I would like an updated HQ at Highway but not this. Having an HQ at Sofia would cause so many issues, but an upgraded HQ at Highway...well that would be sweet.
It's been a few weeks since we patched (what with the holidays and all). I hope everyone had a nice break. We have lots of feature tweaks and bug fixes in this patch (thanks @Gnashes). We also have a feature that has changed substantially, but I hope it will help with the overall memory utilization on the servers. We will just have to see how this pans out.
You now "toggle" house crates into displaying or hiding while scrollwheeling on your homes (Show Crates and Hide Crates)
The proper talent is now needed to detonate a suicide vest
Cop gear check now works properly and will seize non-whitelisted gear
Trackers placed on vehicles will persist through the player disconnecting and reconnecting
Salt is now able to be mined anywhere the ground is "salt"
Feign picking for UCs only shows when not in a vehicle now (rank must be hidden as well)
Cadets may no longer offer Parole
Flipping a vehicle should no longer allow for explosions
You can no longer pickup items from inside a vehicle
Master Bounty Hunter requirement changed to "Motivated"
Put in/Pull Out of vehicle is yellow for ease of access
You can no longer toggle the locks on Asylum-placed houses when not in a gang
Cadets can now seize illegal items into evidence
You can no longer commit suicide if you are downed
Moved MX/MXC to Skiptracer, added Skiptracer vehicle and clothing shop. (Master Bounty Hunters Only)
Added apex vehicle color variants (Donation Level Requirements can be found HERE)
Bounty Hunters may now get into their own vehicle if it is locked
Restrain Hotkey exploit prevention
Police can arrest fugitives from higher floors at HQ locations now
Civs can pull undowned, unrestrained people from cars they have the keys to.
Flashbangs are being purchased from a new distributer, Black Cat USA. They promise increased effectiveness at marginal cost increases
UCs should see all scopes in the shops now
Apex Predators can buy 6.5mm lethal mags at Skiptracer
Removed 3 second wait when dropping all of multiple items
UC SGT+ Gets Zubr and Yorris
Modified Athira Checkpoint at the request of checkpoint-inclined officers
Marker Opacity sliders should no longer affect houses or fugitive tracks
Fixed a bug where pardoning would always clear parole, even if canceled
Added two new talents related to drug runners. Drug Runners now have a slim chance to alert talented police officers of your destination when taking a mission
Improved the "Snitches" talent for police. It should be much more active now.
Fixed bug with disarming
You may no longer access your cellphone while dead
Wong's no longer accepts goods imported from other islands
You may no longer store a vehicle while "in combat". Think of this like the aggression system for your vehicles.
Corrected calculation error with Master Crusader payout bonus
Corrected bug which allowed Master Bounty Hunters with the "Master of Information" talent to have no cooldown on tracking
Athira HQ walls have been reinforced
Added proper checks to vehicle crafting factories to ensure only unlocked skins are available
Hotfix 1:
Fixed a bug preventing vehicle skins from loot crates from being crafted and purchased
The "Hide Storage" option has been removed. We are not seeing a reduction in memory when crates are hidden, so I'm removing that option
Fixed the Skiptracer vehicle shop near DP19 to make vehicles spawn at that location
The APD on Tanoa may now purchase APD and under cover jeeps.
Hotfix 2:
Crates will now be able to be spawned if you have soft logged or disconnected and then come back to the server. For gang crates, if the person that originally hit "Show Storage" DCs, then someone else in the gang will need to "Show Storage" again to bring them back in.
Prisoners will now be able to get their aggression out once again in laser tag
MBH tracking message should now show the proper time until you can re-track your bounty
Drug runner plane pings should now show an actual message to the APD
Hotfix 3:
APD officers on Tanoa will now receive a hazard pay bonus of 20% for most actions
The bounty hunter shop on Tanoa will have more items available in order to match similar shops on Altis
Masks will again hide names at distance as they shouldVarious wording changes on system messages
APD jeeps on Tanoa will have lights now
Hotfix 3a (server side only):
Garage attendants now feel compelled to refill smokes on your Ifrit or Strider for you when you store your vehicle.
Hotfix 4:
The calculation for how cartel fridge's fill with dirty money has been tweaked. If a server is near full, the fridge will fill much faster - but if the server has few players, then the fridge will fill much slower.
The price of meth has been increased by ~17%
Various map marker colors have been tweaked to work better
Fixed a few minor exploits
I want to find a way to set them up so they only do this if I turn on my sirens. I know it is possible I just need a little more programming knowledge.