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The Chemist

APD Officer
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  1. The Chemist liked a post in a topic by Farmer Steve in Server host issues.   
    I think prison times should be only 20-25 minutes. I'm sure most agree.
  2. The Chemist liked a post in a topic by Sheriff Rick in Server host issues.   
    Got one about a week ago after being a troll and killing a shit load of cops and a captain.  Used it to rub it in their face that I got out afterwards
  3. The Chemist liked a post in a topic by Sheriff Rick in Server host issues.   
    WOAH WOAH WOAH
    Reduce prison time at least.  Or pressing plates reduces time instead of bail.  You can't remove my free pardons my fellow Kavala trolls without proper compensation 
  4. The Chemist liked a post in a topic by Google™ in Turf Respawn Poll   
    I think there should be a cooldown of 2 minutes for each respawn. The minute you spawn inside 2 min cooldown. I think good compromise. People want this.
  5. The Chemist liked a post in a topic by BaDaBiNg_10-8 in Server 1: Testing Stuffs   
    Crack Village is suffering. So many crackheads need their fix.
  6. The Chemist liked a post in a topic by Bustah in Asylum Announcement   
    fixed it for you
  7. The Chemist liked a post in a topic by Sliick in Asylum Announcement   
    @BaDaBiNg_10-8 @Clint Beastwood  @Mitch (IFRIT) @KrazyKnight I whipped up a little resume for Windmere since we sent him off I put a lot of work into it

  8. The Chemist liked a post in a topic by Sliick in Asylum Announcement   
    Nah if he hasn't gone to tech college already he will never get his CDL.  I suggest we type up a shitty resume with dog shit accomplishments like "Tried to fuck over an online role-playing server for a 5 year old game" and get him a sturdy job at Arby's
  9. The Chemist liked a post in a topic by Chrome in Asylum Announcement   
    I was just about to say that yeah you might not have been able to but Clint is an Owner and can tell us whatever he wants
  10. The Chemist liked a post in a topic by Clint Beastwood in Asylum Announcement   
    Wiped a common table in the database...  We restored the data but wanted to make sure everything was perfect.
     
    Table was playerID lookup...  thats it.  Your data was there, but not related to your player data because that was wiped.
     
    Thats it, simple fix pretty much.
  11. The Chemist liked a post in a topic by Google™ in Asylum Announcement   
    +1 please elaborate, what did Windmere attempt to do?  Did he have code that was meant to wipe everything or what?
  12. The Chemist liked a post in a topic by Seán That Irish Guy in Asylum Announcement   
    So what exactly happened? Your post doesnt explain jack shit tbh
  13. The Chemist liked a post in a topic by Mitch (IFRIT) in Asylum Announcement   
    Hello all

    As many of you know, we recently suffered from a database issue on 01/05/2019 at roughly 2000. Many of you were affected due to this incident and for that, I apologize. I wanted to be as open as I can be in regards to this situation. Our previous developer Windmere was found to be the individual responsible for these malicious acts. Our first priority at the time was to restore our service to you. In the day's following, we conducted an internal investigation to determine the severity of these acts and to identify the actors in this situation. We have taken internal steps to reduce the ability for this to happen again in the future. We again appreciate all the support you guys have given us. We have no further comments in regards to this incident. We want to focus on steaming forward to bigger and better things. 
    With regards,
    Asylum
     
  14. The Chemist liked a post in a topic by Mitch (IFRIT) in New Development team members   
    I would like to welcome @Pizza Man and @Destrah back to the role of contributor. I know they have some awesome stuff in store to bring us all!
     
    Congrats!
     
    Mitch
  15. The Chemist liked a post in a topic by Big Fred in Money being worked on or ?   
    Well now that the money cap is gone,
    and the group cap is gone,
    I really don't see the problem making money anymore.
    If Leroy could make $62,000,000 by eating berries and chopping quadbikes it's more likely a problem with your strategy than a balancing issue on the server tbh.
  16. The Chemist liked a post in a topic by TheCrestedPenguin in Money being worked on or ?   
    I don't know what to say about this post. All i can see is that you're more stupid than a fucking Cheetos puff 
    If you're gonna bring arguments please bring valid ones.
  17. The Chemist liked a post in a topic by Johnny in Money being worked on or ?   
    You're the reason there are instructions on the shampoo bottles.
  18. The Chemist liked a post in a topic by Jake in Money being worked on or ?   
    Coke runs are NOT end game money... do a bank as a warmup then go to fed, between that and robbing the occasional box truck-hemmt of drug runners, we could make very good money while also having fun, doing this essentially took the “grind” out of it
    also, cops on Asylum can only check an illegal zone every 20 minutes unless they get a reason to check the zone such as a text from a civ or a ping for a bounty etc
  19. The Chemist liked a post in a topic by Samuel in Money being worked on or ?   
    Fuck off to Olympus you cockeyed mong squeezer 
  20. The Chemist liked a post in a topic by Huan Lee in Money being worked on or ?   
    asylum is not extreme or a bit of a grind, its balanced
  21. The Chemist liked a post in a topic by Jake in Money being worked on or ?   
    Money is well balanced, the reason I am so sure of this is because if you ask people on the list of rich player (that you see when you first login) they say things aren’t too cheap or too overpowering
    If you can hold turfs/cartels it makes your gang money passively while also making things such as grenades substantially cheaper (especially if you have infamy etc.), if your gang leader doesn’t pay out then it seems your problem lies there
    The Asylum servers are a role playing server yet we also cater to the fights, which makes Asylum both unique and desirable
    Admins are NOT dropping money because it is “hard to make”, we are giving money out simply due to server performance as that is a struggle considering the owners just bought Asylum about 2 weeks ago, there is NO OTHER REASON we are giving people money for free on occasion
  22. The Chemist liked a post in a topic by Huan Lee in Money being worked on or ?   
    fixing the server is making money effortless to get?
  23. The Chemist liked a post in a topic by Huan Lee in Money being worked on or ?   
    then go play wasteland or koth, you have to grind to have fun
  24. The Chemist liked a post in a topic by Boris in Money being worked on or ?   
    Meth runs are actually pretty easy even without drug cartel. 
    The only reason I’m not cranking them out right now is because the servers have been a testing environment lately. 
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