TiLLeR
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Posts
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Posts posted by TiLLeR
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Honestly Viper it's still really good money. Processing the Salt adds an additional 5 minutes and if you do it first allows you to maximize your return (processed salt weighs less). So in the end for the 'extra' time you can process 2 more guns and make more money. I run vermin last month quite a bit and didn't mind the change as much as I had thought I would.
Mike Stmria likes this -
How much for the house @Mike Santamaria? PM me if you want.. I may be interested.
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Good to see you in 2. Good luck!
BananaGoatPC likes this -
When SWAT fails you...
Roice, Country Bob Ross, Sergio and 8 others like this -
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The new prison location and setup wasn't bad when it was first moved. I really enjoyed the fights there especially the forest fights. The APD had the advantage but it was not absolute. After the last hotfix it's just 100% APD advantage. Rebels have very few places to hide and defend from. With little chance of a good fight or freeing their friends - why bother. I'd love to see the deer stands back at a minimum but more changes would be welcome.
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4 minutes ago, bamf said:
Over the last week the drug runner missions have paid out ~$15,500,000, while failures have resulted in ~$3,900,000 in penalties.
Everyone talks about the payout "nerf", but no one takes into account the buff that happened simultaneously to the randomization of the missions. It used to be that someone could sit and camp a DR mission spot and if they saw you drive up and then leave they knew for a fact you would be back with money in ~15 minutes if they just waited patiently. If they played their cards right you might even try to do multiple missions without storing that cash which would net them even more for their patience.
Again, DR missions are still the absolute fastest way to earn money in the game. Sure there is a chance of getting robbed, but if you get shot for the money you lose only the clothes on your back. Most people don't shoot you before you have a chance to turn in the plane.
Also, we did revert some of the time pressure after initially tweaking it down.
Agreed. I like the change. A little more challenging a little less money. The trade off is the randomness. Makes the drug runners less camped and makes it more difficult for the APD to anticipate a delivery.
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Just now, Paratus said:
Ugh, will check that out now. Tested it a bunch of times with no issues.
Also give it a minute, because you won't get credit until the payment clears at PayPal.
I can't get in game to check at the moment but I think that happened b/c the PayPal transaction was canceled/timed out. Browser crashed when I was completing the action. I noticed that the item was no longer listed. Not sure if I got it or if it's lost in the ether.
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What is 'Scripted Prestige'?
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Seems like a nice patch which balances a bunch of things. I look forward to seeing how the Drug Runner missions are changed. Hopefully spreads people out a bit more. I just made the 'rich list' last night so I'm curious to see how much my prestige has changed...
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15 minutes ago, Deadly said:
So does this mean we're playing mw4 remastered?
BTW if your looking to play asylum like it was intended as, this is your place to join
Thinking about it although I'm not interested in buying Infinite Warfare to get it... I still need to figure out if it's worth the money.
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That's a common misconception about us... we just don't play the role of a turf rat or fight cartels (often). We simply take advantage of all that Asylum has to offer legal and illegal. Most of us keep about 50/50 cop and civ ratio but that doesn't mean that we can put up a good fight (I personally am a potato but we have some very skilled players with us).
I'll also take this opportunity to wish uDi a happy 10th birthday. We started 10 years ago this month as a Call of Duty clan. Arma / Asylum is just one of the many things we do. It's been a great ride with a fun group of people.
RomanRunsCA, Roice, Deadly and 2 others like this -
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Welcome to Asylum and S2 Thorgs... hope to run into you soon!
Thorgs likes this -
Just now, HotWings said:
Cannot execute people in town Gotta do a bit of "hunting"
Good point - hadn't thought of that.
HotWings likes this -
Kavala is going to scattered with the fires of pistol bangers and the stench of burning flesh...
DJB, DreamC and Gubber Flexx like this -
Be afraid... be very afraid.
RomanRunsCA, Sneaky and sakha like this -
Price reduced!
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Server: 4
House, Garage, Industrial Shed: House
House Size(40k/70k/150k/220k): 220k
Location (Town/DP#): Next to Altis Bank
Asking Price: 300k
Description: A wonderful home with beautiful ocean views and beach access. This house is conveniently located just 850m from the bank. Makes returning to the bank to make your 'withdraw' even faster than before. House comes with two storage crates.
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I liked the part where you were downed by TiLLeR....
Erron White likes this -
Who will randomly break my legs and send me to jail while I'm on Cop? Sad day
Sneaky likes this -
Honestly it does look like you missed. First shot was to the slight right of his head. I think the blood is from the civ that your killed next to him.
That or it's just Arma being Arma...
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I can never figure out how to slow down even when I bank like that. One day I'll grow up and be a competent pilot Nice landing.
dennozZ likes this
Bounty Hunter Suggestions
in Suggestions and Feedback (archived)
Posted
Bounty hunters should be nerfed not buffed. Walk around Kavala.. it use to be a pistol bangers dream.. now you can find 10+ bounty hunters in the square with MX's. Many of them just using a powerful downing gun to troll people. Mx's should only be sold at Skip Tracer. Rebels have to go to a rebel outpost to get their higher powered guns, bounty hunters should as well. I'd also love to see the number of bounty hunters limited in some fashion. Just my 2 cents.