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MarchingBands

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  1. MarchingBands liked a post in a topic by Rocketneo in Officer Shout Out   
    Officer Name: Flyrobert1000 - 76561199181196328
    Rank - Constable
    https://gyazo.com/a98de67624a4fdc4d509446e370dda02 Keep an eye out for him, he has really great RP and a lot of hours with minimal population.
  2. MarchingBands liked a post in a topic by Gnike in Kudos for Flyrobert1000   
    Flyrobert1000 is the bomb. The dude always RPs with us, he's on all the time, he comes back even though he's out manned and out gunned. He doesn't stop until he takes us down. I never heard him speak poorly of anyone and he's always in char. This man deserves a promotion! More cops like him!
  3. MarchingBands liked a post in a topic by Fitz in Community Meeting Sunday 2/23 7:30PM EST   
    Community meeting in discord, 2/23 @ 7:30PM EST- 
    https://discord.gg/pyHvtY7d?event=1339582794652979220
  4. MarchingBands liked a post in a topic by Fitz in Bring back parole   
    We have reviewed the proposal by the captains and have added this to the roadmap
  5. MarchingBands liked a post in a topic by Fitz in Mental Asylum/ Jewelry Emporium 2.4.25   
    Obviously only been a few days, but we've been receiving a lot of requests about the return of the Mental Asylum and Jewelry Emporium robberies, we have returned with slightly edited versions of these events, with more coming down the pipe.  As always feedback and requests are welcome and what we work off of.  We still have a ton of stuff in the works and looking to get those out as we complete each feature.
    Mental Asylum Robbery 
    The mental asylum has returned to the Kore area! Currently 7 cops required.
    Place Demo Charge on front gate missile, be careful there is barely enough time to run away! Event will start once it goes off. Prime thermite on front door, after 5 mins it will blow! Plug the trojan USB into the 5 mainframe computers and wait for 10 minutes while your virus disables the network The tomb will then be located on the map for looting  Drive over and input the code to escape with the loot  

    Jewelry Emporium Currently 4 cops required
    To start the event you go to the emporium and place a diamond tip drill on the door to the Emporium After 5 minutes you then enter the emporium and use crowbars to break into the crates and gather the trophies You then load the trophies in the crane After 10 minutes and the trophies are collected you use a plasma cutter to crack the safe to get the last bag of jewels! After the loot is loaded in the crane a Qilin Minigun will spawn in for you to drive away with. (Seling) You can sell the loot at any Ownable Gas Station to launder your jewels. @Iuke is finishing up a new Jewelry map, see a sneak-peek below, and along with @zdeat are working on updated features to augment the current mental asylum.  Ideally these new maps will be implemented by weeks end.  Enjoy the current ones and provide feedback on design so we can update as we go.
  6. MarchingBands liked a post in a topic by Fitz in Changelog 2/1/25   
    A few more tweaks and bug stuff this week, some bigger features are in the works but we're not going to hold stuff back in favor of big patches anymore.  Will try and get a community meeting in the works to discuss what's going on as well.  My Discord is always open.
    We are currently looking for Support Members to assist our community and new players, if you are interested in helping out Asylum, look-out for a post from our Senior Admin team with the relevant information.
    Added:
    Process Truck now gives infamy for processing illegal items Mobile HQs now give markers Changed:
    Prison has been reverted to previous design The Indian Casino Northwest of Sofia has re-opened for illegal gambling 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online SRT SRT raid timers 25 Mins -> 20 Mins SRT cooldown applied when raids are successful 30 mins -> 0 mins If a rebel gang successfully defends against an SRT Cartel raid, they will be rewarded with instant ownership of the cartel Fixed:
    Tractors now work at all the cotton/tobacco fields Cop UC talents now properly give access to the mohawk Process truck now process cotton at all the processors Fixed helicopter spawns at national HQ Fixed a bug with Dom NPCS on reconnect Fixed the markers properly using the new APD HQs Hopefully fixed repairing of certain houses Fixed an issue with cancelling impounds Fixed scientific notation on SRT base. A few backend anti-cheat fixes
  7. Sp0on liked a post in a topic by MarchingBands in Custom Building Feedback   
    Athira HQ should be reverted, imo. Still confusing with old HQ next door, and it was iconic for gate interactions (for better or worse). Air HQ is close by and already has the new building.
  8. MarchingBands liked a post in a topic by Alec-I in Jet Ski World   
    Special Thanks to all our Jet Ski World customers
     
    DH | Heats
    DH | KingOfCanada
    DH | Tank
    DH | Shxdow
    DH | DANE
    DH | Sidewinder
    DH | J.T
    DH | Kenny T
    DH | Nicho Stryker
    DH | Hoodlum Priest
    DH | DirtBag
    DH | Acceptable
    DH | Leroy Jenkins
    DH | Barkin
    DH | Poseidon
    DH | Alphakiller
    @Roice
  9. MarchingBands liked a post in a topic by Akeelagi in Delete this   
    That just promotes pushing 8 and sitting there. I think the system is fine how it is. If the afd isn’t able to get to them then the cops will do it as we always have. Plus cops move around the map a hell of a lot more then the afd does so we tend to get more revives anyways. I don’t think we should forfeit anything if we are doing the work while the useless afd just sit in a town. Especially after their “boycott”. 
  10. MarchingBands liked a post in a topic by K0Mat0s3 in Underwater capture the flag/TDM   
    keep in mind survival fatigues also give you improved swimming same as the wetsuits.
  11. 王 Ari Petrou 王 liked a post in a topic by MarchingBands in Underwater capture the flag/TDM   
    I have a different aquatic event on my list (Shark Attack Jet Ski Race), but I’ve been a fan of aquatic side of ArmA 3 for many years. Favorite APD training back then, too.
    With that said, it’ll probably need one side having the green wetsuit, and the other having the black NATO one with different rebreathers. The movement without wetsuits would be significantly slower. The Diving Goggles have a few variations- will think on team attire. I like option 1, but both sound fun. Would you personally want it announced in Discord ahead of time as a bigger event with two big teams? Could you see it as a “swiss” bracket elimination tournament with multiple teams?
  12. MarchingBands liked a post in a topic by K0Mat0s3 in Underwater capture the flag/TDM   
    everyone gets a rebreather and an S-DAR
    split em into two teams with some sort of uniform identifier.

    option 1: 2-3 objects are placed in an underwater area (like some of those hidden underwater ruins or something) and the first team to pick up a majority of the items and bring em back to their base wins. winners get an admin gift or cash or something

    option 2: same thing as option 1, but its just a tdm. first team to 3 wins in a best 3 out of 5 or something gets rewarded. underwater and aquatic shit is underrated.
  13. MarchingBands liked a post in a topic by Samperino in Solid Blue Cop Lights   
    Can we do rainbow lights for pride month?
    Jokes aside cool idea, the lights/backup request bar has an empty button slot...

  14. MarchingBands liked a post in a topic by zdeat in Solid Blue Cop Lights   
    I posted this a while back and I think it was approved, but there was a lot of other things in there that I requested, so it might have been buried. 
    Solid blue cop lights for Cpl+ or Asylum+ would be pretty sick and it is literally as easy as changing …”red”… to …”blue”… ( I tried it with the asylum script. ) We’ve had the red and blues for a while and I think spicing it up with solids would be sick. 
    Only reason I say Corporal is because they hold a “Higher-up” role in the food chain, if not lock it to Sgt / Asy+.
    Thanks
  15. MarchingBands liked a post in a topic by ObiWoki in January patch   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Added:
     
    Added:
    Domination SRT
    SRT has returned to the island.  APD officers are able to deploy for SWAT by scrolling on the warrant NPC in APD HQs when domination is active. Officers can uncap dom points and receive scalable pay based on their stats (include the breakdowns again)B Officers are paid 2k per kill, and it costs 5k per respawn SRT officers do not count towards fed events Non-Dom SRT
    SWAT certified officers are able to deploy for SRT once a SGT+ activates the elite squad by scrolling on a warrant NPC Once activated up to 6 police officers can deploy for SRT, they are able to access elite weapons based on the above achievements (Same as dom). SRT roster is tied to population with a max of 6 80 >6 60> 5 40> 4 30> 3 20< 2 SRT officers are able to neutralize cartels by activating a raid by scrolling on the flag Once activated a 25-minute process will start, if the APD flag is still hanging on the cartel flag it will be neutralized for 30 minutes. Rebels are not able to capture the cartel during this time.  
    Rebels can prevent the APD from capturing the cartel by scrolling on the flag The proceeds from the cartel is then stored in an APD slush account stored within the SRT forward operating base. (Money is shown on the SRT marker on the map) In order to access the money the APD must successfully execute a convoy to bring the funds to the APD Athira HQ lockup, if successful they will be rewarded. (See APD Convoy) The rebels are able to raid the compound via a federal event to get the money back, rebels can also attack the convoy to loot the cash. (See SRT Base Raid) There is a 5 minute cooldown between raids and the applicable APD policy will be released to limit it further. These SRT officers are also not included in the federal event counter, unless it is relevant to the SRT forward operating base. Convoy Event
    APD officers can now start a convoy event from the SRT Fortress to launder the money from their cartel raids once there is more than 50k stored in the base. SRT officer starts convoy on the laptop at the base of the radio tower An Evidence Dept box truck will spawn with the cash inside of it Officers must drive the vehicle to Athira HQ to successfully secure the money the money will be split amongst the cops upon delivery Rebels can lockpick the truck to get the money out of it  Raid Event
    Rebels can now raid the SRT fortress to gain access to the money gained from the cartel raids Disable electric fence and AA system at the base of the AA tower (USB needed) Hack the laptop at the base of Gate 1 (USB needed) Hack the laptop at the base of the radio tower to finish the mission (USB needed) Once the radio tower has been breached SRT will no longer be able to contact APD officers for backup. A truck will spawn in with the money as banded bank notes Cops can secure the compound via the laptop under the AA tower after the radio tower has been destroyed, or before the middle gate has been breached. Bomb Range
    After years of warfare the APD has now cordoned off two locations filled with unexploded ordinance Civilians can go these areas and search through the debris in search of bomb fragments Careful! some bombs may still be live! Process the fragments into bomblets at Black Market Production. Sell bomblets at wongs Tractors now gather cotton and tobacco plants New cotton and tobacco fields New Union docks  Hireable gas stations for cool perks and passive income
    We’re introducing Hireable Gas Stations, an exciting new feature that offers players cool perks and opportunities for passive income. Here’s how it works: Own Your Spot: There are three gas stations available to hire, and they reset every server restart. Passive Earnings: Once hired, the gas station generates money over time, which is deposited into a secure safe. It’s up to you to empty the safe regularly—before someone else tries to take it! Raids and Risks: Other players can raid your gas station to steal the cash you’ve earned. Keep an eye out and defend your property! Time-Based Ownership: If you’re offline for more than 10 minutes, your gas station becomes available for someone else to hire. Stay active to maximize your income! Play More, Earn More: The longer you stay in-game, the higher your return on investment.  
    Fixed:
     
    Fixed bug surrounding IED placement Fixed lockdown markers not being at the new Hqs Fixed random hot zone events not paying  Fixed random NPCs dissapearing Fixed dupe with mafia loot  
    Hotfix #1
    Fixed vehicle garages at SRT Fort removed debugging from gas stations gas stations can no longer be owned by medics/cops Fixed SRT not disabling properly to allow for new entrants Fixed process truck not properly detecting the new cotton gins Fixed SRT addon shops SRT base now counts as a fed event
  16. MarchingBands liked a post in a topic by Fitz in Senior Admin Additions   
    Congratulations to @Austin M and @Ken for their promotions to Senior Admin.  Give them a few days to get their feet wet before blowing up their DMs.  They join Akula and Darkknight as community staff leads in overseeing the staff team, and managing the server & community.
     
    These are well deserved, and we are excited to see what they can do to help improve the server as we move into 2025.
  17. MarchingBands liked a post in a topic by zdeat in Officer Shout Out   
    Officer Name: Hunter - 76561199519451728
    Rank - Constable
    Id like everyone to look out for Constable Hunter. He has taken control of almost every federal event in the last hour or so I've been on and is extremely helpful to everyone around him. Hes a brand new constable but has potential to do great things if he keeps going in the right direction.
  18. MarchingBands liked a post in a topic by Bherky in Bherky Final Montage   
  19. MarchingBands liked a post in a topic by zdeat in Asylum Update & Roadmap   
    But where are my solid blue cop lights?
  20. MarchingBands liked a post in a topic by Mitch in Asylum Update & Roadmap   
    Asylum Community,
    Just a quick update from the team here, we want to thank you all for your support in reopening, it’s been awesome to see so many people back online running around. Here is a quick update on where we are.
    Over the past few weeks, our updates have been focused on bug fixes, anti-cheat improvements, and quality-of-life enhancements. While we would have loved to dedicate more time to new content during this period, these efforts were absolutely necessary to strengthen the foundation of our platform.
    In addition to addressing key issues, we’ve made significant progress on much-needed backend infrastructure improvements and updates. These changes are essential for ensuring long-term stability and performance, providing us with a more solid base to build on as we move forward. 
    Here is what we have planned for you all as we come into the new year and beyond.
    Localized Prison Cells at Police HQs:
    Each police HQ will be equipped with a small holding cell. If a gang member is caught (e.g., during a federal heist), they’ll be temporarily detained here.
    Breakout Opportunity:
    Gang members will have a limited window (X minutes) to attempt an easier prison break from the local holding cell.
    Failure Consequences:
    If the breakout attempt fails within the set timeframe (or once all gang members are processed and jailed, TBD), the detained player will be transferred to the main jail to serve the remainder of their sentence.
    Dispute system
    A lot of rule violations that currently end up as as reports and require admin intervention could be handled between the players themselves. This includes asking for compensation, explaining your side of the story etc, and if you can’t figure it out with the other player an admin will step in and take over. Implementing a system to handle these disputes between players will speed up the process for both parties and ensure people don’t get needlessly banned for minor infractions, while also ensuring compensation is properly logged and visible for admins.
    Admin warning system
    The new warning system provides admins with the ability to issue warnings to players for minor infractions, without resorting to more drastic actions like bans. This is especially useful when admins are not online or when the player is offline.
    Players will be required to read and accept the warning before being allowed to continue playing, ensuring they are aware of the issue.
    Now obviously there will be some people that will ignore the warning, thats why admins will be able to track of the amount and frequency of warnings a player receives and still issue bans accordingly for repeat offenders
    Note that this system will not replace the current ban system, this system is for minor rule violations and cases where the situation isn’t cut and dry, Clear and intentional violations will still get issues by the regular bans
    Interactive gathering with tractors, not driving in circles, harvesting bushes for cotton,tobacco,etc
    New and improved SRT dynamic, and additional opportunities for civ v specialize cop combat outside of federal events.
    New skins and crates coming soon
    @Kelly and @Iuke have made some awesome new skins for us to enjoy, including something we’ve never done before
    Tutorial town
    As part of our roadmap, we're thrilled to introduce Tutorial Town! This will be the perfect starting point for newcomers, designed to help players learn the ropes.
    Players will be able to experiment with core features in a low-pressure, guided environment.
    Guide NPC's in towns
    Navigating our towns is about to get easier than ever for new players! Each town will feature a Guide NPC, specifically designed to help new players find key locations and points of interest.
    Strife domination release (soon)
    Hireable gas stations for cool perks and passive income
    We’re introducing Hireable Gas Stations, an exciting new feature that offers players cool perks and opportunities for passive income. Here’s how it works:
    Own Your Spot: There are three gas stations available to hire, and they reset every server restart.
    Passive Earnings: Once hired, the gas station generates money over time, which is deposited into a secure safe. It’s up to you to empty the safe regularly—before someone else tries to take it!
    Raids and Risks: Other players can raid your gas station to steal the cash you’ve earned. Keep an eye out and defend your property!
    Time-Based Ownership: If you’re offline for more than 10 minutes, your gas station becomes available for someone else to hire. Stay active to maximize your income!
    Launder with a Bonus: Gas stations double as a laundering spot for banknotes, giving you a 1.5x payout on your cleaned money.
    Play More, Earn More: The longer you stay in-game, the higher your return on investment.
    Battle Pass
    The battle pass will consist of daily/weekly challenges that need to be completed to increase your rank, the further along you get the more rewards you get. There will be 2 tiers available for the battle pass
    The free tier will reward you with in-game items, Asylum gold, and some lower tier skins
    The paid tier (bought with Asylum gold) will contain premium skins, asylum gold and more rewards
    Gang house drug shipments
    Thank you @Kill Switch for the idea. As a token of appreciation, you have been awarded 500 gold for your contribution.
    Once a large amount of drugs is stashed at the gang house a shipment can be started, this shipment will lead to a hidden drug dealer that will pay you more for the convenience to buy large amounts of drugs at once. Be warned tho, once you start the shipment other players will get tipped off about your general starting location and direction of the dealer.
    Distress Beacon
    Thank you @K0Mat0s3 for the idea. As a token of appreciation, you have been awarded 500 gold for your contribution.
    An item that will alert police to your location, to which they will respond with high priority. Always usable(even while handcuffed/blindfolded) and only purchasable and usable while part of the Workers Union. We hope this will give newer players and players doing legal money making methods more of a fighting chance against.
    Leaving mail for house owners
    Thank you @moift for the idea, As a token of appreciation, you have been awarded 500 gold for your contribution.
    Leaving mail at a house will allow you to leave a message for an unknown home owner. Whether you've accidentally damaged their property, such as hitting a baseball through their window, or if you wish to make an offer to purchase the house. Simply leave a letter for the home owner to find next time they check their house’s mailbox, this will be as non intrusive as possible to not bother people with prime real estate while still allowing people to make contact.
    Obviously this is not all but it is an idea of what is to come, we are obviously open to any ideas you as a community might bring to us!
    You may have noticed that we’ve started awarding 500 gold to players whose suggestions have made meaningful contributions to Asylum. This is our way of saying thank you for helping us improve and grow together!
    Going forward, we’re excited to keep this initiative rolling—good suggestions deserve recognition. We hope this incentive motivates you to put effort into crafting thoughtful and impactful ideas. Your input is invaluable, and we can’t wait to see what you come up with next!

    We also want to increase the frequency of patches, no longer waiting and compiling changes but instead push changes as soon as they are completed and tested. more rapid iteration will allow us to react/adapt to community feedback and suggestions more effectively.
    We're grateful for your support and we can't wait to hear your feedback and suggestions. 
    ----
    Obi, Fitz, Mitch
  21. Spent Brass liked a post in a topic by MarchingBands in Vending Machines   
    No RgB for you. I thought of that, but Bluegull sounded like a re-skin with the same effect instead of a higher-effect Redgull.
  22. MarchingBands liked a post in a topic by Samperino in Panic Button for Civilians   
    I think it's a start to a cool idea. I would like to see a custom control you can bind that when you press it, it pings on the map and messages the police "Player is requesting emergency assistance at location." It would be similar to how when you text the police it pings your location on the map.
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