Jump to content

bamf

Retired Staff
  • Posts

    2,998
  • Joined

  • Last visited

Reputation Activity

  1. vazybot liked a post in a topic by bamf in Change Log 6.8.1   
    Additional hotfix note for S6:

    RCO scopes have been replaced in crates with Eotech 533 Grey scopes.  The RCO was not supposed to be purchasable, so we have fixed that issue by replacing the scopes.  This change affected only 10 crates in the game, and was made to ensure a level playing field for all players.  
  2. J9R9MY liked a post in a topic by bamf in Change Log 6.8.1   
    Additional hotfix note for S6:

    RCO scopes have been replaced in crates with Eotech 533 Grey scopes.  The RCO was not supposed to be purchasable, so we have fixed that issue by replacing the scopes.  This change affected only 10 crates in the game, and was made to ensure a level playing field for all players.  
  3. gwizz liked a post in a topic by bamf in Change Log 6.8.1   
    I'm going to put out a quick hotfix for Server 6 this AM:  
    The chop shop should now work as intended. The federal reserve should now respect the cool down period. Undercover cops will now spawn with the proper weapons. Talents for buying airplanes are now setup properly. When a cop lockpicks a restrained civilian, they will no longer receive a bounty. Opening Settings from the phone should no longer result in an error message being displayed. A few other minor bugs have been squashed as well, but they are behind the scenes items. Disabled the ability to buy the bus until we can figure out how to remove god mode.  RCO scope removed from crates and players. The hotfix will go live shortly.
    Bamf
  4. Padrinos liked a post in a topic by bamf in Change Log 6.8.1   
    I'm going to put out a quick hotfix for Server 6 this AM:  
    The chop shop should now work as intended. The federal reserve should now respect the cool down period. Undercover cops will now spawn with the proper weapons. Talents for buying airplanes are now setup properly. When a cop lockpicks a restrained civilian, they will no longer receive a bounty. Opening Settings from the phone should no longer result in an error message being displayed. A few other minor bugs have been squashed as well, but they are behind the scenes items. Disabled the ability to buy the bus until we can figure out how to remove god mode.  RCO scope removed from crates and players. The hotfix will go live shortly.
    Bamf
  5. Olivia liked a post in a topic by bamf in Change Log 6.8.1   
    I'm going to put out a quick hotfix for Server 6 this AM:  
    The chop shop should now work as intended. The federal reserve should now respect the cool down period. Undercover cops will now spawn with the proper weapons. Talents for buying airplanes are now setup properly. When a cop lockpicks a restrained civilian, they will no longer receive a bounty. Opening Settings from the phone should no longer result in an error message being displayed. A few other minor bugs have been squashed as well, but they are behind the scenes items. Disabled the ability to buy the bus until we can figure out how to remove god mode.  RCO scope removed from crates and players. The hotfix will go live shortly.
    Bamf
  6. Roberino liked a post in a topic by bamf in Change Log 6.8.1   
    I'm going to put out a quick hotfix for Server 6 this AM:  
    The chop shop should now work as intended. The federal reserve should now respect the cool down period. Undercover cops will now spawn with the proper weapons. Talents for buying airplanes are now setup properly. When a cop lockpicks a restrained civilian, they will no longer receive a bounty. Opening Settings from the phone should no longer result in an error message being displayed. A few other minor bugs have been squashed as well, but they are behind the scenes items. Disabled the ability to buy the bus until we can figure out how to remove god mode.  RCO scope removed from crates and players. The hotfix will go live shortly.
    Bamf
  7. Roberino liked a post in a topic by bamf in Change Log 6.8.0   
    Two quick things:
    1. How is scotch nerfed?  I get full price for it basically every time I sell it. 
    2. I thought everyone wanted alcohol added to the cartels?  It's been asked for repeatedly in fact. 
    The money fridges got doubled in size, and now there are two of them. Seems like a decent enough upgrade to me. What am I missing here?
  8. Mr Smirnoff liked a post in a topic by bamf in Change Log 6.8.0   
    Two quick things:
    1. How is scotch nerfed?  I get full price for it basically every time I sell it. 
    2. I thought everyone wanted alcohol added to the cartels?  It's been asked for repeatedly in fact. 
    The money fridges got doubled in size, and now there are two of them. Seems like a decent enough upgrade to me. What am I missing here?
  9. Enclave liked a post in a topic by bamf in Give us back the Taru   
    I'd love to have them back as well. The issue with them is that BIS made them mostly imperially to lower caliber rounds (minus the side windows), so they were being used as armored spotting vehicles that couldn't be shot down. 
    We did some testing recently, however, and may have a different solution. 
  10. Feenix liked a post in a topic by bamf in Give us back the Taru   
    I'd love to have them back as well. The issue with them is that BIS made them mostly imperially to lower caliber rounds (minus the side windows), so they were being used as armored spotting vehicles that couldn't be shot down. 
    We did some testing recently, however, and may have a different solution. 
  11. Sp0on liked a post in a topic by bamf in Change Log 6.7.0   
    I wasn't talking about posting hah.
  12. Furnie Mack liked a post in a topic by bamf in Change Log 6.7.0   
    I wasn't talking about posting hah.
  13. Professor Pericles liked a post in a topic by bamf in Change Log 6.7.0   
    Super beetle will need to come back for a night to get S6 back up and running correctly.  
    You're welcome...
  14. Jonah liked a post in a topic by bamf in Give us back the Taru   
    I'd love to have them back as well. The issue with them is that BIS made them mostly imperially to lower caliber rounds (minus the side windows), so they were being used as armored spotting vehicles that couldn't be shot down. 
    We did some testing recently, however, and may have a different solution. 
  15. Rodrigo liked a post in a topic by bamf in Change Log 6.7.0   
    I wasn't talking about posting hah.
  16. J9R9MY liked a post in a topic by bamf in Change Log 6.7.0   
    I wasn't talking about posting hah.
  17. Addon liked a post in a topic by bamf in Change Log 6.7.0   
    I wasn't talking about posting hah.
  18. Big Fred liked a post in a topic by bamf in Give us back the Taru   
    I wouldn't focus on the "Taru" per SE when it comes to lifting things. We have other ways of making vehicles liftable. 
  19. Haych liked a post in a topic by bamf in Give us back the Taru   
    I'd love to have them back as well. The issue with them is that BIS made them mostly imperially to lower caliber rounds (minus the side windows), so they were being used as armored spotting vehicles that couldn't be shot down. 
    We did some testing recently, however, and may have a different solution. 
  20. HotWings liked a post in a topic by bamf in Extra donor levels   
    If only that were true for some members of the community...
  21. BioHazard liked a post in a topic by bamf in Give us back the Taru   
    I'd love to have them back as well. The issue with them is that BIS made them mostly imperially to lower caliber rounds (minus the side windows), so they were being used as armored spotting vehicles that couldn't be shot down. 
    We did some testing recently, however, and may have a different solution. 
  22. BSuzinator liked a post in a topic by bamf in Extra donor levels   
    Who says there isn't a higher level you just haven't unlocked yet? 
    In all seriousness though, everyone's donations help keep the servers running as stated above.  Each server requires additional funds to keep up and running - so if you enjoy playing here, keep donating for the sake of that alone.  Perhaps one day (or now who really knows right?) there may be additional donor levels...
  23. Kalier liked a post in a topic by bamf in Change Log 6.6.6   
    Also of note:  

    Australia is now set to 120 players.
  24. Capt Pepper liked a post in a topic by bamf in Change Log 6.6.6   
    Also of note:  

    Australia is now set to 120 players.
  25. Roberino liked a post in a topic by bamf in Change Log 6.6.6   
    Also of note:  

    Australia is now set to 120 players.
×
×
  • Create New...