
    Fixed an issue with message history Fix for a bug that occurred when initially requesting a bounty who was either dead or in a trial Under cover officers no longer lose Y menu on death LTs and Captains will no longer down themselves from fall damage You shouldn't have to heal yourself twice at a hospital to get 100 health after a revive debuff Getting revived or re-gearing as cop now automatically loads tracers, if you had any Made a change to make restarts more reliable An issue that may prevent new players from joining the server should be fixed  
    Hotfix 4:
    Players who logged out in jail should no longer always spawn on debug island.   Bounty hunters will find more optics choices in the BH gear shop Storing a vehicle with items inside should now ask you for confirmation Minor wording changes to the Asylum Exchange
  3. Feldmen liked a post in a topic by Dr.Strangelove in Yoink - Group of Thieves   
    Im Drunk Squad now!
  4. Feldmen liked a post in a topic by Tusken Raider in Add Gasoline   
    I think that a new legal way we could make money is by gasoline. It would go you get oil from the oil rig, take it to a refinery(new place on map). Here you would separate the oil, then you process the "new gasoline" to make it a complete product for cars or process it again like meth for helicopter grade fuel. Now this might take a lot of steps to do, but it would be cool depending on how much gas is made for cars or helicopters change the fuel prices when refueling. So if plenty of people are doing it just for the higher end fuel helicopter fuel would be dirt cheap but car fuel would be extremely expensive since no one is making the cheaper kind. 
    Just an idea I thought of and the supply and demand for changing fuel prices might be too realistic for this server not really sure.
  5. Feldmen liked a post in a topic by bamf in Change log 6.8.6   
    First off, @KBW has joined our team as our first contributing developer.  Most of the items in this patch are fixes he implemented this week.  Make sure to thank him as he put in a ton of effort.  
    With that being said, here are this week's patch notes:  
    Players in groups will now receive a gang or group tag indicating what group they are currently in Y menu items should no longer collide with vehicles after a player dies inside the vehicle Y menu items will now remain on elevated surfaces when dropped due to player death Driving while restrained is no longer possible Medics and cops can now pull unconscious players from vehicles Added a new talent "Jaws of Life" that allows a civilian to pull an unconscious player from a vehicle An exploit related to the clothing shop has been fixed "Out of stock" pricing now works as expected 911 map marker from phone calls will only display if you are the dispatcher Issuing parole to a detained suspect now has a confirmation dialogue Cop vehicle searches will now only seize illegal contraband Only one person may withdraw money from a gang bank at a time Added additional checks to prevent some duping methods Boats may now be chopped (yes, someone tried this) Being revived by someone who is not a "professional" will immediately set your health to 75% You will receive a confirmation dialogue when leaving a gang When you are at war with someone in a vehicle, that vehicle's occupants will now show as red to you Ammunition count in magazines will now sync when you logout Ammunition may no longer be refilled at clothing shops The game will now sync all 3 axis (you can sync on top of buildings now) When you log in near the rebel outpost, any players already there will receive a notification that you logged in nearby. Being killed by the APD should now pardon you automatically An exploit related to blood bagging has been fixed Custom placed houses will now function much more reliably The weed field should now accurately show whether or not weed is illegal Seizing illegal items will now properly add to the officer's bank account (instead of subtracting from the account) Fixed an exploit related to repairing vehicles The gunner of an armed offroad will now be charged in the deaths he causes As you can see it has been a busy week.  We will be rolling the patch out shortly.  
  6. Feldmen liked a post in a topic by Mahdizzle in Little kids have feelings too   
    shit don't get to me that often but that last part i just can't nope nope "thanks for being my friend" aaaaaaaaaaaahhhh
  7. Feldmen liked a post in a topic by Skittles in Little kids have feelings too   
    Now who was mean to this kid? Just kidding, but what he said in the end reminded me of how a lot people are mean  to "young" players in this game,
    sometimes we should all try to be nice to younger players. You never know when they just need a friend.
    This was just adorable.
  8. Feldmen liked a post in a topic by PwnCake in DS Application   
    Thanks Sky its nice to see players not be complete dicks on the forums and offer to help instead. William you are a prime example of one of those dicks
  9. Feldmen liked a post in a topic by Bishop in You are the worst at Pistol Bangning Feat. Gnash   
    I saw everyone else doing montages so i tried making one too! Please keep hate to a MAXIMUM! 
     
     
  10. Feldmen liked a post in a topic by Pentax in Cop Kills   

  11. Feldmen liked a post in a topic by Eli in Cop Kills   
    There are some people that do not enjoy doing banks, prisons, and feds. 
  12. Feldmen liked a post in a topic by SpooderGuy in 3v8 Ratva and Cops   
    we wiped bratva and the cops and took two of Ratvas Orcas
    @Google™@MKate18
    "low tier players"
    most of these clips are in my montage but I figured id let everyone know what happened
  13. Feldmen liked a post in a topic by HotWings in NPC Hiring   
    Hire a rebel, theyll be happy to kill all your enemies 
  14. IndianapolisJones liked a post in a topic by Feldmen in My heart skipped a beat when i saw this   
    Saving that one for later use. 
     

  15. IndianapolisJones liked a post in a topic by Feldmen in My heart skipped a beat when i saw this   
    Yes!!! Just need prepare my mind...
  16. Feldmen liked a post in a topic by IndianapolisJones in My heart skipped a beat when i saw this   
    A lot of people don't know how to drink. They drink against the grain of the liquor. And when you drink against the grain of the liquor, you lose.  
    ^Just remember this and you will be fine!
  17. IndianapolisJones liked a post in a topic by Feldmen in My heart skipped a beat when i saw this   
    Do we really need a special night for that? 
×
×
  • Create New...