Jump to content

Sojobo

Retired Staff
  • Posts

    1,533
  • Joined

  • Last visited

Reputation Activity

  1. bunni liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  2. Will liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  3. Nic Rage liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  4. General Baked Potatoes liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  5. Young Tommy liked a post in a topic by Sojobo in Server 3 from 3 years ago   
    If P3 wants its favourite, bestest ever, most awesome cop of all time and father of p3 best p then just pick up the red phone and call me back in
  6. Sandwich liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  7. Sojobo liked a post in a topic by Noamigo in Gang HQs/Bases   
    Maybe have it in a way that you have these land plots laid around in various locations around the map, ranging in different yet expensive price points to separate the smaller and the larger gangs. The plots will not be purchasable but rent able making it so a gang has to keep paying for the plot or else they will lose it. After a plot is obtained a gang can increasingly upgrade their base which will cost them even more money to buy different shops,garages and maybe fortifications. That way a more established gang that needs a fitting base for it's operations will be distinguished from a smaller gang that only have minimal load out needs but can afford to buy a base to avoid taking the risk at rebel.
  8. Dillonboi08 liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  9. Sp0on liked a post in a topic by Sojobo in Server 3 from 3 years ago   
    If P3 wants its favourite, bestest ever, most awesome cop of all time and father of p3 best p then just pick up the red phone and call me back in
  10. BishopActual liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  11. General Baked Potatoes liked a post in a topic by Sojobo in Gang HQs/Bases   
    I'm not sure it makes gangs more powerful rather I'd say it gives gangs something to aim for and achieve.
  12. OMG-A-FISH liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  13. Atra liked a post in a topic by Sojobo in Gang HQs/Bases   
    I'm not sure it makes gangs more powerful rather I'd say it gives gangs something to aim for and achieve.
  14. DeepHouse liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  15. Sikorsky liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  16. Dally liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  17. Micheal schmeichel liked a post in a topic by Sojobo in Server 3 from 3 years ago   
    If P3 wants its favourite, bestest ever, most awesome cop of all time and father of p3 best p then just pick up the red phone and call me back in
  18. Corgi liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  19. WilliamS liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  20. thor liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  21. Wringo liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  22. Claudio liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  23. Treeontyn liked a post in a topic by Sojobo in Server 3 from 3 years ago   
    If P3 wants its favourite, bestest ever, most awesome cop of all time and father of p3 best p then just pick up the red phone and call me back in
  24. Rag liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  25. dog. liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
×
×
  • Create New...