Jump to content

David Ortega

Member
  • Posts

    226
  • Joined

  • Last visited

Reputation Activity

  1. David Ortega liked a post in a topic by williamm in Black types for corporal+ outside of the UC slot   
    Black types for corporal+ outside of the UC slot
  2. David Ortega liked a post in a topic by Yuki Hayami in Parole   
    im already gay? What will that make me double gay?
  3. David Ortega liked a post in a topic by Ibraheem in Malden on the Asylum   
    fuck tanoa, malden 24/7 pls
  4. Sheriff Rick Grimes liked a post in a topic by David Ortega in Free movie streaming sites   
    PornHubs a good one 
  5. Big Bird liked a post in a topic by David Ortega in im not dead   
    Google Correction : Did you mean: Cancer.exe
  6. Jaconite liked a post in a topic by David Ortega in Darkness | ArmA 3 Short Film   
    So this is based of everything that people hate about 7.0.0. I just transferred my salt into an epic movie. 
    @Demoknight I don't like you. I meant what I said.  You poor bastard.
  7. Furnie Mack liked a post in a topic by David Ortega in New APD Guideline   
    No drinking on the job.
     
    Sorry for the clickbait title. @Le Razoir
  8. David Ortega liked a post in a topic by bamf in Change log 7.5.5   
    There is only one main feature today, but it is one that has been requested for a long time.  
    Organs may now be harvested from dead players by choosing "Execute and Harvest" and having a skinning knife on you. Organs are quite heavy, make sure you have space on you to hold them. The Black Market is interested in buying organs from you. You may only harvest organs once per hour. Some people may try to eat organs - this is possible, but may have unpredictable results.  Raw organs can not be eaten. The smell of cooking human flesh is able to be distinguished by the APD at certain ranges. Cooked human organs may be sold to Wong's. If you have recently butchered someone, or have organs on you, then the APD can charge you with cannibalism. Cannibals who are jailed will go to the Insane Asylum inside the jail.  Inmates in the Insane Asylum are unable to request a trial or pay their bail so that they can get the help they so deeply deserve. Hotfix
    Big focus with several changes in server performance and stability. Can no longer place a tracker from within a vehicle. Can no longer place a tracker on another player's body. Can now swap selected number of items on both sides of trunk/container interface.  
    Hotfix 2:
    Market UI updated to show correct Current price (when you sell to the market), as well as the current Buying price (when you buy from the market) for virtual items.  This has bugged me for a long, long time and yesterday @Gnashes and I finally found the bug in the logic.  So if it says Current price of 928 for 25 year old scotch, that is what you will get.  No more guesswork.   ATM removed from Skydiving on Altis.  Plan ahead if you want to skydive, or use the same functionality in the cities.   Shipwreck symbols added to the map (thanks for removing them Bohemia). Players can no longer add multiple speedbombs to the same vehicle. Players can no longer add a speedbomb to a restrained player. Players can no longer chop Drug Runner planes. Police of the appropriate rank may now scroll wheel to add and remove the IR laser from the SPAR-17. Players can no longer apply splints, painkillers, blood bags, etc to other players from extreme distances. Player can no longer feed painkillers to other players from within a vehicle. Fixed a potential exploit involving players using names containing Arma Classname variables. The APD is now able to more thoroughly disarm suspects who are "mostly dead".    
    Hotfix 3:
    The Asylum Exchange has returned. The servers will now perform a hard restart periodically in an effort to keep performance high.   Servers 4 and 5 should now restart much faster. Aircraft that are flying should no longer have their passengers affected by earthquakes. Altis can no longer afford to destroy all the "deer stands" at the federal reserve.  DP missions should no longer spawn crates if a vehicle is on the spawn point. Spawning an Orca in Rodopoli should leave the main rotor clear now. Adjusted weapon pricing for 7.62 weapons (per a forum suggestion). Some Apex weapons are able to be crafted while on the island of Tanoa. Added "Sell Price" to vehicles at the Vehicle Factory and Black Market.  This is somewhat experimental, but should mostly work.   Restarts now tell you which Asylum server you are playing on.   The Apex weapon crafting is only available on Tanoa since if you do not have the expansion and then set a weapon down (put it in a backpack or trunk for instance), then you can not pick it back up.  I'll talk to Paratus and see if there is anything we can do, but I think BIS set it up that way (I'm guessing they want it that way).  
    Hotfix 4:
    Swapping items in trunks should now be more reliable. Searching a vehicle with contraband will now split the money among all online APD officers. Drug runner planes are now able to be seized properly by the APD, and will only pay the APD when searched the first time. Apex weapon crafting is available on Altis.  Also these weapons are now on the market.  Hitting the 3 key will no longer cause your avatar to surrender.  For those that are tilted by seeing Oil Cartel (Underwater) on the map during server startup, prepare to be untilted. Several back-end logging enhancements. I can not stress this enough:  
    If you do not own the DLC, you will not be able to pick up a DLC weapon if you put it down. Craft one for your use and you are fine, craft one and put it in the inventory of a vehicle and you will not be able to pick it up.  Bohemia is doing that, not us...
    Hotfix 5:
    The federal reserve should have more gold available now. The APD has developed new sources allowing them to see what is happening on the market. The current tax rate now shows on your phone below prestige while checking your bank balance. The map now displays information about illegal areas (redzones). Please direct new players to the map when they are unsure of the rules. Hotfix 6:
    Disabled the Asylum Exchange for at least today to see if it helps with performance.  I'll likely need to talk to Paratus about how we can work to improve the performance around this feature. Spikestrips will now randomly choose which tires to break instead of always breaking the same ones. Excavation has had a few minor tweaks to what you receive and will now again give you cocaine. AK12 mags may be crafted on Altis. Pressing T on your crates will now open the virtual inventory (just like it does for vehicles). Gang groups should allow hexes to 12 players now instead of 10. APD charges have been sorted a touch.
  9. David Ortega liked a post in a topic by Dpatt711 in Black holosights   
    Can confirm. Talking to cop in Kavala square when a chopper turned on it's sirens over weed field. Shot cop in face. 10/10 would role-play again.
  10. David Ortega liked a post in a topic by Addon in Cop/Civ Ratio   
    Please add your cop / civ time to my asylum. I hate bothering others to see if I'm making my playtime. thx.
  11. David Ortega liked a post in a topic by Eric916 in Bounty Hunter Suggestions   
    LOL just got arrested and lost a loadout 5 min before quitting and getting on forums to see this shit haha
  12. Brahh liked a post in a topic by David Ortega in Bounty Hunter Suggestions   
    OOH I've got a bounty hunter suggestion. 
     
     
     
    GET RID OF THE BASTARDS
  13. David Ortega liked a post in a topic by bamf in Change log 7.5.4   
    Behind every great drug lord is a group of people moving drugs around, and usually this means pilots to fly the drugs from place to place.  Coming with today's patch the kingpins on Altis and Tanoa are looking for you if you can fly a plane.  Like most drug dealers though, they are not going to just take your word for it that you will deliver the yayo.  Be prepared to put up your own money to ensure you will get the drugs delivered on time.  
    Drug trafficking missions have been added to select airfields around both islands.  When you take a mission, the drug trafficker will provide you a plane to fly to another airfield where you will load the drugs.  Fly back to the original airfield to deliver the drugs and collect your money.  If you feel the heat and can't deliver the drugs on time, fly to another drug deal to land the plane and cancel the mission (but remember failure has a price as well).   Bug fixes and Misc:
    Y inventory may be less explosive on death Script restriction #46 kicks should not happen now during restarts Sfaka Arms Cartel location can spawn vehicles now Both Oil Cartel locations are able to be captured now Also, the way we handle restarts has been modified as a test on several of the servers to see if we can fix the server executable crashes.  We are testing this, but we hope that it will have a positive impact on server stability.  
    Hotfix 1:  
    Fixed syncing. Hotfix 2:  
    Potential fix for a rare data loss issue. Hotfix 3:
    Drug runner missions should now fail properly Vehicles may now be purchased with pre-installed alarms.  They are sold as optional add-ons when purchasing a vehicle, and will remain on the vehicle each time you pull that vehicle from the garage.   Mechanics have been added to civilian car shops to allow you to purchase vehicle upgrades.   The system message that indicates a car is being lockpicked has been removed (use a car alarm).   Blindfolded APD officers will now have their bodycams disabled while they are blindfolded.   The Asylum Exchange has been temporarily disabled Hotfix 4:
    Money received from drug runner missions will now have traces of narcotics on it for a short period (about 5 minutes).  If the APD searches you in that time, then they will seize all the cash you have on hand.   Money received from robbing gas stations will now be seizable (again for about 5 minutes).  If you are searched, the APD will seize all money you have on hand.   Money received from selling drugs to a drug dealer will now have traces of narcotics as well.  Again, if you are searched all your money on hand will be seized.   Money seized from searches will now split across all online officers.   Fixed the garages at all Drug Runner locations so that they properly spawn vehicles.   All Drug Runner locations now have a red circle on the map showing the area that you may be shot without typical RP initiation.   Hotfix 5:
    Y inventory items should clean up as expected now Hotfix 6:
    Red circles placed back on Altis at Drug Runner Tanoa Drug Runner 3 plane spawn repositioned Hotfix 7:
    Hunting should be more reliable now The phone and inventory UIs should update properly when using or dropping items Drug runner planes are no longer equipped with the ability to auto-land Misc. performance enhancements
  14. David Ortega liked a post in a topic by bamf in Change log 7.5.1   
    This patch will be going live on all servers shortly.  
    Groups with fewer than 12 players should no longer report that they are full Building a fire from a vehicle is no longer allowed.  Also, camp fires can be cleaned up now.  Added 2 new Arms Cartel locations on Altis as a test. Added 1 new Arms Cartel location on Tanoa as a test The APD will now receive less money when they kill a fugitive Pulling out unconscious players should be more reliable Fixed an exploit related to players in jail Let's play with the new cartels for a week or so and see what we think.  They are spots that we discussed in another thread, but if we get consensus that we don't like them it's easy enough for me to remove or change them.  
  15. Frizzy liked a post in a topic by David Ortega in Increase Speeding Charge   
    The idea is to make it so if a cop decides to do radar, He can charge 100$ for every 10kmh over. The auto radars in towns would still only add 2$
    Not every second on cop needs to be checking heroin, shooting up bad guys. A 2$ ticket doesn't make much sense to waste your time shooting radar, It would be fun to do stuff real cops do.
    Please no hate just an idea.
  16. David Ortega liked a post in a topic by Haych in Roleplay Suggestion - Police and Bounty Hunters   
    Let me guess, you came from one of those retarded RP servers that ban people for reading names above peoples heads and speaking out of character?
  17. David Ortega liked a post in a topic by Scott in Increase Speeding Charge   
    It should be more than 2 dollars but it can't be too much, otherwise bounty hunters will be going after people for speeding and that's a pain
  18. Gubber Flexx liked a post in a topic by David Ortega in Increase Speeding Charge   
    The idea is to make it so if a cop decides to do radar, He can charge 100$ for every 10kmh over. The auto radars in towns would still only add 2$
    Not every second on cop needs to be checking heroin, shooting up bad guys. A 2$ ticket doesn't make much sense to waste your time shooting radar, It would be fun to do stuff real cops do.
    Please no hate just an idea.
  19. David Ortega liked a post in a topic by Maxツ in Altis Police Department! [Video Trailer]   
    Well as i might say! It has been almost 1 year since I have been serving in this amazing force of people and i dont regret a singe moment of it!.So I have decided to make a video Trailer about us,to show the Civilians who is protecting them...Rebels beware!The APD is on the scene..!
     
  20. David Ortega liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    At :28 can't tell if you're lagging or locking back onto him.
  21. Joel023 liked a post in a topic by David Ortega in Hey I'm new here   
    im your first like
     
  22. David Ortega liked a post in a topic by Joel023 in Hey I'm new here   
    Hope everyone is having a good day, I just wanted to introduce myself and excited to be apart of this community. Have a good day!
  23. David Ortega liked a post in a topic by Dredge in Police Respawning   
    It is simulating a police force. Like in real life, you arent going to just kill 4 cops and have the cops say "well thats that"  you will have multiple departments, hundreds of cops etc coming after you. Thats the idea behind it. Using the respawn system to simulate a larger police force. 
     
×
×
  • Create New...