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Pwnsome

APD Officer
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  1. cHIP oTLE liked a post in a topic by Pwnsome in hi   
    i promise we aren't all this toxic.
     
    just a majority of us.
  2. Pwnsome liked a post in a topic by Mr.Purple in About Community Goals   
    I just thought of something. Add skins that are worth a fuck, not this. 7/12 of these skins are a copy and paste of a color.

     
  3. Pwnsome liked a post in a topic by Windmere in About Community Goals   
    If anyone has any advantage over another from spending money, no matter how miniscule, BIS will force Bamf to change it.  Something as small as donator's debit cards persisting through death caused Bohemia to have an issue with the server.  This happened a mere few days ago.
  4. Fried Rice liked a post in a topic by Pwnsome in About Community Goals   
    I do believe the community goals are cool, and are a fancy incentive, I believe some things need to be worked out.
    With the way the donation system currently works, once a person gets to the donor level they want, there is little incentive to actually donate any more. I haven't donated anything in like 3 years because I feel there is no real reason to do so. All the unlocks are cosmetic, which I 100% understand, I know pay-to-win is a big problem, and I think that is fine. 
    What I believe could be done, is sort of bring down the community goals a little bit, and make them per person. 
    Say Person X donates $15 - they would get a reward for that month equal to that amount of money, now I don't know what that'd be worth realistically, but for example, we'll say they get 15% off all weapons for the month they donated.
    Person Y doesn't donate anything, and doesn't receive any sort of bonuses.
    This would create a system where people have an incentive to donate if they wanted to, while also not breaking the balance of the game. From my perspective, there just isn't enough incentive to actually work towards the community goals if you already have the donor rank you want.
     
    Discuss below!
     
  5. YuSheng liked a post in a topic by Pwnsome in About Community Goals   
    I do believe the community goals are cool, and are a fancy incentive, I believe some things need to be worked out.
    With the way the donation system currently works, once a person gets to the donor level they want, there is little incentive to actually donate any more. I haven't donated anything in like 3 years because I feel there is no real reason to do so. All the unlocks are cosmetic, which I 100% understand, I know pay-to-win is a big problem, and I think that is fine. 
    What I believe could be done, is sort of bring down the community goals a little bit, and make them per person. 
    Say Person X donates $15 - they would get a reward for that month equal to that amount of money, now I don't know what that'd be worth realistically, but for example, we'll say they get 15% off all weapons for the month they donated.
    Person Y doesn't donate anything, and doesn't receive any sort of bonuses.
    This would create a system where people have an incentive to donate if they wanted to, while also not breaking the balance of the game. From my perspective, there just isn't enough incentive to actually work towards the community goals if you already have the donor rank you want.
     
    Discuss below!
     
  6. Pwnsome liked a post in a topic by BlackShot in About Community Goals   
    Is there a reason why we just don't count normal donations toward community goals? Someone who is level 2 and wants to reach level 5 donor will most likely not pay twice, or just won't choose community goals over their personal perks. It's still money toward the server, isn't it? I just can't see a reason at this point.
  7. Pwnsome liked a post in a topic by Mr.Purple in About Community Goals   
    I've been asking for this since the community goal came out.
  8. Pwnsome liked a post in a topic by HotWings in About Community Goals   
    Either everyone gets it or its a violation of TOS
  9. ItsLego liked a post in a topic by Pwnsome in About Community Goals   
    I do believe the community goals are cool, and are a fancy incentive, I believe some things need to be worked out.
    With the way the donation system currently works, once a person gets to the donor level they want, there is little incentive to actually donate any more. I haven't donated anything in like 3 years because I feel there is no real reason to do so. All the unlocks are cosmetic, which I 100% understand, I know pay-to-win is a big problem, and I think that is fine. 
    What I believe could be done, is sort of bring down the community goals a little bit, and make them per person. 
    Say Person X donates $15 - they would get a reward for that month equal to that amount of money, now I don't know what that'd be worth realistically, but for example, we'll say they get 15% off all weapons for the month they donated.
    Person Y doesn't donate anything, and doesn't receive any sort of bonuses.
    This would create a system where people have an incentive to donate if they wanted to, while also not breaking the balance of the game. From my perspective, there just isn't enough incentive to actually work towards the community goals if you already have the donor rank you want.
     
    Discuss below!
     
  10. massi liked a post in a topic by Pwnsome in About Community Goals   
    I do believe the community goals are cool, and are a fancy incentive, I believe some things need to be worked out.
    With the way the donation system currently works, once a person gets to the donor level they want, there is little incentive to actually donate any more. I haven't donated anything in like 3 years because I feel there is no real reason to do so. All the unlocks are cosmetic, which I 100% understand, I know pay-to-win is a big problem, and I think that is fine. 
    What I believe could be done, is sort of bring down the community goals a little bit, and make them per person. 
    Say Person X donates $15 - they would get a reward for that month equal to that amount of money, now I don't know what that'd be worth realistically, but for example, we'll say they get 15% off all weapons for the month they donated.
    Person Y doesn't donate anything, and doesn't receive any sort of bonuses.
    This would create a system where people have an incentive to donate if they wanted to, while also not breaking the balance of the game. From my perspective, there just isn't enough incentive to actually work towards the community goals if you already have the donor rank you want.
     
    Discuss below!
     
  11. Pwnsome liked a post in a topic by HotWings in Change log 8.2.2   
    Bounty Hunters have everything they need and then some.  No buff is needed for that faction.
  12. Russell* liked a post in a topic by Pwnsome in Change log 8.2.2   
    BH's definitely don't need a buff. downing rounds are already stronger than lethals just by principle
  13. GravL liked a post in a topic by Pwnsome in Change log 8.2.2   
    BH's definitely don't need a buff. downing rounds are already stronger than lethals just by principle
  14. Pwnsome liked a post in a topic by terry in Change log 8.2.2   
    so ur saying rebel is end game.. why do y'all rebel up and sit in kavala killing them civs? either way ur point is invalid and us BH need a boost. if u cant handle it? then practice ur aim. if u cant handle other people being balanced with ur class? u suck at the game and ur scared. pussys
  15. Pwnsome liked a post in a topic by Farmer Steve in Change log 8.2.2   
    If we think it's possible. We try it.
  16. Pwnsome liked a post in a topic by BlackShot in How to Get More FPS In Prison   
    Haha, those are NVIDIA's settings for Arma 3, but I guess I never bothered changing them. 8GB only, but low impact on FPS.
     

  17. Pwnsome liked a post in a topic by Big Fred in Change log 8.2.2   
    You gotta be kidding?

    Back in MY DAYS, we had to chase down rebels with stings, level 1 vests and SUV's.

    Nowadays you get lvl 3 armor, CSAT's, MX's and Hunters.... what more do you need?  Flashbang grenade launchers and rubber bullet miniguns?
  18. Pwnsome liked a post in a topic by Masonn in Change log 8.2.2   
    I'm confused did your mom cancel your WOW subscription or something? So many updates and patches.
  19. Pwnsome liked a post in a topic by .Casper in montage 16   
    Why tf are you guys using skype? lmao.
  20. Pwnsome liked a post in a topic by Innate in Cops/Drug Fields   
    One problem I could see is people would still do drugs while no cops are on, then store drugs in houses until a decent amount of cops are online and then sell.
    Maybe instead of higher sell prices change it to higher gathering/processing speeds, that way people can do drugs faster giving them a smaller chance of being caught while cops are online. 
  21. Pwnsome liked a post in a topic by WolfLeader in Cops/Drug Fields   
    When I first joined the APD, people always did drugs. Now people only do drugs mainly when there are no cops on, or when there are no people online.
    There should be an increase in sale price for drugs based on how many cops are on, but obviously cap out when there are a certain number of cops. It could be based on ranges such as 5-10 cops = 10% increase of sale price, 10-15 = 20% and so on. Those numbers are examples, but it could help people fight more and make more.
    More drugs, more money for cartels, more people fighting for cartels, possibility of better gang life? Everything said is theoretical, but it is worth the idea. 
  22. Pwnsome liked a post in a topic by Legit in Change log 8.2.1   
  23. BaDaBiNg_10-8 liked a post in a topic by Pwnsome in Hola im backa   
    that is my favorite man.
  24. Legit liked a post in a topic by Pwnsome in Change log 8.2.1   
    these changes are a step in the right direction, and I think you guys should continue to listen to the community. obviously we cant have everything we want, so why not hold more votes like the ones @TryHardSqueaker did, maybe once a week or once a month. Get someone to be dedicated to combing through the results and figuring out what the people want. asylum is dying and no one wants to see it go. 
     
    personally I think it needs to be more welcoming to new players, in teaching them how to actually play the game, and what they can do, and possibly expanding upon legal, safer ways to make money. a lot of people join the server, hang around in kavala, die a few times, then leave. i think it just needs to be more welcoming, and we can all agree kavala is just a shitshow 24/7.
     
    EDIT: While gang's and rebel life is a big part of the game, the community as a whole won't grow unless it's more welcoming to new people. maybe a few little tutorial entries in the map, maybe a guy you can ask FAQs to in the town squares.
    also I believe redesigning the UI to make it more intuitive, and easier to use. I think it is fine now, but looking at it through a new players eyes, it's all sort of spread out and there are a lot of things that they most likely won't figure out until they've been playing a while, or someone shows them.
     
    overall, I believe the goal should be to grow, get more people playing, and get more people coming back. OG players will come back if the servers have life again.

    @bamf
    @Gnashes
     
  25. Pwnsome liked a post in a topic by bamf in Change log 8.2.1   
    I saw people talking about governor in this thread.  It was the first I'd heard about it, so I took a look this AM.  I see there is a problem, and have manually fixed some things in the DB related to governor.  If you want to run, you should make sure you are on the ballot.  You should also vote as well if you haven't done so in the last 2 days or so.  
    This is for all 3 servers btw...
    Edit:  Also, just found the actual bug.  It will be fixed in the next hotfix.  20% taxes for all!!!
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