-
Posts
333 -
Joined
-
Last visited
Reputation Activity
-
MoLu. liked a post in a topic by Fitz in Senior Admin Additions
Congratulations to @Austin M and @Ken for their promotions to Senior Admin. Give them a few days to get their feet wet before blowing up their DMs. They join Akula and Darkknight as community staff leads in overseeing the staff team, and managing the server & community.
These are well deserved, and we are excited to see what they can do to help improve the server as we move into 2025.
-
MoLu. liked a post in a topic by Mitch in Asylum Update & Roadmap
Asylum Community,
Just a quick update from the team here, we want to thank you all for your support in reopening, it’s been awesome to see so many people back online running around. Here is a quick update on where we are.
Over the past few weeks, our updates have been focused on bug fixes, anti-cheat improvements, and quality-of-life enhancements. While we would have loved to dedicate more time to new content during this period, these efforts were absolutely necessary to strengthen the foundation of our platform.
In addition to addressing key issues, we’ve made significant progress on much-needed backend infrastructure improvements and updates. These changes are essential for ensuring long-term stability and performance, providing us with a more solid base to build on as we move forward.
Here is what we have planned for you all as we come into the new year and beyond.
Localized Prison Cells at Police HQs:
Each police HQ will be equipped with a small holding cell. If a gang member is caught (e.g., during a federal heist), they’ll be temporarily detained here.
Breakout Opportunity:
Gang members will have a limited window (X minutes) to attempt an easier prison break from the local holding cell.
Failure Consequences:
If the breakout attempt fails within the set timeframe (or once all gang members are processed and jailed, TBD), the detained player will be transferred to the main jail to serve the remainder of their sentence.
Dispute system
A lot of rule violations that currently end up as as reports and require admin intervention could be handled between the players themselves. This includes asking for compensation, explaining your side of the story etc, and if you can’t figure it out with the other player an admin will step in and take over. Implementing a system to handle these disputes between players will speed up the process for both parties and ensure people don’t get needlessly banned for minor infractions, while also ensuring compensation is properly logged and visible for admins.
Admin warning system
The new warning system provides admins with the ability to issue warnings to players for minor infractions, without resorting to more drastic actions like bans. This is especially useful when admins are not online or when the player is offline.
Players will be required to read and accept the warning before being allowed to continue playing, ensuring they are aware of the issue.
Now obviously there will be some people that will ignore the warning, thats why admins will be able to track of the amount and frequency of warnings a player receives and still issue bans accordingly for repeat offenders
Note that this system will not replace the current ban system, this system is for minor rule violations and cases where the situation isn’t cut and dry, Clear and intentional violations will still get issues by the regular bans
Interactive gathering with tractors, not driving in circles, harvesting bushes for cotton,tobacco,etc
New and improved SRT dynamic, and additional opportunities for civ v specialize cop combat outside of federal events.
New skins and crates coming soon
@Kelly and @Iuke have made some awesome new skins for us to enjoy, including something we’ve never done before
Tutorial town
As part of our roadmap, we're thrilled to introduce Tutorial Town! This will be the perfect starting point for newcomers, designed to help players learn the ropes.
Players will be able to experiment with core features in a low-pressure, guided environment.
Guide NPC's in towns
Navigating our towns is about to get easier than ever for new players! Each town will feature a Guide NPC, specifically designed to help new players find key locations and points of interest.
Strife domination release (soon)
Hireable gas stations for cool perks and passive income
We’re introducing Hireable Gas Stations, an exciting new feature that offers players cool perks and opportunities for passive income. Here’s how it works:
Own Your Spot: There are three gas stations available to hire, and they reset every server restart.
Passive Earnings: Once hired, the gas station generates money over time, which is deposited into a secure safe. It’s up to you to empty the safe regularly—before someone else tries to take it!
Raids and Risks: Other players can raid your gas station to steal the cash you’ve earned. Keep an eye out and defend your property!
Time-Based Ownership: If you’re offline for more than 10 minutes, your gas station becomes available for someone else to hire. Stay active to maximize your income!
Launder with a Bonus: Gas stations double as a laundering spot for banknotes, giving you a 1.5x payout on your cleaned money.
Play More, Earn More: The longer you stay in-game, the higher your return on investment.
Battle Pass
The battle pass will consist of daily/weekly challenges that need to be completed to increase your rank, the further along you get the more rewards you get. There will be 2 tiers available for the battle pass
The free tier will reward you with in-game items, Asylum gold, and some lower tier skins
The paid tier (bought with Asylum gold) will contain premium skins, asylum gold and more rewards
Gang house drug shipments
Thank you @Kill Switch for the idea. As a token of appreciation, you have been awarded 500 gold for your contribution.
Once a large amount of drugs is stashed at the gang house a shipment can be started, this shipment will lead to a hidden drug dealer that will pay you more for the convenience to buy large amounts of drugs at once. Be warned tho, once you start the shipment other players will get tipped off about your general starting location and direction of the dealer.
Distress Beacon
Thank you @K0Mat0s3 for the idea. As a token of appreciation, you have been awarded 500 gold for your contribution.
An item that will alert police to your location, to which they will respond with high priority. Always usable(even while handcuffed/blindfolded) and only purchasable and usable while part of the Workers Union. We hope this will give newer players and players doing legal money making methods more of a fighting chance against.
Leaving mail for house owners
Thank you @moift for the idea, As a token of appreciation, you have been awarded 500 gold for your contribution.
Leaving mail at a house will allow you to leave a message for an unknown home owner. Whether you've accidentally damaged their property, such as hitting a baseball through their window, or if you wish to make an offer to purchase the house. Simply leave a letter for the home owner to find next time they check their house’s mailbox, this will be as non intrusive as possible to not bother people with prime real estate while still allowing people to make contact.
Obviously this is not all but it is an idea of what is to come, we are obviously open to any ideas you as a community might bring to us!
You may have noticed that we’ve started awarding 500 gold to players whose suggestions have made meaningful contributions to Asylum. This is our way of saying thank you for helping us improve and grow together!
Going forward, we’re excited to keep this initiative rolling—good suggestions deserve recognition. We hope this incentive motivates you to put effort into crafting thoughtful and impactful ideas. Your input is invaluable, and we can’t wait to see what you come up with next!
We also want to increase the frequency of patches, no longer waiting and compiling changes but instead push changes as soon as they are completed and tested. more rapid iteration will allow us to react/adapt to community feedback and suggestions more effectively.
We're grateful for your support and we can't wait to hear your feedback and suggestions.
----
Obi, Fitz, Mitch
-
Fried Rice liked a post in a topic by MoLu. in Back on the Street Spreading the Word
i love china 100% fried rice
-
MoLu. liked a post in a topic by Bherky in GO BACK TO HOSTING REGULAR DOMINATIONS
While Dom on S1 appears to be the most reasonable compromise, unless you manage to remake the entirety of Utes onto warzone island while also managing FPS and limiting ifrit ratting, I don't see a satifying compromise.
-
Djmon liked a post in a topic by MoLu. in Back on the Street Spreading the Word
i love china 100% fried rice
-
MoLu. liked a post in a topic by Djmon in Back on the Street Spreading the Word
@Junke @Fried Rice @Bherky @Carterr
-
MoLu. liked a post in a topic by Fitz in Changelog November
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Foreword:
A number of our team members have spent quite a bit of time the last few weeks in getting this out to you guys. We have fundamentally changed the way our staff operates, the APD is represented, increased our security and processes, and done quite a bit of work to shift our community away from loud, toxic assholes and back to fun, light-rp guys. This is the first step, additional posts will announce more content, staff changes, and policies in the coming days.
The biggest thing we need to fix is the community, no piece of content is going to do that, it is on us as owners, and our staff to help our community recover from all these toxic cunts. I am always here to discuss concerns and will try and hold community townhalls to just discuss things regularly. -Fitz
Added:
Altis Workers Union The Altis Workers Union is a new faction for civilian players. These members have access to select facilities to sell items, buy weapons, and work within the law. They are by definition law-abiding citizens, not able to have the training of a rebel, or a skiptracer. Have access to higher caliber weapons to use for self-defense, (Legal with the license) Have access to the Dock Worker in Kavala which grants an 10% sale buff on most legal items Any vehicles bought/pulled out come with a built-in low jack which is activated when the vehicle is lockpicked The APD is then notified and given live updates on the vehicle's location The license can be revoked for uses included in an APD Policy to be released in concurrence with this post. IEDS Rebels can now buy improvised explosive devices to place around the island. Buy the IED from Rebel, hit "Use Item" via the Phone menu Place the bomb where you want to put it and prime the charge Call it from your phone to watch it explode You can defuse an IED with lockpicks once it has been placed There is a chance that it explodes if you try and defuse it, a higher chance if you did not plant it APD officers have better chances of disarming IEDs via the calling of the bomb squad. Send a 911 message to the APD and officers will report to the scene. While an APD vehicle is close to the IED officers will be able to scroll on their trunks to "Activate Bomb Squad" Once an active EOD officer, you will be able to try and disarm the bomb. (Don't worry cops know what they're doing) Upon death or successful disarmament of the IED, cops will get their original gear back. There is also a chance that IEDs will spawn at random around the map. APD officers will be notified with a rough location and be able to defuse the bomb and sell the disabled device. Cotton Cotton has begun to grow in a field East of Kavala Go run and gather the cotton Bring it to the Cotton Gin in DP2 to process it before selling at the commodities trader/Union Docks Tobacco Tobacco has sprouted along the coast Southeast of Kavala Run and gather the tobacco Dry the tobacco over a campfire (This can be sold at the union docks) You can buy "Raw Papers" from a hospital, and then roll the cigarettes in your inventory whilst having dried tobacco and papers. These are sold at the Union Market/Commod Trader You can buy "Raw Papers" and combine them with dried Tobacco and unprocessed marijuana at the Cigar Factory (Near black market production)_ to process cigars. These are sold at wong Evidence Gathering Missions APD officers now have the ability to start an evidence collection mission from any APD HQ, by scrolling on a vehicle NPC. Drive the transport truck to the crime scene and collect the evidence Once the evidence has been loaded you can drive back to the directed HQ, once you arrive you will be prompted to deliver the mission. There is a chance that civilians will receive a notification when a delivery truck has been dispatched, and the location of pickup/delivery, so be careful! Sherrifs Department APD Officers may now deploy for the sheriffs department when joining the island. This faction is designed for those who wish to roleplay, and patrol the cities of Altis. Sheriffs officers are excluded from the numbers required for federal events, although they may be requested as backup in accordance with APD policy. This faction is a blank slate, for role players and experienced officers alike to play in the cities, patrol nearby and engage with the community. Policy has been worked out to ensure that we ease our players into this, with additional development opportunities in the coming weeks.
Mafia Strongholds With the recent development of a union on Altis the Italian Mafia has setup shop with support of local union leaders. There are two Mafia compounds on the island which have associated illegal loot for the taking. These compounds can be breached by civilians (As a federal event), or by APD officers as a raid event. Civilians which successfully defend a mafia compound will be able to steal the loot seized by the APD, and be rewarded for stopping the raid. The process to rob the compounds are the same for both factions. (Cops can buy demo charges and crow bars at the APD shop, rebels at rebel) Place a demo charge on the main gate of the vault. ~5 minutes Use crowbars on the crates inside the compound to open them up ~60 seconds to pry open each crate Grab the sealed containers from the open crates and sell them at the rebel outpost/cop item shop
Tractor Harvesting You are now able to farm bushes with tractors. (Replacing that dog shit garden truck). Tractors will harvest bushes not in towns, that are in front of the vehicle while it drives. Strife Domination In addition to our core domination which is hosted on S1, we're now introducing an extended version which will be hosted once a week for starters. (Saturday afternoon, time to be announced) This version is designed to elevate the battlefield, extending the existing arsenal and vehicle garage with the rest of A3. What’s Included in the Extended Version? Armored Vehicles: Expanded Weaponry: Item Persistence: All vehicles, weapons, and equipment introduced in the extended version are restricted to the domination zone. This ensures that high-tier assets remain available only within the designated combat area. (any exploiting will be a bannable offense) Tutorial system Mandatory Tutorial for New Players: All new players will now be required to complete a tutorial upon first joining the game. [TUTORIAL MODE] Tag: During the tutorial, players will have a special tag, [TUTORIAL MODE], displayed in front of their name. Protected Learning Environment: Players with the [TUTORIAL MODE] tag are to be left undisturbed, except for receiving help and guidance. Enforcement Against Disruption: Any player found intentionally disrupting or ruining the experience of those in [TUTORIAL MODE] will face strict administrative action. Money prestige system We understand this change might come as a surprise, but we’re evolving, and we ask you to give the new Money Prestige System a fair shot. Let’s see where this journey takes us together (we can always revise it along the way, we will listen to your constructive feedback on this). We believe this system strikes a balance that benefits everyone: Grinders now have even more reason to push their limits and be rewarded for their efforts. Cartel fighters will not be constrained by an arbitrary 1 million cap that forces them into endless grinding loops, the 10 million cap offers a wide enough range to play a normal cartel fighting lifestyle. Starting Money Cap: All players will begin with a money cap of 10 million. Any earnings beyond this cap will be redirected towards Prestige. Prestige Progression and Cap Increase: Upon accumulating 10 million Prestige, your money cap will increase by 1 million, allowing you to hold up to 11 million in the bank. This progression continues: for every additional 10 million Prestige earned, your money cap will increase by another 1 million. Prestige Rewards: Prestige will offer exclusive rewards to recognize and reward long-term dedication. Legacy Earnings Conversion: Any money accumulated in V2 and V3 will automatically be converted to Prestige upon your first interaction with the server. Vehicle Insurance After Destruction: Destroyed vehicles will now remain in your garage. Instead of purchasing a new car, you can repair them for their selling price, saving both time and money. Stolen Vehicles: However, if your vehicle is stolen, it will not be recoverable, and you’ll need to acquire a new one. Added an additional free fire rebel
Changed:
Combined achievement metrics between V2/V3 Centralized locations around cities. New APD HQs New Altis Penitentiary New Bank of Altis Prisoners now pick cotton to reduce their time Increased economic viability of legal money-making methods (Im not writing them all) Gang Boat and Fort will now be equipped with an electric fence while they are not active. (So you can’t camp them) Removed region lock, (more description to come before release with timing, etc.) Money spawning for admins Admins are no longer allowed to spawn money in for themselves As a thank you for being a helpful member, each admin is rewarded 5k for their troubles every 5 minutes they are in game. They are allowed to spend this on anything they like. We fixed all the known bugs too, I'm not writing them down either
As stated, there are additional pieces of QOL and playable content that are awaiting play testing, they will be pushed ideally the week of Thanksgiving, (Or after depending on holidays).
Hotfix #1 is now live
removed smokes from vehicles due to an arma bug causing lag
removed infinitely spawning trees on the map
removed the ability to repair sold vehicles
Hotfix #2
Bounties not persisting on relog
Trees that were causing lag
Pyrgos medical NPC not being there
Air HQ spawnpoint for cops not displaying correctly
Admin pay not actually admin paying
Picking cotton / anything that is spawned in with a 2d texture on profiling
wrong wording on union license
hotfix #3
Strife domination potentially WAC banning on mission end
Domination capture points not working on A3 profiling branch
Domination payouts code fixed properly (again) (players need to play a minimum of 30 minutes domination to be eligable for payouts)
Spawning vehicles in and or around new police HQ's
Positioning on the NPC's in police HQ
A broken automation on the backend of the server
Asylum exchange being usable in the domination zone
Metal gathering inside prison not working
Cotton spawning in shitty locations in jail
Removed really laggy trees in kavala
-
MoLu. liked a post in a topic by moift in Establishing communication with property owners!!!!
Buying a property can be annoying, especially when finding the current owner requires extra steps like posting on forums or Discord, where your post go unnoticed 90% of the time.
I propose a smooth mailing system in Asylum. With this feature, if you're interested in purchasing a property (for instance, an industrial shed near a rebel outpost) that’s already owned, you could simply scroll-wheel on the property to send an anonymous message directly to the owner. The owner remains anonymous until they choose to respond, and to prevent any sort of spamming of messages you can only send 1 offer every month or week.
This one-way messaging system would notify the owner the next time they log in, displaying the buyer's contact information and offer. This would create a smoother process, eliminating the need to bounce between different channels to find the property owner.
-
Ahm2d liked a post in a topic by MoLu. in We’re Not Finished: Rebuilding Asylum for the Community
All bans lifted. You already did that with tom, so why don't you just release everyone
-
-.- liked a post in a topic by MoLu. in We’re Not Finished: Rebuilding Asylum for the Community
All bans lifted. You already did that with tom, so why don't you just release everyone
-
MoLu. liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
Asylum Community,
Its been a few weeks and we wanted to update everyone on where we are, and what the next steps are for Asylum. We have kept you all in the dark, a mistake that we will not make again. When we bought the server we had a plan, step one of which was to make a fully functioning S1 domination event, after having satisfied cartel fighters for a little bit we would turn to the civilian population to continue to develop for the RP side of asylum.
That didn't happen, we patched on a Sunday night to get Domination and a few other events out to you guys. We proceeded to get DDOSed for a week straight. We ended up sidetracked trying to get the server to a more secure position. Every time we gained traction, we would be DDOSed. We then turned our focus back to Domination, fixing a number of bugs that were missed during testing. We then were faced with another problem. A series of now-former staff members(No not Vortex and Louie for all of you dm'ing them lmao) attempted to ruin the community and attempted to dox and harass more and more of our staff members in an effort to run them off. These are the same staff members who have volunteered their time and effort for years, and have stuck with us even through this administration change.
This isn’t meant as an excuse, but rather an explanation as to why development has been slow, why communication has been lacking. We have been trying to stop the bleeding on the backend, which has caused us to fall short on the front end.
This is our plan, to you our community members, of what we are going to do and when we are going to do it:
Fundamental change in direction: Our focus is returning to where it has not been for years, at the civilian and RP population. We are working on ideas like vehicle insurance, a sheriff system, reworking drug fields and money making methods in general, refreshing dated and hard to use UI’s, a prestige system to unlock exclusive titles and rewards, a rework of the tutorial to better guide new players in the right direction, an in-game warning system for minor rule violations and more that centers around the roleplay and community aspect of Asylum.
After careful deliberation and discussing it with the team we have also decided it is in the playerbases best interest to conduct a merge of the V2 and the V3 databases (not housing) to best suit our playerbase and respect the time they have spent on the server for the last 10+ years.
While we will be primarily focusing on the roleplay and community aspect, combat will not be forgotten with the release of the improved S1 domination and a new federal event. We will also be releasing a special version of S1 domination with more details following soon.
To bring this vision to life, we need time. We are not satisfied with the current state of the server and it doesn’t reflect the quality or experience we want to provide. Therefore, we’ve decided to temporarily lock the server to focus entirely on its overhaul. Our target for a big release that will finally be worthy of being called “V3” is November 22nd, and during this downtime, we will provide regular updates via Discord and the forums to keep everyone informed on our progress.
We understand that asking for your trust now might feel like a tall order, especially after everything that’s happened and our failure to follow up on on certain commitments. We’re not asking for blind faith, but we are asking for a chance. We’re just people trying to make Asylum the place we all know it can be.
This place is not done yet.
-Fitz/Obi/Mitch
-
MoLu. liked a post in a topic by 王 rando 王 in lemme put yall on game
back again to save asylum. still no cm role. @Mitch, @Fitz, @ObiWokisend me the nda boys.
edit: they took away rent-a-slave
One final thing to leave off with, in continuance of my efforts to save Asylum I will be traveling to Lemnos, Greece in just a couple weeks to find the key to our salvation. Some of you may not have heard of this place, but all of you will recognize it:
-
Gagss liked a post in a topic by MoLu. in Changelog September 09/08/24 (sunday)
Getting out of vehicles will automatically turn off your engine (and save your ears)
It is recommended to change the control option in the phone Settings, I prefer to use the engine sound to cover my footsteps in the battle -
MoLu. liked a post in a topic by Mitch in Changelog September 09/08/24 (sunday)
A small note regarding the upcoming patch:
As many of you know, we've recently undergone a transfer of ownership which involved moving stuff and setting up all the necessary systems. This process took more time than anticipated and unfortunately did cut into our development schedule for this patch.
We decided to still move forward and release a smaller patch to prevent an extended time without updates and use this as an example of the more open communication we want to strive for.
We appreciate your patience and ongoing support as we work hard to bring the server back to its full potential. Your dedication keeps Asylum strong, and we're excited for what's to come.
You can expect the patch to be released by the end of this week or early next week.
An exact date will be added here in a couple days
Patch will release on Sunday the 8th of September
Added:
Tri-Weekly Domination Event Tuesdays @ 5:00PM EST, Thursdays @6:00PM EST, Saturday 3:00PM At the above times Domination will pop on the island. One of four zones will be randomly selected to be contested. (Sofia, Panagia, Arms Island, Drug Peninsula) For 90 minutes players will be able to spawn at the Domination Rebels and participate at the event, they will be fighting over a pot of the Governors money, and a tax of all weapons and vehicles bought during the event. Players will be paid if they have at least 250 points with a bonus for placing top 5. There is a random chance when a flag moves that one of the flags will spawn a: Hotzone: Points gather twice as fast Hardpoint: Control of the hardpoint goes to the gang with the most players within the flag zone Defuse the Bomb: A bomb is placed at the point, the gang who defuses it when the time expires gains 250 extra points to their score During the event a myriad of optimization features are enabled within the area to delete vehicles, suitcases and corpses within the zone. Players during the event receive 2x blood money for all kills in the zone Hit "J" to see all the gangs and their points Pot counter above the top three on the side of your screen Cartels in the area are disabled during the event, Arms Cartel does not take a cut from the rebels Random Event Additions During the restart we have added a number of random events that will spawn in different locations. They are able to be contested by APD and Rebels although the APD is not required to attend. If they are not secured within the time limit they will self-destruct Disabled Vehicles One of the following 3 vehicles are randomly selected to spawn [Ghosthawk (Armed), Prowler HMG, Minigun Boat] Players scroll on the option "Secure Vehicle" If the players gang is securing the vehicle when the 15 minute timer expires they will be able to use the vehicle for the restart If the APD secures it the vehicle will be seized by the officers Rebel Weapons Cache A weapons crate will spawn randomly on the island, the loot table is the following: [Suicide vests, grenades, flashbangs, Katiba, Type 115, Mk200, LIM, RPG-7, Ak12, MXC, MX, ADR-97 Both variants] Players scroll "Secure Vehicle" to set their gang as the securing group Players will have access to the loot after 15 minutes APD Cache A disabled Huron full of APD loot will spawn on the island, loot table is the following: [Mk200, Suicide Vests, Grenades, LIM, RPG-32, CMR-76, Zafirs, MK1, Spr-17, MXC,MX] [Lockpicks, redgull, speedbombs, element 115, remote explosives, arsonist kits, bank notes, meth, goldbars, etc] Players scroll "Secure Vehicle" to set their gang as the securing group Players will be able to secure the evidence shipment and the Huron by securing it for 15 minutes Hotzone Event At random a cartel point will be selected as a Hotzone. During the event kills within the capture zone receives 2x blood money The gang holding the cartel when the event completes receives a 300k bonus. Cartel Bonuses Gangs will now receive a cash bonus when they fully capture a cartel. This bonus is tied to the percentage that the gang has captured and the number of players online. If you capture from 60% up to 100% you will receive less than if you captured from 100% down to 0% and back to 100%. National HQ Admin Event The APD Commissioner has requested the return of the APD National HQ as a base of operations for the APD. Cops can spawn here and do all of the things that they would normally do in any other HQ, except this one is better The Anti-Air turret/security fense is only active during the admin event though...... unless? No jk its only enabled during the event Event: An admin can activate a raid of the National HQ. Players will be prompted to join via a "9" popup on their screen, they are then put into the raiding group and teleported nearby to gear-up and supply. APD officers are able to spawn in the HQ until the perimeter has been breached to defend their headquarters. Civilians must breach all layers of the HQ security to successfully secure the APD intelligence and receive their payment. APD Weapon locker Can be found at every HQ (cabinet hanging on the wall next to the store npc), allows you to store some guns/clothes to swap between them (CBRN suit for uranium etc) SWAT Rework V1 Please keep in mind this is an early iteration of a reworked SWAT system, there are more changes coming to how exactly this system works but we wanted to move forward with this early version to see how exactly it would affect federal events and the community. We will be keeping a close eye on the system and apply balancing when needed. Loadouts Non SWAT whitelisted officers now receive a scaling amount of "upgraded" loadouts when a federal event pops based on a few criteria, We will be tweaking these values to maintain a proper balance. Amount of opposing players opposing players gear a few other factors The "upgraded" loadouts are NOT SWAT (MK1, helmet, etc) kits. but are bound by the same rules (no dropping gear etc, an updated APD policy will be available before the actual patch) The loadout contains a weapon slightly above that officers rank, therefor increasing APD effectiveness overall vs only buffing a few select SWAT officers Cadet: MXC Constable: Type 115 Corporal: Type 115 / Spar 17 Sergeant+: MK-1 SWAT Garage Based on the same factors as described above the amount of available SWAT vehicles will scale accordingly. Ability to repair vehicles at fuel stations for a small fee coming soon Vehicle garage at storage facilities Loadout option at turfs (these will be separate loadouts due to the different availability of weapons/items) MX Smoke Launcher and Ammo to Skiptracers Gang skins (Want your own?) Crimson MSK BBNB Changed:
Asylum+ loadout slots increased to 10 SGTs can now open house doors They are still unable to seize house inventory MobileHQ cooldown reduced to 15mins A drivers license is now required to purchase a vehicle Hunger reduced by 10% Thirst reduced by 15% Getting out of vehicles will automatically turn off your engine (and save your ears) Vans are now available to constable+ Fixed:
Restrain Check Gold bars now consistently affect the weight of the vehicle they are in Drug runner waypoints Lockpicking not setting off vehicle alarms when installed -
MoLu. liked a post in a topic by luker in an arma 3 montage in 2024
YES THERE ARE MANY ASYLUM CLIPS SHUSHHHHHHHHH
Watch in 4K ❤️
-
MoLu. liked a post in a topic by Fitz in Changelog August
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Please consider using the Asylum Launcher to download the mission file and join the server.
This helps the server by reducing load from everyone downloading the mission file at once and helps you get in the server faster! (on a normal connection it will take a second or two to download vs the full minute when downloading using the game itself) it will also launch the game and connect you straight to the server.
This the changelog for August, as with the previous Changelog we are posting the notes prior to the server going live with the update. We will update the server today Friday 8/9/24 @ 4 :00PM EST.
Added:
Scalable Drug Runners The Drug Runners have beefed up their payments in favor of those who excel at evading APD radar. Payouts are based on a multiplier of average height throughout the mission. 50m < = 65% of total distance 40m <= 75% of total distance 30m <= 90% of total distance 20m <= 100% of total distance 15m <= 120% of total distance 10m <= 140% of total distance Uranium Rocks Small mossy rocks have been spotted in the Uranium mine, gather them to gather uranium interactively. Quests: Pablos Go-To 25 Drug Runners under 15m in height -> Unlock the Caesar Racing for Drug Runner mission Domination Developer Event Developers and CMs are now able to start the Domination Admin Event on the island. This is temporary until we have the payouts worked out, and some feedback in mind. We will hold the inaugural Domination Event on S1 Today 8/9/24 at 7:30 PM EST !! Three flags appear on the drug peninsula to be fought over, two safe-zone rebels spawn on either end. You will be able to spawn at the rebels once the event is active. You gain points for holding the flags, most points wins. The event runs for 1 hr You cannot arson kit houses during the event Arms Cartel does not receive a cut of weapons bought at the Safe Zones Payouts are dependent on the number of people who are participating in the event, more the merrier! Shipping Robbery Shipping robberies have returned to the island. Bribe the dockworkers at Athira Chop Shop to start the mission Low value -> 10,000 Med Value -> 15000, High Value -> 25000 Low value -> 4 Cops, Med Value -> 5 Cops, High Value -> 6 cops Deliver to any of the 25%, 50%, 75%,100% areas on the map to receive payment If the vehicle does not move for 5 minutes it will self destruct, if it moves to far the wrong direction it will self destruct Evidence Lockup The APD Evidence Lockup has returned full of the loot being seized from APD officers. 12 cops required to complete Disable the security fence by hacking the laptop inside the barracks building Place a demo charge on the dome to start the 15-minute wait to breach the dome Drive away in the HMMT full of stolen goods! Casino Heist The Asylum Casino has re-opened its doors for illegal gambling. 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online Interactive Lockpicking Lockpicking has been reworked to include a realistic lock and tumbler Use W/A/S/D and the mouse to more effectively lockpick vehicles and handcuffs You can toggle interactive vs non interactive via the phone menu You can now lockpick vehicles that are unlocked Goodbye ifrits Upgraded Interaction Menu action key 10 or windows key totally reworked new and improved radial menu 4 different states depending on how many actions are available disabling scroll options in settings now does nothing. FaceTime when calling someone on the phone a new option to call with video will appear call is handled the same way as a normal phone call except with an additional video feed Drug Container drop has been re-enabled, Pixie Dust can be processed at any drug dealer. You can now spawn at safe zone rebels during gang fort/boat More bergen variants All clear menu now saves the preference of sorting Changed:
Cartel Rewards Gangs that capture a cartel continues to hold the benefits for holding it for 15 minutes after it has been captured by another gang Opening and closing doors via U key All types of doors can now be opened and closed. Nearest door will no longer open but instead opens the one currently being looked at. You can now open and close the infamous shed door within shed door Fixed:
Glass can now be bought/Sold on Asylum Exchange Small Bergen bag no longer holds 112. Something with Qilins exploding The "All Clear" app now saved your previously selected filter (e.g. distance, alphabetically) Hotfix #1
Fixed interaction menu restrain action Hotfix #2
Fixed drug runner height check Fixed interaction menu actions Fixed interaction menu showing up with no actions -
MoLu. liked a post in a topic by Iuke in Vehicle Different 3D Style Concepts (thread)
These aren't intended to be added to the server, but are just some concepts I made out of boredom. However, if a dev finds something like this to be worth adding ill be happy to work with them to make it happen, but things such as file size and performance definitely makes this difficult to add.
These are just concepts, definitely not finished and can use a lot more work but its mainly me seeing what is possible, this is all without mods. Also all of the added model has 0 collision so it wont affect gameplay, only visual/cosmetic.
1 Venom/Infected Ifrit v.0
2 Cyber Ifrit v.0
3 Fractured Ifrit v.0
I tried keeping them as low poly as possible but even then each file is about 200KB - 3MB
Reply with any other ideas you have that I could maybe make
EDITS:
I've discontinued the venom style / purple fractured style as I don't really like them and want to make better versions, the cyber ifrit is still one I'm working on to make perfect
RECENT UPDATES IN REPLIES
