CeeJae Posted November 12 Report Share Posted November 12 Add parole back in for release day. Civilians can agree to parole if they wish to not go to jail and were non hostile. Add that shit back. Nightmare, GravL, Space and 2 others like this Link to comment
KrazyKnight Posted November 12 Report Share Posted November 12 (edited) It was brought up but never pushed for. We never really reached a consensus. My guess is no. Edited November 12 by KrazyKnight massi likes this Link to comment
Silver-Spy Posted November 12 Report Share Posted November 12 Im not sure why it was removed in the first place? wasnt there when that happened. In my opinion parole is a win win for both civs and cops Link to comment
Alex. Posted November 12 Report Share Posted November 12 7 hours ago, Silver-Spy said: Im not sure why it was removed in the first place? wasnt there when that happened. In my opinion parole is a win win for both civs and cops Abused by cops giving everyone parole to skip processing and get the full paycheck. Maybe they can make it that parole only gives cops 50% of the bounty instead of the whole thing. While im here add lethal payouts back big brain MarchingBands, massi, Sleeper Don and 7 others like this Link to comment
Jeff Stall Posted November 23 Report Share Posted November 23 On 11/12/2024 at 8:33 AM, Alex. said: Abused by cops giving everyone parole to skip processing and get the full paycheck. Maybe they can make it that parole only gives cops 50% of the bounty instead of the whole thing. While im here add lethal payouts back big brain lethal payouts 10000% Bring back parole so people dont have to sit in jail and do fuck all. you want more players right? let them play the fucking game Link to comment
KrazyKnight Posted November 29 Report Share Posted November 29 (edited) Can we get a definitive yes or no on this? This topic keeps coming up, and there's never been a, direct yes or no answer from any of the owners/devs. Would be nice to put this to bed. I've looked, and the topic keeps coming back up on and off since 2019. Edited November 30 by KrazyKnight Silver-Spy likes this Link to comment
Samperino Posted November 29 Report Share Posted November 29 The problem with parole was that it was abused a lot. Cops would tend to give it to people way too much. Civilians would "turn themselves in for parole" which would create a situation where civilians would expect parole and pressure officers into giving it to them every single time. It was meant to be a reward for good role play, and that just wasn't happening. You can implement policy to try to prevent that from happening, but how do you draw the line of how much role play is necessary for it to be rewarded? Also parole would be much more fitting to be posted in the APD Suggestions forum. I believe the Captains would approve or deny it then send it to the developers. Link to comment
Jake Posted November 30 Report Share Posted November 30 2 hours ago, Samperino said: The problem with parole was that it was abused a lot. Cops would tend to give it to people way too much. Civilians would "turn themselves in for parole" which would create a situation where civilians would expect parole and pressure officers into giving it to them every single time. It was meant to be a reward for good role play, and that just wasn't happening. You can implement policy to try to prevent that from happening, but how do you draw the line of how much role play is necessary for it to be rewarded? Also parole would be much more fitting to be posted in the APD Suggestions forum. I believe the Captains would approve or deny it then send it to the developers. I saw a lot of abuse with parole and obviously policies only stop those conscious of what they are doing from abusing it and not the real problem of people who aren't realizing how much they are doing it or people who don't care. I think if possible it would be nice to add parole back but maybe only allow one use per officer per restart. This would gatekeep overuse, maybe not abuse, but at least overuse... Maybe start with Sgt+? Look at how it all pans out and either remove it again, keep it to Sgt+, or if successful, add it to Corp+ and so on and so forth? Just my two cents, but I am interested in seeing how others view this or how they would suggest keeping it as a "rare" event that takes good RP and isnt overused. GravL likes this Link to comment
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