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swatguy17

APD Officer
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  1. Matt_ liked a post in a topic by swatguy17 in Seize reward   
    It's not gonna happen but its a good idea, I would also like to add getting reward for seizing guns, like 8000 split among everyone for seizing mk1.
  2. Steve liked a post in a topic by swatguy17 in Random suggestion?   
    <gnashes image>
    Not Happening
  3. william liked a post in a topic by swatguy17 in DYNAMIC BULLSHIT   
    P1 perm constable
  4. Revenant liked a post in a topic by swatguy17 in Hi.   
    You have a point
  5. Ben Flint liked a post in a topic by swatguy17 in Hi.   
    You have a point
  6. swatguy17 liked a post in a topic by bum41 in Change log 8.0.4   
    in other news, bitcoin hit 12k today
  7. william liked a post in a topic by swatguy17 in What happened to my apd app   
    Ur probably right though....
     
     

  8. Sandwich liked a post in a topic by swatguy17 in BIS has issued a "fix" for the BE kicks   
    Have the issues really been fixed?
  9. Budbringer liked a post in a topic by swatguy17 in BIS has issued a "fix" for the BE kicks   
    Have the issues really been fixed?
  10. Steve liked a post in a topic by swatguy17 in BIS has issued a "fix" for the BE kicks   
    Have the issues really been fixed?
  11. BlackShot liked a post in a topic by swatguy17 in BIS has issued a "fix" for the BE kicks   
    Have the issues really been fixed?
  12. Mr. Linux liked a post in a topic by swatguy17 in BIS has issued a "fix" for the BE kicks   
    Have the issues really been fixed?
  13. Brayden Lard liked a post in a topic by swatguy17 in Possible medic reccomandations   
    Sounds good but...
    NOT HAPPENING

  14. Google™ liked a post in a topic by swatguy17 in Goodbye.   
    Bye @DramaAlert..  uhhh.. I mean @Google™ It was fun playing with you on cop. Hmu for rainbow six siege 
  15. HereToStealYourIdeas liked a post in a topic by swatguy17 in Script Idea.   
    Olympus has it
  16. drex liked a post in a topic by swatguy17 in Script Idea.   
    Olympus has it
  17. Cougar. liked a post in a topic by swatguy17 in Script Idea.   
    Olympus has it
  18. BigPapaQ liked a post in a topic by swatguy17 in Stepping down from Admin   
    I'd vote sharing for CoP before you 
  19. Mitch (IFRIT) liked a post in a topic by swatguy17 in Stepping down from Admin   
    I'd vote sharing for CoP before you 
  20. Mr. Linux liked a post in a topic by swatguy17 in Dramatic Police Chase Takes Place on Kavala Streets (⌐■_■)   
    That's why I need an MXM to patrol kaval.
  21. swatguy17 liked a post in a topic by Mitch (IFRIT) in Gang wars. Team removed   
    Temper has been removed from the gang wars. They attempted to host a perm banned player on a alt account. If you're on the roster for the team. You will not be allowed to participate with another team. 
     
     
  22. swatguy17 liked a post in a topic by Matt_ in Snipers?   
    I reckon a DMS scope would be a nice edition personally. Maybe for SGT+ though.
  23. swatguy17 liked a post in a topic by beud in Suggestion for Medic   
    Here is an idea for a possible addition for medic:
     
    When somebody dies, they have a few minutes of being available to be revived, and then they are forced to respawn. My suggestion involves removing the forced respawn. You are able to be revived by a defibrillator for around a minute, however, you are not forced to respawn after this time. For another 9 minutes after defibrillator becomes ineffective you will be able to be taken to a hospital, and if there is a medic present, they will be able to revive the person at the hospital. Here's a compact list of the changes recommended:
    Moved forced respawn to 10 minutes Decreased time after death until defibrillator becomes ineffective to 1 minute Added loading dead bodies into vehicles * Added moving dead bodies * Added a 10 minute period after death in which if in hospital, medic can revive player * I do not code, so I do not know how feasible this might be. I would suggest maybe spawning an AI with the same clothes in the vehicle that is in a 'knocked out' animation, and when removed, teleport body to next to the vehicle.
    * Again, I do not know how feasible this is.
     
    In all, I think this addition would add an interesting aspect to the game, making medics more useful. People will just use their own defibrillators most of the time, and the only downside is a few minutes of decreased ability. As playing medic myself, many times I will be responding to a call when someone else revives them. It think this addition would make medic a more interesting role to play.
  24. swatguy17 liked a post in a topic by Innate in Bounty hunters vs cops   
    1.Bounty hunters can already lock pick faster and more consistently than others.
    2.That would be mayhem so much confusion would occur just because of so many sirens may sound good at first but I feel that the texting system is not hard to use and would cause much less confusion.
    3.MX is already very strong and a very small % of the APD has access to better weapons. It also seems as if you are wanting bounty hunters to have the MXM or MK1 which would be unbalanced at that point.
    4.No need 10 minuets to turn your bounty in is plenty of time anything past that you are just fucking with the guy...
    5. No, would result in everyone throwing flash bangs left and right in kavala. If you are so desperate for flash bangs go rob a cop.
    6.Would be abused...
    7. Maybe...
  25. swatguy17 liked a post in a topic by Patato in Bounty hunters vs cops   
    Oof that's dirty, i like it.
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