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Azeh

Developer
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Everything posted by Azeh

  1. Hotfix #4: Fixed RCO not showing in the cop weapon shop. Fixed AK ARCOs being free in the cop weapon shop. Fixed a script error occasionally happening upon loading in after joining the server. Fixed charge removals (on cop) breaking bounty hunters. Fixed Master Crusader/Apex Predator being obtainable without all the prior honor talents. Fixed the notification after robbing someone not disappearing. Fixed an issue causing gang talents/xp to reset. Added a distance/location hint when tracking or getting a new bounty. Exiting vehicle trunks should no longer make you stand up if crouched. The "Tracksuit" uniform (i.e Gorka uniform) can now be used with a Carrier Lite. Some code cleanup/optimization.
  2. 1. Yes. 2. Some things get rewritten, everything else gets refactored. The former is a lot more time consuming as you have to re-think the approach, take exploits into account, spend more time testing/fixing etc. It was one line of code that caused the lag issue, the fix was to add a few words/characters. I had read said line multiple times, but the realization came randomly.
  3. Hotfix #3: Cop: Added Green 4-five (LT+). Cop: Added Black Scope for 4-five (LT+). Cop: The Night Eyes talent now gives you black NVGs instead. Medic: Added fuel-can to medic shop. Medic: Re-distributed some medic vehicles Off-Road (Basic) Available to Rank 1 (Down from 2) SUV (Basic) Available to Rank 2 (Down from 3) Tempest (Covered) Available to Rank 2 (Down from 3) M-900 Available to Rank 2 (Down from 3) Medic: Re-named some uniforms. Civilian: Dying should now drop money on hand properly. Federal Reserve: Fixed the federal reserve not ending due to medics being nearby. Increased the time it takes to apply a demo charge to safes from 5 to 10 seconds. Decreased the time it takes to drill safes from 35 to 25 seconds. Fixed gate not opening fully if boltcut with a talent. Prisoners can no longer be downed with a gun or restrained. Dying while blindfolded should now put you back into your group on respawn. ALT F4'ing while dead should now delete the corpse properly. Fixed house spawns sometimes being at the bottom left corner of the map. Fixed bounty hunters being able to send combat loggers to jail without having their bounty. Fixed setting a gang talent causing you to be kicked from the server. Fixed a revive animation issue. Fixed an issue with not receiving bonus money from Skiptracer jailing. Altered some things to slightly reduce network traffic.
  4. Hold the selfies, put the Gram away
  5. Doesn't look like server lag to me. https://i.gyazo.com/79835a3c02a3a6a9919052a64c1188a2
  6. Yep... just as I took off from Athira rebel - meanwhile you were at the airfield or something.
  7. Yeah, it worked before the update but not anymore.
  8. ? Send a video. I'm not getting the same result.
  9. Yup. However most of V1's code is a jumbled pile of trash.
  10. As most of you probably know, the update released near the end of October re-introduced the lovely server lag that existed for about 3.5 years prior to V2's release. Since the October update was released I've been trying to narrow down the issue. And well, around 18 hours ago while away from my PC I had an "Aha" moment. Basically, when you're in jail and not in a game of laser tag - your weapons will be removed. This check happens multiple times per frame, meaning the command to remove your weapons also gets executed multiple times per frame. The effects of this command get broadcasted over the network to everyone else too. Now when there's a lot of people on the server and potentially multiple people in jail and this network broadcasting happens so frequently, shit eventually hits the fan. Solution? Make it check if you have any weapons before attempting to remove them. So essentially, this is the same issue that plagued V1 with server lag - and has finally been solved. It sucks that it took so long to find, but that's just how it is. This also means that the remainder of the update (along with some additional bug fixes) is now live. That includes bounty hunting and medic. Honor talents and honor xp will likely be given back sometime next week when Jesse isn't busy (he's still quitting though). There's likely still some bugs, so please do report them. However I have exams starting in 6 days, so it's limited how much time I wanna spend on Asylum until I'm done with them which is in about 2 weeks. Lastly, fuck you @Paratus. 🙂🖕
  11. I mean, yeah - it is good. Means I can put in a new mission. The faster it crashes, the less time this is going to take.
  12. They were changed individually, so I'm not sure what exactly was nerfed by 35%. But it's because figuring out the hourly profit for around 45 vehicles/weapons takes a long time. However some of the recipes require less materials than before. If you want, PM me the length + profit of something and I'll adjust accordingly.
  13. The full update is 232 commits (more including hotfix(es) but irrelevant). The problem has been narrowed down to 12 of them so far.
  14. yes server big vroom vroom now.
  15. Just trying to narrow down the lag further.
  16. Thanks. Wanna give us a hand, mr. Legendary Developer?
  17. Hotfix #1: Fixed bounty hunters not being able to open the wanted menu for their bounties. Fixed a an issue/a script error related to vehicle trackers. Fixed bounty hunter group markers not working. Fixed an issue where if your bounty was arrested while you were offline, that bounty would be given back to you when logging back in. Fixed bounty hunters being able to cap cartels. Fixed an NPC related script error. SGTs+ can now purchase Spar16S mags. Changed the Spar 16's name in Skiptracer to make it display as illegal. Changed how medic door unlocking works code-wise. Added a clothing NPC to Kavala for medics to use. Added cop speed radar (custom action 8 only). Re-added air garage to the oil platform. Re-added "pull out unconscious" action.
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