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Steve

Retired Staff
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  1. massi liked a post in a topic by Steve in Change log 8.0.3   
    Can you make scotch age even if you don't show your storage? (provided you still log in)
  2. Steve liked a post in a topic by Polaris in тenacity | Recruitment | S4 | Limited   
    ftfy @Faarooq
  3. Steve liked a post in a topic by Flax in Minitage   
    I don't play this game anymore so I didn't feel the need to get more clips. This is extremely short.
     
  4. Steve liked a post in a topic by Scott in meme   
  5. Steve liked a post in a topic by Mitch (IFRIT) in Change log 8.0.3   
    Yes. 
     
    To my PayPal only. And results are not guaranteed. 
  6. Steve liked a post in a topic by Reapered in Change log 8.0.3   
    $1000 dollars to get unbanned for 3rd party apps 
    1 time use
     
     
  7. Steve liked a post in a topic by TheRealLethal in Change log 8.0.3   
    so basically you are retarded
  8. massi liked a post in a topic by Steve in [ŧ] ŧemper - Recruitment - [OPEN]   
    Get him outta here
     
  9. Steve liked a post in a topic by thero in [ŧ] ŧemper - Recruitment - [OPEN]   
    800th post on this thread!
     
     
     
     
     
    bump
  10. Reformed Katheeri liked a post in a topic by Steve in [ŧ] ŧemper - Recruitment - [OPEN]   
    I will be continuing this even though Mako is banned, pm me.
  11. Eric916 liked a post in a topic by Steve in Rotating processing/fields   
    There were plenty of other ideas tossed around such as a new cop vs. rebel event and people have been asking for that for like a year now. The thing about the rotation system is that when I wanna run meth out of my house, I wanna run meth out of my house. The same goes for coke or anything else. I don't want to have to wait a restart or be forced to run in a box truck. If you want to keep these same fields but two of each field/processor, otherwise I personally believe we are better off switching to what we had before. Regardless the community said nothing (as far as I could tell) in large numbers about rotating drug fields. My meth house is worth half of what it is now and it's only sometimes usable. I like the idea of crank though.
  12. Eric916 liked a post in a topic by Steve in Rotating processing/fields   
    I hate it.
  13. Erik liked a post in a topic by Steve in Rotating processing/fields   
    Anyone with half a brain that owns a dp5 house would use it exclusively to capitalize on running scotch.
    Edit: besides dp5 isn't even that close to the meth lab.
  14. Steve liked a post in a topic by Axe in Rotating processing/fields   
    To be fair. That's not the greatest argument.
    Thats like saying 
    "The food is bland"
    >Adds horse shit seasoning
    "The new food is shit"
     
    Just changing something because people want change doesn't remedy the problem. They still have to be the right changes.
  15. massi liked a post in a topic by Steve in [ŧ] ŧemper - Recruitment - [OPEN]   
    I will be continuing this even though Mako is banned, pm me.
  16. Steve liked a post in a topic by Seán That Irish Guy in Lemme know what ya think.   
    So i made this new sKiN for the regular hatchback for people who dont want to pay $250 for shaggy.
    Can i get contributor?
  17. Steve liked a post in a topic by TheRealLethal in You mean to tell me you want 250$ for a Scoobie Doo Van?   
    everyone waiting for an actual content update. 

  18. Steve liked a post in a topic by Gatorade in You mean to tell me you want 250$ for a Scoobie Doo Van?   
    You are joking right? A guy makes you free skins to try to help out your servers from being boring as fuck and you slap a 250$ price tag on it?
     
    Like I try to be supportive of you guys but jesus christ. Im all for donating and helping out but you expect me to pay TWO HUNDRED AND FUCKING FIFTY dollars for a scoobie doo van?
  19. Xehons liked a post in a topic by Steve in [ŧ] ŧemper - Recruitment - [OPEN]   
    I will be continuing this even though Mako is banned, pm me.
  20. Steve liked a post in a topic by Durga in Change log 8.0.3   
    @bamf @Gen. Henry Arnold
    Since you've been doing wonderful work on skins, what are the chances you'll finally take a look at fixing the MTPs, and some of the AAF clothing skins? They're bugged, and look very strange.
    You can drop them to fix them, but it often reverts or makes you naked.
  21. Steve liked a post in a topic by Seán That Irish Guy in Change log 8.0.3   
    Nice patch. Any eta on the other stuff said to be added from the suggestion thread?
  22. Steve liked a post in a topic by bamf in Change log 8.0.3   
    This patch is mostly civilian focused as it relates primarily to the Laws of War DLC for Arma 3 - which is mainly "civilian" in nature.  There are a few other things in here as well though.  
    First, we are revamping the donor ranking system with this patch.  Level 5 donors will become level 7 donors with this patch.  Between level 4 and what used to be level 5 we are now adding levels 5 and 6.  See the donation rewards page here for more information.  All of the new in game perks are cosmetics (and mostly new vehicle skins for the DLC vans).  Some of them are down at the lower levels as well - not just in the new tiers.  I'll make another post in the announcements section related to the donation changes later, but it was worth mentioning here.  
    Now for the actual patch notes:  
    @Gen. Henry Arnold has become a full Contributor now, and he has been popping out skins like crazy.  You may have seen them in various threads on the forums recently, but if not I think you'll like seeing them in game.  These van skins are now available in game:  
    Rusted Van Deranged Candy Man A Team News Van Short Bus Mystery Van Paddy Wagon (for APD members of Corporal or higher rank.  This is a non donor item) He also added a News Chopper skin that is great as well.  In addition, he created some signs for all the in town shops.  I think he's doing a great job, and we really appreciate his contributions!
    Also, we added a "Nice Job Man" shirt from @TNT.  Thanks for that too!
    This patch also includes loads of clothing and other items from the Laws of War DLC.  Please remember that in order to drive the vans, you will need to OWN the DLC.  That's not something we are restricting, but instead something on Bohemia's side.  
    Additional items in the patch:  
    Cash from your exchange mailbox will now be automatically claimed and added to your account when you join a server. No more going to Pyrgos for comps! Your money will no longer be tainted after depositing all of your drug money Money from drug sales that you transfer to another player will cause their money to become tainted with drugs Gang members can no longer destroy the crates in the gang house. Only the gang leader can. Exploit prevention for flipping vehicles More weaponry is available to be crafted without the Arms Cartel! 7.62 users rejoice! A Ship laden with Mk200's has wrecked off of the coast of Altis. Rebel suppliers have been seen flocking to the wreck site. There may be one or two things I'm missing, but I think that's the bulk of it.  I'll be updating donor ranks in the database while we push out the patch.  Again thanks to @Gen. Henry Arnold for all the skins for this patch!
    Hotfix 1:
    Added police lights to the Paddy Wagon (thanks @Destrah) Doner kabob again works as intended Hotfix 2:
    Taru bench added back into the game - no rotorlib required Removed both Tarus and the MK200 from market effect pricing Hotfix 3:
    Carrier lites now in the Skiptracer shop Minor combat logging protections A few minor admin related fixes
  23. Steve liked a post in a topic by Crunchedd in Hotdrop of the year   
    hope to see another pov in houses montage 
     
  24. Steve liked a post in a topic by goyney in Should ya boi Remix????   
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