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Sky

Retired Staff
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  1. Jake liked a post in a topic by Sky in Where the AFD at?   
    May seem like it, but I hate everyone equally. I agree with you and it's already been acknowledged, but like you said this is the early stage. We just wanted a few trustworthy guys to be able to seek out and bear the hiccups, then advise devs on what kinks should be ironed out. Applicants who were accepted so far (who are not part of asylum staff) are at the 2 lowest levels, and my hope is that they will remain there until we get the majority of applicants in. Then we'll focus on seeking out new blood to climb up rather than letting the washed up folks (like myself) hog the role. 
     
    TL:DR We don't intend to let the AFD become a circlejerk for friends. 
  2. Jake liked a post in a topic by Sky in Where the AFD at?   
    No movement with AFD really till it's in and stable. Regardless, anyone who applied is bound to get in unless he or she is obnoxious. Just a matter of when. Except for homeuser, he's never getting in but we'll let him think he will. 
  3. Yuki Hayami liked a post in a topic by Sky in Where the AFD at?   
    No movement with AFD really till it's in and stable. Regardless, anyone who applied is bound to get in unless he or she is obnoxious. Just a matter of when. Except for homeuser, he's never getting in but we'll let him think he will. 
  4. Seán That Irish Guy liked a post in a topic by Sky in Where the AFD at?   
    I absolutely agree and I had vouched for more players outside of the usual clique when we voted for the first wave, but they wanted to go with people that they know to be trustworthy and active. I see their POV as well and I'm okay with it 'cause it's not like we intend to prioritize APD perspectives. It's a game, we're all in it for the fun. People from from entire spectrum of Asylum's playerbase will get in, so I'm sure development and policies can be altered based on what people contribute to the conversation. Just because the outside influences are delayed a bit doesn't mean their opinions will be valued any less than those of anybody else. 
    I'll propose some more names to add to the initial wave, but can't guarantee it will happen just yet.  
  5. Sky liked a post in a topic by Bread in Whitelisted Medics   
    Unit 5 from dispatch.  That sucks.  Too bad pd is 8 minutes out and all you got is your first out bag
  6. Squirtle liked a post in a topic by Sky in DS Application   
    Before the shittalk comments come along...
    Mr. Zion, I assume you'd like to join the gang "Drunk Squad" from server 4. If you'd like to be considered, I highly advise you create a post in their recruitment thread: 
    Here, an authorized gang leader will either approve or deny you. You do not have to create a separate thread to apply, just create a post within their page. 
  7. Shifty liked a post in a topic by Sky in Pistol Banging 101   
    How many APD officers does it take to watch a gate? 
    Done letting you keep your rooks.
  8. Crossfade liked a post in a topic by Sky in Pistol Banging 101   
    How many APD officers does it take to watch a gate? 
    Done letting you keep your rooks.
  9. Google™ liked a post in a topic by Sky in Pistol Banging 101   
    How many APD officers does it take to watch a gate? 
    Done letting you keep your rooks.
  10. Sky liked a post in a topic by Google™ in Pistol Banging 101   
    @Sky
  11. Markymark liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  12. Sky liked a post in a topic by bamf in Change log 8.0.0   
    It's been quite some time since we have changed things up on the Asylum, but I feel that now is the time to do so.  I remember when I started playing here that my favorite thing to do was to run around with friends and cause mayhem by robbing everyone in sight.  At it's core, this is a cops and robbers game.  With that being said, I give you Asylum 8.0.  
    The map felt stale to me, so the 8 chain will include lots of map changes going forward.  First off, the major illegal areas (heroin, cocaine, and meth) will all rotate going forward.  While the original positions are still included, there are alternate locations for all of these activities.  That means gathering and processing can and will happen in different locations at random on each restart (kind of like cartels).  Each drug has two spots for now, and gathering and processing locations have been chosen to have similar round trip times to what they are currently.  This means that all three of drug locations could end up on the west or east side of Altis in a given server restart.  I hope you'll enjoy the new locations, and I also hope you'll enjoy a chance to rob people again as they try the new spots out.  
    Another thing that I have always felt we were lacking was the ability to manufacture drugs in other remote locations of the map, so we are introducing the mobile meth (crank) lab.  Crank is a new illegal item added into the game that is manufactured via an RV that is purchasable at Rick's RV shop in Sofia, as well as both chop shops.  Crank is made of all the same ingredients as meth, but is not quite as potent - and therefore not worth quite as much.  Take your ingredients and RV to a remote location, and do your best Walter and Jessie impression.  Be aware though that processing crank has risks - your RV will send smoke into the air, and the smoke means that you can be killed by the rival drug lords on the island.  The RV has a slightly larger trunk than a box truck, so while RVs can certainly be used to manufacture crank - it doesn't necessarily mean that the vehicle is being used for illegal activities.  Make sure to thank @Phantom Viper for doing the skin for the new RV!
    The Altis government finally got funding to build a second bridge to the island near Pyrgos, and with that they have decided to move the prison back to that island.  There is new construction on the island, but the method for breaking people out of the prison remains unchanged.  Hack the power, lock pick the doors, hack the computer, and open up those gates.  @TheCrestedPenguin did the new prison design - make sure to thank him for his efforts to get the prison back where the community wanted it.  (Note: Prison guards now spawn across the street and not behind you)
    Are you a good helicopter pilot?  Do you like sling loading large vehicles?  If so, then say hello to an old friend - the Taru.  If you want to fly the Taru though, you will need Rotorlib (with Stress Damage) enabled.  If you don't have what it takes, don't sit in the pilot or co-pilot seat of a Taru.  
    APD officers, are you tired of the light system you have on your cars?  If so, you'll be happy to know that the APD has upgraded it's light system substantially.  Thank Lt. @Destrah for helping the government find the funding to get new lights!   (Note: press Tab while driving to bring up the new light controls)
    Other additions etc: 
    The Asylum Exchange has been brought back.  Since this doesn't seem to be the cause of the BE kicks, and the game server is now 64-bit - we will give this another shot.   Bounties will be persistent going forward.  Bounty hunters will have the ability to drop a bounty every 5 minutes. Spike strips can now be instantly deployed via the hotkey. The scroll wheel option has been disabled as a result. Additionally, spike strips can be thrown from a vehicle, which will result in the spike strip being placed behind your vehicle. Multi-color Smokes/Chemlights in cop shops Fixed redburger talent Binocs now properly show UC names Added a boat shop and garage to DP10 Various bug and exploit fixes One final thing, Anthony Kiedis is a big fan of Kavala
    Hotfix 1:
    Starting up the lab on an RV will now allow you to process and access trunks and crates without having to soft log etc. Chem lights should be available for both cops and civs now Hotfix 1a:
    Fixed a few exploits related to crank Crank can no longer be cooked inside industrial sheds Hotfix 2:
    Exploit fixes related to crank production SWAT spawn points changed for new prison location Destrah made a few additional tweaks to cop lights Hotfix 3:
    Weed should now spawn and be able to be gathered again (oops) Fixed additional exploits in the crank system Hotfix 4:
    Additional crank exploit fixes The crank lab now persists through restarts as a crank lab (and not a box truck)  
    Hotfix 5:
    The Strife server has been brought back online.   Server driven events will fire on the Altis islands drafting you to war in Strife on Tanoa.  Go play Strife for 15 minutes or more, and you will receive $20,000 in bonus pay. Level 4 donors may now purchase and wear the Wetsuit [CSAT].  
  13. George liked a post in a topic by Sky in Twelve Monkeys - [LIMITED]   
    Nope. 
  14. massi liked a post in a topic by Sky in Twelve Monkeys - [LIMITED]   
    Nope. 
  15. Sky liked a post in a topic by DankChester in Reeeeeeee   
    Sorry I had to please don't roast me 
  16. Niao Hing liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  17. Sky liked a post in a topic by Teddy_ in Why instinct doesn't like Teddy   
    @Bentz @g1ant
    Got called a ghoster , here's my proof for you boiz =/
  18. Sky liked a post in a topic by HapHazard in APD FLASHBANGED UP [BLACKLISTED] 2   
    all the uptight people in this vid need to chill the fuck out. 
     
    If you guys don't chill out, we will sit here until the next restart. Don't make me do that.
  19. Sky liked a post in a topic by NewYork718 in s3 abdera house   
    Please post what house it is, So i can bid higher or let him take it. 
  20. NewYork718 liked a post in a topic by Sky in s3 abdera house   
    If nobody's bought it yet, I'm willing to offer $550k. 
    Ima need some sweet dickpics, though. 
    Screenshots*
  21. Crossfade liked a post in a topic by Sky in Doodle appreciation topic   
    Ah, wonderful. You've depicted how nathan prepares for his trainings
  22. Sky liked a post in a topic by Destrah in Police Academy Fun   
    Had driving this week. Took a few short clips from night driving.
    Cones looked pretty dope with the emergency lights on.
     
  23. George liked a post in a topic by Sky in APD Senior Staff be like...   
    What, my video game rank doesn't entitle me to respect from everyone I encounter in a virtual community? Are you telling me I SHOULDN'T be putting Retired APD Sergeant on my real life job apps? Say it ain't so. 
  24. HotWings liked a post in a topic by Sky in APD Senior Staff be like...   
    What, my video game rank doesn't entitle me to respect from everyone I encounter in a virtual community? Are you telling me I SHOULDN'T be putting Retired APD Sergeant on my real life job apps? Say it ain't so. 
  25. Sheriff Rick Grimes liked a post in a topic by Sky in APD Senior Staff be like...   
    What, my video game rank doesn't entitle me to respect from everyone I encounter in a virtual community? Are you telling me I SHOULDN'T be putting Retired APD Sergeant on my real life job apps? Say it ain't so. 
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