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lukee liked a post in a topic by ObiWoki in Changelog February
Hotfix #2
The Mental Asylum church will now open its doors. Turf and jewelry infamy adjustments. A door not working on west OG. Fixed refueling station in Athira HQ that was flying around. Evidence lockup is now limited in payout. As much as we believe in not limiting this, recent events resulted in having a payout of 3k+ MK-1's. Something like this is as expected just to game breaking to economy and we believe that atleast something has to be taken. We decided that there will be hard caps on all items which stay in a reasonable amount for how hard the evidence is. If we notice this is under balanced we will take action to increase caps or decrease caps where necessary. -
lukee liked a post in a topic by Chris Peacock in Green money making zones
Making money is so easy. idk how people have trouble with it. the issue is the new players spawn kavala/athira and then when they get rdm'd and/or robbed they quit. they need to understand that if they want to make money they need to spawn somewhere that has a [0] next to the town and start making money there.
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lukee liked a post in a topic by Junke in Green money making zones
Real ones grew up in Kavala and were tormented by Farmersville at weed field and weed pro. Thats where real men were made.
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lukee liked a post in a topic by bread_ in Green money making zones
SEE THIS IS EXACTLY WHAT IVE BEEN SAYING FOR THE LAST LIKE 2 YEARS THIS IS FUCKING PROOF THE LIBEREALS ARE TAKING OVER ASYLUM SAFE ZONES ARE RETARDED SHIT ONLY LIBERALS BELIVE IN
WHATS NEXT IF YOUR GAY OR TRANS YOU GET A SPECIAL LOOT CRATE???
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lukee liked a post in a topic by Defragments in Green money making zones
The fact anyone agrees with this shows what this game has become. Life support is failing
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lukee liked a post in a topic by Rogue in Well...here we go...
Thank you @Mitch (IFRIT)for your endless hours of self sacrifice to this server. It wouldn't exist right now without you.
That being said, now that we have the old man in the grave...it is time to get to work.
To the Community:
I, like the majority of you, would like to see the Asylum community make it to ARMA 4. That is going to take some work and effort. We, the player base, APD, AFD, Support, Admins, Senior Admins, and Developers, need to get through this together. Literally the only way we can make Asylum last until ARMA 4. We all want to see it, lets make it happen.
Thank you all for your past, present, and future contributions. Without everyone volunteering their skills, donating, and endless in server hours this place would have died long ago.
I look forward to seeing were we can take Asylum together and over the coming years.
Very respectfully,
-Rogue
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lukee liked a post in a topic by Witz in Changelog February
Hotfix #1
Changed the reward calculation for Cartel Events. (Still, try to see it more as getting good fights instead of a money maker.) You can now gather Henbane using Tempest Device/Tractor. You can only operate one gathering device at the same time. RPK-12 (Lush) not being able to be stored in houses. More infamy points added to other things. -
lukee liked a post in a topic by Repto in Changelog February
Mental aside, I feel like a strike needs to be made about the removal of the amazing bape outfit.
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lukee liked a post in a topic by |Cam| in New mods
God damn this ratio is gettin big. Forum online list looks gonna look like rainbow
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lukee liked a post in a topic by bread_ in New mods
WE DONT NEED MORE MODS WIPE THE FUCKING SERVER ALREADY THE MOD:PLAYER RATIO IS LIKE 1000:1 NOW AND WHERE THE FUCK IS HALF DRUNK???
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lukee liked a post in a topic by william in New mods
giving half the active playerbase staff roles is an L move
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lukee liked a post in a topic by Witz in Changelog February
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Added:
PCP drug The production of PCP has now made its way to the island of Altis. The availability of the drug is contributing to its growing popularity and causing alarm among the government and the APD. The dangers of PCP are well-known, and the Altis government is taking steps to address this issue by increasing surveillance and cracking down on illegal production and distribution. The goal is to reduce the harm caused by this dangerous drug and protect the people of Altis. PCP Lab: To make 1 PCP Powder, you need 1 Henbane plant (Illegal) and 1 Hydrogen. Process again into PCP Pills to sell. Purification Factory: You can process PCP Pills into PCP Pill Sheets for more money. PCP Pill sell price changed from $525 to $950. Possession of PCP charge changed from $3.500 to $9.000. Rebel Infamy The rebels have been working for years to achieve their goals and their hard work has finally paid off. They now have access to the Infamy Talent Tree, which provides them with a vast array of new skills to use in their fight against their enemies. Rebels now have access to the Infamy Talent Tree. There are 4 classes: Specialist, Medic, Drug Lord and Arms Dealer. Must have a rebel license to learn and earn Infamy. You can earn infamy by doing various activities like: capturing cartels, banks, processing, etc. When earning Infamy, it will not always show up in chat for small things. Cartel Event A capture point will spawn at one of the main cartel locations for 30 minutes every restart (40+ players required). You get 1 point every 20 seconds while holding the capture point. The gang with the most points wins. The winning gang gets money added to their bank and an airdrop with valuable loot will spawn above the location. Takeover Crate (preview) Ifrit - Off-White Orca - Hyper Beast Ifrit - Black Ice Ifrit - Toxic Hatch - Dragon Orca - Grafitti Hatch - Sport V2 #1 Hatch - Sport V2 #2 Hatch - Sport V2 #3 Uniform Crate 1 (preview) Granit - Off-White Granit - Toxic Granit - Electric Granit - Asydidas (Orange/Black) Granit - Asydidas (Green/Black) Granit - Graffiti Granit - Asydidas (White/Camo) Granit - Asydidas (Camo/Tan) Granit - Asydidas (Tan/Black) https://store.gaming-asylum.com/keys
Special thanks to @goyneyand @lukeefor creating and editing the skins!
New Mental Asylum design
NVG vision for clothing shops. Enable/disable with a button. Automatically enables NVG when having NVG goggles toggled on. Message history now shows how long ago a message was send. Cops can now see the captures in their phones. RPK-12 to Rebel Outpost. Changed:
Loot crate opening:
Random Events are now more frequent. Gang level 3 can now kick level 5. APB will no longer end when the APB is in custody. Only one "seize all" option in Police HQs for cars. Slightly moved the Kavala Oil Field/Hydrogen Sulfate Mine. Fixed:
Gang leave confirmation. Gang Fortress message stuck when not in zone. Adrenaline shot cancelling. Prestige UI: Now shows prestige price for Mobile HQ, etc. Respawn screen player count disappearing. Impounding of destroyed vehicles using interaction menu. Seize error when jailed. Various backend fixes and errors. Removed:
Bape uniform/backpack. Asydidas backpack. Unused files.
Hotfix #1
Changed the reward calculation for Cartel Events. (Still, try to see it more as getting good fights instead of a money maker.) You can now gather Henbane using Tempest Device/Tractor. You can only operate one gathering device at the same time. RPK-12 (Lush) not being able to be stored in houses. More infamy points added to other things. Hotfix #2
The Mental Asylum church will now open its doors. Turf and jewelry infamy adjustments. A door not working on west OG. Fixed refueling station in Athira HQ that was flying around. Evidence lockup is now limited in payout. As much as we believe in not limiting this, recent events resulted in having a payout of 3k+ MK-1's. Something like this is as expected just to game breaking to economy and we believe that atleast something has to be taken. We decided that there will be hard caps on all items which stay in a reasonable amount for how hard the evidence is. If we notice this is under balanced we will take action to increase caps or decrease caps where necessary. Hotfix #3
A wrong ID for Orca Graffiti skin. Jewelry required cops not updating. Mobile HQ sometimes disappearing to early. Medic quest cooldowns reduced Defib Paramedic: 250 -> 120 seconds Bloodbagger: 150 -> 120 seconds Repair Man: 150 -> 120 seconds Hotfix #4
Changed the crafting recipe for the Hatchback, Offroad and SUV. -
lukee liked a post in a topic by Chris Peacock in Changelog February
i thought u were the new anticheat?
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lukee liked a post in a topic by Abu in When are the new Moderators going to be announced?
they need to assign someone that knows how the game works to prevent false cheating bans
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lukee liked a post in a topic by Manolo in FilipinoBusinessman Clapping THE MACHO SQUAD OF LAWLESS
12 seconds in and I have a headache! lol
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lukee liked a post in a topic by Carterr in FilipinoBusinessman Clapping THE MACHO SQUAD OF LAWLESS
1:05
POV: Fighting Filipino with 200 ping
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lukee liked a post in a topic by CoIt in FilipinoBusinessman Clapping THE MACHO SQUAD OF LAWLESS
People put together 1 kill clips and call it a montage. lol
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lukee liked a post in a topic by CoIt in lawless bank [GONE WRONG!]
you're right, you guys got bullied by the "admins"
seems like you're taking this a little too personal trying to pull up receipts, when I have less than 5 hours of playtime on Oly lol
Why would I join a gang that cant even zerg right
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lukee liked a post in a topic by CoIt in lawless bank [GONE WRONG!]
This 20 player server bullied an entire gang off the server.
Wild you guys joined an bootleg Dayz AI pvp server.
(Hasn't been the same because when ya'll left after a week straight of losing cartels against us, the cartel scene died)
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lukee liked a post in a topic by Special K in lawless bank [GONE WRONG!]
my pants were down and i think the sun was in my eyes